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Thread: Grarule

  1. - Top - End - #181
    Dwarf in the Playground
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    Default Re: Grarule

    Quote Originally Posted by FF fanboy View Post
    (you do know, that I could have 5 ft stepped to the left, and given us BOTH a AOO, AND continued me being in a meele range, since I'm as BETTER in meele than a druid right now.)
    Well sure , but you said you where stepping back out of the door and readying a trip , so thats what you did :)
    You can still draw a weapon , take a 5ft step and attack now if you wish
    Reduced posting til monday , sorry those I am gaming withSeven Provinces

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  2. - Top - End - #182
    Ettin in the Playground
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    Default Re: Grarule

    (my weapon was already drawn.)
    5 ft step, and beat down on the fire elemental.
    Spoiler
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    (1d20+4)[16]
    damage
    (1d8+4)[10]

  3. - Top - End - #183
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    Default Re: Grarule

    Elemental Room

    Aresk steps forward and with a mighty blow destroys the elemental , the flaming being is extinguished leaving only a pile of ash .

    You are left standing in a room 60 feet by 45 feet , every 15 feet there is a step up leading to the far wall where there is a door . Along the side walls at regular intervals are 4 basins attached to the wall at waist height on each side .
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  4. - Top - End - #184
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    BlackDragon

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    Default Re: Grarule

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    You said I need my action so...

    Vrryyn takes a 5 ft step back, puts his sword away and pulls out his bow.


    Unfortunately, I can't shoot this round...

    ooo! or candyland?? thog loves candyland!
    No, Thog! It's just an expression. We're NOT playing "Candyland".
    *sigh* Thog fears he will never again know the majesty of the gumdrop mountains.

  5. - Top - End - #185
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    Default Re: Grarule

    Spider Room

    Jacob just manages to resist the poison but his swing is erratic ang goes wide , gallad fares little better

    The spiders try to push for some advantage

    attack gallad(1d20+4)[12]dam(1d4-2)[2] poison (1d3)[1]

    attack Jacob(1d20+4)[9]dam(1d4-2)[1] poison (1d3)[3]

    both miss I beleive .

    Inititive for next round is good guys -spiders , the Elemental room is back into freeform as combat is over
    Last edited by tophat; 2008-08-27 at 10:11 AM.
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  6. - Top - End - #186
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    ColonelFuster's Avatar

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    Default Re: Grarule

    Galad lifts his hammer off of the cold floor and makes a final heave at the spider, throwing the entirety of his weight into it.

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    attack: (1d20+4)[19] make that a 20, it's MASTERWORK! Oooo!
    damage: (1d8+2)[5]
    Last edited by ColonelFuster; 2008-08-27 at 10:58 AM.
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  7. - Top - End - #187
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    Default Re: Grarule

    Really starting to lose his cool at his inefficiency with dealing with the vermin scum, Jacob once again swung his morningstar heavily for the spider's skull.

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    Attack roll (1d20+2)[17]
    Damage roll (1d8+2)[3]

  8. - Top - End - #188
    Ettin in the Playground
     
    Dr.Gunsforhands's Avatar

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    Default Re: Grarule

    Maple steps up to the doorframe and pokes her head in to look around the room. "Look like we're clear..."

    The author mistypes, the character misspeaks. Most likely, no one else even notices.

    *Snap!*

    Startled, Maple looks down to see that she had just stepped on her second arrow, breaking it in two. Figures. She sighs briefly, but doesn't dwell overlong on it.

    [Curious... now that commotion on our side has stopped, wouldn't this party be able to hear the hectic combat in the other room? I ask because Maple would immediately turn around to help once she notices such...]
    Last edited by Dr.Gunsforhands; 2008-08-27 at 11:30 AM. Reason: Attacked by the HORRIBLE EDIT NINJA
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  9. - Top - End - #189
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    GimliFett's Avatar

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    Default Re: Grarule

    Kiehn

    With the elemental finally dispatched, Kiehn starts to head for the basins, when something draws his attention. "Whatthahellwasthat?" he exhales quickly, tilting his head and looking around.
    I have returned!! Not that most of y'all know whom I am.

    Mega-Awesome Avatar done by Dawn!

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  10. - Top - End - #190
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    BlackDragon

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    Default Re: Grarule

    Vrryyn takes shoots an arrow from his bow, hoping to take out the final spider
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    (1d20)[14]---+4 Dexterity, -4 into combat...

    ooo! or candyland?? thog loves candyland!
    No, Thog! It's just an expression. We're NOT playing "Candyland".
    *sigh* Thog fears he will never again know the majesty of the gumdrop mountains.

  11. - Top - End - #191
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    BlackDragon

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    Default Re: Grarule

    $#!T, I forgot to do damage, and I'm not sure if it hits or not... Oh well

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    (1d8)[5]

    ooo! or candyland?? thog loves candyland!
    No, Thog! It's just an expression. We're NOT playing "Candyland".
    *sigh* Thog fears he will never again know the majesty of the gumdrop mountains.

  12. - Top - End - #192
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    Default Re: Grarule

    The shot misses by a whisker , galad smashes the face of the spider he is fighting into the floor killing it and jacob manages a glancing blow leaving most of his spiders carapace in ruins .

    In defiance the spider bites out once more at Jacob

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    snap (1d20+4)[17] fangs (1d4-2)[2] poison (1d3)[2]

    Last edited by tophat; 2008-08-29 at 09:41 AM.
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  13. - Top - End - #193
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    Grrr, another fortitude save for me then:
    (1d20+2)[9]

    How did I know I'd fail that? Urgh, 3 strength damage for me then


    As the spider once again sinks its teeth into Jacob's legs again, he feels the poison take effect on his bloodstream as his muscles seem to lose energy. He swings once morningstar wildly once more, uncontrolled rage backing up the blow in place of strength.

    Spoiler
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    Attack roll (1d20+2)[22]
    Damage roll (1d8+2)[7]

    Take one off those rolls for the strength reduction, but yay critical!
    Last edited by Slamexo; 2008-08-29 at 10:08 AM.

  14. - Top - End - #194
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    Default Re: Grarule

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    Critical confirm (1d20+1)[16]
    Damage roll (2d8+2)[12]

  15. - Top - End - #195
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    Default Re: Grarule

    Jacob in his furious anger smashes the spider into a messy greenyblue black pulp . Gore spurts all over the place .

    All of the spiders are dead .

    (that last spider only had 1hp left , also i understand in 3.5 it just doubles/triples the damage rather than adding a dice on )
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  16. - Top - End - #196
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    Default Re: Grarule

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    Actually in the player's handbook it says you roll twice (or more for higher crit ratings) as if you'd hit twice or such, but hey, it's your game and you can decide how crits go.

    Also, I'm just gonna make that secondary fort save now (but of course not actually have anything happen for a minute if I fail )
    (1d20+2)[10] Heh, another tie but thankfully pass.


    Breathing heavily after crushing the last spider into the floor, Jacob wipes down his equipment of the vile creature's remains. He moves towards the door on the other side of the room, but stumbles on his leg, it being weakened by the spider's venom.

    "Damn things, I think they were poisonous too."

    Jacob tries to get up, but his leg collapses on him and he gracelessly tumbles back onto his hands and knees.
    Last edited by Slamexo; 2008-08-29 at 11:27 AM.

  17. - Top - End - #197
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    BlackDragon

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    Default Re: Grarule

    Vrryyn looks down at Jacob and helps him to his feet.

    Hmm... are you alright Jacob? You seem very weak and frail. This indeed looks like the work of poison. We must get you some help!

    ooo! or candyland?? thog loves candyland!
    No, Thog! It's just an expression. We're NOT playing "Candyland".
    *sigh* Thog fears he will never again know the majesty of the gumdrop mountains.

  18. - Top - End - #198
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    ColonelFuster's Avatar

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    Default Galad Luan

    "And me without an anti-toxin," Galad said, cleansing his new hammer with a large rag. "Bad luck, friend."
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  19. - Top - End - #199
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    Default Re: Grarule

    Giving Vrryyn a thankful nod for the help, Jacob steps off onto his own support and manages to keep his balance.

    "Thanks, but it's not that bad a venom, I should be able to walk on my own for now."

    Not willing to let battle wounds slow down the party, Jacob moves over to the door on the other side of the room and tries it.

  20. - Top - End - #200
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    Default Re: Grarule

    So apart from some fine strands of a strange black webbing in the room there is a door at the far end , there dosent appear to be much more in the room
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  21. - Top - End - #201
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    So is the door locked or trapped or anything?

  22. - Top - End - #202
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    Default Re: Grarule

    Maple, in a rare moment of obliviousness, proceeds into the room unaware of the other team's spider troubles. This would turn out not to be a huge deal, as they quickly end up emerging victorious on their own, but she'll still be kicking herself over it when she finds out what happened later.

    For now, though, she's just happy to observe that her current party is unharmed.

    Seeming to recall talk of places like this being trapped, Maple takes care to watch her step, not to mention the rest of her surroundings, as she ascends the huge stairs.
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    (1d20)[19], +9 for spot, or +5 for search, whichever becomes relevant first.

    Also, now that she's taking the time to notice,what are the circle things on either side of the room? Columns?
    Last edited by Dr.Gunsforhands; 2008-08-30 at 03:20 PM.
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  23. - Top - End - #203
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    Default Re: Grarule

    Jacob finds the door to be locked .

    As Maple ascends to the next stair in the briefest of moments the air coalesceses into an almost visible form , it seems to be a being made of air , and it quickly takes a disliking to you .

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    Inititive

    Air Elemental(1d20)[7] +7=14
    Aresk(1d20)[10]
    Maple(1d20)[7]
    Kiehn(1d20)[10]
    liku(1d20)[6]

    add your mods :p

    Last edited by tophat; 2008-08-31 at 05:34 AM.
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  24. - Top - End - #204
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    Default Re: Grarule

    After trying the door and finding it not budging, Jacob turns around to the others:

    "It's locked, and unless one of you two knows how to pick a lock we're not getting through here anytime soon."

    Turning around to check the door again, Jacob decides to give it a quick push to see if he can force it open.

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    Strength check! (1d20+1)[14]

  25. - Top - End - #205
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    Default Re: Grarule

    the door wont budge
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  26. - Top - End - #206
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    Default Re: Grarule

    Galad sweeps the spiderwebs off of the door and blows away the dust of time, trying to read into it for any insignias.
    Look! It's me!
    The Fey Archer (made for my fiance, many years ago.)
    Savannah gets the awesome credit for my John Locke avatar.

  27. - Top - End - #207
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    Default Re: Grarule

    The door looks fairly sold , has a lock and is locked , it has no markings of interest on it
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  28. - Top - End - #208
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    Default Re: Grarule

    [Blug, just went back and read about the scenery. Sorry about the temprorary dumbness...]

    Maple recoils in surprise as the elemental spirit suddenly appears right in front of her. Unfortunately, the being would likely be smashing her face in by the time she could consider things any further.

    [initiative gets +3, so she goes on count 10]
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  29. - Top - End - #209
    Ettin in the Playground
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    Default Re: Grarule

    (Aresk goes on count 12.)
    Aresk having still had his blade out, decided he DID in fact have a spell for this being.

  30. - Top - End - #210
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    Default Re: Grarule

    Kiehn; Init: +4 for 14.

    A puzzled look crosses the dwarf's face. "Again?" he sighs and moves up to help Maple, thrusting his rapier at the creature.

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    Attack - (1d20+1)[5]
    Damage - (1d6+1)[3]
    EDIT: The Die Roller has it in for me today...
    Last edited by GimliFett; 2008-09-02 at 05:27 PM.
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