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  1. - Top - End - #361
    Barbarian in the Playground
     
    Mee's Avatar

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    Default Re: Warglory, Liberators

    ((If Weasel were to take the Custom trigger, would that take shots down by 4?))
    (1d20)[4]
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    Quote Originally Posted by FireFox
    I didn't even know Naku, the bloodthirsty, hardened combat veteran, could get so adorable.


    Shoutout to billtodamax for the The Nurse Detective Meekachu avatar.

  2. - Top - End - #362
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    BlackDragon

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    Default Re: Warglory, Liberators

    Ghost leans back and takes another swig of beer, letting the haze of alcohol obscure the memories of that hellish battle. "*#!*!#!* lucky SOB's we are," Ghost mutters to himself unable to stop thinking back , pondering the many dwarves who lost their lives in the offensive. "Hell," Ghost thought to himself - slowly getting up off of the stool, "it's not over yet. Next comes that bloody city." Ghost then stumbles off to try and get some sleep while mumbling something profane about urban combat to himself.

    OOC:
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    Ghost will take Steady Hands for his perk and Match-grade Bolt for his equipment upgrade.


    Spoiler
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    Scrounging check: (d20)[18]

  3. - Top - End - #363
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    Default Re: Warglory, Liberators

    ooc: That's correct, Mee. Needless to say, when you take your time you'll be very accurate indeed. Just remember, because of the Purposeful feat you cannot put out as many shots as the others. Just Thunder will come in handy from time to time too.


    Hooky watches Ghost leave, shakes his head. "Sour grape" he snorts, eyeing a waitress's backside as she passes.
    Last edited by Shirocco; 2008-07-21 at 04:34 AM.

  4. - Top - End - #364
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    Default Re: Warglory, Liberators

    Ok, loot table done. Findings so far...

    Weasel scrounged... barbed wire, plenty of that around. Some creativity required.

    Ghost scrounged... Grenadier’s bootknife. Well balanced and very sharp, can be thrown accurately. Small, light, useful and hard to get - not bad.

    Hooky scrounged... spiked hand grenade. Whoever made this had an evil mind. Can become stuck in a target when thrown, the barbs make it very hard to remove and the fuse is long. Nasty.

    Still waiting for Ragdar & Slip.

  5. - Top - End - #365
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    Default Re: Warglory, Liberators

    "Tell ya what..." begins Hooky over a foamy mug of ale. "...that was some right curry. I ain't seen trenches fall that fast in... hell. Ever." he says, and takes a draw of ale. Looks like it's to his taste.

    "I mean aye, we lost a few. But that was nothin'. The Great War, hell, we lost battallions tryin' ta break a trench line. But tanks, 'n new fightin' tactics... stuff like that..." he continues, pointing at Negvar's machine gun. "...hells. They make all the difference! When my name came up for 2nd company, i figured i'd be dead by now." finishes Hooky.

    There's an air of amazed revelry in the tavern. Hooky's not the only one surprised and happy to be alive, to fight again.

  6. - Top - End - #366
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    Default Re: Warglory, Liberators

    "Thank ya sir," the lad beams at the compliments, with a rim of foam over his upper lip hair. He joins in the fun for awhile before speaking again.

    "And lads, may I be the first ta suggest we start a fund...ta buy chin-wigs fer Ghost." he ribs his mate with the now thinned beard in good natured fun.

    OOC
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    I'm going to go with Sparky. I like reliability. How does a 8% show up as a d20 roll? or is simply 1.08xmy roll?

    Second, for upgrades I understand the shotgun 25m thing....just wondering where the "upgrade" is since my gun starting with treating wounds as kills and rerolling misses..........reminds me of pane one OOTS - Belkar and weapon shrinkage

    As for the Scrounging roll - (1d20)[7]

  7. - Top - End - #367
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    DwarfBarbarianGuy

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    Default Re: Warglory, Liberators

    Ha-ha, aye! Negvar breaks the morose silence he has been drinking in long enough to long, raise his glass in slaute, then finishes it off and calls for a new one.

    ((Ouch, we brought our longarms here? I do not want to see the aftermath of this bar brawl.

    Taking Blind Eye, Sickle Magazines, and the Killing Eyes trait.

    Scrounging (1d20=7)

    And would it make sense that we get more skill points too?))
    Last edited by RandomLunatic; 2008-07-21 at 01:23 PM.
    I am not crazy! I prefer "reality impaired".

  8. - Top - End - #368
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    Default Re: Warglory, Liberators

    Weasel raises his glass of wine in salute.
    "I'd pay, but, y'know, I think it looks fine.
    Just keep from putting your face in the way of the flamethrower."

    He goes back to the wine.

    ((Yes! Role playing!))
    Last edited by Mee; 2008-07-21 at 03:01 PM.
    Spoiler: Quotes
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    Quote Originally Posted by FireFox
    I didn't even know Naku, the bloodthirsty, hardened combat veteran, could get so adorable.


    Shoutout to billtodamax for the The Nurse Detective Meekachu avatar.

  9. - Top - End - #369
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    Default Re: Warglory, Liberators

    ((Yeah i know hey. Prolly shouldn't have those here. Ah, well - you guys arn't going to get drunk from human ale... Weasel might, but you can knock him out easily enough... heh. Anyway skill points are remaining locked at this stage.))

    Scrounging for Negvar... vintage wine, tasty and easily traded.

    Scrounging for Ragdar... another vintage wine. We can see who you hung around with.
    Last edited by Shirocco; 2008-07-21 at 05:12 PM.

  10. - Top - End - #370
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    Default Re: Warglory, Liberators

    "Heh. Chin-wig... eh, you guys hear of the tatooist?" says Hooky, taking a swig of ale.

  11. - Top - End - #371
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    Default Re: Warglory, Liberators

    Quote Originally Posted by Shirocco View Post
    ((Yeah i know hey. Prolly shouldn't have those here. Ah, well - you guys arn't going to get drunk from human ale... Weasel might, but you can knock him out easily enough... heh. Anyway skill points are remaining locked at this stage.))
    ((Which is why he's sipping at some wine. ))
    Spoiler: Quotes
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    Quote Originally Posted by FireFox
    I didn't even know Naku, the bloodthirsty, hardened combat veteran, could get so adorable.


    Shoutout to billtodamax for the The Nurse Detective Meekachu avatar.

  12. - Top - End - #372
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    DwarfBarbarianGuy

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    Default Re: Warglory, Liberators

    Negvar's drink arrives, and he picks it up. Stupid humans would not know good ale if a keg of it fell on their heads. Still, he was drinking it-what did that say about him? That he was desperate, obviously.

    What tatooist? he asks Hooky.

    ((On second thought , cna I hold off on selecting upgrades until I see what the recruitment thread brings in? If we get another Machine gunner, he can do suppressive, and I can just kit out for obliteration.))
    I am not crazy! I prefer "reality impaired".

  13. - Top - End - #373
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    Default Re: Warglory, Liberators

    ((A second machine gunner has applied, but no follow up from him so far. You can change your setup if you want, it will become locked when you're deployed for the next mission.))

    "Eh, regiment's in for a unit citation. 2nd company's up the list to get the tatoo. There's some guys from 1st company in there getting 'em now. I hear half a dozen of 'em survived... they'll make sergeants for that, take me word on it." says Hooky.


    ((later today i'm gonna close this bar room meet up and give you guys a few choices for how to spend what's left of your brief R&R. Getting a tatoo will be one of the options. When that's done, we'll be moving out.))

  14. - Top - End - #374
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    Default Re: Warglory, Liberators

    ((Just noticed Bene's ooc comment. Yeah, i'll PM you some unique options since none of the available ones can help you.))

    All too soon your session's over. There's lots of thirsty dvergr vieing to get in, after all.

    Not to worry, you still have an hour or so left. You may take 2 of the following options...




    Socialize. Might be good, might be very good. Never know what'll happen. Roll D20. For each player who takes this a +1 modifer applies on this roll.

    Snooze. Hard to say when you'll get another chance. Can be taken twice.

    Tattooist. Get a unit citation branded on or tattooed, along with one other small tattoo or brand (if you fancy).

    Gambling. To represent your efforts roll 3D6. I’ll do an opposed roll, depending how much better or worse than mine you get is how far up or down the scrounging table you go. Good way to try for better looted items, but a string of 1s will see you with nothing automatically.

    Tarot reader. Might help, might hinder. Affects one save. No roll.

    Engraving. Hell, it spends time – you engrave your weapon or armour. Doesn’t do much, looks nice. There’s only so much time, maybe a work in progress?

    Wrestling. While not the anything-goes wrestling popular back home, this is still a dangerous game. Opposed D10 roll, opponent has same modifiers as you. If you win, you get another roll on the scrounging table. Lose, and you lose your looted item. Rolling a 1 will leave you with a minor injury (-1 in melee next mission).


    Hooky heads off in search of beer, he's socializing. He's got no plans ahead of time for his 2nd activity.
    Last edited by Shirocco; 2008-07-22 at 03:51 AM.

  15. - Top - End - #375
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    BlackDragon

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    Default Re: Warglory, Liberators

    While the others are drinking and socializing, Ghost tosses and turns on his meager bedding. In his mind, he wanders through past and future battlefields looking upon the faces of the lost and those who war may yet claim.

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    Ghost received the unit citation tattoo before he started drinking and will spend the rest of the allotted R&R sleeping.

  16. - Top - End - #376
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    Default Re: Warglory, Liberators

    Ragdar takes the opportunity to socialize. A communications specialist should know who he's talking to, his old instructor used to drone out at every opportunity. The lad takes along his vintage wine to smooth the introductions.

    { socialize (1d20)[12] plus mods if others do it plus perhaps a situational bonus from the wine }

  17. - Top - End - #377
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    DwarfBarbarianGuy

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    Default Re: Warglory, Liberators

    Where there is fighting, Slip is certain to be nearby, and the wrestling match is no exception, sporting his new tatoos, the unit citation on one arm, and a styized grnning skull over a pair of crossed machine guns on the other. Too bad his talents lie more towards pugilism than wrestling...


    ((Wrasslin' (1d10=3)

    Would the +2 from Killing Eyes be a modifier the other guy has too?))
    I am not crazy! I prefer "reality impaired".

  18. - Top - End - #378
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    Default Re: Warglory, Liberators

    Weasel decides it's time to try something new.
    And goes to wrestle.
    ((Since all he has to lose is some barbed wire. ))
    (1d10)[3]
    Spoiler: Quotes
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    Quote Originally Posted by FireFox
    I didn't even know Naku, the bloodthirsty, hardened combat veteran, could get so adorable.


    Shoutout to billtodamax for the The Nurse Detective Meekachu avatar.

  19. - Top - End - #379
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    Default Re: Warglory, Liberators

    While Ghost snoozes, the rest of you...

    Ragdar finds a fellow who's actually managed to get drunk. His heroic effort does not go unnoticed by the Redbands, who are the Hargnut's loosely organised internal police (sergeants are rotated in and out of this duty). Ragdar learns from him that changelings - outcasts from the human city - dwell in the forest, and of a huldra who also lives here. The drunk's found and dragged off before he can explain further.

    Negvar's stocky frame and killer's eyes ensure he's pitted against a nasty looking old bugger with missing fingers and half a nose. The wrestle starts well enough, but Negvar makes a mistake when an imperfect lock lets the crafty old sod turn things around on him. Negvar is defeated and it costs him his wine, but there's no hard feelings from the old guy. Afterwards you notice he has the rune "Gebo" tatooed on his shoulder - he's one of the survivors from 1st company.

    Weasel is put against a young buck of a man, another foreign troop. The fellow struts and carries on about his talents before the match. The fates are against him though, as he trips in the opening moments of the wrestle and Weasel doesn't miss the opportunity. The fellow is soundly beaten. Roll again for scrounging to see what he was risking.

    Hooky is the life of the party. He makes friends, drinks well, flirts with barmaids and has a wonderful time. He'll be able to call in a favour off someone later. He even finds time for his citation, along with some runescript along his index fingers which the tattooist assures him is good luck.
    Last edited by Shirocco; 2008-07-22 at 06:06 PM.

  20. - Top - End - #380
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    Mee's Avatar

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    Default Re: Warglory, Liberators

    Okay, He won with a 3.
    (1d20)[7]
    Spoiler: Quotes
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    Quote Originally Posted by FireFox
    I didn't even know Naku, the bloodthirsty, hardened combat veteran, could get so adorable.


    Shoutout to billtodamax for the The Nurse Detective Meekachu avatar.

  21. - Top - End - #381
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    Default Re: Warglory, Liberators

    Scrounging for Weasel... yet another vintage wine. There must be a cache of this stuff somewhere.

  22. - Top - End - #382
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    Default Re: Warglory, Liberators

    With your R&R over you all get a little time to clean yourselves up for an inspection. This isn't normal but you do it anyway, orders are orders. Equipment's cleaned, faces washed and so on. While you're doing this an officer comes by to each of you, asks your name, rank and company, checks where you're up to in your cleanup and then moves on. The fellow has no rank insignia and you almost recognise him, but strangely can't recall who he is. You're summoned to a command tent, where you find yourselves with a handful of other fellows from your regiment. Some look pretty green, others less so. Negvar recognises one as the guy who beat him at wrestling, the fellow is hard as stone at attention though and does not look at him.

    You're briefed by your company captain, Gedda. His nickname's not often used anymore.

    "We've made contact with the rebel network in the city of Somek. They are aware of us and have started their revolution, it will fail without us. Their leaders are in hiding but traitors are amoung them and the Houten are wasting no time. They have offered us information that could make this campaign far shorter, but we must exfiltrate their leadership from the city before the Houten kill them all."

    He pauses, looking at each of you. Satisfied he continues.

    "They have told us of a rebel camp in the forest some 30 miles northeast of this position. Our maps of this area are 10 years out of date, you will be issued one. You are to go there, contact the rebels and notify us. They claim they can get you into the city ahead of the main assault. We have some homing pidgeons from the local village, you will be issued with two. Assist the rebels as you see fit, we especially need current maps of this whole region. Consider rescue of the rebel leadership secondary."

    "Questions?"
    Last edited by Shirocco; 2008-07-22 at 10:54 PM.

  23. - Top - End - #383
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    BlackDragon

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    Default Re: Warglory, Liberators

    "Sir, can we expect any enemy contact in route? And when is the main assault on the city scheduled to begin?"

  24. - Top - End - #384
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    Default Re: Warglory, Liberators

    "There has been some enemy activity north of here. We have heavy recon hunting them now. Once you enter the forest, we have no idea what you will encounter. If you find substantial Houten resistance notify us immidiately. If you cannot reach the rebel camp use your own judgement on whether to continue the mission."

    "I can't tell you when the assault will begin at this time."
    Last edited by Shirocco; 2008-07-22 at 11:13 PM.

  25. - Top - End - #385
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    BlackDragon

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    Default Re: Warglory, Liberators

    "I understand, sir, that you can not go into specifics at this point but what sort of timeframe are we looking at for this mission?"
    Last edited by Paladin5; 2008-07-22 at 11:35 PM.

  26. - Top - End - #386
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    Default Re: Warglory, Liberators

    "No, sir.
    Unless, of course, you know where their leaders are hiding.
    Sir."

    He's not sarcastic, he is honestly wondering.
    Spoiler: Quotes
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    Quote Originally Posted by FireFox
    I didn't even know Naku, the bloodthirsty, hardened combat veteran, could get so adorable.


    Shoutout to billtodamax for the The Nurse Detective Meekachu avatar.

  27. - Top - End - #387
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    Default Re: Warglory, Liberators

    "If you have not found the rebel camp within 2 days, regain contact with us and report."

    "And no, private Wyzel. The rebels have not told us."

  28. - Top - End - #388
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    Default Re: Warglory, Liberators

    "All right, sir.
    In that case, when do we leave?"
    Spoiler: Quotes
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    Quote Originally Posted by FireFox
    I didn't even know Naku, the bloodthirsty, hardened combat veteran, could get so adorable.


    Shoutout to billtodamax for the The Nurse Detective Meekachu avatar.

  29. - Top - End - #389
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    Default Re: Warglory, Liberators

    "In 2 hours, private. Corporal Ghost is your commanding NCO. Lieutenant Api will be with you as an observer, he will give you a final sit rep before you head out."

    "Questions?"

  30. - Top - End - #390
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    DwarfBarbarianGuy

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    Default Re: Warglory, Liberators

    Negvar's eyes narrow at the sight of 'Gebo'. Next time, he promises silently.

    Do we know about how many individuals this leadership consists of, sir? Fer that matter, do we know what they look like, or what their names are? Would help ta sort 'em out if we need ta.
    I am not crazy! I prefer "reality impaired".

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