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  1. - Top - End - #31
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    At end of your turn, tap Nimbus Maze and play Rescue on Stasis.

    Untap.

    Draw, play Tundra.

    Tap 2 Tundra, play Stasis. Pay 1 life and discard Counterspell (removed from game) to cast Force of Will to counter Stasis. Tap Tundra and Dromar's Cavern to cast Arcane Denial to counter Force of Will. Next turn I get to draw 3 extra cards. Hopefully that will get me what I'm waiting for a little faster.

    Life: 12
    Cards in hand: 3
    Lands: Tundra x3 (tapped), Dromar's Cavern x2 (1 tapped), Reflecting Pool x2, Nimbus Maze
    Cards in play: Kismet, Stasis
    Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial
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  2. - Top - End - #32
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. End turn.

    Life: 26

    Hand:
    Hidden x7

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x7

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout

  3. - Top - End - #33
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap cavern to maintain Stasis. Draw 4 cards, play Hallowed Fountain, paying 2 life to have it not tapped. End turn.

    Life: 10
    Cards in hand: 6
    Lands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2, Nimbus Maze, Hallowed Fountain
    Cards in play: Kismet, Stasis
    Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial
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    Arcane Swordsage: Making it actually work (homebrew)

  4. - Top - End - #34
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. Discard Gaze of Justice. End turn.

    Life: 26

    Hand:
    Hidden x7

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x7

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout
    Gaze of Justice
    Last edited by AgentPaper; 2008-07-29 at 07:36 PM.

  5. - Top - End - #35
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap Reflecting Pool to maintain Stasis. Draw, play Nimbus Maze, end turn.

    Life: 10
    Cards in hand: 6
    Lands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (1 tapped), Nimbus Maze x2, Hallowed Fountain
    Cards in play: Kismet, Stasis
    Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial

    Come on, invisiblecastle, any one of no less than six cards remaining in my library would allow me to finish this...
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    Arcane Swordsage: Making it actually work (homebrew)

  6. - Top - End - #36
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    [QUOTE=AgentPaper;4617650]Draw. Discard Gaze of Justice. End turn.

    Life: 26

    Hand:
    Hidden x7

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x7

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout
    Gaze of Justice x2

  7. - Top - End - #37
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap Reflecting Pool to maintain Stasis. Draw, end turn.

    Life: 10
    Cards in hand: 7
    Lands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2, Hallowed Fountain
    Cards in play: Kismet, Stasis
    Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial
    Last edited by Douglas; 2008-07-29 at 07:42 PM.
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    Arcane Swordsage: Making it actually work (homebrew)

  8. - Top - End - #38
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. Discard Gaze of Justice. End turn.

    Life: 26

    Hand:
    Hidden x7

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x7

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout
    Gaze of Justice x3

  9. - Top - End - #39
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap Nimbus Maze to maintain Stasis. Draw, discard Kismet, end turn.

    Life: 10
    Cards in hand: 7
    Lands: Tundra x3 (tapped), Dromar's Cavern x2 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (1 tapped), Hallowed Fountain
    Cards in play: Kismet, Stasis
    Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet
    Last edited by Douglas; 2008-07-29 at 07:46 PM.
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    Arcane Swordsage: Making it actually work (homebrew)

  10. - Top - End - #40
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. Discard Detainment Spell. End turn.

    Life: 26

    Hand:
    Hidden x7

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x7

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout
    Gaze of Justice x3
    Detainment Spell

  11. - Top - End - #41
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap Nimbus Maze to maintain Stasis. Draw, play Dromar's Cavern, returning a Tundra to hand, discard Kismet, end turn.

    Life: 10
    Cards in hand: 7
    Lands: Tundra x2 (tapped), Dromar's Cavern x3 (2 tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain
    Cards in play: Kismet, Stasis
    Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

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    Arcane Swordsage: Making it actually work (homebrew)

  12. - Top - End - #42
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. Discard Outrider en-Kor. End turn.

    Life: 26

    Hand:
    Hidden x7

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x7

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout
    Gaze of Justice x3
    Detainment Spell
    Outrider en-Kor
    Last edited by AgentPaper; 2008-07-29 at 07:56 PM.

  13. - Top - End - #43
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap Dromar's Cavern to maintain Stasis. Draw, play Tundra, end turn.

    Life: 10
    Cards in hand: 7
    Lands: Tundra x3 (2 tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain
    Cards in play: Kismet, Stasis
    Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet
    Like 4X (aka Civilization-like) gaming? Know programming? Interested in game development? Take a look.

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    Arcane Swordsage: Making it actually work (homebrew)

  14. - Top - End - #44
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. Discard Zealot il-Vec. End turn.

    Life: 26

    Hand:
    Hidden x7

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x7

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout
    Gaze of Justice x3
    Detainment Spell
    Outrider en-Kor
    Zealot il-Vec
    Last edited by AgentPaper; 2008-07-29 at 08:02 PM.

  15. - Top - End - #45
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap Tundra to maintain Stasis. Draw, play Land Cap, end turn.

    Life: 10
    Cards in hand: 7
    Lands: Tundra x3 (tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x2 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain, Land Cap
    Cards in play: Kismet, Stasis
    Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet

    Edit: If you don't mind, I'll just keep doing turns until something significant happens, then tell you how many cards to draw and discard.
    Last edited by Douglas; 2008-07-29 at 08:04 PM.
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    Arcane Swordsage: Making it actually work (homebrew)

  16. - Top - End - #46
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Draw. Play a land. End turn.

    Life: 26

    Hand:
    Hidden x7

    In play:
    (tap) Outrider en-Kor
    (tap) Knight of the Holy Nimbus
    --Spirit Loop
    --Detainment Spell
    (tap) Children of Korlis
    --Spirit Loop
    (tap) Plains x8

    Graveyard:
    Knight of the Holy Nimbus
    Amrou Scout
    Gaze of Justice x3
    Detainment Spell
    Outrider en-Kor
    Zealot il-Vec

    Edit: Fine by me.
    Last edited by AgentPaper; 2008-07-29 at 08:05 PM.

  17. - Top - End - #47
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap Land Cap to maintain Stasis. Draw, play Reflecting Pool, end turn.

    Life: 10
    Cards in hand: 7
    Lands: Tundra x3 (tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x3 (2 tapped), Nimbus Maze x2 (tapped), Hallowed Fountain, Land Cap (tapped, depletion counter)
    Cards in play: Kismet, Stasis
    Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet

    If you don't mind, I'll just keep doing turns until something significant happens, then tell you how many cards to draw and discard.
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    Arcane Swordsage: Making it actually work (homebrew)

  18. - Top - End - #48
    Surgebinder in the Playground Moderator
     
    Douglas's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Tap Reflecting Pool to maintain Stasis. Draw, play Hallowed Fountain, pay 2 life, end turn.

    Tap Hallowed Fountain to maintain Stasis. Draw, play Hallowed Fountain, pay 2 life, end turn.

    At end of your turn, tap both remaining Hallowed Fountains and cast Boomerang on Stasis.

    Untap

    Tap 11 lands to play Stasis and three Iron Maidens. You are now taking 9 damage per turn, and I have enough lands already in play to maintain Stasis for 4 more turns.

    Life: 6
    Cards in hand: 3
    Lands: Tundra x3 (tapped), Dromar's Cavern x3 (tapped), Reflecting Pool x3 (tapped), Nimbus Maze x2 (tapped), Hallowed Fountain x3, Land Cap
    Cards in play: Kismet, Stasis, Iron Maiden x3
    Graveyard: Counterspell, Counterspell, Rescue, Idyllic Tutor, Idyllic Tutor, Rescue, Force of Will, Arcane Denial, Kismet, Kismet, Boomerang
    Last edited by Douglas; 2008-07-29 at 08:17 PM.
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    Arcane Swordsage: Making it actually work (homebrew)

  19. - Top - End - #49
    Ettin in the Playground
     
    AgentPaper's Avatar

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    Default Re: Magic: Douglas vs AgentPaper

    Cheese....

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