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  1. - Top - End - #1
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Magic: Douglas vs AgentPaper

    Let's see, what have we here...

    A frozen plain appears behind the old mage.

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    Play Tundra.

    Life: 20
    Cards in hand: 6
    Lands: Tundra
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    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
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  2. - Top - End - #2
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. Play a land (plains). Tap land for 1 mana. Play Children of Korlis.

    Life: 20

    In play:
    Children of Korlis
    (tap) Plains

    Bleh, just can't get myself to RP right now
    Last edited by AgentPaper; 2008-07-29 at 04:32 PM.

  3. - Top - End - #3
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw, play another Tundra. Your turn.

    Life: 20
    Cards in hand: 6
    Lands: Tundra x2
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    Arcane Swordsage: Making it actually work (homebrew)

  4. - Top - End - #4
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. Play a land. Tap land for 2 mana. Play Knight of the Holy Nimbus. Attack with Children of Korlis. End turn.

    Life: 20

    In play:
    Knight of the Holy Nimbus
    (tap) Children of Korlis
    (tap) Plains x2

  5. - Top - End - #5
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap both Tundras and play Counterspell for the Knight of the Holy Nimbus.

    Draw, Play Dromar's Cavern, returning one Tundra to hand. End turn.

    Life: 19
    Cards in hand: 6
    Lands: Tundra, Dromar's Cavern
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    Arcane Swordsage: Making it actually work (homebrew)

  6. - Top - End - #6
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. Play a land. Tap land for 2 mana. Play Spirit Loop. Attack with Children of Korlis. End turn.

    Life: 21

    In play:
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x2
    Plains

    Graveyard:
    Knight of the Holy Nimbus
    Last edited by AgentPaper; 2008-07-29 at 04:59 PM.

  7. - Top - End - #7
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw, play Tundra, end turn.

    Life: 18
    Cards in hand: 6
    Lands: Tundra x2, Dromar's Cavern
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    Arcane Swordsage: Making it actually work (homebrew)

  8. - Top - End - #8
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. Play a land. Tap land for 2 mana. Play Amrou Scout. Attack with Children of Korlis. End turn.

    Life: 22

    In play:
    Amrou Scout
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x2
    Plains

    Graveyard:
    Knight of the Holy Nimbus
    Last edited by AgentPaper; 2008-07-29 at 04:59 PM.

  9. - Top - End - #9
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Play Counterspell for Amrou Scout.

    Draw, play another Dromar's Cavern, returning a Tundra to hand. End turn.

    Life: 17
    Cards in hand: 6
    Lands: Tundra, Dromar's Cavern x2
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    Arcane Swordsage: Making it actually work (homebrew)

  10. - Top - End - #10
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. Tap land for 2 mana. Play Knight of the Holy Nimbus. Tap land for 2 mana. Attach Spirit Loop to Knight of the Holy Nimbus. Attack with Children of Korlis. End turn.

    Life: 23

    In play:
    Knight of the Holy Nimbus
    --Spirit Loop
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x4

    Graveyard:
    Knight of the Holy Nimbus

  11. - Top - End - #11
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw, play Tundra, play Kismet. End turn.

    Life: 16
    Cards in hand: 5
    Lands: Tundra x2 (tapped), Dromar's Cavern x2 (tapped)
    Cards in play: Kismet
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    Saberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
    Isstinen Tonche for ECL 74 playtesting.
    Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
    Arcane Swordsage: Making it actually work (homebrew)

  12. - Top - End - #12
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. Tap land for 3 mana. Play Outrider en-Kor. Tap land for 1 mana. Attach Detainment Spell to Knight of the Holy Nimbus. Attack with Children of Korlis and Knight of the Holy Nimbus. End turn.

    Life: 26

    Hand:
    Empty

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x4

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout
    Last edited by AgentPaper; 2008-07-29 at 05:28 PM.

  13. - Top - End - #13
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw, play Reflecting Pool. Tap 2 Tundra for UU, play Stasis. End turn.

    Life: 13
    Cards in hand: 4
    Lands: Tundra x2 (tapped), Dromar's Cavern x2, Reflecting Pool
    Cards in play: Kismet, Stasis
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    Arcane Swordsage: Making it actually work (homebrew)

  14. - Top - End - #14
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. End turn.

    Life: 26

    Hand:
    Hidden x1

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x4

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout
    Last edited by AgentPaper; 2008-07-29 at 05:42 PM.

  15. - Top - End - #15
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap Reflecting Pool to maintain Stasis, draw, end turn.

    Life: 13
    Cards in hand: 5
    Lands: Tundra x2 (tapped), Dromar's Cavern x2, Reflecting Pool (tapped)
    Cards in play: Kismet, Stasis
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  16. - Top - End - #16
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. Play land. End turn.

    Life: 26

    Hand:
    Hidden x1

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x5

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout

  17. - Top - End - #17
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap Dromar's Cavern to maintain Stasis, draw, play Reflecting Pool, end turn.

    Life: 13
    Cards in hand: 5
    Lands: Tundra x2 (tapped), Dromar's Cavern x2 (1 tapped), Reflecting Pool x2 (1 tapped)
    Cards in play: Kismet, Stasis
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    Arcane Swordsage: Making it actually work (homebrew)

  18. - Top - End - #18
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. Play land. End turn.

    Life: 26

    Hand:
    Hidden x1

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x6

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout

  19. - Top - End - #19
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap Dromar's Cavern to maintain Stasis, draw, end turn.

    Life: 13
    Cards in hand: 6
    Lands: Tundra x2 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (1 tapped)
    Cards in play: Kismet, Stasis
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    Arcane Swordsage: Making it actually work (homebrew)

  20. - Top - End - #20
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. End turn.

    Life: 26

    Hand:
    Hidden x2

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x6

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout

  21. - Top - End - #21
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    At end of your turn, tap my last land to play Rescue, returning Stasis to hand.

    Untap.

    Draw, tap Tundra, play Stasis, end turn.

    Life: 13
    Cards in hand: 6
    Lands: Tundra x2 (tapped), Dromar's Cavern x2, Reflecting Pool x2
    Cards in play: Kismet, Stasis

    Yes, there is more to this deck, I just haven't drawn it yet.
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    Arcane Swordsage: Making it actually work (homebrew)

  22. - Top - End - #22
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. End turn.

    Life: 26

    Hand:
    Hidden x3

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x6

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout
    Last edited by AgentPaper; 2008-07-29 at 06:23 PM.

  23. - Top - End - #23
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap cavern to maintain Stasis, draw, end turn.

    I am starting to get annoyed at how consistently I am not drawing certain cards.
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    Arcane Swordsage: Making it actually work (homebrew)

  24. - Top - End - #24
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. End turn.

    Life: 26

    Hand:
    Hidden x4

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x6

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout

  25. - Top - End - #25
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap cavern to maintain Stasis, draw. Play Nimbus Maze. End turn.

    Life: 13
    Cards in hand: 7
    Lands: Tundra x2 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2, Nimbus Maze
    Cards in play: Kismet, Stasis
    Graveyard: Counterspell, Counterspell, Rescue
    Last edited by Douglas; 2008-07-29 at 06:55 PM.
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    Arcane Swordsage: Making it actually work (homebrew)

  26. - Top - End - #26
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. Play a land. End turn.

    Life: 26

    Hand:
    Hidden x4

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x7

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout

  27. - Top - End - #27
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap Reflecting Pool to maintain Stasis, draw. Discard Idyllic Tutor, end turn.

    Life: 13
    Cards in hand: 7
    Lands: Tundra x2 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (1 tapped), Nimbus Maze
    Cards in play: Kismet, Stasis
    Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

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    Arcane Swordsage: Making it actually work (homebrew)

  28. - Top - End - #28
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. End turn.

    Life: 26

    Hand:
    Hidden x5

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x7

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout

  29. - Top - End - #29
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap Reflecting Pool to maintain Stasis, draw. Discard Idyllic Tutor, end turn.

    Life: 13
    Cards in hand: 7
    Lands: Tundra x2 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze
    Cards in play: Kismet, Stasis
    Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor
    Last edited by Douglas; 2008-07-29 at 07:15 PM.
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    Arcane Swordsage: Making it actually work (homebrew)

  30. - Top - End - #30
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. End turn.

    Life: 26

    Hand:
    Hidden x6

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x7

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout

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