Results 1 to 21 of 21
-
2008-07-10, 11:56 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Nashville, TN
- Gender
Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Dorizzit's team - RED TEAM
Spoiler
Number: Ein
Strength: 16
Dexterity: 8
Constitution: 8
Weapons: Greataxe
Armor: Chain Shirt
Speed: 30 ft.
AC: 13
Attacks: Greataxe +7 melee (1d12+3)
Skills: Climb +9, Jump +9
Feats: Weapon Focus (Greataxe), Endurance, Diehard
HP: 13
Number: Zwei
Strength: 16
Dexterity: 8
Constitution: 8
Weapons: Greataxe
Armor: Chain Shirt
Speed: 30 ft.
AC: 13
Attacks: Greataxe +7 melee (1d12+3)
Skills: Climb +9, Jump +9
Feats: Weapon Focus (Greataxe), Endurance, Diehard
HP: 13
Number: Drei
Strength: 16
Dexterity: 8
Constitution: 8
Weapons: Greataxe
Armor: Chain Shirt
Speed: 30 ft.
AC: 13
Attacks: Greataxe +7 melee (1d12+3)
Skills: Climb +9, Jump +9
Feats: Weapon Focus (Greataxe), Endurance, Diehard
HP: 13
Number: Vier
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Sickle (x2), Light Crossbow, 10 bolts
Armor: Chain Shirt
Speed: 30 ft.
AC: 17
Attacks: Sickle (x2) +4 (1d6-1), or Light Crossbow +6 (1d8)
Skills: Tumble +6, Climb +5
Feats: Two-Weapon Fighting Feat, Weapon Finesse, Quick Draw
HP: 13
Number: Funf
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Sickle (x2), Light Crossbow, 10 bolts
Armor: Chain Shirt
Speed: 30 ft.
AC: 17
Attacks: Sickle (x2) +4 (1d6-1), or Light Crossbow +6 (1d8)
Skills: Tumble +6, Climb +5
Feats: Two-Weapon Fighting Feat, Weapon Finesse, Quick Draw
HP: 13
Number: Sechs
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Sickle (x2), Light Crossbow, 10 bolts
Armor: Chain Shirt
Speed: 30 ft.
AC: 17
Attacks: Sickle (x2) +4 (1d6-1), or Light Crossbow +6 (1d8)
Skills: Tumble +6, Climb +5
Feats: Two-Weapon Fighting Feat, Weapon Finesse, Quick Draw
HP: 13
Number: Sieben
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Longbow, 20 Arrows, Flail
Armor: Chain Shirt
Speed: 30 ft.
AC: 17
Attacks: Longbow +6 (1d8), Flail +2 (1d8-1)
Skills: Spot +3, Listen +3
Feats: Point Blank Shot, Rapid Shot, Run
HP: 13
Number: Acht
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Longbow, 20 Arrows, Flail
Armor: Chain Shirt
Speed: 30 ft.
AC: 17
Attacks: Longbow +6 (1d8), Flail +2 (1d8-1)
Skills: Spot +3, Listen +3
Feats: Point Blank Shot, Rapid Shot, Run
HP: 13
Number: Neun
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Longbow, 20 Arrows, Flail
Armor: Chain Shirt
Speed: 30 ft.
AC: 17
Attacks: Longbow +6 (1d8), Flail +2 (1d8-1)
Skills: Spot +3, Listen +3
Feats: Point Blank Shot, Rapid Shot, Run
HP: 13
Number: Zehn
Strength: 16
Dexterity: 8
Constitution: 8
Weapons: Spiked Chain
Armor: Half Plate
Speed: 20 ft.
AC: 16
Attacks: Spiked Chain +6 (2d4+3)
Skills: Spot +3, Listen +3
Feats: Exotic Weapon Proficiency (Spiked Chain), Endurance, Diehard
HP: 13
Number: Elf
Strength: 16
Dexterity: 8
Constitution: 8
Weapons: Spiked Chain
Armor: Half Plate
Speed: 20 ft.
AC: 16
Attacks: Spiked Chain +6 (2d4+3)
Skills: Spot +3, Listen +3
Feats: Exotic Weapon Proficiency (Spiked Chain), Endurance, Diehard
HP: 13
Number: Zwolf
Strength: 16
Dexterity: 8
Constitution: 8
Weapons: Spiked Chain
Armor: Half Plate
Speed: 20 ft.
AC: 16
Attacks: Spiked Chain +6 (2d4+3)
Skills: Spot +3, Listen +3
Feats: Exotic Weapon Proficiency (Spiked Chain), Endurance, Diehard
HP: 13
Weapon Total: 549
Armor Total: 2700
Deepblue706's team. - BLUE TEAM
Spoiler
#1-3: Skirmishers
Strength: 12
Dexterity: 14
Constitution: 8
Weapons: Longbow (20 arrows), Greatclub, Dagger
Armor: Chain Shirt
Speed: 30ft
AC: 16
Attacks: +6 Longbow (1d8), +4 Greatclub (1d10+1), +4 Dagger (1d4+1)
Skills: Listen (+3), Spot (+3), Tumble (+4)
Feats: Point Blank Shot, Precise Shot, Weapon Focus: Longbow
HP: 13
#4-5: Guardians
Strength: 14
Dexterity: 8
Constitution: 12
Weapons: Longsword, Longsword, Sling (10 bullets)
Armor: Half-Plate, Heavy Wooden Shield
Speed: 20ft
AC: 19
Attacks: +5 Longsword (1d8+2), +2 Sling (1d4+2)
Skills: Balance (+2), Listen (+3), Spot (+3)
Feats: Diehard, Endurance, Improved Initiative
HP: 19
#6-8: Shock Troopers
Strength: 14
Dexterity: 10
Constitution: 10
Weapons: Greatsword, Longsword, Sling (10 bullets)
Armor: Chain Shirt
Speed: 30ft
AC: 14
Attacks: +6 Greatsword (2d6+3), +5 Longsword (1d8+2), +3 Sling (1d4+2)
Skills: Climb (+6), Jump (+6), Swim (+6)
Feats: Weapon Focus: Greatsword, Improved Overrun, Power Attack
HP: 16
#9-11: Sentinels
Strength: 14
Dexterity: 12
Constitution: 8
Weapons: Glaive, Morningstar, Heavy Crossbow (10 bolts)
Armor: Banded Mail
Speed: 20ft
AC: 17
Attacks: +6 Guisarme (2d4+3), +5 Morningstar (1d8+2), +4 Light Crossbow (1d8)
Skills: Listen (+3), Heal (+3), Spot (+3)
Feats: Combat Reflexes, Weapon Focus: Guisarme, Toughness
HP: 16
#12: The Sneakyman
Strength: 8
Dexterity: 16
Constitution: 8
Weapons: Rapier, Shortbow (20 arrows), Dagger
Armor: Leather Armor
Speed: 30ft
AC: 15
Attacks: +6 Rapier (1d6-1), +6 Shortbow (1d6-1), +6 Dagger (1d4-1)
Skills: Hide (+9), Move Silently (+9), Tumble (+6)
Feats: Skill Focus: Move Silently, Skill Focus: Hide, Weapon Finesse
HP: 13
Game will be played in the statue arena.
The black areas are walled off. The walls are 50ft high and have a climb DC of 30.
The gray circles are statues. They are perfect representations of the soldiers fighting. They cannot be climbed or destroyed. Every round, the statues on the red side move 5ft towards the statues on blue's side, and vice versa. Treat the statues movement as if the statues rolled a -10 for INT. Anyone caught in front of a moving statue is considered bull rushed, and automatically fails the strength check. Anyone caught between the two center statues when they move together is killed instantly. Once the two statues in the center meet, the statues begin to move in reverse from their normal direction until they reach their starting positions. Then, they go back to normal movement. Repeat the process until someone has won.Last edited by Silence; 2008-07-10 at 12:06 PM.
-
2008-07-10, 12:23 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- A2
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Rolling initiative. For convenience, I'll codify my team members as follows:
Ein-Drei: Warriors
Vier-Sechs: Slicers
Sieben-Neun: Archers
Zehn-Zwolf: Guardians
Teams:
Team 1 consists of 2 Warriors, 1 Slicer, and 1 Archer.
Initiative: (1d20)[20]
Team 2 consists of 2 Slicers, 1 Warrior, and 1 Archer
Initiative: (1d20)[20]
Team 3 consists of 3 Guardians and 1 Archer
Initiative: (1d20)[15]
I'll post start locations later, RL calls.Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.
-
2008-07-10, 04:20 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- New York, USA
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
I have three groups as well:
1, 4, 6 and 9 form group One. That's a Skirmisher, a Guardian, a Shock Trooper, and a Sentinel.
Initiaive:(1d20)[17]
5, 10, and 11 form group Two. That's a Guardian and Two Sentinels.
Initiaive:(1d20)[18]
2, 3, 7 and 8 form group Three. That's two Skirmishers and two Shock Troops.
Initiaive:(1d20)[5]
So, how are we determining Init? I gave my guardians Improved Initiative in hopes it'd give me better chances of acting first.
And, how do I go about using stealth? #12 is not included in any group, because I'd like to have his location hidden. Let me know what rolls to make.
-
2008-07-10, 05:04 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Nashville, TN
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Your groups will use the lowest INIT modifier in the group. Stealth units must be included in the group. Their INIT will be know to all, but their actions will be spoilered. They won't be included on the tactical map.
Your stealth unit will be included in group 2. All groups must have 4 units.
-
2008-07-10, 07:29 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- A2
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Wait, how can 12 hide? Shouldn't he be visible, at least at the start?
Also, my group positioning:
Team 1: Warrior in B 10, Greataxe Drawn, Archer in A 11, Bow Drawn, Slicer in A 12, Crossbow Drawn, Warrior in B 13, Greataxe Drawn.
Team 2: Slicer in B 17, Crossbow Drawn, Slicer in B 18, Crossbow Drawn, Archer in B 19, Bow Drawn, Warrior in B 20, Greataxe Drawn.
Team 3: Guardians with Spiked Chains Drawn in squares A 14-16. Archer in Square B 15.Last edited by Dorizzit; 2008-07-10 at 08:40 PM.
Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.
-
2008-07-10, 07:45 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- New York, USA
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
I dunno.
Wait, why are you on the right side (BC, etc)? I thought I was blue team!
-
2008-07-10, 07:52 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- New York, USA
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Placement.
Group One: (No Init modifier)
Sent9@Bc10
Guard4@Bc11
Shock6@Bd11
Skirm1@Bd10
Group Two: (+1 Init modifier)
Sent10@Bc14
Guard5@Bc15
Sent11@Bc16
Sneak12@Bd15
Group Three: (No Init modifier)
Skirm2@Bc18
Skirm3@Bc20
Shock7@Bd17
Shock8@Bd19Last edited by Deepblue706; 2008-07-10 at 07:53 PM.
-
2008-07-10, 07:56 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- New York, USA
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Another note (sorry for trip post, but I don't want to keep editting things due to, well, you know): Guardians and Shock Troopers are ready with their best melee weapons available (Longswords and Greatswords, respectively). All others are wielding ranged weaponry.
-
2008-07-10, 08:38 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- A2
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Whoops, my mistake. I'll fix it.
Edit: two things.
1. do statues block ranged attacks? I figure they do, but I need confirmation.
2. My teams 1 and 2 move simultaneously with DeepBlue706's group 2, correct?Last edited by Dorizzit; 2008-07-10 at 08:44 PM.
Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.
-
2008-07-10, 08:51 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Nashville, TN
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
1. Yes, the statues block ranged attacks.
2. Hmmmm..... dang, the rulebook gives no rules on this. I say do a INIT reroll just for those 3 groups. The reroll only effects order within those three groups; anyone that rolled higher or lower will still go before or after (respectively) regardless of the reroll.
-
2008-07-10, 08:53 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- A2
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Works for me.
(1d20-1)[4]
(1d20-1)[11]Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.
-
2008-07-19, 08:23 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- New York, USA
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Okie dokie.
(1d20+1)[10]
-
2008-07-21, 10:56 AM (ISO 8601)
- Join Date
- May 2008
- Location
- Nashville, TN
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Ok, let's get this going!
-
2008-07-21, 11:06 AM (ISO 8601)
- Join Date
- Jun 2007
- Location
- A2
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Grek. Sorry.
Group 2. The Warrior moves to B21 and then to G21. The rest of the group follows in a line.Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.
-
2008-07-21, 01:29 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- New York, USA
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Group Two:
Sent10@Bc14 to Z14
Guard5@Bc15 to Z15
Sent11@Bc16 to Z 16
Sneak12@Bd15 to Ba5
-
2008-07-21, 01:39 PM (ISO 8601)
- Join Date
- Jun 2007
- Location
- A2
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Group 1: In formation, moves upward (same letter, number decreases) 1 space, then forward four spaces. Final positions:
Warrior: F12
Slicer: E13
Archer: E14
Warrior: F12Truly awesome Ark Tamaeus avatar by Bryn. Full size version here.
-
2008-07-21, 01:54 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Nashville, TN
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Can you give them numbers instead of just saying "warrior" and such? Makes my life easier.
-
2008-07-22, 02:26 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- New York, USA
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Group 3:
Skirm2@Bc18 to W19
Skirm3@Bc20 to W21, fires Longbow upon warrior at G21
Shock7@Bd17 to X18
Shock8@Bd19 to X20
Skirm3 attack roll (1d20+6)[19]
Skirm3 damage roll (1d8)[7]
-
2008-07-23, 10:23 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Nashville, TN
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Drozzit has informed me, via PM, that he has officially surrendered.
Deepblue706 is the victor!
-
2008-07-24, 02:56 PM (ISO 8601)
- Join Date
- Feb 2006
- Location
- New York, USA
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
He lost interest, eh?
Well, I'll take the win.
-
2008-07-24, 05:20 PM (ISO 8601)
- Join Date
- May 2008
- Location
- Nashville, TN
- Gender
Re: Tactical Battle Tournament- DeepBlue706 vs. Dorizzit
Lucky you.
KCiemer is up against you next. I'll shoot you a PM once I'm done setting it up.