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  1. - Top - End - #151
    Bugbear in the Playground
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    Reykjavík, Iceland
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    Default Re: In His Glorious Majesty's Service

    Kabrain
    Status:
    AC 19, HP 97/110, DR 4/-.
    Auras:
    60': Power (+3 damage), Senses (+3 Initiative, Spot, Listen)
    30': Motivate Care (+1 AC), Demand Fortitude (+6 Fort Saves).
    Conditions: None.

    Kabrain sidesteps the lion, using the distracting ectoplasmic construct to his advantage as he slashes at the great cat with great sweeping strikes. While still fighting the lion, he shouts a new curse, directed at the dybbuk possessing the hydra, who simultaneously feels the chill presence of Kabrain's shadowy companion: "Begone back to the pit whence you came, hell-spawned spirit!"

    Spoiler
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    No action: 5 foot step to K9.
    Full round action: Full attack the Dire Lion. +2 from flanking with the construct. Power attack -3 for +6 damage.
    Full attack vs. Dire Lion, PA 3. (1d20+14=17, 1d20+9=23, 1d20+4=10) (Damn, IC seems to hate this character)
    Damage (2d6+11=19, 2d6+11=20, 2d6+11=17) +3 damage on each hit, forgot my own aura. Also 1 CON damage for every hit.
    No action: Command the Dark Companion to move adjacent to the hydra and Ignan B, square A9. This gives both a -2 penalty to AC and saves.
    Swift action: Greater Hexblade's Curse at the Hydra. DC23 Will save or take a -4 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls.
    Last edited by Swooper; 2008-09-05 at 08:27 AM. Reason: Forgot some stuff
    Quote Originally Posted by Narsil View Post
    This is a D&D web forum. There's more cheese here than there is in France.
    Avatar by Savannah

  2. - Top - End - #152
    Halfling in the Playground
     
    Xion's Avatar

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    Realizing his mistake, Ryu turns around and slices three times at the Yaun-ti.

    Spoiler
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    Casts Blade of blood and takes 5 points of damage. Power attack 3.

    Attack 1:(1d20+14)[27]

    Attack 2:(1d20+9)[20]

    Attack 3:(1d20+5)[9]

    Damage 1: Sword:(2d6+15)[24] Shock:(1d6)[4] holy:(2d6)[9] Fiendslaying:(2d6)[6]
    Blade of blood:(3d6)[12]

    Damage 2: Sword:(2d6+15)[18] Shock:(1d6)[5] holy:(2d6)[4] Fiendslaying:[roll]2d6][/roll]

    Damage 3: Sword:(2d6+15)[22] Shock:(1d6)[5] holy:(2d6)[7] Fiendslaying:[roll]2d6]/roll]

  3. - Top - End - #153
    Halfling in the Playground
     
    Xion's Avatar

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    Edit:+1 damage to each attack. 2nd Fiendslaying:(2d6)[9]


    (If 10B becomes open I take a 5-foot step to it.)
    Last edited by Xion; 2008-09-09 at 06:16 PM.

  4. - Top - End - #154
    Halfling in the Playground
     
    Devil

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    Kabrain's strokes cleave the massive lion in three, severing the hind from the fore, and the cranium from the head. Meanwhile, the aural manifestation of Kabrain's curse sails at the Hydra, but a baleful stare from the beast signals the curse's failure to take hold. Revealed from its armor of flesh, the Dybbuk lashes out in retaliation. A hole opens in its membrane, where a mouth could be considered to be. From this tear emanates a cloud of black smoke. To Kabrain, it appears as the summation of every horror, every daemon he had banished. The malice of the slain washes over Kabrain, sapping the very life from his body.

    Spoiler
    Show
    Take a Will save and a Fortitude save.


    Ryu whirls on his feet to confront the smaller of his two foes. The creature hasn't the time to react before it is severed at the waist and the neck. Crumpling to the ground, the Dybbuk remains floating.

    Vorelm continues to engage both the hydra and the Yaun-ti, though the occasional blow from the serpent's fiery mace manages to evade Vorelm's stalwart guard.

    Spoiler
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    Vorelm takes 17 points of damage (13 normal, 4 fire)
    Turn: Belmund


    Spoiler
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    Map:

    Last edited by Mephe; 2008-09-10 at 10:39 PM.
    "How should I live each tomorrow - like the first day or the last?
    With silence in the sunshine or music in the darkness..." -Awake (Bumblefoot)

  5. - Top - End - #155
    Bugbear in the Playground
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    Fortitude Save (1d20+22=32)
    Will Save (1d20+10=25)

    ((If those are Fort/Will Partial, then they count as Fort/Will negates for me because of Mettle. If they count as spells or spell-like, I get a +6 not included in the rolls above from Arcane Resistance.))
    Quote Originally Posted by Narsil View Post
    This is a D&D web forum. There's more cheese here than there is in France.
    Avatar by Savannah

  6. - Top - End - #156
    Dwarf in the Playground
     
    NecromancerGuy

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    "Let us try this again!" yells with slight indignation. A small orb of golden flame appears in his hand as he flings it at the dyubukk.

    [sp]Belmund casts a Celestial lesser orb of fire

    Attack (1d20+13)[29]

    Damage (5d8)[20]

    1/2 divine[/sp]

  7. - Top - End - #157
    Halfling in the Playground
     
    Devil

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    The Dybbuk notices Belmund's casting and lashes out in an attempt to break his concentration. As it's tendril reaches into Belmund's body, he must summon his willpower to maintain the spell over the pain of his weakening body.

    Spoiler
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    Belmund takes 1 point of CON damage and must make a DC 12 Concentration check.
    "How should I live each tomorrow - like the first day or the last?
    With silence in the sunshine or music in the darkness..." -Awake (Bumblefoot)

  8. - Top - End - #158
    Halfling in the Playground
     
    Devil

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    Standing fast against the assault on his very life energy, Belmund unleashes a shpere of holy fire, scarring the Dybbuk. In response the daemon begins to channel dark energies to itself. Noticing this, Kabrain, Belmund and Tero attempt to disrupt the creature's casting.

    Spoiler
    Show
    Attack of Opportunity for Belmund, Kabrain, and Tero's construct.
    Be sure to roll 1d100 for miss chance (1-50=miss, 51-100=hit)
    "How should I live each tomorrow - like the first day or the last?
    With silence in the sunshine or music in the darkness..." -Awake (Bumblefoot)

  9. - Top - End - #159
    Ogre in the Playground
     
    Ryuuk's Avatar

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    Tero

    As if he were standing next to the Dybbuk, Tero swings his bow at the air. The The large construct moves just as he does and tries to slam at demon with its larger bow-like arm.

    Spoiler
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    Attack: (1d20+20)[27]
    Damage (1d8+12)[17]
    Miss Chance: (1d100)[25]


    Tero gives the Dybbuk a las glance before dashing off. Crouching as he runs, he rushes through the gates and pulls three arrows from his quiver. As he gets within range of the Hydra, he stops, and fires them together.

    Spoiler
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    Move to E10 and use Manyshot aginst the Hydra.
    Attack (1d20+12)[24]
    Arrows (1d8+1)[8]+(1d8+1)[6]+(1d8+1)[4]


    Once again, the construct seems to follow its master's movements. It gives the ghostly demon apenetrating glance, which seems to shake it much more then its creator. Afterwards, it moves forward reaches to wear its quiver would be and pulls its limb back from the "bow". Instead of an arrow, a current af pure energy is emerges from it and swiftly flies towards its target.

    Spoiler
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    It'll use Concussion to to hit the Dyubyuk with (3d6)[5] Force damage. Afterwards it'll move to E11 and fire another electric Energy Bolt for (8d6)[26] (DC 15 reflex half) at the hydra.
    Will be edited by Ryuuk : Sometime in the future.

  10. - Top - End - #160
    Barbarian in the Playground
     
    Goblin

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    Auck, Fush'n'Chups-land
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    Vorelm
    HP 50/94, AC 25, DR 2/-

    The dybbuk dives back into the hydra, which rises again. Vorelm groans deeply.

    Then the paladin is caught across the back with a flaming mace again. Frustrated, he lashes out with his own mace.

    Spoiler
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    Full attack the ignan at A13. If by some miracle he kills it with attacks to spare, they'll roll over to the hydra.

    Attack 1 - (1d20+15)[28]
    Damage - (1d8+8)[13] melee (2d6)[10] holy
    Attack 2 - (1d20+10)[24]
    Damage - (1d8+8)[16] melee (2d6)[7] holy
    Attack 3 - (1d20+5)[22]
    Damage - (1d8+8)[15] melee (2d6)[5] holy

    Vorelm's mace gets +2 attack and +2d6+2 damage against evil outsiders. I didn't include that last time he melee'd, because hydras aren't outsiders... but on the other hand, dybbuks are. So does he get that bonus, retroactively or otherwise?

  11. - Top - End - #161
    Bugbear in the Playground
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    "Oh no you don't!" Kabrain shouts as the dybbuk begins channelling energy and brings Heartreaver down upon it's transparent form with a mighty swing.

    Spoiler
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    Attack of Opportunity (still Power Attacking for -3/+6 and still flanking for +2: AoO on Dybbuk (1d20+14=29)
    Miss chance (1d100=98) = Hit
    AoO Damage (2d6+14=23) + 1 CON damage as usual.

    Damn, I can't activate Sudden Stunning now or I would. Can't take Swift Actions not on my turn, can I?
    Quote Originally Posted by Narsil View Post
    This is a D&D web forum. There's more cheese here than there is in France.
    Avatar by Savannah

  12. - Top - End - #162
    Halfling in the Playground
     
    Xion's Avatar

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    Ryu stares at the dybbuk when something seems to click in his head. “Guys I think we need to cut the heads of or the dybbuks will just crawl back in.”

  13. - Top - End - #163
    Dwarf in the Playground
     
    NecromancerGuy

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    "Not so fast! Belmund cries as he thrusts his sword at the monstrosity before him.

    [spoiler]Attack" (1d20+17)[29]

    Miss: (1d100)[94]

    Damage: (2d6+8)[15]
    Electric: (1d8)[4]

  14. - Top - End - #164
    Halfling in the Playground
     
    Devil

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    The strikes landing on the Dybbuk serve to break its concentration on the spell, and the dark energy gather diffuse as little more than foul-smelling smoke.

    Meanwhile, Tero's arrows strike true into the hide of the nine-headed beast. His construct send another wave of disrupting energy through the Dybbuk before launching an attack on the hydra. The lumbering body of the beast is too slow to react, and the Hydra is hit with the full force of the electric arrow.

    Vorelm's rage is not without results, as blow after blow crush the bones of the man-snake, and holy energy leaves its scars on the flesh.

    Realizing the danger presented by the knight and his great sword, the Hydra devotes all its heads to rending Ryu's body. Avo's Tear, though a formidable offensive weapon, proved far too large and unwieldy to deflect the heads, and Ryu is sent to his knees by the ferrocious onslaught of fangs.

    Spoiler
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    Ryu takes 52 Points of damage.
    Turn: Violet


    Spoiler
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    Current Map:


    Changes:
    Tero > E10
    Construct > E11
    Last edited by Mephe; 2008-09-25 at 09:39 PM.
    "How should I live each tomorrow - like the first day or the last?
    With silence in the sunshine or music in the darkness..." -Awake (Bumblefoot)

  15. - Top - End - #165
    Bugbear in the Playground
     
    Devil

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    Violet

    Having no targets that presented themselves for the carnage, Violet patiently waits.

    Delaying action.

  16. - Top - End - #166
    Bugbear in the Playground
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    Kabrain
    Status:
    AC 19, HP 97/110, DR 4/-.
    Auras:
    60': Power (+3 damage), Senses (+3 Initiative, Spot, Listen)
    30': Motivate Care (+1 AC), Demand Fortitude (+6 Fort Saves).
    Conditions: None.

    Kabrain has no intention of letting the dybbuk possess the lion again. He makes calculated, wide swings with Heartreaver, using no more force than necessary, while circling the fiend.

    Spoiler
    Show
    No action: Five-foot step to L10. This gives Belmund the chance to five foot step into a flanking position if he likes.
    No action: Call the Dark Companion back to his side, giving the Dybbuk a -2 to saves and AC.
    Full action: Full attack the Dybbuk, no PA. Attack rolls: 1d20+15=19, 1d20+10=16, 1d20+5=25
    Miss chance: 1d100=41, 1d100=75, 1d100=48 = Miss, hit, miss
    Damage: 2d6+8=15 + 1 CON damage
    Swift aftion:IF (this attack hit)
    {Kabrain whispers a word in draconic and activates the Sudden Stunning property of Heartreaver. The dybbuk has to take a DC22 Reflex save (note the penalty from the Dark Companion) or be stunned for 1d4+1=3 rounds.}
    ELSE
    {Kabrain curses out loud as his swings fail to connect with the elusive fiend's transparent flesh: "Back to the hellfire chaos that spawned you, daemon!" - DC23 Will Save (again, with the penalty) or take -4 to mostly everything for an hour.}
    Last edited by Swooper; 2008-10-01 at 11:15 AM.
    Quote Originally Posted by Narsil View Post
    This is a D&D web forum. There's more cheese here than there is in France.
    Avatar by Savannah

  17. - Top - End - #167
    Halfling in the Playground
     
    Devil

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    The Dybbuk begins to make what could only be construed as a chuckling sound as Kabrain's strikes pass through its body. The chuckling grows to a roar of mocking laughter as it shrugs off the effects of Kabrain's curse. The daemon is still cackling as its tendrils invade Kabrain's body, crippling it from the inside.

    Spoiler
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    This is just not your game, is it Swooper?
    Kabrain takes 7 points of CON damage and must take a fortitude save against crippling pain.


    Spoiler
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    Last edited by Mephe; 2008-10-06 at 05:14 PM.
    "How should I live each tomorrow - like the first day or the last?
    With silence in the sunshine or music in the darkness..." -Awake (Bumblefoot)

  18. - Top - End - #168
    Bugbear in the Playground
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    Fort Save vs. Pain (1d20+20=25) +6 more if this is a spell or a spell-like ability.
    Quote Originally Posted by Narsil View Post
    This is a D&D web forum. There's more cheese here than there is in France.
    Avatar by Savannah

  19. - Top - End - #169
    Halfling in the Playground
     
    Xion's Avatar

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    Ryu grabs his chest in agony. He then flexes his fingers, his hand glows blue and in a split second he disappears and reapers in the middle of the room. He then moves toward Tero leaving a trail of blood behind him.


    Spoiler
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    Casts dimension hop on the defensive. (1d20+12)[29]
    Moves to 8I

  20. - Top - End - #170
    Dwarf in the Playground
     
    NecromancerGuy

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    Seeing an opportunity to damage and perhaps dispatch the foul demon, Belmund steps forward and unleashes a trio of strikes at the creature.

    "Be STILL!" he yells.

    Spoiler
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    Takes a 5 foot step to flank and performs a full attack

    Attack 1: (1d20+17)[29] Miss: (1d100)[61] Physical: (2d6+8)[15] Electric: [roll] 1d8[/roll]

    Attack 2: (1d20+12)[31] Miss: (1d100)[93] Physical: (2d6+8)[18] Electric: [roll] 1d8[/roll]

    Attack 3: (1d20+7)[16] Miss: (1d100)[77] Physical: (2d6+8)[17] Electric: [roll] 1d8[/roll]

  21. - Top - End - #171
    Halfling in the Playground
     
    Devil

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    As if in resigned compliance, the Dybbuk falls silently to the earth, where it dissolves to nothing.
    Losing track of its quarry, the other Dybbuk turns to engage the archer, gliding up to Tero noiselessly and sliding a tentacle into his abdomen, sapping the strength of his body.
    Spoiler
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    Tero takes 1 point on CON damage.
    Turn: Tero
    Map:
    "How should I live each tomorrow - like the first day or the last?
    With silence in the sunshine or music in the darkness..." -Awake (Bumblefoot)

  22. - Top - End - #172
    Ogre in the Playground
     
    Ryuuk's Avatar

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    Tero

    Tero grits his teeth as he moves away from the Dyubyuk's reach. With a quick gesture, he hits the demon with a sudden blast of force. Before it can recover, a second blast hits it from behind, coming form the construct. After wards, it continues to focus on the hydra, launching another bolt of lightning.

    Spoiler
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    Tero moves 10ft to the left, tumbling to avoid an AoO and hits the Dyubyuk with a Concussion Blast (7pp for 3d6 force), the construct does the same and manifests another electric energy bolt on the hydra (DC 15)

    Tero: (3d6)[9] Force
    Construct (3d6)[10] Force
    Bolt (8d6)[24] Electric
    Will be edited by Ryuuk : Sometime in the future.

  23. - Top - End - #173
    Barbarian in the Playground
     
    Goblin

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    Auck, Fush'n'Chups-land
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    Vorelm
    HP 50/94, AC 25, DR 2/-

    The priest feels no fear for the beast, but nor is he suicidal. He witnesses the hydra's beating on Ryu, and he knows that he cannot stand against that many heads alone.

    Carefully watching both opponents, Vorelm gives ground, zigzagging back to Tero's line. "Ryu," he calls, because he is a healer in his spare time, "are you alright? Or right enough, for someone in mortal combat?"

    Spoiler
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    Full-Round Action: Withdraw to E12.

  24. - Top - End - #174
    Halfling in the Playground
     
    Devil

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    The hydra charges after Vorelm in an attempt to catch Vorelm as he retreats, but its fangs meet the unyielding enchanted wood of his shield.

    Spoiler
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    Turn: Violet
    "How should I live each tomorrow - like the first day or the last?
    With silence in the sunshine or music in the darkness..." -Awake (Bumblefoot)

  25. - Top - End - #175
    Bugbear in the Playground
     
    Devil

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    Violet needed to get closer, but she was setting herself up for a huge crushing and painful attack if she charged the hydra. She moved to where she could hide, and then blended in with the darkness to give herself an entirely new edge of fighting.

    Spoiler
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    [roll]1d20+28[/roll]

    Spoiler
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    [roll[1d20+26[/roll]
    Last edited by Sicarius; 2008-11-11 at 12:02 PM.

  26. - Top - End - #176
    Halfling in the Playground
     
    Devil

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    Violet noticed that the large open gate left a gap between the door and the wall she could squeeze through to get closer to the combat without being noticed. It looked like a tight fit, though...

    Spoiler
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    Make an Escape Artist check.
    ...and buy me a cattle prod for myself.
    "How should I live each tomorrow - like the first day or the last?
    With silence in the sunshine or music in the darkness..." -Awake (Bumblefoot)

  27. - Top - End - #177
    Bugbear in the Playground
     
    Devil

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    Violet

    Deftly contorting herself with the skill of a master escape artist or a exotic dancer, Violet compresses herself as small as possible to get through the hole.

    Spoiler
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    Escape Artist: (1d20+21)[26]

  28. - Top - End - #178
    Halfling in the Playground
     
    Devil

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    Violet manages to get about halfway through before her buckler catches against an outcropping of rock, halting her advance. The shape of the gap prevents her from going backwards. It would take a superhuman feat of flexibility to reach back with her free hand to undo the clasp. On the other hand
    Spoiler
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    pun not intended
    .
    these walls have been crumbling for the past half a century. Perhaps a liitle bit of force is all that's required to break the buckler loose...
    "How should I live each tomorrow - like the first day or the last?
    With silence in the sunshine or music in the darkness..." -Awake (Bumblefoot)

  29. - Top - End - #179
    Bugbear in the Playground
     
    Devil

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    Violet

    Violet attempts to free herself.

    Spoiler
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    (1d20+21)[38] - Escape Artist for flexibility
    (1d20+2)[8] - Strength Check

    Doing them in that order

  30. - Top - End - #180
    Halfling in the Playground
     
    Devil

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    Reaching over with her free arm, Violet strains at the limits of how far she can stretch. She can feel herself forcing the arm out of its socket. Over the pain, she continues to force her arm that extra centimeter, that extra hair's breadth needed to reach the clasp, until she can feel the opposite end of the metal plate holding her other arm. With the clasp in her grip, Violet merely relaxes her stretch, and the buckler loosens, falling off her arm and to the ground.

    Meanwhile, the Hydra trundles forward to re-engage one of its foes. Its warpath takes it directly into contact with Tero's summon. The un-living hydra attempts to wrap its many heads around the unnatural centaur, and constrict it to "death".

    Spoiler
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    Tero: Make a grapple check for your construct.
    "How should I live each tomorrow - like the first day or the last?
    With silence in the sunshine or music in the darkness..." -Awake (Bumblefoot)

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