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2008-07-10, 12:05 AM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
Round 3: Chile's turn
Free action: "Uh, hey, I'm not using dirty tricks. Did you see how far he just moved?! Man, I'm just trying to survive."
Move Action: Grab a vial off of Grawl's body.
Free action: "You two should really just focus on each other. I'll leave you two alone."
Standard Action: Read a spell off of my scroll
SpoilerInvisibility - caster level check (1d20+1)[6] DC 3, and it was the potion of CLW that I took
I'll finish my move with an edit - stay tuned.
edit: I disappear.
Oh and the smoke expands to a 10' radius
Done. Kor's turn.
statsSpoiler
HP: 7/7
AC: 22 t18 f17 (Armor 4, Dex 5, Sacred/Profane 3)
Effects:
-Mage Armor 3/600
-Law Devotion 2/10 (ac)
Position: N26
Spells: 5W,5S / 4W,4S / Ice KnifeLast edited by chilepepper; 2008-07-10 at 03:50 AM.
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2008-07-10, 03:01 AM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
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2008-07-10, 05:44 AM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
@Chilepepper:
SpoilerJust a little clarification - when the smoke expands to 10' radius, wouldn't you too be required to make the save against it?
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2008-07-10, 07:19 AM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
refs
Spoiler
Nope. That's actually why I took the 5' step after throwing it. Here's the area the smoke occupies after it expands.
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2008-07-10, 08:07 AM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
@Chilepepper:
SpoilerI could argue that you had to go through gas when you reached to take the potion, but since there's no RAW about it...
Jeah, go ahead.
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2008-07-10, 10:40 AM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
Um..
How do you know where my vials are? Can you see them through the smoke? I have more than one type of potion, are you sure which one you took? What if it was a vial of alchemist frost instead? I think we need to get a high ref to interpret / create some rule on taking stuff from a downed opponent. Also, you might need to make a fort save yourself if you are going to be taking stuff off of someone who's in the smoke.
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2008-07-10, 08:10 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
GM Kyeudo
This all depends on exactly how metagame we are going. By the Arena rules, he knows the entire contents of your inventory, unless you have used part of it during this match while he was unable to see you. We can either do this the simple way and let him take what he wants or the more difficult way of randomly rolling among all similar looking objects. Which will it be?
I would say that retrieving an item from a downed person is at least a full round action, though. (Precedent: Psionic Tatoos on downed characters.)
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
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2008-07-10, 09:00 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
refs
SpoilerYou have 1 Potion of Shield of Faith, 1 alchemists frost, and 2 potion of CLW. On you sheet, the potion of CLW is listed as being IN anything, so I don't have to search for it. As far as which I take: alchemists frosts, like fire,is in a clay pot, not a glass vial.
I looked for the quote for that and I'm wrong about that. However, alch. fire is in a flask which holds 1 pint, potions are in vials which hold 1 ounce.
Physical Description
A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper.Alchemist’s Fire
You can throw a flask of alchemist’s fire as a splash weapon.Originally Posted by Players Handbook page 126Vial, ink or potion
A vial holds 1 ounce of liquid. The stoppered container usually is no more than 1 inch wide and 3 inches high.
As for it being a full round action, I don't think so. If he were conscious, I'd have to use a disarm, which is a standard action. Since he's unconscious, I'm picking up an item, a move action. He certainly didn't have enough actions in round 1 to sleight of hand and hide it, so I don't have to search for it. And as I said, his sheet doesn't list any of them as being IN anything, so I don't have to manipulate anything to get to it.
edit: and the smoke doesn't obscure vision
edit2: and you can pickup things in adjacent squares without moving, so at no time do I occupy a square that has the smoke in it, therefore, no fort save. I know in reality, my hand would be exposed, but by RAW, I'm not exposed.
edit3: corrected an incorrect statement within the ref only spoilerLast edited by chilepepper; 2008-07-11 at 12:52 AM.
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2008-07-19, 04:58 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
Think you should do a search check to retrieve the correct item...if it was a weapon, then it would have been a move action since it is something easily identifiable. A certain potion amongst other potions, not so easy...
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2008-07-19, 07:05 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
Checking back in after the down time.
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2008-07-20, 01:49 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
GM Kyeudo
Chili does make a good case for it being a move action, given that Grawl's gear does not need to be searched through to find the potions and he is unable to resist.
He also makes a good case for why he would not mis-identify a potion from alchemist's fire or frost.
Still, the SRD lists only two methods for identifying a potion, i.e. Magic and Taste. Color was not included as a possibility. Therefore, I think randomly determining the potion grabbed would be the most fair method.
Since Chili can't identify which potion it is, I'll spoiler the random roll. Grawl can know what he lost.
Spoiler
(1d3)[2]
1-2: Potion of CLW
3: Potion of Shield of Faith
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
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2008-07-20, 09:23 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
Well, the taste thing is an example, but I can't argue the possibility that the different potions happen to look the same. So since I can't determine which is which, random it is. Thank you Kyeudo, for your time.
If no one else contests his decision, I believe it is Kor's turn.<--- Avatar made by bayar
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2008-07-21, 03:52 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
My turn...so, you are invisible, right ?
Kor - Round 3
Move from O4 to O12.
Ready an action:
SpoilerIf anything attacks me, move in the direction from where the attack came from.
End turn.
SpoilerHP: 21/21
AC:15 T:11 FF:14
Wielding: Fist
In hand: Potion of invisibility.
Crystals of returning are equipped on: Sungliin, Spiked Chain
Everything listed on my char sheet is on my persona.**** Photobucket ; RIP avatars
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2008-07-22, 05:10 AM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
Last edited by chilepepper; 2008-07-22 at 05:33 AM.
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2008-07-30, 03:13 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
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2008-08-06, 01:14 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
well, it is 06-08...
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2008-08-06, 02:06 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
I'd be O.K. with him posting his actions under the arena manager account if he wants to. I only have a few weeks before I go back to lala land.
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2008-08-06, 03:12 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
Or he could just make a new account.
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2008-08-10, 01:57 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
GM Kyeudo
Sir Schwant is disqualified due to prolonged abscence.
Carry on.
A Book of Words: An Expanded Truenamer Fix
Masters of the Industrial Elements: An Exalted Supplement
Arena Trophy Case:
Spoiler
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2008-08-10, 05:06 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
Quick recap
======================
Initiative
Chile - Chile IV - 18
Bayar - Kor 5(+1)
Bigmac - Grawl - 5(-1)
KC - Sir Schwant - 4
Round 1
Chile - Chile IV - Cast a spell from a scroll
Bayar - Kor - Move to I7
Bigmac - Grawl - Move to M25
KC - Sir Schwant - Move to I10
Round 2
Chile - Chile IV - sleep smoke, move to N26
Bayar - Kor - move to O4
Bigmac - Grawl - asleep
KC - Sir Schwant - move to I17
Round 3
Chile - Chile IV - stole a potion, disappeared
Bayar - Kor - move to O12
Bigmac - Grawl - asleep
KC - Sir Schwant - DQ<--- Avatar made by bayar
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2008-08-10, 05:20 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
Round 4 - Chile's turn
The sleepsmoke dissipates. I'm still invisible.
SpoilerMove action: stow the Scroll, hide (1d20+45)[53]
Ready an Action to cast Launch item on LoE to Kor.
statsSpoiler
HP: 7/7
AC: 22 t18 f17 (Armor 4, Dex 5, Sacred/Profane 3)
Effects:
-Mage Armor 4/600
-Law Devotion 3/10 (ac)
Position: N26, invisible, hiding
Spells: 5W,5S / 4W,4S / Ice Knife
Grawl's sleep smoke: secondary save Round 12, Chile's turn.
Done, Bayar-Kor's turn.Last edited by chilepepper; 2008-08-10 at 05:22 PM.
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2008-08-12, 04:13 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
Kor - Round 4
Will try to spot you:
SpoilerFree spot: (1d20)[4]
Extra spot (move action) (1d20)[8]
If he hasnt rolled a hide check, he should have only a DC 20...
And will ready an action:
SpoilerIf anything attacks me, move in the direction from where the attack came from.
Stats:
SpoilerHP: 21/21
AC:15 T:11 FF:14
Wielding: Fist
In hand: Potion of invisibility.
Crystals of returning are equipped on: Sungliin, Spiked Chain
Everything listed on my char sheet is on my persona.
End turn.**** Photobucket ; RIP avatars
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2008-08-12, 05:30 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
Round 5 - chile's turn
SpoilerSwitch Law devotion to attack bonus. Move to V26, hide (1d20+22)[31], ready an action to cast LI on LoE to bayar
statsSpoiler
HP: 7/7
AC: 19 t15 f14 (Armor 4, Dex 5)
Effects:
-Mage Armor 5/600
-Law Devotion 4/10 (attack)
-Invisible 3/30
Position: N26, invisible, hiding
Spells: 5W,5S / 4W,4S / Ice Knife
Grawl's sleep smoke: secondary save Round 12, Chile's turn.
Done, Bayar-Kor's turn.<--- Avatar made by bayar
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2008-08-14, 04:06 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
Kor - Round 5
K. I wanna ready an action. I ready:
SpoilerAn action to move if someone attacks me.
Stats:
SpoilerHP: 21/21
AC:15 T:11 FF:14
Wielding: Fist
In hand: Potion of invisibility.
Location: O12
Crystals of returning are equipped on: Sungliin, Spiked Chain
Everything listed on my char sheet is on my persona.
And I declare turn.Last edited by Bayar; 2008-08-14 at 04:07 PM.
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2008-08-14, 11:20 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
Round 6 - Chile's turn
SpoilerMove to Z22, cast Launch Item. Sleepsmoke at O12/P13, (1d20+8)[26] vs AC 5 +2 for cover
(1d8)[6] if miss
Not done.
From somewhere to the southeast, a vial of sleepsmoke comes flying at you, shattering at O12/P13, filling those four squares with the gas. Make a DC15 fort save or fall unconscious.
statsSpoiler
HP: 7/7
AC: 19 t15 f14 (Armor 4, Dex 5)
Effects:
-Mage Armor 6/600
-Law Devotion 5/10 (attack)
-Invisible 3/30
Position: Z22, invisible
Spells: 5W,4S / 4W,4S / Ice Knife
Grawl's sleep smoke: secondary save Round 12, Chile's turn.
Bayar's sleep smoke: secondary save Round 16, Chile's turn.
Done.Last edited by chilepepper; 2008-08-14 at 11:25 PM.
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2008-08-16, 07:35 AM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
That triggers my readied action !
I readied to move if someone attacks me. So tehnically, you attacked me. Dunno if that breaks your invisibility, since you tried to do an AoE on me...
So, I move...to southeast ? Umm...Mythweavers is down so cant view my sheet, nor your sheet. Can I wait until it is back ?**** Photobucket ; RIP avatars
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2008-08-17, 08:24 AM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
A- I didn't attack you.
B- Since I'm invisible, you don't have anyway of perceiving that I'm attacking. Therefore your readied action can't trigger.<--- Avatar made by bayar
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2008-08-17, 08:48 AM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
High Ref Morbius
Chile are you sure that this does not break invisibility? Throwing a item... that requires you to roll an attack roll, I don't know... is there any precedent to what you are saying?
But anyway your ready action does not trigger Bayar, you can't react to something that you are unaware of, so please roll the fort save.
EDIT: Actually when i think about it now I have a brief memory of this being discussed before and I yhink you are right about the grenade weapons too Chile, but if you could find the precedent on this it would be better anywayLast edited by Morbius; 2008-08-17 at 10:22 AM.
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
Spoiler
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2008-08-17, 10:30 AM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
I can see the item flying at me since it is no longer invisible when it flies towards me. I cannot see Chile but I can prevent it...
Anyway: (1d20+5)[13] Now...let us thow see...
Still want my readied action to trigger since I am being attacked...so I can move before it breaks...Last edited by Bayar; 2008-08-17 at 10:31 AM.
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2008-08-17, 03:22 PM (ISO 8601)
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Re: Arena Tournament, Round 34: Sir Schwant vs Chili IV vs Grawl vs Kor
The spell ends if the subject attacks any creature. For purposes of this spell, an attack includes any spell targeting a foe or whose area or effect includes a foe. (Exactly who is a foe depends on the invisible character’s perceptions.) Actions directed at unattended objects do not break the spell. Causing harm indirectly is not an attack.
Items dropped or put down by an invisible creature become visible<--- Avatar made by bayar