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  1. - Top - End - #31
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    Ok. You're still in the Entanglement, so you need to make another reflex save at the beginning of my turn.

    Corey moves above you and says something in Auran.
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    "A7". I then use a swift action to activate Travel Devotion.


    Move to L15/+20'.
    Draw a whetstone and drop it.

    stats
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    HP 7/7
    AC 14 T14 F14
    Spells:Guidance, CMW, CMW // SNA I, Entangle
    Condition: Animal Devotion:Hawk's Flight 2/10
    Travel Devotion 1/10
    Position: T15/+20'

    Corey
    Position: A7/+100'
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    Air Elemental, Small
    Size/Type: Small Elemental (Air, Extraplanar)
    Hit Dice: 9/9 (2d8)
    Speed: Fly 100 ft. (perfect) (20 squares)
    Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
    Base Attack/Grapple: +1/-3
    Attack: Slam +5 melee (1d4)
    Full Attack: Slam +5 melee (1d4)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Air mastery, whirlwind
    Special Qualities: Darkvision 60 ft., elemental traits
    Saves: Fort +0, Ref +6, Will +0
    Abilities: Str 10, Dex 17, Con 10, Int 4, Wis 11, Cha 11
    Skills: Listen +2, Spot +3
    Feats: Flyby Attack, Improved Initiative(B), Weapon Finesse (B)
    Alignment: neutral



    Done.
    Last edited by chilepepper; 2008-08-10 at 12:42 AM.
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  2. - Top - End - #32
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    reflex save (1d20+2)[14]

    move to L2, not trying to hide it as your pet will show you where i am...


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    Location: L2
    HP: 13/13
    AC: 18
    T: 12 F: 16
    Last edited by stupnick; 2008-08-10 at 08:47 AM.
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  3. - Top - End - #33
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    Talking in Auran...

    Corey moves to L2/+20'. I move to L4/+20'. I draw a whetstone and drop it.

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    Thats a swift and a move in movement and a move and free with the whetstone.

    stats
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    HP 7/7
    AC 14 T14 F14
    Spells:Guidance, CMW, CMW // SNA I, Entangle
    Condition: Animal Devotion:Hawk's Flight 2/10
    Travel Devotion 1/10
    Position: T15/+20'

    Corey
    Small Air Elemental
    Position: L2/+20'
    Hit Dice: 9/9 (2d8)
    Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14


    Done.
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  4. - Top - End - #34
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    double move to Z3, not trying to hide it as your pet will show you where i am...


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    Round 3
    Location: L2
    HP: 13/13
    AC: 18
    T: 12 F: 16
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  5. - Top - End - #35
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    Brief conversation in Auran, and the part of my turn you can't see.
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    Here, take this and drop it at him. I use a move action to draw a whetstone. Corey moves to M3 and uses a standard action to take the whetstone using flyby attack to take a standard action in the middle of a move. If you need RAW to support the taking of the whetstone, consider it a disarm that I don't resist any of or I can drop it and he can pick it up. He finishes his move by flying straight at the Z line and climbing which puts him at...


    Corey becomes visible at Z3/+70' and has a whetstone in hand.

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    I use a swift action to move to P4/40 and a move action to draw another whetstone. That puts the bag at 26.


    stats
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    HP 7/7
    AC 14 T14 F14
    Spells:Guidance, CMW, CMW // SNA I, Entangle
    Condition: Animal Devotion:Hawk's Flight 3/10
    Travel Devotion 2/10
    Position: P4/+40'

    Corey
    Small Air Elemental
    Position: Z3/+70
    Hit Dice: 9/9 (2d8)
    Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
    Holding a whetstone


    Done.
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  6. - Top - End - #36
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    all out run to Z20

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    Round 4
    Location: Z20
    HP: 13/13
    AC: 18
    T: 12 F: 16
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  7. - Top - End - #37
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    You see me at P4/40.

    From now on, there will always be talking in Auran, from both myself and Corey. If you need to know where the talking comes from, just ask.

    Corey dives to Z20/45' and drops the whetstone.

    (1d20+2)[17] (+1 BAB, +3 dex, -4 imp.weap, +2 dive, +0 range (50' range increment on dropped items)) vs. AC 5.
    Miss (1d8)[8]
    Damage (1d6)[3]
    Reflex DC 15 to negate damage

    I move to V17/40, and draw a whetstone, I now have one in each hand.

    stats
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    the bag has 25 whetstones

    HP 7/7
    AC 14 T14 F14
    Spells:Guidance, CMW, CMW // SNA I, Entangle
    Condition: Animal Devotion:Hawk's Flight 4/10
    Travel Devotion 3/10
    Position: V17/+40'

    Corey
    Small Air Elemental
    Position: Z20/+45
    Hit Dice: 9/9 (2d8)
    Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 (-2 this turn because of dive)
    Holding nothing


    Done.
    Last edited by chilepepper; 2008-08-11 at 12:24 AM.
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  8. - Top - End - #38
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    Ref Talic

    @Chile:
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    Is Dive legal in this instance?

    Quote Originally Posted by SRD
    A creature that flies can make dive attacks. A dive attack works just like a charge, but the diving creature must move a minimum of 30 feet and descend at least 10 feet. It can make only claw or talon attacks, but these deal double damage. A creature can use the run action while flying, provided it flies in a straight line.
    AC shouldn't matter in this instance, but it may in the future.

    Further, Whetstones dropped from 45', do they deal damage? I was under the impression that falling objects weighing 1 pound needed farther than 45 feet of fall distance.

    AFB right now, so I'm unsure if aerial bombardment in HoB specifically addresses these two points.


    Just a couple clarifications.
    Last edited by Talic; 2008-08-11 at 01:14 AM.

  9. - Top - End - #39
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

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    Yes, HoB covers all of that. I'll edit in the text in a sec.

    edit:
    Okay, falling damage: 1-5# is 1d6 per 70'
    In HoB under bombardment,
    Dive Bombing: A diving creature gains more control over the trajectory of its payload and gets a +2 bonus on the attack roll. Range increment penalties, if any, are calculated from the point where the object is realeased, but for the purpose of determining damage, the length of the dive is added to the distance the object has fallen. Dive bombing is treated as a charge, inposing a -2 penalty to the diving creature's AC. Flyers with clumsy or poor maneuverability need to remember to leave themselves enough maneuvering room to avoid crashing into the ground or target (see page 20 of the DMG).
    So actually, I misread it the first time. I thought it was the elevation you start at, but it's actually the distance traveled. Sweet, I should be able to get 3d6, out of these. (edit2: nope, going no higher than 125', staying within the 45' range throw, given 100' move with perfect maneuverability, 195' total distance is the limit; just shy of 210 /edit2)

    Anyway, Corey moved 85 horizontally and 25 vertically, so a total of 95' for the diagonal and then 45' for the drop distance = 140'. Get to add another d6!


    Go ahead Horny. I've just got to quote some text for Talic, for verification.
    Last edited by chilepepper; 2008-08-11 at 02:52 AM.
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  10. - Top - End - #40
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    While quoting the text, I realized I misread something the first time through.

    It was supposed to be 2d6 damage, so here's the other d6. (1d6)[3]
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  11. - Top - End - #41
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    Ref Talic

    @Chile:
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    Fair enough. Distance of the dive is added to falling distance for purposes of damage. Dive bombing explicitly covered. Specific trumps general, and all is right with the world.


    Carry on, sirs, carry on.

  12. - Top - End - #42
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    well according to:
    Quote Originally Posted by Talic View Post
    Yup. Looks good to me. AC 5 to hit the square (per object). Ranged increments apply (10 feet for improvised ranged weapons), and an additional -4 for improvised. Follow it up with each hit allowing a DC 15 Reflex save, and it looks good.
    it would be range increment of 10, so you would take -8 to your attack, still hits AC 5 for the square, so that's fine, but for next time.

    Now, my saving throw to avoid 6 damage..
    (1d20+2)[9]

    from my position in Z20 i all out run to A20.

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    Round 5
    Location: A20
    HP: 7/13
    AC: 18
    T: 12 F: 16
    Last edited by stupnick; 2008-08-11 at 09:12 AM.
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  13. - Top - End - #43
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    Ref Talic

    Actually, that was for standard improvised weapons. HoB has more specific for ranged increments for dive bomb attacks, which was an oversight on my part. Relevant text:

    Quote Originally Posted by HOB, p.68
    The ranged increment of a dropped object is 50 feet. Objects dropped from altitudes higher than 250 feet are always considered indirect hits (see below).

  14. - Top - End - #44
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    I don't think you can see Corey's or my final position, but I don't want to figure the lines or wait for LoS for two weeks so I'll keep it unspoilered.

    Corey moves to K9/+45, and now has a whetstone in hand.

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    Same deal, Corey takes a whetstone like last time. I drop the other in hand and draw 2 whetstones and use a swift to move.

    Chile moves to P13/40'

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    the bag has 23 whetstones

    HP 7/7
    AC 14 T14 F14
    Spells:Guidance, CMW, CMW // SNA I, Entangle
    Condition: Animal Devotion:Hawk's Flight 5/10
    Travel Devotion 4/10
    Position: P13/+40'

    Corey
    Small Air Elemental
    Position: K9/+45
    Hit Dice: 9/9 (2d8)
    Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
    Holding a whetstone


    Done.
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  15. - Top - End - #45
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    all out run to Z20

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    End of Round 6
    Location: Z20
    HP: 7/13
    AC: 18
    T: 12 F: 16
    Never come between a Dwarf and his Ale
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  16. - Top - End - #46
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    Corey dives to Y19 dropping to +35' and bombs you again.
    95 horizontal + 10 vertical + 35 ranged = 140' for damage

    (1d20+2)[17](+1 BAB, +3 dex, -4 imp.weap, +2 dive, +0 range)
    (1d8)[7] miss (1=NW)
    (2d6)[8] damage
    DC15 Reflex negates

    Chile dives to Z20 dropping to +30 and also bombs you, dropping 2 whetstones.
    70 horizontal + 10 vertical +30 ranged=110' for damage

    (1d20)[4](-2 Shaky, +4 dex, -4 imp.weap, +2 dive, +0 range)
    (1d8)[4] miss (1=NW) bounces off the wall
    (1d6)[1] 0 damage
    DC15 Reflex negates

    (1d20)[3](-2 Shaky, +4 dex, -4 imp.weap, +2 dive, +0 range)
    (1d8)[2] miss (1=NW) Land in Z19
    (1d6)[5] damage
    DC15 Reflex negates


    stats
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    the bag has 23 whetstones

    HP 7/7
    AC 14 T14 F14 (-2 dive)
    Spells:Guidance, CMW, CMW // SNA I, Entangle
    Condition: Animal Devotion:Hawk's Flight 6/10
    Travel Devotion 5/10
    Position: Z20/+30'
    Holding nothing

    Corey
    Small Air Elemental
    Position: Y19/+35
    Hit Dice: 9/9 (2d8)
    Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 (-2 dive)
    Holding nothing


    Done.
    edit: 1 reflex save to negate 8 damage. And if you want, a second save to negate 0 damage
    Last edited by chilepepper; 2008-08-12 at 08:04 AM.
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  17. - Top - End - #47
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    Ref Talic

    Just a quick Question or two.

    1st: On chile's first drop, the modified attack roll was 4. The Square AC is 5. How is this still a hit?

    2nd: In your previous post (post 37) Chile, you listed that you had a whetstone in each hand. As these drops are attacks (against a square with an improvised weapon), would you not suffer two weapon fighting penalties?

  18. - Top - End - #48
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    A1: As previously ruled by Kyeudo, if the Splash Weapon Miss roll can't go where it's supposed to, it doesn't. The result was east and there's a wall there. Sorry, I looked up what I was referencing. 1. It wasn't Kyeudo. 2. The projectile hits the wall and stops there, then it drops to the ground, so it still would hit him, but it only travels 5' so it doesn't do damage. However, he would technically get a Reflex save to negate the 0 damage. I'll edit the previous posts for clarity.

    A2: I double checked and the rule specifically says you drop the item. Dropping is a free action so I can drop both things. I wasn't sure if I had to roll twice to hit the square with each, so I just did. I'm bet emptying a bag isn't going to fly, but dropping two things is possible under RAW.
    Last edited by chilepepper; 2008-08-12 at 08:02 AM.
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  19. - Top - End - #49
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    Quote Originally Posted by chilepepper View Post
    A2: I double checked and the rule specifically says you drop the item. Dropping is a free action so I can drop both things. I wasn't sure if I had to roll twice to hit the square with each, so I just did. I'm bet emptying a bag isn't going to fly, but dropping two things is possible under RAW.
    Absolutely correct. You did drop it. However, one attack roll came from one hand, and one from the other. I'm not disputing that it's possible, only that, as each attack roll came from a weapon in a different hand, that 2 weapon fighting penalties may apply to the attacks. The end result is unchanged, so no need to pause the match for this one. (on a side note, as each drop is a seperate object dropped, you did right in 2 seperate attack rolls. You follow the aerial bombardment rules seperately for each item.)

    Match continues with Chile's update above.
    Last edited by Talic; 2008-08-12 at 08:20 AM.

  20. - Top - End - #50
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    reflex (1d20+2)[9]

    move to Z12

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    End of Round 7
    Location: Z12
    HP: 7/13
    AC: 18
    T: 12 F: 16
    Last edited by stupnick; 2008-08-12 at 09:33 AM.
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  21. - Top - End - #51
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    drinking my potion of cure light since i am at -1
    (1d8+1)[8]
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  22. - Top - End - #52
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    Not possible, not even with heroic surge.

    Per Diehard, when you drop to -1, you have to choose to act as if disabled or you immediately fall unconscious.

    That's a move action to move. You can't take a standard action in addition to a move action. If there's something I missed that changes that, let me know. Even if there is, you still aren't going to be able to drink the potion.
    Last edited by chilepepper; 2008-08-12 at 04:57 PM.
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  23. - Top - End - #53
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    Chile draws two more stones.
    Corey takes one as he moves to Z12/70.
    Chile moves to Z12/30.

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    the bag has 21 whetstones

    HP 7/7
    AC 14 T14 F14
    Spells:Guidance, CMW, CMW // SNA I, Entangle
    Condition: Animal Devotion:Hawk's Flight 7/10
    Travel Devotion 6/10
    Position: Z13/+30'
    Holding 1stone

    Corey
    Small Air Elemental
    Position: Z13/+70
    Hit Dice: 9/9 (2d8)
    Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 (-2 dive)
    Holding 1stone


    Done.
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  24. - Top - End - #54
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    ok, then this round i quaff the potion... since i couldn't last round.

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    End of Round 8
    Location: Z12
    HP: 7/13
    AC: 18
    T: 12 F: 16
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  25. - Top - End - #55
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    To get from the beginning of your turn to quaffing a potion will take 2 move actions and a standard action.

    Move1 - Remove your heavy shield
    Move2 - Retrieve the potion
    Standard1 - Quaff potion (taking 1hp of damage)

    edit:
    Here's the relevant information

    SRD - Armor
    Shield, Heavy, Wooden or Steel

    You strap a shield to your forearm and grip it with your hand. A heavy shield is so heavy that you can’t use your shield hand for anything else.
    Also, if you follow the SRD link and go to the very bottom of the page, you'll see the table that indicates removing a heavy shield is a move action.

    SRD - Diehard
    When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn’t your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.

    When using this feat, you can take either a single move or standard action each turn, but not both, and you cannot take a full round action. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, swift actions, or immediate actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach -10 hit points, you immediately die.
    Last edited by chilepepper; 2008-08-13 at 12:26 AM.
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  26. - Top - End - #56
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    fine, move to z4
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  27. - Top - End - #57
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    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    Corey dives to Z4/40 and bombards.

    Chile moves to Z16/30 using a swift action, then dives to Z8/20 and bombards

    (1d20+2)[15]
    (1d6)[4]
    Reflex like usual

    (1d20)[1]
    (1d6)[1]
    that's a miss


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    the bag has 21 whetstones

    HP 7/7
    AC 14 T14 F14 (-2 dive)
    Spells:Guidance, CMW, CMW // SNA I, Entangle
    Condition: Animal Devotion:Hawk's Flight 8/10
    Travel Devotion 7/10
    Position: Z8/+20'
    Holding nothing

    Corey
    Small Air Elemental
    Position: Z4/+60
    Hit Dice: 9/9 (2d8)
    Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 (-2 dive)
    Holding nothing


    Done.
    Last edited by chilepepper; 2008-08-13 at 10:37 AM.
    <--- Avatar made by bayar

  28. - Top - End - #58
    Bugbear in the Playground
     
    stupnick's Avatar

    Join Date
    Jan 2007

    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    (1d20+2)[10] reflex save


    i move to u1

    Spoiler
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    End of Round 9
    Location: Z12
    HP: -5/13
    AC: 18
    T: 12 F: 16
    Last edited by stupnick; 2008-08-13 at 10:53 AM.
    Never come between a Dwarf and his Ale
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    Made by Arokh


    Character Sheets
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    Arzeal
    Shylain
    Halia
    Krannin


    Arena Characters
    Cyn
    Fannir


    Awesome Runic Dwarf Avatar by Bayar

  29. - Top - End - #59
    Bugbear in the Playground
     
    chilepepper's Avatar

    Join Date
    Jan 2008
    Gender
    Male

    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    Round 9

    Corey appears in U1/+65 holding a bag, and starts yelling in Auran.
    Spoiler
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    Corey can now hold the whole bag, so he takes the whole thing (21 stones). Yelling is to "Distract" Horny's listen check to hear me casting a spell. DC 0 to hear people (me) talking, +5 distance, +5 distracted. Chile takes swift action to move to S6/20'. Full round to cast SNA I


    DC 10 Reactive Listen check to look in this spoiler, if you care
    Spoiler
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    Focusing through the wispy yelling of Corey, you hear Chile VII casting a spell during your turn.


    stats
    Spoiler
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    HP 7/7
    AC 14 T14 F14 (-2 dive)
    Spells:Guidance, CMW, CMW // SNA I, Entangle
    Condition: Animal Devotion:Hawk's Flight 9/10
    Travel Devotion 8/10
    Position: S6/+20'
    Holding nothing

    Corey
    Small Air Elemental
    Position: U1/+65
    Hit Dice: 9/9 (2d8)
    Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 (-2 dive)
    Holding bag of 21 stones

    Done.
    <--- Avatar made by bayar

  30. - Top - End - #60
    Bugbear in the Playground
     
    stupnick's Avatar

    Join Date
    Jan 2007

    Default Re: Arena Tournament, Round 46: Chile VII vs. Horny

    reactive listen
    (1d20-1)[9]

    ok well i didn't pass, but you are on the ground somewhere.. and btw this is the end of round 10, so you should be landing on your last action.


    move to p5 and look for chile.

    stats
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    End of Round 10
    Location: P5
    HP: -5/13
    AC: 18
    T: 12 F: 16
    Last edited by stupnick; 2008-08-13 at 12:38 PM.
    Never come between a Dwarf and his Ale
    Spoiler
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    Made by Arokh


    Character Sheets
    Spoiler
    Show

    Arzeal
    Shylain
    Halia
    Krannin


    Arena Characters
    Cyn
    Fannir


    Awesome Runic Dwarf Avatar by Bayar

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