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  1. - Top - End - #31
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Well, I think you need to roll below a 6 to be tripped, so I think I'll just post actions for what I'll do this round. If you are tripped I reserve the right to change this. ****, I can't reach Jin no matter what I do. How tall are those pillars? 10 feet? So I need to make a 5 ft high jump, dc 20 and climb up with a dc 15? Hmmm... Ok I think I know what I'm going to do. Move action to Q 9, full CE and defending fan attack against the pillar to my right.

    Attack (1d20+11)[18]
    Damage (1d4+4)[7]
    New AC:
    34 + 1 + 7 + 4 = 46. Touch AC: 44.


    Eying the firebender, Kiyara knew she couldn't get up to him and that her best bet was to hide, and fast. Add that to her target deciding to drown himself in the water? Oh well. Let him do what he wants to do. Maybe she should have let him take the firebender off his post... well maybe she will do just that.

    EDIT:
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    Yeah I'll just use a normal attack then + stunning fist. Damn! I always forget that because my DM houseruled that you could make a trip attack against someone getting up, it just resolved as you trying to keep them tripped.

    And the forum roller loves me? That last round I rolled a 5, a 4, an 11, a 2, and a 2. Say rather that it hates me, but just a little less than it hates you :P
    Last edited by Superglucose; 2008-08-07 at 02:15 PM.

  2. - Top - End - #32
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    Quote Originally Posted by Eighth_Seraph View Post
    [spoiler]*Facepalm*

    You tried to hit an AC 41? You needed a natural 20 for that. Target her Reflex save!...

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    You'd think I'd be smarter than that, wouldn't you?
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    ...You no is on my favorite people list right now.

    Because of your Stunning Fist, I'm stuck at L12, stunned. No diving in the water for me. *sigh*
    Water, Earth, Fire, and Air: Benders of the Avatar world
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  4. - Top - End - #34
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    So, who's turn is it again?
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  5. - Top - End - #35
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    AHAHAHA whoops! I meant to say Chi Distrupt, but since I fudged up you can be stunned for a round instead. I'm moving away regardless. Damn I've been sloppy on my posting... first I screwed the first round, and now I screwed up this AOO

    Yours, Jin. I'm hiding from you and your damn lightning of doom.
    Last edited by Superglucose; 2008-08-07 at 03:36 PM.

  6. - Top - End - #36
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    With a quick burst of Fire, Jin launched himself sideways again, and this time let out a blast of fire in a straight line at The girl.


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    Double-Quickened Fire burst to launch me to P18. Then use a Flame-thrower on you, SuperGlue. Reflex save for half damage. DC 22, thank you very much.

    Damage - (4d6)[15]
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  7. - Top - End - #37
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    I'm behind a boulder at Q9, are you sure you hit me? Either way...
    (1d20+13)[27]
    I take 7 on a fail, 0 on a success (go improved evasion!)

  8. - Top - End - #38
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    Kiyara slides to the left of the line of flames, contorting her body in a way that draws a series of "oooooohs!" from the crowd. She then mutters to herself, "I HATE firebenders!"

  9. - Top - End - #39
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    What, what? since when are you.... Oh! was using the map! MY bad. Can I redo my action, pretty pretty please?
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  10. - Top - End - #40
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    woah woah woah, hold up. Doubel quickened? Even if you CAN do that (which I think RAW doesn't let you) that'd be a +30 to your bending check. Burning Rush is a dc of 10 and your modifier is +29. You need to roll an 11 or better, meaning if you take ten you fail. Then you need to make a jump check to get over to where you're heading.

    Fire Burst double quickened is dc 55, which requires you to roll a 26 or fail.

    Also you don't get a running start for your jump check.

    I strongly suggest you redo your action, lol
    Last edited by Superglucose; 2008-08-07 at 03:57 PM.

  11. - Top - End - #41
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Well, I'm quickening it to a standard, then to a move. Also, because it is day time, my modifier is actually plus +31.

    Also, *head-palm* I meant Burning Rush.

    Now, gimme a minute and I'll do my action. I'm doing some math here.
    Last edited by Copacetic; 2008-08-07 at 04:06 PM.
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  12. - Top - End - #42
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    So glad I took the Wall of Fire Seed. Prepare to eat fire damage, sucker!


    Jin felt the fire under his feet burn as he propelled himself side-ways to the next pilalr. Dismissing his feeling of Deja Vu, he sticks his foot out and propels a vast quantity of fire at Kiyara.

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    Quickened to a move action Burning rush to P17. Then a Fire kick+Fire wall, ring form.
    Alrighty. There is now a wall of fire 20 feet straight up in every square next to you. Right off the bat you take 2d4+2d6 fire damage. no save, No nothing. Oh man, Am I so pleased with myself right now.


    [roll=Damage]2d4+2d6[/roll]
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  13. - Top - End - #43
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    [roll0]
    [roll1]
    Mabye this will work.
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  14. - Top - End - #44
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Only 2d4 until I move through it, so please roll those seperately.

    Also, don't you need LoS? You don't have LoS from there.

    Alright, I'll just assume you have LoS.



    "Ah, crap" Kiyara exclaimed, before leaping through the firey circle and sprinting towards the stunned monk she had been fighting before. Rolling her eyes at what she was about to do, she dove into the creek dragging the body behind her, whispering something into his ear as she did so.

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    Double move action, finishing by pulling the monk into the pool. I'll roll a touch attack I suppose...
    Touch Attack to grab the stunned monk: [roll]1d20+19
    Whisper is in PM.
    [/spoiler]
    [/S]
    Last edited by Superglucose; 2008-08-07 at 05:47 PM.

  15. - Top - End - #45
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Only 2d4 until I move through it, so please roll those seperately.
    Thanks to Firekick I get to add on another 2d6. Also, hmm. Fine then. Forget P17 then. S9, followed by the fire wall.

    Also, because you run through it, it's another 4d6.

    Damage - (2d4)[5]
    Damage - (2d6)[7]
    Damage - (4d6)[18]
    Last edited by Copacetic; 2008-08-07 at 05:29 PM.
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  16. - Top - End - #46
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    Quote Originally Posted by Frigs View Post
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    Thanks to Firekick I get to add on another 2d6. Also, hmm. Fine then. Forget P17 then. S9, followed by the fire wall.

    Also, because you run through it, it's another 4d6.

    [roll0]
    [roll1]
    [roll2]
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    Que?
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    • Applications: Applying this template to a firebending seed doubles the firebender's effective bending range for the purpose of that firebending seed. This range increase takes effect after determining the firebender’s bending range based on a high Firebending skill check. The seed also allows the firebender to use his firebending abilities while his hands are full or immobilized. Note that this template cannot be applied to any form that cannot be performed with the feet (such as by applying another template involving a body part or when stuck in a waterbender’s Steady Stance). A firebender cannot use his Firestorm ability when using this seed.

    Where does it give you +2d6 to damage?

    The only template I see that can add to your damage is Intensity, which is a base +20 and an additional +10 for each 1d6 you add above the initial d6. Roll your dice to make your move. DC 55. Also, at S 9, you take an equal amount of damage as you're within 5 feet of the wall. And I'm going to redo my turn if you're at S 9.
    Last edited by Superglucose; 2008-08-07 at 05:39 PM.

  17. - Top - End - #47
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    Quote Originally Posted by Superglucose View Post
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    Que?
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    • Applications: Applying this template to a firebending seed doubles the firebender's effective bending range for the purpose of that firebending seed. This range increase takes effect after determining the firebender’s bending range based on a high Firebending skill check. The seed also allows the firebender to use his firebending abilities while his hands are full or immobilized. Note that this template cannot be applied to any form that cannot be performed with the feet (such as by applying another template involving a body part or when stuck in a waterbender’s Steady Stance). A firebender cannot use his Firestorm ability when using this seed.

    Where does it give you +2d6 to damage?

    The only template I see that can add to your damage is Intensity, which is a base +20 and an additional +10 for each 1d6 you add above the initial d6. Roll your dice to make your move. DC 55. Also, at S 9, you take an equal amount of damage as you're within 5 feet of the wall. And I'm going to redo my turn if you're at S 9.

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    y using quick and powerful kicks to propel his firebending, a firebender can greatly increase the range and power of his abilities.
    • Applications: Applying this template to a firebending seed doubles the firebender's effective bending range for the purpose of that firebending seed. This range increase takes effect after determining the firebender’s bending range based on a high Firebending skill check. The seed also allows the firebender to use his firebending abilities while his hands are full or immobilized. Note that this template cannot be applied to any form that cannot be performed with the feet (such as by applying another template involving a body part or when stuck in a waterbender’s Steady Stance). Finally, the damage dealt by the seed increases by +1d6 when Fire Kick is applied. This bonus to damage increases by +1d6 for every 15 by which a firebender’s skill check exceeds the base DC.
    So there. Also, forget S9. R7. And I take 0 damage due to fire resistance.
    Last edited by Copacetic; 2008-08-07 at 06:15 PM.
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  18. - Top - End - #48
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    http://avatar.d20.googlepages.com/firebender2.0
    ? Where is that last bit? Are you reading off the PDF? Cause the PDF is out of date.

    Also, Fire Wall is base 25, flame kick is +10. That's a total of 35. Add in another fifteen to make the damage 2d6 and it's DC 50. Please roll.
    Last edited by Superglucose; 2008-08-07 at 06:28 PM.

  19. - Top - End - #49
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    I'm reading off the Thread on these forums. And it says Base DC. Base Dc is 25, I beat it by 15, adding an extra DC.
    Last edited by Copacetic; 2008-08-07 at 06:44 PM.
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  20. - Top - End - #50
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Simmer down, I'll sort it out. Gimme a bit.

  21. - Top - End - #51
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    W/e we'll figure it out later. For now, it's my turn. 5 ft step to R8 and a full attack, just taking the damage. I really would like someone to update the website though.

    I take 30 damage. You take 1. I'm using 1 combat expertise.

    Attack 1: (1d20+18)[38]
    Attack 2: (1d20+13)[22]
    Attack 3: (1d20+8)[14]

    The first is a Chi Distrupt targeting your dex, DC 24 fort save please if I hit

    Second is a Chi Distrupt targeting your Dex, DC 24 fort save please if I hit

    The last is a touch attack to start a trip.
    Trip: (1d20+5)[16]
    If it succeeds, first you no longer have your legs so you may not maintain the firewall and second I'll make my improved trip attack.

    Attack 4: (1d20+8)[28]

    Damage 1: (2d8+1)[12]
    Damage 2: (2d8+1)[14]
    Damage 3: (2d8+1)[11]


    Kiyara calmly stepped into the flames and started wailing on the firebender. God, she HATED firebenders!

  22. - Top - End - #52
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Looks like a natural twenty... time to roll to confirm!

    Also, those chi distrupt will target your strength instead, my bad.
    confirm: (1d20+18)[29]

    If you fail your saves, you will be operating with a strength of 2. How much weight are you carrying?
    Last edited by Superglucose; 2008-08-07 at 07:03 PM.

  23. - Top - End - #53
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    The DC on Jin's Fire-Kicked Wall is 25(Fire Wall) + 10 (Fire Kick) = 35. Assuming, of course, that Jin does not have Focused Bending or Template Mastery.
    The initial damage is 2d4+1d6 fire. It deals 3d6 fire damage to those passing through it.
    For every 15 points by which Jin exceeds the DC of 35, an additional 1d6 damage is dealt.

    Frigs, can I get an explicit list of which squares are currently occupied by your wall?
    Last edited by AlterForm; 2008-08-07 at 07:15 PM.

  24. - Top - End - #54
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Does firewall require active firebending to maintain? Or is it just there for the rest of this round? Is he currently using the form and considered to be doing so until the next round?

  25. - Top - End - #55
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    It doesn't mention maintaining, so I'm going to go with it lasting 1 round (until the start of his next turn).


    Post-Battle Analysis Note: Default duration for non-maintainable forms is until start of next round?

  26. - Top - End - #56
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Phew, I've calmed down. Sorry about that Frigs, I've been a bit on edge all day and I have no clue why. I believe it's your turn, and I'm right next to you in your wall, apparently. But looking at the seed it doesn't say you can make it smaller, it looks like it's a minimum of a 10 ft radius and that it gets bigger the more you beat the check. Since I think it's crazy that you can't chose to not make the radius bigger on a higher check, I'll let it stay at 10 feet in radius if you want, or go as high as your check allows, or anywhere inbetween. If the DM rules you can make it a 5ft radius, then that's fine.

  27. - Top - End - #57
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Apology accepted, Sugerglue.


    Sorry to Crush your hopes and dreams, but my post says I'm in R7

    Quote Originally Posted by Me!!!
    So there. Also, forget S9. R7. And I take 0 damage due to fire resistance.
    Check the date. an hour before your post. So no, I'm not cheating, thank you very much. Also, you can't make a smaller fire wall! Lame./ Anywho, the damage stays. The Fire wall would then be in squares. S-O, 7-11.
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  28. - Top - End - #58
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

    Er, Glucose? You skipped my turn. Your Stunning Fist was an AoO on MY turn, so I lost THAT turn. Before I post a turn to confuse things, I'd like AlterForm to confirm this and make sure I'm not mistaken. I would also like a map.
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  29. - Top - End - #59
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    1, reroll the d6 damages because they're only 1d6. 2, I know you're in R7, that's why I moved to R8. 3, you're right Eight. Take your turn. Mine will go after yours.
    Last edited by Superglucose; 2008-08-07 at 08:22 PM.

  30. - Top - End - #60
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    Default Re: [Avatar d20] Battle Royale: Jin, Kiyara, and Amadu

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    Yes, Seraph got skipped. Amadu's actions will occur just before post 51.

    Speaking of which, Kiyara can't 5-ft from Q9 to R8, since that's cutting a corner.

    Map for the end of round 3 to come after Seraph's actions.

    Map for Seraph



    Post-Battle Analysis Note: Should radii be counted from a square (easy to calculate) or from an intersection (in line with standard DnD 3.5 rules)? I'm letting the wall go that way for now for convenience.
    Last edited by AlterForm; 2008-08-07 at 08:45 PM.

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