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  1. - Top - End - #31
    Bugbear in the Playground
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    With a word and a flash, Rashen feels himself getting stronger. Reia moves forward and slashes at one of the hounds, but unfortunately misses. As she moved towards it, the hound snaps at her but misses. Eirica hits the other hound hard and it looks like it is in bad shape. Her hound too had tried to bite her as she approached, but also missed. The six ordinary-looking hobgoblins fire their bows, with two shots missing Reia, two missing Eirica, one hitting Rashen in the arm with an arrow for four damage, and one missing Cezay. The two hounds then snap again at the people that they are in hand-to-hand combat with, but both miss. The hobgoblin in mail then says, "You hurt my dog! Oh, let Zarr take care of that...." He reaches toward the hound that Eirica hit, casting a spell. Most of the hounds' wounds close and it looks much better. The one in leather says, "So, you think you can fight Uth-lar? Well, let's see what you've got!" He moves forward and swings at Reia with his two swords, missing with one but connecting with the other for nine damage. Essence flies straight at one of the hobgoblins and rakes its face fiercely. Cezay's shot hits its target straight in the chest, dropping him to the ground instantly. Force of Nature begins a ritual of some kind, glowing oddly.
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    "It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."

  2. - Top - End - #32
    Barbarian in the Playground
     
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    Seeing what Rashen suspects to be clerical magic he decides to take on the source of it, bellowing "You, priest of evil, you will fight me!" He then moves 3 squares south and casts a spell on Uth- Lar while dodging and ducking to avoid being hit.

    Actions
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    Touch attack on Uth-Lar (1d20+8)[21]
    He needs a will save against bestow curse DC16 if it hits.
    Defensive Casting check DC13 (1d20+5)[21]


    Stats
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    39/43hp
    20 AC

  3. - Top - End - #33
    Barbarian in the Playground
     
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    Default Re: Waspinator's Red Hand of Doom Game Thread

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    {table]Reia |Barbarian/Fighter/Scout 1/1/3
    HP 34/43 |Init +4 |
    AC/T/FF |22/17/19
    Melee Atk |Fullblade: +9 - 2d8+4
    Ranged |Longbow: +7 - 1d8+3
    Saves |Fort +8 Ref +7 Will +2[/table]


    Reia glances at the two-sworded hobgoblin in approval. It wasn't everyday that something landed a blow on her.

    Deciding to strike out at the dangerous one now, Reia dances in place and drops her sword with frightening speed at Uth-lar, screaming out in anger, before preparing to defend herself.

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    Attacking - Atk: (1d20+9)[20], Damg: (2d8+4)[13]
    Followed up by total defense action, +4 dodge to AC. changed in stat block.
    Last edited by Bandededed; 2008-05-30 at 07:04 AM.
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  4. - Top - End - #34
    Bugbear in the Playground
     
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    Force of Nature

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    Force of Nature
    Initiative: -1
    Hit Points: 43/43
    AC: 16

    Essence of the Forest
    Initiative: +3
    Hit Points: 18/18
    AC: 17


    Sensing the overwhelming number of hobgoblins around it, the eagle doubles its efforts, attacking with furious slashes. Meanwhile, Force of Nature's rumbles comes to an end, it moves a little ways east, while calling down another bolt of lightning.

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    I'm off to work in an hour, so I'll post now.

    Essence full attacks the same hobgoblin. Force of Nature moves 2S, 2E and calls down a bolt of thunder directed at one of the named goblins, whichever is still standing when my turn shows up.

    Essence:
    attack talon 1 - (1d20+6)[16]
    attack talon 2 - (1d20+6)[21]
    attack bite - (1d20+4)[23]

    damage talon 1 - (1d4)[2]
    damage talon 2 - (1d4)[4]
    damage bite - (1d4)[2]

    Force:
    Lightning Bolt - (3d6)[6]



    Recently resurrected. Sorry for bailing on you guys.

    "Never play leapfrog with a unicorn"
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  5. - Top - End - #35
    Barbarian in the Playground
     
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    Eirica gasps lightly at Zarr's ability to heal, and decides that for the moment, he's the biggest threat near her. Have to keep him from being able to do that! she thinks. She vanishes into thin air and shadow, steps lightly towards him, and strikes invisibly, planting her feet firmly, putting weight on the attack and letting the feeling of the earth beneath her feet guide her blade.

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    HP: 38 hp
    AC: 19 (+4 armor, +5 Dex), FF14, Touch 15
    Weapon: +1 Shortsword +10 melee (1d6+8, 19-20x2)
    Assassin's Stance: Sneak Attack +2d6
    Fort: +3
    Ref: +9
    Will: +4
    Initiative: +7
    Grapple: +5

    Swift Action: Cloak of Deception, I'm invisible as Greater Invisibility for the duration of my turn.

    Move Action: Move down a square Southwest, in front of Zarr.

    Standard Action: Mountain Hammer maneuver so my attack overcomes all DR and Hardness, and due to invisibility gain Sneak Attack damage on him, for a total of +4d6 bonus damage to my attack against his flatfooted AC.

    Let's hope my luck holds!

    (1d20+10)[29], (5d6+8)[29]
    Last edited by Meek; 2008-05-30 at 10:05 AM.

  6. - Top - End - #36
    Barbarian in the Playground
     
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    Default Re: Waspinator's Red Hand of Doom Game Thread

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    Looks like a critical threat! Let me roll for that then.

    (1d20+10)[27]

    Also, I'll roll the damage separately, since I can't tell what I did with that last damage. I know, I should have before, but my luck with dice is usually so bad. This is the very first time in many years of PBPing I've actually rolled a critical threat using an online dice roller!

    (2d6+16)[23] Critical Damage
    (4d6)[14] Extra maneuver damage that is not multiplied

    There, let's see how I did then. These damages would replace the other ones if I scored an honest critical hit.

  7. - Top - End - #37
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    Taking a step to her left Cezay quickly produces two arrows from her quiver shooting one at the Hobgoblin next to the one she just felled and the other one at his neighbor behind the Hound.

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    I move one square to the east.

    1st hobgoblin directly next to the dropped one:
    Attack roll (1d20+8)[13]
    Damage (1d8+5)[7]

    2nd hobgoblin behind the Hound
    Attack roll (1d20+8)[23]
    Damage (1d8+5)[13]
    Last edited by Threeshades; 2008-05-30 at 11:58 AM.

  8. - Top - End - #38
    Bugbear in the Playground
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    While moving towards Uth-lar, Rashen is swiped at by the hell hound and swung at by Uth-lar but out of those attacks only one of Uth-lar's swords connect (8 damage). Rashen then blasts Uth-lar with divine magic, severely limiting his ability to fight. Reia follows suit, slashing Uth-lar savagely. Eirica then vanishes, reappears next to Zarr, and completely obliterates him. Zarr falls to the ground, either dead or unconscious. The hobgolins, seeing these attacks, drop their bows, draw their swords, and sidestep to close together their ranks. Three of them swing at Eirica but all miss. The other two still stand swing at Essence of the Forest and manage to hit it both times (8 and 7 damage). The hounds attack Reia (hitting for 2 damage and burning her for 4) and missing Eirica completely. Uth-lar, seeing these events, screams in rage and in an almost supernatural-appearing maneuver swings his swords at both Eirica and Rashen. He hits Eirica once for 6 damage and misses Rashen entirely. Angry at the regulars, Essence attacks the same goblin again, who is not looking well. Cezay's dual shots miss one hobgoblin but drop another. Seemingly out of nowhere, a bolt of lightning strikes Uth-lar, followed by Force's charge which unfortunately misses.

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    Last edited by Waspinator; 2008-06-01 at 06:28 PM.
    "It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."

  9. - Top - End - #39
    Barbarian in the Playground
     
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    Eirica coughs lightly, feeling the sudden clarity of being stricken by a blade. Ah! On all sides, this is bad, but at least Rashen is here...I have to do my best!

    She turns to Uthlar and attempts to strike him, her blade suddenly set ablaze, concentrating until her mind is as razor sharp as her sword...

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    32/38 HP
    Expended Mountain Hammer and Cloak of Deception maneuvers
    Now using Burning Blade and Sapphire Nightmare Blade

    Concentration Check VS AC: (1d20+10)[19]

    Attack Roll VS AC (maybe flatfooted): (1d20+10)[14]

    Damage:
    Base: (1d6+8)[12]
    Maneuver: If concentration succeeds, he is flatfooted, and is dealt 1d6 extra damage, which is this. (1d6)[6] There's also Burning Blade, which is this fire damage. (1d6+5)[9]
    Sneak Attack: If the concentration check succeeds and he's flatfooted, I get the +2d6, so (2d6)[8]

    If the check fails, I take a -2 penalty on that attack roll.

  10. - Top - End - #40
    Barbarian in the Playground
     
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    Seeing his target go down Rashen turns to Uth-Lar and attacks him in fury.

    Actions.
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    Attack:(1d20+10)[24]
    Damage:(2d6+8)[13]


    Stats:
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    31/43 hp
    20 AC

  11. - Top - End - #41
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    Cezay stares at the Force's back for a moment: "Talk about line of sight..."
    With that she runs around the breaking flank of the Hobgoblin formation with a new arrow at the ready.

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    I move into the square of the dropped hobgoblin and shoot at the hobbo below Eirica, if its downed before my turn i take the next one in line:

    Attack (1d20+10)[29]

    Damage (1d8+5)[7]

  12. - Top - End - #42
    Barbarian in the Playground
     
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    Statblock:
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    {table]Reia |Barbarian/Fighter/Scout 1/1/3
    HP 38/53 |Init +4 |
    AC/T/FF |20/13/15
    Melee Atk |Fullblade: +11 - 2d8+9
    Ranged |Longbow: +7 - 1d8+3
    Saves |Fort +10 Ref +7 Will +2[/table]


    Screw this crap! Reia manages to think, just before a red wall of anger blocks all thought.

    She throws a rage-empowered swing, wanting nothing more than to destroy whatever stands in her way.

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    Using my 1/day rage, since it's fun like that.
    Attack-(1d20+11)[31]
    Damage-(2d8+9)[15]
    Followed by total defense. Everything's in the statblock
    My Homebrew
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  13. - Top - End - #43
    Bugbear in the Playground
     
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    Force of Nature

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    Force of Nature
    Initiative: -1
    Hit Points: 43/43
    AC: 16

    Essence of the Forest
    Initiative: +3
    Hit Points: 3/18
    AC: 17


    The eagles screeches in pain as a sword strikes across its chest. It backs down and flees from the battle. Meanwhile Force of Nature tries to attract Uth-Lar's attention away from the rest of the group, shouting learned insults such as: "Your mother was a hamster and your father smelled of elderberries!". Green light flashes from between the joints in its body and another bolt of lightning strikes Uth-Lar.

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    Essence withdraws, flying 160ft straight out of combat, it will return when the battle is over.

    Force of Natures does nothing but use a standard action to call another bolt of lightning, directed at Uth-lar.

    Call Lightning - (3d6)[9]



    Recently resurrected. Sorry for bailing on you guys.

    "Never play leapfrog with a unicorn"
    Awesome OOTSatar by Crimmy, masterfully done.

  14. - Top - End - #44
    Bugbear in the Playground
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    Rashen's attack connects, leaving Uth-lar looking in very bad shape, with many wounds all over his body. The rage of Reia is then all that was needed to finish him off. As he falls down, Uth-lar gasps "You think you've won, but this is just the beginning. My kin... will avenge us...." Eirica, seeing this foe fall, turned to one of the hounds and narrowly missed it with an amazing sword swipe burning with fire. The hounds, seeing their master fall, swipe at Rashen and Reia to no avail. The remaining hobgoblins, with their faces twisted in outrage over the loss of their leaders, move closer and swing wildly at nearby foes with their swords and manage to hit Eirica (for 6 damage) and Rashen (for 5 damage). Essence, seeing that the battle is not going well for it, withdraws and flies away. Cezay, running to flank the goblins, wounds another with an arrow. Summoning his odd power yet again, Force zaps the goblin standing over Uth-lar's body with a bolt of thunder.
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    Last edited by Waspinator; 2008-06-03 at 01:54 AM.
    "It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."

  15. - Top - End - #45
    Barbarian in the Playground
     
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    "Eirica, get back you're surrounded." Rashen says as he sidesteps next to the hound (1 square east) and attacks it with his greatsword.

    Actions:
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    5 ft step
    Attack Hound (1d20+10)[28]
    Damage (2d6+8)[16]


    Stats:
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    26/43 hp
    20 AC

  16. - Top - End - #46
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    Default Re: Waspinator's Red Hand of Doom Game Thread

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    {table]Reia |Barbarian/Fighter/Scout 1/1/3
    HP 38/53 |Init +4 |
    AC/T/FF |17/12/14
    Melee Atk |Fullblade: +9 - 2d8+4
    Ranged |Longbow: +7 - 1d8+3
    Saves |Fort +8 Ref +7 Will +2[/table]


    Reia springs and spins back one step then darts forward at an angle. Once there she plants her right foot, flings her left one out, and finishes her spin by swinging her sword down into her enemy hound.

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    Tumble check - (1d20+12)[30]
    Attack - (1d20+11)[12]
    Damage - (2d8+7)[15] + (1d6)[5] for skirmish
    AC +1 for skirmish
    Last edited by Bandededed; 2008-06-03 at 05:29 AM.
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  17. - Top - End - #47
    Barbarian in the Playground
     
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    "Don't worry about me!" Eirica says. She tries to grab hold of the hobgoblin in front of her and throw it out of her way.

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    26/38 HP
    Trying for Mighty Throw now

    Melee Touch (1d20+8)[24]
    Opposed Check (Dex) (1d20+13)[17]

    If successful, will throw hobgoblin two squares south.
    Last edited by Meek; 2008-06-03 at 09:31 AM.

  18. - Top - End - #48
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    "Woohoo! I can actually shoot from here! Next time, I suggest we make a battle plan, if we are doing this more often.", with that said Cezay makes a step to the left and fires two more arrows at the nearest two hobgoblins.

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    5 foot step south and one arrow each at the 2 hobgoblins closest to me:
    The right hobgoblin:
    Attack (1d20+8)[24]
    Damage (1d8+5)[12]

    And the left one:
    Attack (1d20+8)[21]
    Damage (1d8+5)[9]

  19. - Top - End - #49
    Bugbear in the Playground
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    Rashen's attack leaves the hound looking extremely in pain. Reia performs some amazing acrobatics, but unfortunately misses with her attack. Eirica, in an amazing feat of strength, lifts and throws one of the goblins away from the fight. The thrown goblin, in a daze, stands up while it's fellows swing in vain at Reia and Eirica. The hounds also snap at the party, with one of them managing to hit Reia with its firey jaws (9 normal plus 4 fire damage). Cezay than finishes two of the remaining goblins with a quick double-shot! Finally, Force calls down another bolt of lightning, finishing the hobgoblin in front of him.

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    "It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."

  20. - Top - End - #50
    Barbarian in the Playground
     
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    "Aha. some results, lets have them they're nearly routed." Rashen yells while swinging at the hound again.


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    Attack: (1d20+10)[19]
    Damage: (2d6+8)[15]

  21. - Top - End - #51
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    Default Re: Waspinator's Red Hand of Doom Game Thread

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    {table]Reia |Barbarian/Fighter/Scout 1/1/3
    HP 25/53 |Init +4 |
    AC/T/FF |17/12/14
    Melee Atk |Fullblade: +11 - 2d8+7
    Ranged |Longbow: +7 - 1d8+3
    Saves |Fort +10 Ref +7 Will +2[/table]

    Disappointed, but not giving up, Reia dances through Force's square and ends back-to-back with Eirica. "Why hello there," she manages to say, while she flings her sword in an arc towards the hound again.

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    Attack - (1d20+11)[28]
    Damage - (2d8+7)[13] + 3 skirmish

    Tumble - (1d20+13)[15]
    Preform(dance) - (1d20+2)[13]
    Last edited by Bandededed; 2008-06-07 at 12:38 PM.
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  22. - Top - End - #52
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    "Umm, Hi! I'm going to try to throw that last hobgoblin now, good luck!" Eirica says, and having gotten rid of the hobgoblin in front, moves diagonally southeast, then dashes east, trying to grab hold of the last remaining hobgoblin for a Devastating Throw!

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    26/38 HP

    End up at the square just under the last goblin.

    Using my last maneuver, since I moved the requisite 15 ft: Devastating Throw!

    (1d20+8)[10] Touch attack
    (1d20+13)[31] Dex check
    (3d6)[13] Damage if I do throw him

  23. - Top - End - #53
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    Default Re: Waspinator's Red Hand of Doom Game Thread

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    Isn't a dexterity check 1d20+Dex-Modifier? (rather than 1d20+Dex-score)


    "Okay, I guess it's time to stop exploiting my well chosen favored enemy class feature and take care of those doggies.", Cezay says before shooting one arrow at each of the hound in front of Reia and the remaining Hobgoblin.

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    Attack for the hobgoblin is bein re-rolled in the OOC

    Second one at Force's and Reia's doggy.
    Attack (1d20+8)[20]
    Damage (1d8+3)[7]

    * post roll count doesn't match database
    Last edited by Threeshades; 2008-06-14 at 02:52 AM.

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    Default Re: Waspinator's Red Hand of Doom Game Thread

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    The check was for tripping. I trip using Dex, and have +5 dex modifier. I also have +4 size bonus to my tripping check. Finally, I have a +4 bonus from the maneuver itself. So a total of +13.

  25. - Top - End - #55
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    Default Re: Waspinator's Red Hand of Doom Game Thread

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    Quote Originally Posted by Meek View Post
    The check was for tripping. I trip using Dex, and have +5 dex modifier. I also have +4 size bonus to my tripping check. Finally, I have a +4 bonus from the maneuver itself. So a total of +13.
    Ah okay, that was what had me confused. Thanks for clearing it up.

  26. - Top - End - #56
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    Default Re: Waspinator's Red Hand of Doom Game Thread

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    People? DM?

  27. - Top - End - #57
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    Default Re: Waspinator's Red Hand of Doom Game Thread

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    Check the OOC thread. I've got a question about your actions since Rashen's dropping the hound that some of you are attacking before you can
    "It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."

  28. - Top - End - #58
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    In a brilliant swing, Rashen drops one of the hounds, which falls to the ground, howling. Dancing past Force, Reia than is able to severely cripple the other. Eirica attempts to throw the remaining goblin but is not successful. The goblin, sensing severe trouble, tries to run for it. The hound tries to snap at Reia again but fails. Cezay, with an amazing shot to the neck, drops the hound but her other shot misses the goblin. However, Force is able to drop the goblin by throwing his spear.

    As you calm down from the battle, you see that the others are looking at you, not sure if they should talk first or not.
    "It's not like chess, where choosing to play black or white dictates your entire strategy. Also, chess doesn't have steam cannons."

  29. - Top - End - #59
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    Default Re: Waspinator's Red Hand of Doom Game Thread

    Cezay puts away her bow and goes looking for her arrows she fired while the battle and tries to recover as many of them as possible. While doing so she speaks to the staring crowd: "You people could have been a better help actually. I sure hope just by standing there and staring at us you don't count as perticipating in this fight, because I'm not willing to share my XP with a bunch of people just standing there doing nothing!"

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    Search check for my arrows: (1d20+2)[9]

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    Default Re: Waspinator's Red Hand of Doom Game Thread

    "Silly man with sword hurt Rashen." Rashen says glumly, "Did anyone else get hurt?" Rashen asks as he mutters a few words and touches the wounds on his body, as he holds his hand over each they close up.

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    Cast Cure Moderate wounds on self (2d8+5)[19]
    followed by a cure light if necessary (wasn't so another cure light is up for grabs) (1d8+5)[6]
    Followed by 3 cure lights for other members of the party (1d8+5)[9] (1d8+5)[11](1d8+5)[12]
    Swapped out Lesser Restoration, and all my level 1 spells
    Last edited by Orran; 2008-06-15 at 12:10 PM.

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