New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Results 1 to 8 of 8
  1. - Top - End - #1
    Halfling in the Playground
     
    ObsidianRose's Avatar

    Join Date
    Jan 2007

    Default Cancer Hound (3.5)

    Cancer Hound



    Size/Type: Colossal Aberration
    Hit Dice: 13d8+156 (214 hp)
    Initiative: +3
    Speed: 60 feet
    Armor Class: 17, touch 5, flat-footed 14 (-8 size, +3 dex, +12 natural)
    Base Attack/Grapple: +9/+33
    Attack: “Bite” +9 melee (4d8+12/ 20/x2)
    Full Attack: +9/+4 melee (4d8+12/ 20/x2)
    Space/Reach: 30 ft./60 ft.
    Special Attacks: Disease, swallow whole, improved grab
    Special Qualities: Blindsense 200 feet, regeneration 1, assimilation, aura of rot, DR 20/good and magic, telepathy 500 feet, blood-borne intellect
    Saves: Fort +16, Ref +7, Will +12
    Abilities: Str 26, Dex 16, Con 35, Int 23, Wis 19, Cha 28
    Skills: Hide + 5, Move Silently + 21, Survival +20, Heal +20, Climb +24, Disguise + 25, Escape Artist +19, Spot +20
    Feats: Toughness, Blind-fight, Great Fortitude, Stealthy, Ability Focus (Disease)
    Enviroment: Underground
    Organization: Solitary
    Challange Rating: 15
    Treasure: None
    Alignment: Always chaotic evil
    Advancement: 13+ HD Colossal
    Level Adjustment: —

    The cancer hound is a vast, rigid blob of tumors and bursting cells. It lopes and crawls on its eight great legs, each the thickness of massive redwoods. It is tall, but can pull its mass low to the ground. Its neck reaches longer than it should, and can extend when needed.
    At first glance, it appears to be a hungry, voracious, and very unintelligent beast, but it bears a cunning that its physiology belies.
    The cancer hound is made up of hundreds of victims, who have each been infected and pulled into its body. Inside is a vast central blood stream that carries the collective brain mass of all its victims.

    The cancer hound is the highest form of disease evolution. It vies for godhood, and is getting closer, for each creature it devours increases its power, ambition, and destructive tendencies.

    The cancer hound speaks no languages

    Combat
    The cancer hound fights by directly assaulting its victims, wounding them and infecting them as soon as possible. It then weakens its targets with its very presence, and when they are weakened enough, it devours them and continues onto its next target.
    The cancer hound never takes penalties for squeezing, and can squeeze down to huge size.
    Disease (Su): Cancer, DC 30 negates, incubation 1d10 years, damage 2d4 con
    Swallow Whole (Ex): The cancer hound can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+8 points of crushing damage plus 2d8+6 points of acid damage per round from the cancer hound’s digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the cancer hound’s digestive tract (AC 25). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The cancer hound’s gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.
    Improved Grab (Ex): To use this ability, the cancer hound must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.

    Regeneration (Ex): Fire and negative energy deal normal damage to a cancer hound. The cure disease spell deals 50 damage to it, with a will save.
    Assimilation (Su): Any time a creature infected with cancer dies while under the effects of the cancer hound’s swallow whole ability, the cancer hound gains temporary hit points equal to the hit dice of the creature and the creature’s intelligence modifier (if positive) as a bonus to the cancer hound’s intelligence. This intelligence bonus does not fade.
    Aura of Rot (Su): In the presence of the cancer hound, all diseases progress faster. Incubation time is reduced, from years to rounds, and all other forms of disease incubate instantly. Damage from diseases occurs every round, rather than every day. Recovery rate is not accelerated by this, and the target still makes saving throws at the normal rate
    Blood-borne Intellect (Ex): The brain matter of the cancer hound is carried in the blood stream, and for each 10 points of lethal damage the cancer hound takes, it suffers 1 point of intelligence drain.
    Last edited by ObsidianRose; 2009-03-24 at 12:37 AM.
    :Elan:Dirgesinger of the Elan Fanclub :Elan:

  2. - Top - End - #2
    Bugbear in the Playground
     
    The Neoclassic's Avatar

    Join Date
    Sep 2007
    Location
    Northeast USA
    Gender
    Female

    Default Re: Cancer Hound (3.5)

    Intriguing and a very interesting idea. I just have a bit of feedback (though keep in mind that I am not the best at crunch).

    Quote Originally Posted by ObsidianRose View Post
    Disease (Ex): Cancer, DC 30 negates, incubation 1d10 years, damage 2d4 con
    I might add supernatural disease to this. I know that cancer isn't a supernatural disease, but real cancer isn't spread from person to person, so
    I'm assuming that this is some sort of magical variant.

    Assimilation (Su): Any time a creature infected with cancer dies while under the effects of the cancer hound’s swallow whole ability, the cancer hound gains temporary hit points equal to the hit dice of the creature and the creature’s intelligence modifier (if positive) as a bonus to the cancer hound’s intelligence. This intelligence bonus does not fade.
    What benefits does this intelligence have? In other words, I dunno, just seems kind of unnecessary and this isn't the sort of creature that I envision as particularly intelligent.

    Aura of Rot (Su): In the presence of the cancer hound, all diseases progress faster. Incubation time is reduced, from years to rounds, and all other forms of disease incubate instantly. Damage from diseases occurs every round, rather than every day.
    Does the ability to make the saving throws and recover from disease similarly speed up?

  3. - Top - End - #3
    Halfling in the Playground
     
    ObsidianRose's Avatar

    Join Date
    Jan 2007

    Default Re: Cancer Hound (3.5)

    I'll switch the disease to supernatural and include that you only get to shrug it off as normal.

    I added the intelligence in there to show its mental powers growing. It becomes more intelligent because it wants sentience, as simple as that.
    :Elan:Dirgesinger of the Elan Fanclub :Elan:

  4. - Top - End - #4
    Dwarf in the Playground
     
    Pyrusticia's Avatar

    Join Date
    Feb 2009

    Default Re: Cancer Hound (3.5)

    Quote Originally Posted by ObsidianRose View Post
    The cancer hound is the highest form of disease evolution. It vies for godhood, and is getting closer, for each creature it devours increases its power, ambition, and destructive tendencies.
    Currently the only benefit you have it gain from the creatures it absorbs is an increase in intelligence. Since none of its attacks use intelligence, this isn't really increasing its power, much less allowing it to approach godhood.

    To remedy this, I'd suggest one of two things:

    First option, you can give it a tangible benefit from an increase in intelligence. Perhaps make the DC of its disease Int based (it learns how to warp cellular tissue more effectively), or you can give it an ability that allows it area-effect damage (something it currently lacks), that is intelligence based...something like the following:

    Spoiler
    Show
    Warp Flesh (Su): A cancer hound can, as a full-round action, warp the flesh of creatures nearby. This ability affects all creatures within x feet of the cancer hound, where x is the hound's intelligence modifier. A successful Fort save vs DC 30 negates. If any creature takes damage from this effect, they must make a second Fort save (DC 30) or contract Cancer.

    A cancer hound may not use this ability if its Int modifier is negative (often the case if the hound is severely wounded (see Blood-Borne Intellect)).


    Alternatively, if you don't like giving it Int-based abilities, you really need to give it some tangible benefit from its Assimilation other than intelligence. Easiest would just be to allow it to grow by one HD any time it assimilates any creature of 5 HD or more (why five? Dunno, just pulled it from the Vamp rules...only creatures of 5 HD or more have crossed the 'magic threshold' that allows them to become vampires, instead of spawn). As it grows in HD, it will also gain skills and feats, which in due time would, indeed, allow it to approach godhood.

  5. - Top - End - #5
    Ettin in the Playground
     
    Planetar

    Join Date
    Dec 2006
    Location
    In the Playground

    Default Re: Cancer Hound (3.5)

    I like the concept, but I think it has far too low HD for a colossal creature. Something like this should be significantly more powerful, or significantly smaller, in my opinion.

    You did a great job with the crunch, my only complaint on that is agreement with the rest of the people here, find a new application for assimilate.

    On the note that it's aiming for sentience, technically, in dnd, the definition of sentience is 'Intelligence higher than 3'.

  6. - Top - End - #6
    Orc in the Playground
     
    Tingel's Avatar

    Join Date
    Apr 2008
    Location
    Black Forest, Germany

    Default Re: Cancer Hound (3.5)

    Why did you add artwork that significantly contradicts the creature's description?

  7. - Top - End - #7
    Halfling in the Playground
     
    ObsidianRose's Avatar

    Join Date
    Jan 2007

    Default Re: Cancer Hound (3.5)

    When I get back from quartet practice, I'll mix in some intelligence based abilities.

    The image is a place holder, becuase I don't have a good one.
    :Elan:Dirgesinger of the Elan Fanclub :Elan:

  8. - Top - End - #8
    Ogre in the Playground
    Join Date
    Apr 2007
    Location
    Boston, MA

    Default Re: Cancer Hound (3.5)

    You may want to take a look at the Sentient Tumor which has some similarity to this: http://www.giantitp.com/forums/showthread.php?p=3294755

    Also, regarding the assimilation bit: I like the mechanism but I'm not sure I'm so happy with it just going to intelligence and not increasing anything else. Maybe have the same occur for constitution also?

    Also, I'd suggest changing the languages so that it knows any language of any being it has ever assimilated but cannot speak. A default cancer hound might start with 4 or 5 languages that are the more common languages in a setting.


    Quote Originally Posted by Queenfange View Post

    I might add supernatural disease to this. I know that cancer isn't a supernatural disease, but real cancer isn't spread from person to person, so
    I'm assuming that this is some sort of magical variant.
    Well not in humans but cancer transmission is a serious problem in some other species. Tasmanian Devils are getting decimated by it - http://www.sciencedaily.com/releases...0128173735.htm and there's a similar disease among dogs http://en.wikipedia.org/wiki/Canine_...venereal_tumor . Although I agree making this supernatural makes more sense given the extreme speed of the disease.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •