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Thread: Key of Destiny

  1. - Top - End - #451
    Bugbear in the Playground
     
    PirateCaptain

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    Caminus

    "Lead on, then, Cole,"
    the elf says trying to usher the party away from the prying 'ears' of the gnome. "What sorts of dangers lurk below the city that you are aware of?"
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    Keishara Embermist in A World Bound Together
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    Stelios
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  2. - Top - End - #452
    Bugbear in the Playground
     
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    "Hum... dangerous stuff. Like goblins and big, big rats and stuff." He replied, his voice growing more and more weak. He'd started looking sideways and down at the ground, visibly wondering why he was leading people there - or considering entering it himself.

    Nonetheless, he lead the group away from old Halthorne's tent.

  3. - Top - End - #453
    Titan in the Playground
     
    BlueWizardGirl

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    Talia

    Talia begins to scan the crowd, in case the lad from the stables was still about.

    Hmm. If we're headed straight for the sewers, I'll get Brightmane back to the inn first.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  4. - Top - End - #454
    Ogre in the Playground
     
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    William Jackson

    William followed the others and Cole, and nodded. He had little to add, as he followed the group. The wares of the gnome's stall had not interested him very much, and he was fine where they were heading now. Goblins and rats in the sewers may not be the most heroic adventure, but it was an adventure nonetheless..

  5. - Top - End - #455
    Dwarf in the Playground
     
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    Sir Vazler

    The squire smiled slightly as Cole's courage waned, and placed a reassuring gauntleted-hand on his robed shoulder. "You're in Miss Ivistka's charge - she'll not let any harm come to you."

    Content that the group would need protecting in the sewers, he followed behind the sorcerer as he lead on.
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    Master Yoda - 99% (Wow. Talk about similarities. )


    Brilliant Avatar - and alternative version of said avatar - of my Drow, Orthae D'Nilok, by The Stoney one.


  6. - Top - End - #456
    Titan in the Playground
     
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    Tobin
    Tobin happy to go somewhere new, is having trouble staying with the group, as he keeps running ahead. On one of his frequent runs forward he relizes that the sewer will probley smell horredous and decides to borrow some cloth he can wrap around his face.

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    The Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.



  7. - Top - End - #457
    Bugbear in the Playground
     
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    Tobin had no trouble finding a suitable cloth: his skilled fingers were soon holding a worn-out cotton fabric which had just the right size. Talia was also given back Brightmane, who happily nudged her with his nose when she took the reins again.

    Cole gave Sir Vazler a small, unconvinced nod before leading the group out of the bazaar itself. He seemed to always keep the town's wall in view as he trudged to a cluster of small, crooked trees. There was an incredible amount of undergrowth there - a good deal of it sported spines, too, making the way all the more difficult. It didn't take too long, however, before the teenager found what he was looking for: a particularly twisted bush, between a two rather large roots from a nearby tree. "There. The bush is actually planted in a box which can be lifted. It leads to a tunnel connecting to the sewers."
    Last edited by Annalia; 2008-10-15 at 05:05 PM.

  8. - Top - End - #458
    Bugbear in the Playground
     
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    Caminus

    The wizard nods and then pulls the two confiscated scrolls out of his sleeves and gives them back to Cole. "You may need these." He then strings his bow and checks his quiver as he waits for the others to descend first.
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    Keishara Embermist in A World Bound Together
    Bree Yark in Ages Past
    Jax in Graettin's Wake
    Dweomer
    Grimm Bloodaxe
    Bree Yark in Barrowmaze Grp 2
    Stelios
    Symballine
    Dra'ziw
    Dirge Darksong
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  9. - Top - End - #459
    Titan in the Playground
     
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    Tobin

    Tobin wraps the cloth around his nose and mouth, and jumped gleefully down into the hole. When he hits the bottom he will pull out his sling, just in case.
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    ]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha

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    Spoiler: Original Fiction
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    The Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.



  10. - Top - End - #460
    Ogre in the Playground
     
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    William Jackson

    "Well, here we go." Said William, following Tobin. He sighs somewhat, annoyed by the way they had to take. He'd prefer a road over undergrowth, but this was the way it would have to be. Trying not to smell too much, and rather, breath through his mouth, William proceeded. He looks to find the box the plant was planted in, and then moved it to the side.
    When he goes in the tunnel, he will see if there is enough visibility and space. If so, he will, like Tobin, be careful and draw his sword and shield, just in case.

  11. - Top - End - #461
    Bugbear in the Playground
     
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    Caminus

    "We will want to be careful to NOT use open flames down here," the wizard says, "for there may be pockets of methane or other gases that may explode."
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    Keishara Embermist in A World Bound Together
    Bree Yark in Ages Past
    Jax in Graettin's Wake
    Dweomer
    Grimm Bloodaxe
    Bree Yark in Barrowmaze Grp 2
    Stelios
    Symballine
    Dra'ziw
    Dirge Darksong
    Justin Tyme

  12. - Top - End - #462
    Bugbear in the Playground
     
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    The loot taken from the bandit's camp happens to include both a lantern and oil, and the group is able to set off quickly. Although the passage had clearly been made by man, the stone walls were rough and unworked. This had been and was nothing more than a way for smugglers to sneak into Pashin undetected.

    At the end of the corridor, perhaps 5-10 minutes of walk later, the company finds the way blocked by a stone wall. Cole stares at it blankly, visibly not understanding.

  13. - Top - End - #463
    Bugbear in the Playground
     
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    Caminus

    Accustomed to engineering and building design, Caminus says as he works his way to the front, "There must be some sort of secret or concealed passage here. Start looking for a brick or stone to push, for often such things are triggering mechanisms."

    ooc:
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    Search for secret doors
    Search - (1d20+6)[12]
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    Keishara Embermist in A World Bound Together
    Bree Yark in Ages Past
    Jax in Graettin's Wake
    Dweomer
    Grimm Bloodaxe
    Bree Yark in Barrowmaze Grp 2
    Stelios
    Symballine
    Dra'ziw
    Dirge Darksong
    Justin Tyme

  14. - Top - End - #464
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    BlueWizardGirl

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    Talia

    Talia rested the tip of her greatsword on the ground.

    Weird. If you wanted to block off the tunnel, why not just collapse part of it? You're right, Caminus. It must be some sort of special door.

    She steps forward to assist Caminus, scratching and prodding at the wall.

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    I'm assuming that it looks like a new "created" wall, and not just the end of the rough tunnel? Search: [1d20+1[/roll]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  15. - Top - End - #465
    Ogre in the Playground
     
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    William Jackson

    William was quick to aid the others in their search. It sounded like a smart idea to look for something, though he wondered if he would be able to spot it.. Still, as he looked, he spoke up a bit. "Perhaps.. perhaps this passage was discovered and, well, the guards may not have wanted to see it in use by others so they sealed it up like this."

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    Search: (1d20+3)[9]

  16. - Top - End - #466
    Bugbear in the Playground
     
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    The walls indeed looked different, although it was nowhere close to new. It was old and musty and had probably been there for a while. "The others never talked of a tunnel. We never come through here unless we have lots of loot to bring to town, though."

  17. - Top - End - #467
    Orc in the Playground
     
    SamuraiGirl

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    Ivistka One-Named, Kagonesti Barbarian

    "You have done well, Cole. Do not worry. See, you are braver than you thought, eh?" Iv gives Cole a friendly slap on the back which threatens to stagger the boy, and then looks around.


    "Secret doors are tricksy things to find. Dwarfs know many of the hidden ways of stone, but even a human's eyes and hands might find the clue. Look over the wall, and forget not the side passages. Seek the means to awaken the door disguised within the stones. Look for a lock, either symbolic or true. Recall the keys we brought from Pashin,"
    Iv suggested. She dug into her pack for the ring of keys.

    ooc:
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    Taking 20 on the search for a 22.

    If that doesn't work, she will begin to tap on the walls to find the "thinnest" spot (Perform:Drum) and then commence using BFFI on the wall.

  18. - Top - End - #468
    Bugbear in the Playground
     
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    By taking her time, Ivestka is easily able to find a stone that didn't quite fit the others. When pressed, it set the entire wall in motion, which slid sideways and into the rock. For a smuggler's passage, it was a good enough craft.

    Behind were the sewers proper. Made up of large tunnel with five-foot-large walkways on each side, and a five feet gully in the center, they were much like your typical sewer. The ceiling arched above the gully gracefully, and the whole construction looked somewhat old, although bits had been repaired.

    Knowing they were in the southwestern-most part of the sewers, the group now had two choices. They'd arrived at a passage's corner and could go either north or east.

  19. - Top - End - #469
    Bugbear in the Playground
     
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    Caminus

    Pulling out a piece of chalk, Caminus makes a mark that appears part of the wall or a mistake of some sort near the triggering rock. He then makes a similar mark on the other side and then puts away the writing tool for the moment.
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    Keishara Embermist in A World Bound Together
    Bree Yark in Ages Past
    Jax in Graettin's Wake
    Dweomer
    Grimm Bloodaxe
    Bree Yark in Barrowmaze Grp 2
    Stelios
    Symballine
    Dra'ziw
    Dirge Darksong
    Justin Tyme

  20. - Top - End - #470
    Bugbear in the Playground
     
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    Once Caminus' mark was done, the group set off northward. They rounded two bends after a few hundred feet, traveling silently and focusing mostly on not choking on the sewers' awful odour.

    The second bend led into another corridor, but light could be seen at the end of this one, coming down from the ceiling. Before the party could rejoice at finding the exit, however, Ivestka and Sir Vazler spotted three dark, eight-legged forms running across the ceiling and floor in their direction.

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    Yay, Fight Time! I need initiatives from everyone, as well as first Surprise Round Actions (meaning standard or move or partial charge) from Ivestka and Vazler. There is one spider on the ground and the walkway on which you stand is five-foot large. There is, however, a crossing bridge about 30 feet ahead. I'll have a map soon, don't worry.

    Oh, and for convenience's sake, Cole is holding the lantern.
    Last edited by Annalia; 2008-10-26 at 11:11 AM.

  21. - Top - End - #471
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    BlueWizardGirl

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    Talia initiative: (1d20+1)[5]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  22. - Top - End - #472
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    Tobin
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    Iniative (d20+4)[8]
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    ]Fate Stay Nano: Fate Stay Night x Magical Girl Lyrical Nanoha

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    Spoiler: Original Fiction
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    The Lost Dragon: A story about a priest who finds a baby dragon in his church and decides to protect them.



  23. - Top - End - #473
    Ogre in the Playground
     
    Zweanslord's Avatar

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    William Jackson

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    Initiative: (1d20-1)[19] 19
    Last edited by Zweanslord; 2008-10-26 at 02:19 PM.

  24. - Top - End - #474
    Bugbear in the Playground
     
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    Caminus

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    Initiative (1d20+3)[21]

    Even though it was not asked for, Caminus will most likely shoot at these things (unless they are upon him) when his turn comes. I am going to assume that they will be in melee, so Caminus will NOT want to shoot party members and will take the -4 to attack to miss them. Therefore, it will be a straight attack roll. If there is a spider by itself, Cam will shoot at it (so +4 to roll below).

    attack - (1d20)[7]
    damage - (1d8)[2]
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    Keishara Embermist in A World Bound Together
    Bree Yark in Ages Past
    Jax in Graettin's Wake
    Dweomer
    Grimm Bloodaxe
    Bree Yark in Barrowmaze Grp 2
    Stelios
    Symballine
    Dra'ziw
    Dirge Darksong
    Justin Tyme

  25. - Top - End - #475
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    Sir Vazler

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    (1d20+1)[20]
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    Master Yoda - 99% (Wow. Talk about similarities. )


    Brilliant Avatar - and alternative version of said avatar - of my Drow, Orthae D'Nilok, by The Stoney one.


  26. - Top - End - #476
    Orc in the Playground
     
    SamuraiGirl

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    Ivistka

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    Initiative - (1d20+3)[12]

    I'm not sure how far away the little beasties are, nor how confined we are, so I'm not sure what Iv's actions will be

    Basically, is this a "stab them with the long spear as they approach" combat, or a "draw greatsword and hack them to pieces" combat? Or possibly a "use the short sword to avoid decapitating an ally with the backswing"?

  27. - Top - End - #477
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    Gods, I can't believe I took so long to do this. I feel lame. Still, you have a Typical Sewer Map!

    Also, S3 is not in the water. It's crawling around the ceiling.

    Initiative will be! (after surprise round)
    Caminus - 21
    Vazler - 20
    William - 19
    Ivestka - 12
    Tobin - 8+
    Spiders - 8
    Talia - 5
    Last edited by Annalia; 2008-10-30 at 09:37 PM.

  28. - Top - End - #478
    Bugbear in the Playground
     
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    Caminus

    Caminus draws back his knocked arrow and lets fly...missing.

    (I am assuming that Da = Caminus)
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    Keishara Embermist in A World Bound Together
    Bree Yark in Ages Past
    Jax in Graettin's Wake
    Dweomer
    Grimm Bloodaxe
    Bree Yark in Barrowmaze Grp 2
    Stelios
    Symballine
    Dra'ziw
    Dirge Darksong
    Justin Tyme

  29. - Top - End - #479
    Titan in the Playground
     
    BlueWizardGirl

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    Talia

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    Still a bit unclear as to what happened, if anything, in a surprise round. If you don't mind, I'll wait until after the spiders act to post an action.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  30. - Top - End - #480
    Bugbear in the Playground
     
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    (That is quite alright. We aren't even done with the surprise round, since both Parra and TwoCents asked for a map. I'll need actions from them before I can do anything.)

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