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  1. - Top - End - #61
    Barbarian in the Playground
     
    OverWilliam's Avatar

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    Default Re: Shounen System Playtest: Introduction Arc

    Well considering Naruto characters' (and anime characters in general) ability to not remember being close to death so long as it's more than a few episodes ago, let's just say that I'm knocked unconscious and I'll wake up in a minute (after battle).
    Deo Soli Sit Semper Gloria

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    Quote Originally Posted by Innis Cabal View Post
    Its offical. Overwilliam is Duke Devlin.

  2. - Top - End - #62
    Halfling in the Playground
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    Default Re: Shounen System Playtest: Introduction Arc

    Oda focused his anger, eyeing the nearest enemy.

    "You got the guts to take me one on one?"

    (Challenge)

  3. - Top - End - #63
    Ogre in the Playground
     
    AlterForm's Avatar

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    Default Re: Shounen System Playtest: Introduction Arc

    Quote Originally Posted by Carinthium View Post
    Oda focused his anger, eyeing the nearest enemy.

    "You got the guts to take me one on one?"

    (Challenge)
    "You want it kid? Arright, come'n get it!"

    Flashing his smile and the kunai from his pocket, the ninja focuses his attention upon Oda, to the exclusion of everything else on the battlefield.

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    Ninja in S10 accepts Oda's challenge.

    Updated Map
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    Will: Does anyone have abilities that key off of tracking will? If you do I'll calc where everyone's at, but otherwise I don't see much point.


    Round Marker

  4. - Top - End - #64
    Troll in the Playground
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    Default Re: Shounen System Playtest: Introduction Arc

    Darting away from the cloud of Chakra, Haruki rushes towards Oda to solicit his aid with the other shinobi.
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    Move to R7.
    Use Kunai on Ninja in R9.
    Accuracy: (1d10+4)[9]
    Evasion: (1d10+3)[6]

  5. - Top - End - #65
    Halfling in the Playground
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    Default Re: Shounen System Playtest: Introduction Arc

    Oda has Determinator, giving him +2 will per turn instead of +1.

    Challenge takes up Oda's turn, but he and his opponent gain +2 willpower (though they have to keep fighting each other only- if the challenge is "broken", whoever broke it loses 4 willpower plus the +2 from the challenge)

    So, technically, I believe the enemy ninja gets to attack.

  6. - Top - End - #66
    Ogre in the Playground
     
    AlterForm's Avatar

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    Default Re: Shounen System Playtest: Introduction Arc

    The enemies keep fighting...

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    R9 moves to R8, and attacks Haruki. S10 attacks Oda. The cloud moves its center to P9, its pieces to Q7/O7/O8, attacking Haruki once and beefing itself up again.

    Against Haruki
    Attack - (1d10+3)[4] (250 physical)
    Evade - (1d10+5)[15]

    Cloud Against Haruki
    Attack - (1d10+5)[12] (360 spiritual)
    Evade - (1d10+5)[14]

    Against Oda
    Attack - (1d10+3)[12] (250 physical)
    Evade - (1d10+2)[11]

  7. - Top - End - #67
    Halfling in the Playground
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    Default Re: Shounen System Playtest: Introduction Arc

    (Note: Oda's only been hit twice, right? Also, my Agility is 3. What caused the penalty)

    Oda looked at his foe. He was actually slightly amused- this guy though he could take him on.

    He moved his leg around to strike his foe in the back...
    Last edited by Carinthium; 2008-08-14 at 04:30 PM.

  8. - Top - End - #68
    Ogre in the Playground
     
    AlterForm's Avatar

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    Default Re: Shounen System Playtest: Introduction Arc

    Quote Originally Posted by Carinthium View Post
    (Note: Oda's only been hit twice, right? Also, my Agility is 3. What caused the penalty)

    Oda looked at his foe. He was actually slightly amused- this guy though he could take him on.

    He moved his leg around to strike his foe in the back...
    Not sure what happened here...I'm guessing something came up and you just didn't get around to finishing your post? Also, I just took your Evade straight off the sheet I have in the first post; might just be a slight math error.

    Oda attacks the ninja he challenged with a back kick.
    Acc - (1d10+4)[12] (340 Physical)
    Eva - (1d10+3)[10]
    Last edited by AlterForm; 2008-08-17 at 12:26 PM.

  9. - Top - End - #69
    Dwarf in the Playground
     
    ZebulonCrispi's Avatar

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    Default Re: Shounen System Playtest: Introduction Arc

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    Sorry if I'm butting in or anything. I'm one of the creators of the system, so I'm watching this pretty closely.

    Regarding swarms, I think we're probably going to straight-up axe them next release. They don't really do anything that Minions/Lesser Minions don't, thematically.
    WARNING: This game contains mild off-scene violence and some adult innuendo.
    Do you wish to continue?
    >y

    WARNING: This game contains dragons.
    Do you still wish to continue?
    >n

  10. - Top - End - #70
    Ogre in the Playground
     
    AlterForm's Avatar

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    Default Re: Shounen System Playtest: Introduction Arc

    Collin, go ahead and take your turn if you want. I misplaced (somehow) the files I was using for the map.

    However, since you guys still have to chew through 2600+ HP on a monster that won't exist in the next revision anyways, I think we should just skip ahead. Any objections?
    Last edited by AlterForm; 2008-08-18 at 08:09 PM.

  11. - Top - End - #71
    Halfling in the Playground
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    Default Re: Shounen System Playtest: Introduction Arc

    I think we should do the fight- see if we can handle it.

  12. - Top - End - #72
    Barbarian in the Playground
     
    OverWilliam's Avatar

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    Default Re: Shounen System Playtest: Introduction Arc

    You can't.
    Deo Soli Sit Semper Gloria

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    Quote Originally Posted by Innis Cabal View Post
    Its offical. Overwilliam is Duke Devlin.

  13. - Top - End - #73
    Troll in the Playground
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    Default Re: Shounen System Playtest: Introduction Arc

    Gunna have to agree.
    One more shot and I'm down for the count.
    I say we've botched this combat, let;s move on.
    Possibly with the updated system.

  14. - Top - End - #74
    Halfling in the Playground
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    Default Re: Shounen System Playtest: Introduction Arc

    O.K. Didn't realise.

  15. - Top - End - #75
    Ogre in the Playground
     
    AlterForm's Avatar

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    Default Re: Shounen System Playtest: Introduction Arc

    Sorry I'm taking so long to move us along again; school's just started up and I'm still trying to get back into the groove. I'll definitely be able to get us going once the weekend hits, so hang tight until then at least.

  16. - Top - End - #76
    Halfling in the Playground
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    Default Re: Shounen System Playtest: Introduction Arc

    Is this ready to move yet?

  17. - Top - End - #77
    Ogre in the Playground
     
    AlterForm's Avatar

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    Default Re: Shounen System Playtest: Introduction Arc

    Quote Originally Posted by Carinthium View Post
    Is this ready to move yet?
    Tada...

    After a short hallway, you burst into a large meeting that looks like it could easily hold a couple dozen people.

    However, at the moment, there are only 3.


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    Hookay, initiative please.

    enemies - (1d10+5)[11]

    MAP
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    Rearrange yourselves within a square of the door if you'd like.

    All enemies have an EVA of 3.


    Sorry about taking so long to get this up.
    Last edited by AlterForm; 2008-08-24 at 10:04 PM.

  18. - Top - End - #78
    Halfling in the Playground
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    Default Re: Shounen System Playtest: Introduction Arc

    Initiative: 1 + 3 (4)

    Oda stands at the door, in contempt of his enemies.

  19. - Top - End - #79
    Barbarian in the Playground
     
    OverWilliam's Avatar

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    Default Re: Shounen System Playtest: Introduction Arc

    Initiative:

    (1d10+8)[11]
    Deo Soli Sit Semper Gloria

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    Quote Originally Posted by Innis Cabal View Post
    Its offical. Overwilliam is Duke Devlin.

  20. - Top - End - #80
    Ogre in the Playground
     
    AlterForm's Avatar

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    Default Re: Shounen System Playtest: Introduction Arc

    Haruki initiative - (1d10+8)[14]

  21. - Top - End - #81
    Ogre in the Playground
     
    AlterForm's Avatar

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    Default Re: Shounen System Playtest: Introduction Arc

    Initiative Order:
    Haruki
    Hissori
    Enemies
    Oda

    Gonna give Collin another 12 hours to respond to the PM I sent him...
    Last edited by AlterForm; 2008-08-26 at 06:19 PM.

  22. - Top - End - #82
    Ogre in the Playground
     
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    Default Re: Shounen System Playtest: Introduction Arc

    Haruki springs into action, pegging the far right ninja with a well-placed kunai.

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    Haruki moves to G5, then uses Kunai against the ninja at D9.
    Acc - (1d10+6)[7]
    Eva - (1d10+3)[5]
    Last edited by AlterForm; 2008-08-27 at 07:28 AM.

  23. - Top - End - #83
    Halfling in the Playground
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    Default Re: Shounen System Playtest: Introduction Arc

    I'm still interested, but this seems practically dead.

  24. - Top - End - #84
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    Default Re: Shounen System Playtest: Introduction Arc

    Quote Originally Posted by Carinthium View Post
    I'm still interested, but this seems practically dead.
    *sigh*

    Yeah. I'm thinking this just won't work over PbP.

    However, we could try doing it over a Virtual Tabletop (I have the maps all set up already in MapTool, we'd just have to set up properties and/or macros.)

    Judging by the speed of combat, we could probably playtest a couple encounters in a few hours at most, once we (ie, no offense, you guys) get past the learning curve of adjusting to a VTT.
    Last edited by AlterForm; 2008-08-28 at 04:47 PM.

  25. - Top - End - #85
    Ogre in the Playground
     
    AlterForm's Avatar

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    Default Re: Shounen System Playtest: Introduction Arc

    *bump*

    Reposted to OOC Thread.

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