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Thread: bigginers game

  1. - Top - End - #181
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    Morgainmonde

    Morg follows Odin, second in line. Morg Smash!
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  2. - Top - End - #182
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    Tau Pei

    I am Gen! I am destruction! Following in after them, sword drawn.

  3. - Top - End - #183
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    Derrick
    Derrick takes the back of the group.

  4. - Top - End - #184
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    HalflingRogueGirl

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    sorry for the delay fellas. we're waiting on Odin to catch up with the times. I'd go without him, but we'll need him for this one.

  5. - Top - End - #185
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    OrcBarbarianGuy

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    Odin draws his club and storms into the room doing little to conceal his presance.
    GENERATION 13: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.

    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.

  6. - Top - End - #186
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    HalflingRogueGirl

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    as the party steams in after him, roll initiative.
    Syrus (1d20)[18] monster (1d20+6)[7]

  7. - Top - End - #187
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    Initiative: (1d20+2)[8]

  8. - Top - End - #188
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    Init: (1d20+1)[9]

  9. - Top - End - #189
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    OrcBarbarianGuy

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    inititive (1d20+4)[9]
    GENERATION 13: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.

    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.

  10. - Top - End - #190
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    Morgainmonde

    Morg rushes in after Odin, using the big oaf as cover.

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    Initiative: (1d20+3)[17]
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  11. - Top - End - #191
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    HalflingRogueGirl

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    Initiave order: Syrus, Morgan, Odin, Tau, Derrick, Skin. Odin and Tau tied on the roll, tie goes to higher mod, Odin has +4 to Tau +1


    Spotting the creature hudled over a scrap of rotten food, Srus Cries out and charges with mighty thack.
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    Charge+Fighting Defensive (1d20+5)[15] Expertise boosts AC by+3 to 16. if hit, deals (1d6+4)[10]


    but the skin reacts not in the least as her staff comes crashing down beside it, shattering the wood table leg it rests upon, missing it by this much.
    Last edited by Dragoon 6; 2008-07-10 at 02:52 AM.

  12. - Top - End - #192
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    Morgainmonde

    Morg Breaks off from the barbarian and rushes towards the beast.

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    Morg moves as much as possible with 30' so to be in flanking position for one of the later combatants in the round.
    Attack: (1d20+9)[23]
    Damage if hit:(1d4+3)[7]

    Last edited by neoseph7; 2008-07-10 at 12:57 PM.
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  13. - Top - End - #193
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    OrcBarbarianGuy

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    Odin gets angered at the sight of the beast and charges it smashing it with his club.

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    rage attack plus charge (1d20+13)[21]
    effective ac 14
    hp 28 +16 for rage
    damage if hit(1d10+6)[8]
    GENERATION 13: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.

    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.

  14. - Top - End - #194
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    Tau Pei
    HP: 29
    AC: 15

    Runs forward to attack with his sword, right behind Odin.

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    Gonna try for a power attack...
    Attack Roll: (1d20+5)[19]
    Damage if Hit: (2d6+11)[14]

  15. - Top - End - #195
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    Derrick

    Hey you! Yeah, you, skinny! Now you're afraid of us, aren't you? Derrick says, but he's still somewhat scared by the monster.

    Derrick tries to owercome his fear in an attempt to pierce the skin beast with his rapier.

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    Attack roll: (1d20+5)[22]
    Damage if he hits: (1d6+2)[3]

  16. - Top - End - #196
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    HalflingRogueGirl

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    hey guys. This message is coming to you from the library. My PC tanked by a major virus. Must pass the torch to a new DM. Cureent encounter is with standard Forsaken Shell strait from the Libris Mortis book, with a weak fear aura thrown in for flavor. Sorry I can't keep going on this one guys. have fun.

    Dragoon 6

  17. - Top - End - #197
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    Quote Originally Posted by Dragoon 6 View Post
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    hey guys. This message is coming to you from the library. My PC tanked by a major virus. Must pass the torch to a new DM. Cureent encounter is with standard Forsaken Shell strait from the Libris Mortis book, with a weak fear aura thrown in for flavor. Sorry I can't keep going on this one guys. have fun.

    Dragoon 6
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    I'm sorry to hear about your PC...
    This game must be cursed with all the "DM-shifting".
    Who wants to run the game? I don't have the libris mortis book, so I can't be the DM.

  18. - Top - End - #198
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    Unless others have a problem with it, I would like to take over DM, unless Dragoon6 regains her computer. I will restart things on the evening of the 23rd (Tomorrow night). Everyone still in the game, please post in the Out of Character thread. If there are only two or three of us though, this campaign may not be able to progress.
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  19. - Top - End - #199
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    The foul creature looks at its choice of prey and, most annoyed with Tau, lunges at him with all its strength.

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    Attack roll: (1d20+7)[17]. Damage if Hit: (1d6+10)[13]
    If it hits, a grapple start is attempted. Tau must make a grapple check, but we'll see if the critter hits first.


    Syrus poofs into a burst of light.

    Morgainmonde
    HP:34
    AC:19*

    Morg flails at the monster with both picks.

    Taste steel pond skum!

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    Attack 1 (1d20+9)[14] Damage: (1d4+3)[6]
    Attack 2 (1d20+8)[15] Damage: (1d4+1)[5]
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  20. - Top - End - #200
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    Tau Pei
    HP: 16
    AC: 15

    Shouts in suprise and pain as the monster attacks him. He tries to resist the grapple.

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    Grapple attempts provoke attack of opportunity, right? That would be the next step, I think. (PHB p.156) Would that double as a grapple check?

    Either way, attack roll:
    (1d20+8)[22]
    Damage if hit:
    (2d6+7)[14]

    If I messed up, don't hesitate...

  21. - Top - End - #201
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    Tau: Unfortunatly, you do not get an attack of opportunity. The grapple is a part of the monster's attack (and it gets improved grapple as a feat). You get to make a grapple check, which is an attack roll with either your strength or dexterity modifier (your choice) + any bonuses your character gets for grappling (such as size or if you have the improved grapple feat). The monster's grapple check, as it made a successful hit against you, is as follows: (1d20+12)[28]

    You may roll a grapple attempt to not be grappled. You may use the roll you just got for the attack of opportunity that did not go through or you may reroll.

    As for everyone else, sorry if this doesn't go so smoothly. While Iv'e DMed DnD before, I have never done so online. SO I apologize now if I don't do a great job.
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  22. - Top - End - #202
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    Oh, I see. I'm still pretty green at this. Okay, I'll reroll.
    (1d20+8)[14]

  23. - Top - End - #203
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    Tau and the skin fiend are grappling on the floor, the vile afront to nature smothering the valiant combatant, attempting to draw the very life out of him.

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    Unless anyone else wants to roleplay Derrick, I'll cover it until insecure returns


    Derrick Attacks the beast, and is now flanking with Morg, as is Odin.

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    Attack Roll: (1d20+7)[26]
    Damage: (1d6+2)[5]


    The skin monster continues snuffing the life out of Tau

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    Grapple Check: (1d20+12)[27] Damage: (1d6+5)[10]
    Tau Pei must make an opposed grapple check. If his result is higher than the Forsaken Shell's than he does not take the above damage.


    Morgainmonde

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    Dumb question, but when did I gain control of 3 out of the 5 combatants in this melee? I should have Morg summon another wolf and give control of it to Odin. If I am to continue DMing this campaign, this sort of thing needs to be avoided. This is no fault with the players, mind you. It's just that from personal experience, when the Dm does stuff like this, it makes the players feel accesory to the adventure, and not the adventure itself; Which is not fun, and thus defeats the purpose of playing, which is for all of us having a good time. I promise to not let situations like this arise often, and the campaign will pick up with great gusto once we are a little better established and have made it past the first adventure.


    Morg steps up to attack the evil incarnation of... um... evil.

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    Attack Roll 1: (1d20+9)[12] Damage:(1d4+3)[7]
    Attack Roll 2: (1d20+8)[14] Damage:(1d4+1)[2]


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    I forgot to mention. Attacking the creature while its grappling (with someone other than you) means that said creature does not get it's Dex mod to AC against you. So power attack this sucker into the ground.
    Last edited by neoseph7; 2008-07-26 at 09:16 PM.
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  24. - Top - End - #204
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    Things aren't looking good for my character...
    (1d20+8)[15]

  25. - Top - End - #205
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    OrcBarbarianGuy

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    Thats right on the floor where i can mash you!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    Odin swings his club with the strength of an ogre looking to pulverise and finish the beast.

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    Power attack 4 points (1d20+7)[15]
    Damage (1d10+10)[11]
    If i hit its gonna hurt camon big money!
    If I roll a one I'm sorry tau
    GENERATION 13: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.

    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.

  26. - Top - End - #206
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    That damage seems low. When you power attack with a two handed weapon, the damage is 1dx + 1.5*StrMod + 2*PowerAttack. Normally, with a one handed weapon, it only adds 1*Powerattack (So that with a longsword power attcking for 3 would add 3, but with a greatsword power attacking for 3 would add 6.)
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  27. - Top - End - #207
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    OrcBarbarianGuy

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    14then thanks for the reminder that kinda slipped my mind
    GENERATION 13: The first time you see this, copy it into your sig and add 1 to the generation. social experiment.

    78% of DM's started their first campaign in a tavern.
    If you're one of the 22% that didn't, copy and paste this into your signature.

  28. - Top - End - #208
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    Somehow, I see questions arising for grappling rules. Basically, every turn when you are in a grapple, you make a grapple check for control of the grapple. The check is opposed, and if you win, you have control. If you loose, nothing happens. For as many attacks as you get in a round naturally (based on bab) You may attempt grapple actions (attack and a few things described in the php under grapple, including pinning and using items etc.)

    Tau. If you want to escape the grapple, you need only make a successful grapple check (standard action) and then move away (move action). You may also attack in the grapple, either dealing unarmed damage or using a light weapon. For attacking, you can either make an attack roll or a grapple roll (The attack roll is a normal one against the target's AC at a -4 penalty).

    If you think these rules are complicated, they are! I must have read this section 7 times the first time I tried to enter a simple grapple, and I still didn't get it. PM me if you want me to walk you through your turn. Either way, you need to make a grapple check to control the grapple for your turn, so here is the Monster's Opposed grapple check.

    Grapple Check: (1d20+12)[27]
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  29. - Top - End - #209
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    Oh, okay.
    Grapple check: (1d20+8)[23]
    Get me out of this, I'd rather not die just yet...

  30. - Top - End - #210
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    Tau is unable to escape the grapple, and his turn ends (unless you have escape artist and want to make an escape artist check to get out of the grapple as a move equivilent)


    Derrick

    Attacks the beast with all his might

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    Attack:(1d20+9)[11] Damage: (1d6+2)[3]


    The creature is seems to want to savor Tau even further, and attempts to pin him to the ground, forcing him immobile.

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    Grapple check: (1d20+12)[28]


    Morgainmonde

    Stares down at the flesh fiend and tears at it with both picks. Die! Again!

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    Attack 1: (1d20+9)[15] Damage: (1d4+3)[6]
    Attack 2: (1d20+8)[17] Damage: (1d4+1)[5]
    Last edited by neoseph7; 2008-07-29 at 11:27 PM.
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