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Thread: Korded Muscles
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2008-06-21, 03:38 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Korded Muscles
Grapple challenge for Cleric, level 6 build, posted by Solo.
Terms: flat open arena, stone, endless in all directions. Begin 30 feet away from first opponent. You have surprise round, and then initiative is rolled as normal.
1st opponent: A Cloaker. (CR 5)
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2008-06-21, 04:25 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
I really don't know if I can keep this up, but I'm going to have my Cleric cast Divine Favor (+2), Extended, on himself surprise round.
Initiative: (1d20+6)[26]Last edited by Solo; 2008-06-21 at 06:43 PM.
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2008-06-22, 12:15 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Korded Muscles
Encounter initiative: (1d20+7)[9]
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2008-06-22, 08:36 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
I cast Extended Enlarge Person on myself.
By Kord's Crusty Codpiece, you will be soundly thrashed!
119 rounds left on Divine Favor (+2)
Str 16, size Large, damage with mace 1d6+5, 1d6+6 two handed.
Grapple mod +13
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2008-06-22, 03:09 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Korded Muscles
Cloaker utilizes Moan ability. Effect: Fear. DC 15 Will or gain the Status condition: Panicked.
If you Fail your save, it will move to within 10 feet.
If you do not, it will move back 20 feet, to 50 feet distance.
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2008-06-23, 02:40 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
Will Save: (1d20+7)[19]
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2008-06-23, 02:42 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Korded Muscles
You pass save, cloaker moves to 50 feet distance. Your turn.
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2008-06-23, 02:59 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
What's the matter, chicken?
Move forward 20 feet, cast Extended Bull's Strength on myself.
Str 20, grapple mod +15
Divine Favor (+2) 118 rounds, Enlarge Person 119 rounds, Bull's Strength 120 rounds,
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2008-06-23, 03:28 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Korded Muscles
Cloaker activates Standard action: Moan.
Effect: Nausea. Make a DC 15 Fort save or fall prone and gain the Nauseated condition for (1d4+1)[3] rounds.
It's not chicken. I'm using its save or suck abilities on opponents who are disinclined to engage.
If you fail, it will close to a distance of 5 feet.
If you pass, it will fall back to a distance of 40 feet.
That will conclude the cloaker's turn.
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2008-06-23, 03:49 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
I thought one of the points of the excercise was to see how grappling went, not how our ability to crank out Save or Sucks are.
Fort: (1d20+7)[25]
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2008-06-23, 03:51 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
My turn:
Str 20, grapple mod +15
Divine Favor (+2) 117 rounds, Enlarge Person 118 rounds, Bull's Strength 119 rounds.
I CHAAAAAAARGE at it.
I shall try to grapple it.
(1d20+13)[30]
Oh, and +4 for being Large.Last edited by Solo; 2008-06-23 at 03:53 AM.
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2008-06-23, 03:54 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
Opposed grapple checks as a free action.
(1d20+19)[24]
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2008-06-23, 03:56 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Korded Muscles
No, the point of the ability is to see how well players can submit various monsters via grapple. It would hardly be a test if I nerfed monster abilities for that. Part of grappling is entering, dealing with enemy abilities, and locking it up.
That said, I have a grapple check to make.Last edited by Talic; 2008-06-23 at 03:56 AM.
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2008-06-23, 03:57 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Korded Muscles
Grapple Check to resist being grappled: (1d20+13)[14]
EDIT: Cloaker is grappled, and takes damage equal to the cleric's unarmed damage.Last edited by Talic; 2008-06-23 at 03:58 AM.
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2008-06-23, 03:59 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
Damage: (1d3+7)[9]
Who is your daddy, and what does he do?
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2008-06-23, 04:19 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Korded Muscles
Hmm.
Cloaker's turn: Listed grapple action: Melee attack at a -4 penalty.
Tail Slap: (1d20+4)[12]
If hit: (1d6+5)[9]
If threat: (1d20+4)[14]
If crit: (1d6+5)[10]
Cloaker turn complete.
EDIT: Full plate yields AC of No less than 16, even with modifiers for size and decreased dex. That translates as "Fail", for cloaker.Last edited by Talic; 2008-06-23 at 04:22 AM.
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2008-06-23, 04:25 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
Opposed grapple check to deal damage
(1d20+19)[26]
Divine Favor (+2) 116 rounds, Enlarge Person 117 rounds, Bull's Strength 118rounds.
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2008-06-23, 04:30 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Korded Muscles
Resist Roll: (1d20+13)[17]
EDIT: Failure; creature takes unarmed strike of 1d3+7.
Followup for my turn: Attack -4 penalty:
(1d20+4)[20]
If hit: (1d6+5)[7]
It threat: (1d20+4)[7]
If crit: (1d6+5)[10]
EDIT: 7 damage back to cleric, barring AC >20.Last edited by Talic; 2008-06-23 at 04:31 AM.
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2008-06-23, 06:23 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
Cuthbert's Curvaceous Cudgle! That was a low blow!
Grapple to deal damage: (1d20+19)[28]
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2008-06-23, 06:26 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
Oh, and the damage.
(1d3+7)[9]
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2008-06-23, 06:30 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Korded Muscles
It has been brought to my attention that you have been rolling 1d3+7, when you are entitled to be rolling 1d4+7, by virtue of your considerable size. I leave the option to you, as to whether to take the rolls given, or scrap them in favor of the 1d4 rolls.
Grapple to resist damage: (1d20+13)[14]
Creature takes 1d4+7 additional damage, as the Cleric-train continues into round 3 of his grapple.Last edited by Talic; 2008-06-23 at 06:32 AM.
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2008-06-23, 06:36 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
Moar Damage:
[roll0]
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2008-06-23, 06:41 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
erg.
Roll: (1d4+7)[9]
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2008-06-23, 06:43 AM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Korded Muscles
Attack, -4 penalty: (1d20+4)[11]
If hit: (1d6+5)[11]
If threat: (1d20+4)[15]
If crit: [roll1d6+5[/roll]
EDIT: Broken rolls don't matter when the attack whiffs!
Turn is yours.
As I've caught onto your pattern:
Rolls for your next round, if needed:Grapple to resist damage:(1d20+13)[33]Last edited by Talic; 2008-06-23 at 03:18 PM.
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2008-06-23, 08:34 AM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
Grapple: (1d20+19)[27]
Damage: (1d4+7)[8]
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2008-06-23, 03:17 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
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2008-06-23, 03:19 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Korded Muscles
Switch it up!
Opposed Grapple check to damage: (1d20+13)[19]
If successful: (1d4+5)[9]
EDIT: Don't bother rolling, a 1 will win, no damage.Last edited by Talic; 2008-06-23 at 03:20 PM.
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2008-06-23, 06:16 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
Ah, so the opponent is vanquished?
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2008-06-23, 07:32 PM (ISO 8601)
- Join Date
- Nov 2007
- Location
- Houston, TX
- Gender
Re: Korded Muscles
No, the defense roll was in the previous post. It was a 33. The cloaker is making an opposed grapple against you, which failed miserably.
Cloaker got a nat 20 on a defense. And a 7 or less is an auto lose for the cloaker, which rolled a 6 on offense. Now it's your attack.
In case you make a grapple check for damage:SpoilerDefense: (1d20+13)[14]Last edited by Talic; 2008-06-23 at 07:32 PM.
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2008-06-23, 08:26 PM (ISO 8601)
- Join Date
- Jan 2007
- Location
- *stab*
Re: Korded Muscles
I shall grapple again.
(1d20+19)[30]
Damage (1d4+7)[9]