Results 31 to 49 of 49
Thread: Magic: Douglas vs AgentPaper
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2008-07-29, 07:25 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Magic: Douglas vs AgentPaper
At end of your turn, tap Nimbus Maze and play Rescue on Stasis.
Untap.
Draw, play Tundra.
Tap 2 Tundra, play Stasis. Pay 1 life and discard Counterspell (removed from game) to cast Force of Will to counter Stasis. Tap Tundra and Dromar's Cavern to cast Arcane Denial to counter Force of Will. Next turn I get to draw 3 extra cards. Hopefully that will get me what I'm waiting for a little faster.
Life: 12
Cards in hand: 3
Lands: Tundra x3 (tapped), Dromar's Cavern x2 (1 tapped), Reflecting Pool x2, Nimbus Maze
Cards in play: Kismet, Stasis
Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane DenialLike 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2008-07-29, 07:29 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Magic: Douglas vs AgentPaper
Draw. End turn.
Life: 26
Hand:
Hidden x7
In play:
(tap) Outrider en-Kor
(tap) Knight of the Holy Nimbus
--Spirit Loop
--Detainment Spell
(tap) Children of Korlis
--Spirit Loop
(tap) Plains x7
Graveyard:
Knight of the Holy Nimbus
Amrou Scout
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2008-07-29, 07:34 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Magic: Douglas vs AgentPaper
Tap cavern to maintain Stasis. Draw 4 cards, play Hallowed Fountain, paying 2 life to have it not tapped. End turn.
Life: 10
Cards in hand: 6
Lands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2, Nimbus Maze, Hallowed Fountain
Cards in play: Kismet, Stasis
Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane DenialLike 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2008-07-29, 07:36 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Magic: Douglas vs AgentPaper
Draw. Discard Gaze of Justice. End turn.
Life: 26
Hand:
Hidden x7
In play:
(tap) Outrider en-Kor
(tap) Knight of the Holy Nimbus
--Spirit Loop
--Detainment Spell
(tap) Children of Korlis
--Spirit Loop
(tap) Plains x7
Graveyard:
Knight of the Holy Nimbus
Amrou Scout
Gaze of JusticeLast edited by AgentPaper; 2008-07-29 at 07:36 PM.
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2008-07-29, 07:39 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Magic: Douglas vs AgentPaper
Tap Reflecting Pool to maintain Stasis. Draw, play Nimbus Maze, end turn.
Life: 10
Cards in hand: 6
Lands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (1 tapped), Nimbus Maze x2, Hallowed Fountain
Cards in play: Kismet, Stasis
Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial
Come on, invisiblecastle, any one of no less than six cards remaining in my library would allow me to finish this...Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2008-07-29, 07:40 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Magic: Douglas vs AgentPaper
[QUOTE=AgentPaper;4617650]Draw. Discard Gaze of Justice. End turn.
Life: 26
Hand:
Hidden x7
In play:
(tap) Outrider en-Kor
(tap) Knight of the Holy Nimbus
--Spirit Loop
--Detainment Spell
(tap) Children of Korlis
--Spirit Loop
(tap) Plains x7
Graveyard:
Knight of the Holy Nimbus
Amrou Scout
Gaze of Justice x2
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2008-07-29, 07:42 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Magic: Douglas vs AgentPaper
Tap Reflecting Pool to maintain Stasis. Draw, end turn.
Life: 10
Cards in hand: 7
Lands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2, Hallowed Fountain
Cards in play: Kismet, Stasis
Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane DenialLast edited by Douglas; 2008-07-29 at 07:42 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2008-07-29, 07:43 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Magic: Douglas vs AgentPaper
Draw. Discard Gaze of Justice. End turn.
Life: 26
Hand:
Hidden x7
In play:
(tap) Outrider en-Kor
(tap) Knight of the Holy Nimbus
--Spirit Loop
--Detainment Spell
(tap) Children of Korlis
--Spirit Loop
(tap) Plains x7
Graveyard:
Knight of the Holy Nimbus
Amrou Scout
Gaze of Justice x3
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2008-07-29, 07:45 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Magic: Douglas vs AgentPaper
Tap Nimbus Maze to maintain Stasis. Draw, discard Kismet, end turn.
Life: 10
Cards in hand: 7
Lands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (1 tapped), Hallowed Fountain
Cards in play: Kismet, Stasis
Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, KismetLast edited by Douglas; 2008-07-29 at 07:46 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2008-07-29, 07:50 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Magic: Douglas vs AgentPaper
Draw. Discard Detainment Spell. End turn.
Life: 26
Hand:
Hidden x7
In play:
(tap) Outrider en-Kor
(tap) Knight of the Holy Nimbus
--Spirit Loop
--Detainment Spell
(tap) Children of Korlis
--Spirit Loop
(tap) Plains x7
Graveyard:
Knight of the Holy Nimbus
Amrou Scout
Gaze of Justice x3
Detainment Spell
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2008-07-29, 07:54 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Magic: Douglas vs AgentPaper
Tap Nimbus Maze to maintain Stasis. Draw, play Dromar's Cavern, returning a Tundra to hand, discard Kismet, end turn.
Life: 10
Cards in hand: 7
Lands: Tundra x2 (tapped), Dromar's Cavern x3 (2 tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain
Cards in play: Kismet, Stasis
Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, KismetLike 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2008-07-29, 07:56 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Magic: Douglas vs AgentPaper
Draw. Discard Outrider en-Kor. End turn.
Life: 26
Hand:
Hidden x7
In play:
(tap) Outrider en-Kor
(tap) Knight of the Holy Nimbus
--Spirit Loop
--Detainment Spell
(tap) Children of Korlis
--Spirit Loop
(tap) Plains x7
Graveyard:
Knight of the Holy Nimbus
Amrou Scout
Gaze of Justice x3
Detainment Spell
Outrider en-KorLast edited by AgentPaper; 2008-07-29 at 07:56 PM.
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2008-07-29, 07:58 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Magic: Douglas vs AgentPaper
Tap Dromar's Cavern to maintain Stasis. Draw, play Tundra, end turn.
Life: 10
Cards in hand: 7
Lands: Tundra x3 (2 tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain
Cards in play: Kismet, Stasis
Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, KismetLike 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2008-07-29, 08:01 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Magic: Douglas vs AgentPaper
Draw. Discard Zealot il-Vec. End turn.
Life: 26
Hand:
Hidden x7
In play:
(tap) Outrider en-Kor
(tap) Knight of the Holy Nimbus
--Spirit Loop
--Detainment Spell
(tap) Children of Korlis
--Spirit Loop
(tap) Plains x7
Graveyard:
Knight of the Holy Nimbus
Amrou Scout
Gaze of Justice x3
Detainment Spell
Outrider en-Kor
Zealot il-VecLast edited by AgentPaper; 2008-07-29 at 08:02 PM.
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2008-07-29, 08:03 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Magic: Douglas vs AgentPaper
Tap Tundra to maintain Stasis. Draw, play Land Cap, end turn.
Life: 10
Cards in hand: 7
Lands: Tundra x3 (tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain, Land Cap
Cards in play: Kismet, Stasis
Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet
Edit: If you don't mind, I'll just keep doing turns until something significant happens, then tell you how many cards to draw and discard.Last edited by Douglas; 2008-07-29 at 08:04 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2008-07-29, 08:05 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Magic: Douglas vs AgentPaper
Draw. Play a land. End turn.
Life: 26
Hand:
Hidden x7
In play:
(tap) Outrider en-Kor
(tap) Knight of the Holy Nimbus
--Spirit Loop
--Detainment Spell
(tap) Children of Korlis
--Spirit Loop
(tap) Plains x8
Graveyard:
Knight of the Holy Nimbus
Amrou Scout
Gaze of Justice x3
Detainment Spell
Outrider en-Kor
Zealot il-Vec
Edit: Fine by me.Last edited by AgentPaper; 2008-07-29 at 08:05 PM.
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2008-07-29, 08:06 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Magic: Douglas vs AgentPaper
Tap Land Cap to maintain Stasis. Draw, play Reflecting Pool, end turn.
Life: 10
Cards in hand: 7
Lands: Tundra x3 (tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x3 (2 tapped), Nimbus Maze x2 (tapped), Hallowed Fountain, Land Cap (tapped, depletion counter)
Cards in play: Kismet, Stasis
Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet
If you don't mind, I'll just keep doing turns until something significant happens, then tell you how many cards to draw and discard.Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2008-07-29, 08:12 PM (ISO 8601)
- Join Date
- Aug 2005
- Location
- Mountain View, CA
- Gender
Re: Magic: Douglas vs AgentPaper
Tap Reflecting Pool to maintain Stasis. Draw, play Hallowed Fountain, pay 2 life, end turn.
Tap Hallowed Fountain to maintain Stasis. Draw, play Hallowed Fountain, pay 2 life, end turn.
At end of your turn, tap both remaining Hallowed Fountains and cast Boomerang on Stasis.
Untap
Tap 11 lands to play Stasis and three Iron Maidens. You are now taking 9 damage per turn, and I have enough lands already in play to maintain Stasis for 4 more turns.
Life: 6
Cards in hand: 3
Lands: Tundra x3 (tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x3 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain x3, Land Cap
Cards in play: Kismet, Stasis, Iron Maiden x3
Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet, BoomerangLast edited by Douglas; 2008-07-29 at 08:17 PM.
Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.
Avatar by Ceika.
Archives:
SpoilerSaberhagen's Twelve Swords, some homebrew artifacts for 3.5 (please comment)
Isstinen Tonche for ECL 74 playtesting.
Team Solars: Powergaming beyond your wildest imagining, without infinite loops or epic. Yes, the DM asked for it.
Arcane Swordsage: Making it actually work (homebrew)
-
2008-07-29, 08:21 PM (ISO 8601)
- Join Date
- Jun 2008
Re: Magic: Douglas vs AgentPaper
Cheese....