Results 31 to 60 of 85
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2008-05-30, 09:27 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Titus
"Halt! Hold steady!" The order came giving the men time to rest. The trap was set. The clubmen positioned themselves throughout the wooded area and waited. The archers just in front of the forest were the bait, they would pepper the advancing force with arrows and just when they were in striking distance they would withdraw into the forest hopefully with the enemy hopefully in pursuit to be pounced on by the clubmen. They just had to wait for the filthy little dogs to get within range of their bows.
The two flying creatures in the distance appeared to be quite ominous but they were far away for now, the kobolds would hopefully be dealt with first before they had to turn their attention to the new beasts.
Orders: ALL HOLD
Archers to fire when Kobolds reach BF
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2008-05-30, 09:31 PM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
The duke takes a look at the two shapes looming in the distance as he rushes to get into position.
"Well that is certainly ominous."
He smirks in defiance and spurs his horse on.
"Ok boys, let's give them hell."
Expounding on the instructions earlier:
Once they are in position the archers will rest for now. The duke however will get ready while his horse rests. He nocks an arrow to his bow and once the kobolds are within range (240 feet) will begin firing arrows one a round into their ranks. When they get within range of the bowmen (180 feet) they will begin volleys. At 80 feet the duke will give the orders and he and his bowmen after a final volley will turn and run at 4x back into the safety of the forest. At the same time his shouted orders will call his clubmen out who will swing out and wheel around from the south to hit their southern flank.
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2008-06-01, 07:25 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Reston, VA, USA
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Round 11 (Three More More More Rounds Later....)
Map Info
Spoiler
Battle Map
Key -
Dark Blue - Deep Water - impassible
Light Blue - Shallow Water - slows down armies to allow only a single square of movement. Armies in the water have a -2 penalty against missile attacks.
Brownish-Greenish - Massive rocks - Impassible - Blocks LOS
Red - Kobold foot soldiers.
Green - Dense clusters of trees - Blocks LOS - Armies inside the trees gain +2 AC against melee attacks and +8 against missile attacks. Reduces movement to a single square.
The two large black flying creatures quickly catch up to the kobolds and it becomes clear they will be in range in 15-20 seconds. The human armies all surge forward at full speed to try and take the positions commanded, but after 15-20 seconds of running it become clear they won't make it even if they run. It looks like it'll take about 30 seconds for the kobolds to reach that cluster of trees and perhaps slightly more than that for the human armies to take that position.
Initiative
Spoiler
"Hamraddi" - (1d20+5)[25] (Brownish-Red)
"Titus" - (1d20+3)[23] (Light Blue)
"DavidMelson" - (1d20+2)[21] (Darker Blue)
"Kobolds" - (1d20+1)[15] (Red)
"Horril" - (1d20+1)[10] (Pink)
"Morgan" - (1d20+1)[4] (Orange)
Armies :
Spoiler
Kobold
Spoiler
Unit 1-24
25 Kobolds, Stats 9,13,10,10,9,8, AC 15, HP 4, Feats[Alertness], Skills[Normal, Listen+2, Spot+2], Leather Armor, Small Spear(1d6-1(x3) @ +1)
'Black Dragon 1'
'Black Dragon 2'
David Melson
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 4
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit A
7 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Unit B
8 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Horril :
Spoiler
Unit 1
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 2
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 3
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 4
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit A
5 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Unit B
5 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Hamraddi :
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit A
10 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Titus :
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 4
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit A
10 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Morgan :
Spoiler
Unit 1
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 2
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 3
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 4
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 5
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit A
11 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each(10x warrior, 1x L3 Ranger)
{{ As you get close to being in position it might help if you posted the exact square you want to be in. #1 stays in AA22, #2 runsx3 south to BE34, etc. I'm just giving you a chance to change something. I'll post again in a day or so whether you respond or not, I'll just assume you keep moving to the ordered position.
From the sounds of some of the posts a couple of the generals plan to take the field. Don't say I didn't warn you. If so, I'll average you into your archer unit unless you want to be by yourself in which case I'll add a new icon for you if you tell me where you are.}}This is my signature, there are others like it, but this one is mine.
In theory, there is no difference between theory and practice, but in practice there is.
www.facebook.com/kyleglowacki
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2008-06-01, 12:12 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Titus
Even though the battle has not even begun yet it looks like the allied armies are in a losing position. His fellow lords soldiers and it appears the lords themselves are bogged down in open terrain and the rivers with a horde...and what appears to be dragons quickly advancing towards them.
This was clearly not good, turning to Ragnar he instructs the Northman to run back to the camp and tell them to begin preparing to withdraw. Ragnar was off and running even further to the rear. He did not want to retreat but he listened to his Lord's commands.
Looking back over the battlefield from his safe position he could tell his troops were still in position, hopefully they would be able to kill some Kobolds and grab some loot before everyone else was overwhelmed.
ORDERS:
SAME AS PREVIOUS TURN! ALL HOLD! ARCHERS WAITING TO FIRE!
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2008-06-01, 04:07 PM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
David gazed up to the north and a grim look fell upon his face. Unless the generals up there swung around northwards they were going to wind up flanked. There was nothing to be done though. The battle lines were set. As close as they were if a retreat was attempted it would turn into a rout. Best to hold their ground and hope that they could push their way up through the kobold lines fast enough. Then there were those massive flying creatures who would be upon them in a matter of moments. Turning to his archers he gives a last second command.
"If the flyers come for you, focus your fire on them. Otherwise keep harrying the kobolds as ordered."Last edited by Nomadic; 2008-06-01 at 04:09 PM.
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2008-06-01, 09:38 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Houston,TX
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Duke Morgen
The Duke's Captain looks over to Horril's men and says, "Looks like we're not going to make it to the trees. We should set up on this side of the river and focus our archer fire on bringing that beast down. With all three of our forces together hopefully we can turn that monster into a pincussion. I'll set my men to engage the force coming around the lake, and you and Asher's men can hold the other forces. It's not pretty but it's the best we have."
SpoilerInstruction:
Archers at BJ19 and 20 with the macemen spread out above them.
Ordering the archers to fire when the dragon is within 180ftLast edited by bchilders; 2008-06-01 at 10:46 PM.
The bunny's scared, the bunny's scared of you...shivering.
And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny
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2008-06-01, 10:31 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Alaska
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Horril
Aye! Looks to be our best bet! I'll hold them still on that river! he yells over the din of moving soldiers
To his men, he begins a speech to rile them up.Alright men! Now is the time to show them what we've all worked so hard for! We shall take them down!
He sets about ordering his troops into positions to best take advantage of the terrain at hand. Water there, so trees for cover...kobolds. Bah! This shouldn't be happening on his territory!
Okay so groups 2 and 3 will go to Bh 24 and 25, respectively.
Group 1 will attempt to swing around to Bh 21
Group 4 goes to Bh 28
Groups A and B will go to Bi 24 and 25 respectively.
-SuzuroLast edited by Suzuro; 2008-06-01 at 10:33 PM.
Teach me, Please
I need the abilities to live
Silly me, I tried to measure it by what I could give
"There are nights when the wolves are silent, And only the moon howls...."
-George Carlin
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2008-06-02, 01:36 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Spain, duh.
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Duke Asher Hamraddi
The Duke has the same realization as Horril and Duke Morgen, and calls his troops to regroup on the side of the river away from the kobolds and hold their fire until the dragons are in ranch.
Troop MOvements:
1 to BR 6
2 to BR 7
3 to BR 8
A to BS 7Cardinal Ximinez by Mephibosheth
Originally Posted by SisquiOriginally Posted by Jozef Teodor Konrad Korzeniowski
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2008-06-02, 05:46 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Reston, VA, USA
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Round 13.5 I've adjusted the initiative order to put all the players next to each other and the kobold/dragons first/last.
Map Info
Spoiler
Battle Map
Key -
Dark Blue - Deep Water - impassible
Light Blue - Shallow Water - slows down armies to allow only a single square of movement. Armies in the water have a -2 penalty against missile attacks.
Brownish-Greenish - Massive rocks - Impassible - Blocks LOS
Red - Kobold foot soldiers.
Green - Dense clusters of trees - Blocks LOS - Armies inside the trees gain +2 AC against melee attacks and +8 against missile attacks. Reduces movement to a single square.
Hamraddi's army makes a quick turn and heads off following their new orders. Likewise for Horril and Morgan's armies. The kobolds march on and the large black figures swoop even closer. The northern dragon swoops in a lands adjacent to Duke Morgan's militia. As it comes into land, the Duke's archers loose their first volley against the beast. Half a dozen arrows strike the beast, but none penetrate its hide. The southern dragon has a bit further to fly, but is nearly within striking distance of the two southern armies.
Initiative
Spoiler
"Horril" - (1d20+1)[10] (Pink)
"Morgan" - (1d20+1)[4] (Orange)
"Hamraddi" - (1d20+5)[25] (Brownish-Red)
"Titus" - (1d20+3)[23] (Light Blue)
"DavidMelson" - (1d20+2)[21] (Darker Blue)
"Kobolds" - (1d20+1)[15] (Red)
Armies :
Spoiler
Kobold
Spoiler
Unit 1-24
25 Kobolds, Stats 9,13,10,10,9,8, AC 15, HP 4, Feats[Alertness], Skills[Normal, Listen+2, Spot+2], Leather Armor, Small Spear(1d6-1(x3) @ +1)
'Black Dragon 1', Stats 19,12,15,6,12,9, AC 18, HP 55, Feats[Alertness, Flyby Attack, Multiattack], Skills[Normal, Listen+13, Spot+16], Sting(1d6+4 @ +10), Bite(2d8+4 @ +8), Wing(1d8+2 @ +8), Wing(1d8+2 @ +8), Talon(2d6+4 @ +8), Talon(2d6+4 @ +8)
'Black Dragon 2', Stats 19,12,15,6,12,9, AC 18, HP 68, Feats[Alertness, Flyby Attack, Multiattack], Skills[Normal, Listen+13, Spot+16], Sting(1d6+4 @ +10), Bite(2d8+4 @ +8), Wing(1d8+2 @ +8), Wing(1d8+2 @ +8), Talon(2d6+4 @ +8), Talon(2d6+4 @ +8)
David Melson
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 4
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit A
7 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Unit B
8 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Horril :
Spoiler
Unit 1
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 2
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 3
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 4
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit A
5 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Unit B
5 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Hamraddi :
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit A
10 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Titus :
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 4
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit A
10 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Morgan :
Spoiler
Unit 1
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 2
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 3
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 4
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 5
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit A
11 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each(10x warrior, 1x L3 Ranger)
{{ From the sounds of some of the posts a couple of the generals plan to take the field. Don't say I didn't warn you. If so, I'll average you into your archer unit unless you want to be by yourself in which case I'll add a new icon for you if you tell me where you are.}}
Rolls
Spoiler
"Morgan A" - (11d20)[9][18][6][18][3][2][15][14][12][11][13](121) (+2attack, -4range, against AC 18)
Last edited by lawful_evil; 2008-06-02 at 05:47 PM.
This is my signature, there are others like it, but this one is mine.
In theory, there is no difference between theory and practice, but in practice there is.
www.facebook.com/kyleglowacki
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2008-06-02, 06:51 PM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
"This isn't good. Where they got their hands on such foul creatures I am not yet sure... FIRE AT THE DRAGON!"
The duke then gives the hand signal to fall back (so as to not accidentally call his clubmen forward) before launching a shot at the beast. Then turning around he spurs his horse on at full speed back towards the trees.
(Attack = +9/+4 Damage = 1d6)
-
2008-06-02, 09:34 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Titus
The main target of the archers quickly became the ever growing dragon that was quickly approaching. Directing their bows skyward they fire in unison sending ten streaming shafts to the monster hoping to atleast divert it from its path.
Titus fidgeted nervously on his mount from his position well behind the lines. This was not going well at all. Glancing back he sees Ragnar quickly approaching out of breath but he had informed the camp and they were busily packing up. They would need a few minutes. Those few minutes would decide the fate of the battle, that dragon needed to be taken down, if it wasn't he would give Ragnar the order sound the horn to retreat.
Orders:
Archers fire on the dragon!
All others. Hold.
-
2008-06-03, 02:34 PM (ISO 8601)
- Join Date
- Jun 2005
- Location
- Spain, duh.
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Duke Asher Hamraddi
The Duke watches as his troops run off in the wrong direction. "Not that river you idiots, the one nearest you. Hurry, the dragon is approaching." Hoping that they figure it out, he goes back to watching the battle.
((Have them to a full out sprint to the positions I listed earlier plus 20
1 to BR26
2 to BR27
3to BR28
A to BS27))Cardinal Ximinez by Mephibosheth
Originally Posted by SisquiOriginally Posted by Jozef Teodor Konrad Korzeniowski
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2008-06-03, 05:02 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Houston,TX
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Duke Morgen
Hoping to bring the dragon down before the kobolds reach the field the Dukes men are ordered into a full offensive strike against the beast.
Instructions:
Spoiler
Archers will fire again
Group 2 will attack
Group 3 will move forward and attack
Group 1 (if possible) will move diagonal to the right and up to attack
- If they can't attack then they will only move diagonal forward
Group 4 forward two (if possible to move through a friendly unit)
Group 5 will switch places with Horril's unitThe bunny's scared, the bunny's scared of you...shivering.
And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny
-
2008-06-04, 11:10 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Alaska
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Gah! Get into positions Horril fumes at himself, never one to show his true feelings, he calmly begins to direct his mean to make sure they never lose their cool. Although fighting a dragon seems to be doing that all itself.
Move! Make way for others! Attack the foul beast and it's head shall bring countless joys!
Group 1 will move west and attack the dragon if possible, if not, they'll get out of the way of the others.
Both archers will shoot at the dragon. Do you want me to roll each individual attack?
It would be a simple 1d20, and damage would be 1d6.
-SuzuroTeach me, Please
I need the abilities to live
Silly me, I tried to measure it by what I could give
"There are nights when the wolves are silent, And only the moon howls...."
-George Carlin
-
2008-06-05, 09:28 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Reston, VA, USA
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Round 14.5
Map Info
Spoiler
Battle Map
Key -
Dark Blue - Deep Water - impassible
Light Blue - Shallow Water - slows down armies to allow only a single square of movement. Armies in the water have a -2 penalty against missile attacks.
Brownish-Greenish - Massive rocks - Impassible - Blocks LOS
Red - Kobold foot soldiers.
Green - Dense clusters of trees - Blocks LOS - Armies inside the trees gain +2 AC against melee attacks and +8 against missile attacks. Reduces movement to a single square.
Horril's Archers Fire and a handful manage to pierce the black beast's hide.
Horril's Militia Charge forward and engage the dragon but the dragon's hide is no match for the militia's clubs.
Morgan's Archers Fire and score a quadruplet of hits. Morgan's troops surround the dragon and batter it with their maces, scoring 4 more hits.
Titus' Archers Fire and Melson and his Archers Fire as the dragon swoops by, but few score hits.
The grounded dragon thrashes about killing men left and right. The dragon in flight veers south away from the archers.
Initiative
Spoiler
"Horril" - (1d20+1)[10] (Pink)
"Morgan" - (1d20+1)[4] (Orange)
(end of round 13)
(beginning of round 14)
"Hamraddi" - (1d20+5)[25] (Brownish-Red)
"Titus" - (1d20+3)[23] (Light Blue)
"DavidMelson" - (1d20+2)[21] (Darker Blue)
"Kobolds/Dragon" - (1d20+1)[15] (Red)
Armies :
Spoiler
Kobold
Spoiler
Unit 1-24
25 Kobolds, Stats 9,13,10,10,9,8, AC 15, HP 4, Feats[Alertness], Skills[Normal, Listen+2, Spot+2], Leather Armor, Small Spear(1d6-1(x3) @ +1)
'Black Dragon 1', Stats 19,12,15,6,12,9, AC 18, HP 25/55, Feats[Alertness, Flyby Attack, Multiattack], Skills[Normal, Listen+13, Spot+16], Sting(1d6+4 @ +10), Bite(2d8+4 @ +8), Wing(1d8+2 @ +8), Wing(1d8+2 @ +8), Talon(2d6+4 @ +8), Talon(2d6+4 @ +8)
'Black Dragon 2', Stats 19,12,15,6,12,9, AC 18, HP 56/68, Feats[Alertness, Flyby Attack, Multiattack], Skills[Normal, Listen+13, Spot+16], Sting(1d6+4 @ +10), Bite(2d8+4 @ +8), Wing(1d8+2 @ +8), Wing(1d8+2 @ +8), Talon(2d6+4 @ +8), Talon(2d6+4 @ +8)
David Melson
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 4
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit A
7 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Unit B
8 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Horril :
Spoiler
Unit 1
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 2
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 3
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 4
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit A
5 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 29 arrows each
Unit B
5 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 29 arrows each
Hamraddi :
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit A
10 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Titus :
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 2/11, 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 4
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit A
10 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 29 arrows each
Morgan :
Spoiler
Unit 1
19 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 2
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 1/10, 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 3
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 4/10, 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 4
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 5
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit A
11 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 28 arrows each(10x warrior, 1x L3 Ranger)
Rolls
Spoiler
"Horril Archers A" - (5d20)[15][16][4][1][11](47) (+2att, -4rng, VS AC 18) (1d6)
"Horril Archers B" - (5d20)[6][2][3][17][19](47) (+2att, -4rng, VS AC 18) (1d6)
"Horril Militia 1" - (5d20)[18][20][1][2][20](61) (Charging Edge Attack +2 att, +2 charge VS AC 18) (1d6)
"Morgan Archers A" - (11d20)[20][12][18][9][17][3][10][19][2][13][13](136) (+2att, VS AC 18) (1d6)
"Morgan Archers 1" - (5d20)[1][4][6][7][11](29) (+1att, VS AC 18) (1d8)
"Morgan Archers 2" - (5d20)[20][2][15][1][12](50) (+1att, VS AC 18) (1d8)
"Morgan Archers 3" - (5d20)[20][2][15][17][20](74) (+1att, VS AC 18) (1d8)
"Titus Archers A" - (10d20)[12][16][1][14][15][20][5][13][9][2](107) (+2att, -10rng, VS AC 18) (1d6)
"Melson Archers A" - (7d20)[16][18][20][17][10][12][18](111) (+2att, -4rng, VS AC 18) (1d6)
"Melson Archers B" - (8d20)[14][18][4][4][18][5][18][18](99) (+2att, -4rng, VS AC 18) (1d6)
"Melson" - (1d20+5)[22] (#1 VS AC 18) (1d6)
"Melson" - (1d20+0)[18] (#2 VS AC 18) (1d6)
"Dragon Sting" - (1d20+10)[30] (1d6+4) VS Titus1(AC11)
"Dragon Bite" - (1d20+8)[20] (2d8+4) VS Morgan1(AC12)
"Dragon Wing" - (1d20+8)[22] (1d8+2) VS Morgan2(AC12)
"Dragon Wing" - (1d20+8)[28] (1d8+2) VS Morgan3(AC12)
Last edited by lawful_evil; 2008-06-05 at 09:39 PM.
This is my signature, there are others like it, but this one is mine.
In theory, there is no difference between theory and practice, but in practice there is.
www.facebook.com/kyleglowacki
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2008-06-05, 09:57 PM (ISO 8601)
- Join Date
- Apr 2007
-
2008-06-06, 01:30 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Seeing the beast turn to the south David halts his men and points to the dragon.
"FIRE! BRING THAT BEAST DOWN"
Moving his bow up into position the duke lets loose with another couple shots.
"Let us pray it gives us enough respite to cut up the kobold ranks."
-
2008-06-06, 11:42 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Houston,TX
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Duke Morgen
Seeing the kobolds quickly approaching, Duke Morgen's men redouble their effort to bring the dragon down.
Instructions:
Archers fire again
Unit 1 will move forward a square and attack
Unit 2 and 3 will attack again
Unit 4 will move one space up diagonally and attack
Unit 5 will move 2 squares to the leftThe bunny's scared, the bunny's scared of you...shivering.
And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny
-
2008-06-08, 12:39 AM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Alaska
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
((Can I make a Will save to disbelieve the dragon exists....?))
Horril sees how terribly his militia do against the thick hide of the dragon, and begins to call them back, to make room for more who could, hopefully, injure the beast. At the same time, he orders his archers to continue firing on the massive beast.
Bring Unit 1 back to Aj, the one just to the East of the end of the river...
-SuzuroTeach me, Please
I need the abilities to live
Silly me, I tried to measure it by what I could give
"There are nights when the wolves are silent, And only the moon howls...."
-George Carlin
-
2008-06-09, 08:07 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Reston, VA, USA
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Round 15.5
(Just assuming Hamraddi's troops continue to run)
Map Info
Spoiler
Battle Map
Key -
Dark Blue - Deep Water - impassible
Light Blue - Shallow Water - slows down armies to allow only a single square of movement. Armies in the water have a -2 penalty against missile attacks.
Brownish-Greenish - Massive rocks - Impassible - Blocks LOS
Red - Kobold foot soldiers.
Green - Dense clusters of trees - Blocks LOS - Armies inside the trees gain +2 AC against melee attacks and +8 against missile attacks. Reduces movement to a single square.
Horril's menfleetactically retreat from the dragon while his archers attempt to make the beast into a pin cushion. Morgan's troops swarm around the beast and his archers continue to fire.
Hamraddi's men move south to take up position just across the river. Titus and Melson's men fire at the flying beast as it swoops south towards Melson's concealed troops.
In the end, numerous arrows and a few bludgeoning blows hit the two legged dragons, but they are not quite felled by the effort. Morgans troops make more progress towards defeating the beast, but at a much greater sacrifice than Melson and Titus.
The kobolds continue to move up and are nearly upon Morgan's troops.
Initiative
Spoiler
"Horril" - (1d20+1)[10] (Pink)
"Morgan" - (1d20+1)[4] (Orange)
(end of round 13)
(beginning of round 14)
"Hamraddi" - (1d20+5)[25] (Brownish-Red)
"Titus" - (1d20+3)[23] (Light Blue)
"DavidMelson" - (1d20+2)[21] (Darker Blue)
"Kobolds/Dragon" - (1d20+1)[15] (Red)
Armies :
Spoiler
Kobold
Spoiler
Unit 1-24
25 Kobolds, Stats 9,13,10,10,9,8, AC 15, HP 4, Feats[Alertness], Skills[Normal, Listen+2, Spot+2], Leather Armor, Small Spear(1d6-1(x3) @ +1)
'Black Dragon 1', Stats 19,12,15,6,12,9, AC 18, HP 6/55, Feats[Alertness, Flyby Attack, Multiattack], Skills[Normal, Listen+13, Spot+16], Sting(1d6+4 @ +10), Bite(2d8+4 @ +8), Wing(1d8+2 @ +8), Wing(1d8+2 @ +8), Talon(2d6+4 @ +8), Talon(2d6+4 @ +8)
'Black Dragon 2', Stats 19,12,15,6,12,9, AC 18, HP 52/68, Feats[Alertness, Flyby Attack, Multiattack], Skills[Normal, Listen+13, Spot+16], Sting(1d6+4 @ +10), Bite(2d8+4 @ +8), Wing(1d8+2 @ +8), Wing(1d8+2 @ +8), Talon(2d6+4 @ +8), Talon(2d6+4 @ +8)
David Melson
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 4
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit A
7 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 28 arrows each
Unit B
8 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 28 arrows each
Horril :
Spoiler
Unit 1
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 2
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 3
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 4
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit A
5 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 28 arrows each
Unit B
5 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 28 arrows each
Hamraddi :
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit A
10 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Titus :
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 2/11, 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 4
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit A
10 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 28 arrows each
Morgan :
Spoiler
Unit 1
19 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 4/10, 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 2
18 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 1/10, 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 3
19 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 4/10, 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 4
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 3/10, 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 5
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit A
11 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 27 arrows each(10x warrior, 1x L3 Ranger)
Rolls
Spoiler
DELETED all rolls due to rollv issue. See next post.
* post roll count doesn't match databaseLast edited by lawful_evil; 2008-06-09 at 08:25 PM.
This is my signature, there are others like it, but this one is mine.
In theory, there is no difference between theory and practice, but in practice there is.
www.facebook.com/kyleglowacki
-
2008-06-09, 08:11 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Reston, VA, USA
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Fixed Roll Tags for Rollv
Rolls
Spoiler
"HorrilA" - (5d20)[5][2][16][7][7](37) (+2att, -4rng, VS AC 18) (1d6)
"HorrilB" - (5d20)[8][15][6][20][4](53) (+2att, -4rng, VS AC 18) (1d6)
"MorganA" - (11d20)[13][11][9][19][4][20][15][11][10][11][4](127) (+2att, VS AC 18) (1d6)
"Morgan1" - (5d20)[2][3][16][3][10](34) (+1att, VS AC 18) (1d8)
"Morgan2" - (5d20)[7][10][10][7][9](43) (+1att, VS AC 18) (1d8)
"Morgan3" - (5d20)[15][8][5][1][15](44) (+1att, VS AC 18) (1d8)
"Morgan4" - (5d20)[12][15][20][12][19](78) (+1att, VS AC 18) (1d8)
"TitusA" - (10d20)[12][2][7][11][6][7][5][16][16][16](98) (+2att, -10rng, VS AC 18) (1d6)
"MelsonA" - (7d20)[19][18][19][15][20][9][2](102) (+2att, -4rng, VS AC 18) (1d6)
"MelsonA" - (9d20)[10][19][8][18][13][16][2][13][11](110) (+2att, -2rng, VS AC 18) (1d6)
"Melson" - (1d20+5)[19] (#1 VS AC 18) (1d6)
"Melson" - (1d20+0)[8] (#2 VS AC 18) (1d6)
Assuming it isn't killed...
"DragonSting" - (1d20+10)[20] (1d6+4) VS Morgan4(AC12)
"DragonBite" - (1d20+8)[13] (2d8+4) VS Morgan2(AC12)
"DragonWing" - (1d20+8)[14] (1d8+2) VS Morgan1(AC12)
"DragonWing" - (1d20+8)[10] (1d8+2) VS Morgan4(AC12)
"DragonClaw" - (1d20+8)[15] (2d6+4) VS Morgan2(AC12)
"DragonClaw" - (1d20+8)[20] (2d6+4) VS Morgan3(AC12)
This is my signature, there are others like it, but this one is mine.
In theory, there is no difference between theory and practice, but in practice there is.
www.facebook.com/kyleglowacki
-
2008-06-09, 09:31 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Titus
Recognizing it is their last chance to attack the dragon before they will be forced to diver their attention to the Kobolds. The Archers fire one more volley against the beat.
Orders:
Archers fire on Dragon
All others Hold
-
2008-06-09, 10:53 PM (ISO 8601)
- Join Date
- Oct 2007
- Location
- Alaska
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Horril continues his siege on the dragon, firing as many arrows into it as he can, soon, his ground troops will engage the kobolds and, by that time, hopefully the dragon will be felled.
Archers fire at dragon.
All others hold.
-SuzuroTeach me, Please
I need the abilities to live
Silly me, I tried to measure it by what I could give
"There are nights when the wolves are silent, And only the moon howls...."
-George Carlin
-
2008-06-11, 01:14 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Duke Melson gives the order for a final volley against the dragon and then sounds an order to his troops before preparing himself and his archers to meet the incoming kobolds.
don't know the rules on orders over distance so just assuming all my troops can hear me.
- Melson and Archers one last volley at dragon then turn and begin fire on approaching kobolds.
- All clubmen move one square up to get into the cover of the trees and prepare to attack the dragon if it lands.
-
2008-06-14, 07:25 AM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Reston, VA, USA
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Round 16.5
{{ No post from Hamraddi/Morgan, so I had to guess and use your last post. }}
Map Info
Spoiler
Battle Map
Key -
Dark Blue - Deep Water - impassible
Light Blue - Shallow Water - slows down armies to allow only a single square of movement. Armies in the water have a -2 penalty against missile attacks.
Brownish-Greenish - Massive rocks - Impassible - Blocks LOS
Red - Kobold foot soldiers.
Green - "Dense Forest" - Dense clusters of trees - Blocks LOS - Armies inside the trees gain +2 AC against melee attacks and +8 against missile attacks. Reduces movement to a single square.
Horril's Archer's pelt the dragon with arrows(again). Morgan's army surrounds the dragon and puts an end to its reign of terror. Hamraddi's troops finally get(nearly) into position. Titus' archers, unable to see the beast, fire in its general direction. The Dragon swoops in and lands amongst the trees near Melson's infantry.
Initiative
Spoiler
"Horril" - (1d20+1)[10] (Pink)
"Morgan" - (1d20+1)[4] (Orange)
(end of round 15)
(beginning of round 16)
"Hamraddi" - (1d20+5)[25] (Brownish-Red)
"Titus" - (1d20+3)[23] (Light Blue)
"DavidMelson" - (1d20+2)[21] (Darker Blue)
"Kobolds/Dragon" - (1d20+1)[15] (Red)
Armies :
Spoiler
Kobold
Spoiler
Unit 1-24
25 Kobolds, Stats 9,13,10,10,9,8, AC 15, HP 4, Feats[Alertness], Skills[Normal, Listen+2, Spot+2], Leather Armor, Small Spear(1d6-1(x3) @ +1)
'Black Dragon 1', Stats 19,12,15,6,12,9, AC 18, HP -8/55, Feats[Alertness, Flyby Attack, Multiattack], Skills[Normal, Listen+13, Spot+16], Sting(1d6+4 @ +10), Bite(2d8+4 @ +8), Wing(1d8+2 @ +8), Wing(1d8+2 @ +8), Talon(2d6+4 @ +8), Talon(2d6+4 @ +8)
'Black Dragon 2', Stats 19,12,15,6,12,9, AC 18, HP 39/68, Feats[Alertness, Flyby Attack, Multiattack], Skills[Normal, Listen+13, Spot+16], Sting(1d6+4 @ +10), Bite(2d8+4 @ +8), Wing(1d8+2 @ +8), Wing(1d8+2 @ +8), Talon(2d6+4 @ +8), Talon(2d6+4 @ +8)
David Melson
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 4
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit A
7 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 27 arrows each
Unit B
8 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 27 arrows each
Horril :
Spoiler
Unit 1
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 2
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 3
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 4
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit A
5 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 27 arrows each
Unit B
5 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 27 arrows each
Hamraddi :
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit A
10 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 30 arrows each
Titus :
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 2/11, 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 4
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit A
10 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 26 arrows each
Morgan :
Spoiler
Unit 1
19 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 4/10, 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 2
18 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 1/10, 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 3
19 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 4/10, 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 4
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 3/10, 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 5
20 Level 2 Commoners, Stats(11,10,11,11,10,11), AC 12, HP(10 max) 8, 8, 7, 9, 6, 10, 9, 9, 7, 7, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10 Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit A
11 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 26 arrows each(10x warrior, 1x L3 Ranger)
Rolls
Spoiler
"HorrilA" - (5d20)[18][19][3][12][2](54) (+2att, -4rng, VS AC 18) (1d6)
"HorrilB" - (5d20)[8][6][17][3][10](44) (+2att, -4rng, VS AC 18) (1d6)
"MorganA" - (11d20)[5][5][4][16][12][15][10][18][3][10][1](99) (+2att VS AC 18) (1d6)
"Morgan1" - (5d20)[10][6][4][13][1](34) (+1att VS AC 18) (1d8)
"Morgan2" - (5d20)[6][12][11][5][13](47) (+1att VS AC 18) (1d8)
"Morgan3" - (5d20)[9][4][16][1][5](35) (+1att VS AC 18) (1d8)
"Morgan4" - (5d20)[3][6][2][6][15](32) (+1att VS AC 18) (1d8)
"Morgan5" - (5d20)[7][11][19][2][2](41) (+1att VS AC 18) (1d8)
"TitusA" - (10d20)[13][11][20][16][20][20][5][6][3][17](131) (+2att, -4vision, -8rng VS AC 18) (1d6)
"MelsonA" - (7d20)[7][9][9][18][13][1][6](63) (+2att, -4vision, -12rng VS AC 18) (1d6)
"MelsonB" - (8d20)[17][16][6][1][19][11][3][4](77) (+2att, -10rng VS AC 18) (1d6)
"Melson" - (1d20-5)[6](1) (#1 VS AC 18) (1d6)
"Melson" - (1d20-10)[10](0) (#2 VS AC 18) (1d6)
"Dragon2Bite" - (1d20+8)[14](22) (2d8+4) VS Melson1(AC14=12+2(terrain))
"Kobold2" - (5d20)[4][12][16][17][2](51) Edge Attack (+1att VS Morgan5 AC 12) (1d6-1)
"Kobold3" - (5d20)[15][12][2][14][17](60) Edge Attack (+1att VS Morgan5 AC 12) (1d6-1)
"Kobold4" - (5d20)[8][17][13][15][5](58) Edge Attack (+1att VS Morgan5 AC 12) (1d6-1)
Last edited by lawful_evil; 2008-06-14 at 11:31 AM.
This is my signature, there are others like it, but this one is mine.
In theory, there is no difference between theory and practice, but in practice there is.
www.facebook.com/kyleglowacki
-
2008-06-14, 09:41 AM (ISO 8601)
- Join Date
- May 2007
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Melson and his men begin firing on the kobold groups now crossing the river to the southwest. Meanwhile group 1 of clubmen moves one south and one west while group two moves one west. Groups three and four move one south and move west towards group one. As each group gets into position, it will begin attacking the dragon.
Last edited by Nomadic; 2008-06-15 at 11:17 PM.
-
2008-06-14, 02:52 PM (ISO 8601)
- Join Date
- Apr 2007
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Titus
The archers turn about and let loose a hail of arrows towards the approaching Kobold company that is currently wadding it's way through the river.
Orders:
Archers fire on Kobolds
All others hold
-
2008-06-16, 10:08 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Houston,TX
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Morgan
Morgan's men enboldened by their defeat of the dragon, push on to face the kobold threat.
Spoiler
Unit 4 to AG9
Unit 3 to AG11
Unit 1 to AG8
Unit 2 10 AH7
Archers to AJ9 and attack single unit of kobolds
All infantry that can attack willThe bunny's scared, the bunny's scared of you...shivering.
And you've got these f***ing claws and these fangs man And you're looking at your claws and you're looking at your fangs and you're thinking, you're thinking to yourself, I dont know what to do man....I don't know how to kill the bunny With this you don't know how to kill the bunny
-
2008-06-20, 01:52 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Reston, VA, USA
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
Round 17.5
{{ No post from Horril / Hamraddi, so I had to guess and use your last post. }}
Map Info
Spoiler
Battle Map
Key -
Dark Blue - Deep Water - impassible
Light Blue - Shallow Water - slows down armies to allow only a single square of movement. Armies in the water have a -2 penalty against missile attacks.
Brownish-Greenish - Massive rocks - Impassible - Blocks LOS
Red - Kobold foot soldiers.
Green - "Dense Forest" - Dense clusters of trees - Blocks LOS - Armies inside the trees gain +2 AC against melee attacks and +8 against missile attacks. Reduces movement to a single square.
Horril's men hold their position while his archer turn their attention from the fallen dragon to the kobold charge. Morgans men move up into position and engage. Hamraddi's men finally get into position, his archer's fire off a shot at the approaching army.
Titus' men fire a hail marry volley of arrows at the approaching enemy troops. Melson moves to surround the dragon in the forest and attack. The kobolds move to engage Horril's and Morgan's Army.
Initiative
Spoiler
"Horril" - (1d20+1)[10] (Pink)
"Morgan" - (1d20+1)[4] (Orange)
(end of round 15)
(beginning of round 16)
"Hamraddi" - (1d20+5)[25] (Brownish-Red)
"Titus" - (1d20+3)[23] (Light Blue)
"DavidMelson" - (1d20+2)[21] (Darker Blue)
"Kobolds/Dragon" - (1d20+1)[15] (Red)
Armies :
Spoiler
Horril :
Spoiler
Unit 1
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 2
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 3
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit 4
20 Level 2 Commoners, Stats 12,10,11,10,10,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+5], Padded Armor, Club(1d6+1 @ +2)
Unit A
5 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 26 arrows each
Unit B
5 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 26 arrows each
Morgan :
Spoiler
Unit 1
19 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 4/10, 10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 2
18 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 1, 5, 10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 3
19 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 4, 7, 7,8,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 4
20 Level 2 Commoners, Stats 11,10,11,11,10,11, AC 12, HP 3,9,9,8,7,10,10,10,10,10,10,10,10,10,10,10,10,10,1 0,10, Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit 5
20 Level 2 Commoners, Stats(11,10,11,11,10,11), AC 12, HP(10 max) 8, 8, 7, 9, 6, 10, 9, 9, 7, 7, 7, 7, 7, 7, 7, 10, 10, 10, 10, 10 Feats[Armor(light), Toughness, SimpleWeapon(Heavy Mace)], Skills[Listen+4, Spot+4, Swim+4], Leather Armor, Heavy Mace(1d8 @ +1)
Unit A
11 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 25 arrows each(10x warrior, 1x L3 Ranger)
Hamraddi :
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,12,11,10,10,9, AC 12, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit A
10 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 29 arrows each
Titus :
Spoiler
Unit 1
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 2/11, 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit 4
25 Level 2 Commoners, Stats 11,10,12,10,10,9, AC 11, HP 11, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4], Padded Armor, Club(1d6 @ +1)
Unit A
10 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 25 arrows each
David Melson
Spoiler
Unit 1
24 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 1,5,6,2,1,10,10,10,10,10,10,10,10,10,10,10,10,10,1 0,10,10,10,10,10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 2
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 3
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit 4
25 Level 2 Commoners, Stats 11,10,11,12,12,9, AC 11, HP 10, Feats[Armor(light), Toughness, SimpleWeapon(Club)], Skills[Listen+4, Spot+4, Swim+4, Ride+3], Padded Armor, Club(1d6 @ +1)
Unit A
7 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 27 arrows each
Unit B
8 Level 1 Warriors, Stats 10,12,10,10,10,8, AC 11, HP 10, Feats[Precise Shot, Toughness], Skills[Listen+2, Spot+4, Swim+2, Ride+4], Padded Armor, Short Bow(1d6 @ +2, 60'), 27 arrows each
Kobold
Spoiler
Unit 1-24
25 Kobolds, Stats 9,13,10,10,9,8, AC 15, HP 4, Feats[Alertness], Skills[Normal, Listen+2, Spot+2], Leather Armor, Small Spear(1d6-1(x3) @ +1)
#1 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#2 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#3 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#4 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#5 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#6 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#7 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#8 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#9 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#10 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#11 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#12 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#13 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#14 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#15 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#16 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#17 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#18 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#19 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#20 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#21 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#22 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#23 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
#24 4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4
'Black Dragon 1', Stats 19,12,15,6,12,9, AC 18, HP -8/55, Feats[Alertness, Flyby Attack, Multiattack], Skills[Normal, Listen+13, Spot+16], Sting(1d6+4 @ +10), Bite(2d8+4 @ +8), Wing(1d8+2 @ +8), Wing(1d8+2 @ +8), Talon(2d6+4 @ +8), Talon(2d6+4 @ +8)
'Black Dragon 2', Stats 19,12,15,6,12,9, AC 18, HP 34/68, Feats[Alertness, Flyby Attack, Multiattack], Skills[Normal, Listen+13, Spot+16], Sting(1d6+4 @ +10), Bite(2d8+4 @ +8), Wing(1d8+2 @ +8), Wing(1d8+2 @ +8), Talon(2d6+4 @ +8), Talon(2d6+4 @ +8)
Rolls
Spoiler
DELETED ROLLS.. see next post. (did roll instead of rollv again).
* post roll count doesn't match databaseLast edited by lawful_evil; 2008-06-20 at 02:20 PM.
This is my signature, there are others like it, but this one is mine.
In theory, there is no difference between theory and practice, but in practice there is.
www.facebook.com/kyleglowacki
-
2008-06-20, 01:57 PM (ISO 8601)
- Join Date
- Jul 2006
- Location
- Reston, VA, USA
- Gender
Re: Fantasy General(3.5 D&D Tactical Homebrew) - IC
GRR.. forgot the V in rollv.
Rolls
Spoiler
"HorrilA" - (5d20)[10][4][14][3][10](41) (+2att, -6rng, VS Kobold5, AC 15) (1d6)
"HorrilB" - (5d20)[6][18][15][3][10](52) (+2att, -6rng, VS Kobold5, AC 15) (1d6)
"Morgan1" - (5d20)[19][8][1][1][6](35) Edge (+1att, VS Kobold2, AC 15) (1d8)
"Morgan2" - (5d20)[3][6][5][4][15](33) Edge (+1att, VS Kobold1, AC 15) (1d8)
"Morgan3" - (5d20)[14][8][19][4][4](49) Edge (+1att, VS Kobold4, AC 15) (1d8)
"Morgan4" - (5d20)[19][19][5][6][2](51) Edge (+1att, VS Kobold2, AC 15) (1d8)
"Morgan5" - (5d20)[13][15][6][7][17](58) Edge (+1att, VS Kobold2, AC 15) (1d8)
"MorganA" - (11d20)[16][12][14][10][14][4][8][1][4][9][7](99) (+2att, -2Rng, VS Kobold2, AC 15) (1d6)
"HamraddiA" - (10d20)[7][14][11][11][8][5][18][7][8][1](90) (+2att, -12Rng, VS Kobold5, AC 15) (1d6)
"TitusA" - (10d20)[5][7][5][10][8][18][4][14][4][1](76) (+2att, -14Rng, VS Kobold8, AC 15) (1d6)
"Melson1" - (5d20)[9][16][15][19][9](68) (+1att VS Dragon2 AC 20) (1d6)
"Melson2" - (5d20)[18][6][10][2][15](51) (+1att VS Dragon2 AC 20) (1d6)
"MelsonA" - (5d20)[16][8][9][7][18](58) (+2att, -12Rng VS Kobold8 AC 13) (1d6)
"MelsonB" - (5d20)[17][12][15][3][19](66) (+2att, -10Rng VS Kobold8 AC 13) (1d6)
"DragonSting" - (1d20+10)[16](26) (1d6+4) VS Melson1(AC13)
"DragonBite" - (1d20+8)[7](15) (2d8+4) VS Melson1(AC13)
"DragonWing" - (1d20+8)[5](13) (1d8+2) VS Melson1(AC13)
"DragonWing" - (1d20+8)[20](28) (1d8+2) VS Melson1(AC13)
"DragonClaw" - (1d20+8)[17](25) (2d6+4) VS Melson1(AC13)
"DragonClaw" - (1d20+8)[13](21) (2d6+4) VS Melson1(AC13)
"KoboldEdge1" - (5d20)[18][1][7][2][1](29) +1att, (1d6-1) VS Morgan2(AC12)
"KoboldEdge2" - (5d20)[16][17][16][14][6](69) +1att, (1d6-1) VS Morgan4(AC12)
"KoboldEdge3" - (5d20)[14][20][15][15][14](78) +1att, (1d6-1) VS Morgan5(AC12)
"KoboldEdge4" - (5d20)[11][2][2][17][19](51) +1att, (1d6-1) VS Morgan3(AC12)
This is my signature, there are others like it, but this one is mine.
In theory, there is no difference between theory and practice, but in practice there is.
www.facebook.com/kyleglowacki