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Thread: Grarule

  1. - Top - End - #211
    Barbarian in the Playground
     
    ColonelFuster's Avatar

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    Default Re: Grarule

    Galad looks at his group, and then says, "If they don't answer this time, we'll turn around and get the rest of the group," knocking sharply on the door.
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  2. - Top - End - #212
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    Default Re: Grarule

    The air elemental makes a short move forward towards maple and swings

    smash(1d20+5)[23]
    pow (1d4)[1]

    Meanwhile there is no response from the door in the other room
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  3. - Top - End - #213
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    BlackDragon

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    Default Re: Grarule

    Vrryyn turns around and starts walking back towards the door

    Alright then. Seeing as there is no response from the other side of this door, and we have no means to open it. I say we head back and see how the other members are doing.

    ooo! or candyland?? thog loves candyland!
    No, Thog! It's just an expression. We're NOT playing "Candyland".
    *sigh* Thog fears he will never again know the majesty of the gumdrop mountains.

  4. - Top - End - #214
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    Default Re: Grarule

    "Agreed, friend." Galad leads the way back to the room, smiling at his horse that looked so entirely out of place there.
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  5. - Top - End - #215
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    Default Re: Grarule

    Turning his head around to the others again, Jacob responded but stayed put.

    "You guys go see how many of 'em are still alive, I'm going to stay here and try to get this door open. Oh and Galad, take this with you if you'd be so kind."

    Reaching into his pouch, Jacob pulls out a long slender red gem and tosses it to Galad

    "Try not to lose that if you don't mind, it's not easy to replace"

    Turning his attention back to the door, Jacob decided to spend a little extra time in pushing the door open with sheer strength, not being a master of lock picking himself.

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    Taking 20, which means I'll be here for five minutes
    Essentially though it adds up to a 21, which I hope is enough to open it! But at least I know what's going on thanks to the psicrystal!

  6. - Top - End - #216
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    BlackDragon

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    Default Re: Grarule

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    I think that's stupid It's not hard to pick a lock! Heck I once picked my front foor
    Last edited by Zarpasphankaris; 2008-09-04 at 03:31 PM.

    ooo! or candyland?? thog loves candyland!
    No, Thog! It's just an expression. We're NOT playing "Candyland".
    *sigh* Thog fears he will never again know the majesty of the gumdrop mountains.

  7. - Top - End - #217
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    BlackDragon

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    Default Re: Grarule

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    Of course, we need the little skill monkey!!!

    ooo! or candyland?? thog loves candyland!
    No, Thog! It's just an expression. We're NOT playing "Candyland".
    *sigh* Thog fears he will never again know the majesty of the gumdrop mountains.

  8. - Top - End - #218
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    ColonelFuster's Avatar

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    Default Re: Grarule

    As they continue walking, Galad makes a listen check.
    (1d20+1)[14]
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  9. - Top - End - #219
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    BlackDragon

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    Default Re: Grarule

    Yea, Vrryyn makes one as well to see if he can hear the commotion in the other room.
    Listen-(1d20+3)[21]

    ooo! or candyland?? thog loves candyland!
    No, Thog! It's just an expression. We're NOT playing "Candyland".
    *sigh* Thog fears he will never again know the majesty of the gumdrop mountains.

  10. - Top - End - #220
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    Default Re: Grarule

    Jacob's psicrystal in Galad's possession also tries to hear the commotion, but only out of interest to know if some people are getting hurt.

    (1d20+10)[11]

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    Ah, naturally the biggest bonus gets a 1
    Last edited by Slamexo; 2008-09-06 at 05:31 AM.

  11. - Top - End - #221
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    Default Re: Grarule

    Quote Originally Posted by Zarpasphankaris View Post
    Yea, Vrryyn makes one as well to see if he can hear the commotion in the other room.
    Listen-[roll0]
    Vrryyn can hear the sounds of fighting up ahead
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  12. - Top - End - #222
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    BlackDragon

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    Default Re: Grarule

    Vrryyn starts with a run, most likely startling the paladin. He yells back to them

    Sir Galad! Follow me quickly the others are in trouble! I can hear the sounds of combat now! Jacob, come quickly!
    Last edited by Zarpasphankaris; 2008-09-06 at 11:08 PM.

    ooo! or candyland?? thog loves candyland!
    No, Thog! It's just an expression. We're NOT playing "Candyland".
    *sigh* Thog fears he will never again know the majesty of the gumdrop mountains.

  13. - Top - End - #223
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    Default Re: Grarule

    Galad starts running towards combat as well.
    Would an initiative be in order? (1d20+6)[23]
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    The Fey Archer (made for my fiance, many years ago.)
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  14. - Top - End - #224
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    Default Re: Grarule

    "Hey Jacob, that snotty wizard guy says there's some fighting going on. I'd tell you to come, but a coward like yourself I wouldn't expect to join the fray!"

    Obnoxious as his psicrystal was whilst talking to him telepathically, he did have a point. However, if Galad and Vrynn were both going to be there, then they could probably handle whatever it was without him. As such, he remained at the door, still pushing away at it.

  15. - Top - End - #225
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    Default Re: Grarule

    Quote Originally Posted by FF fanboy View Post
    (Aresk goes on count 12.)
    Aresk having still had his blade out, decided he DID in fact have a spell for this being.
    Gonna tell us what it is or shall we all just guess
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  16. - Top - End - #226
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    Default Re: Grarule

    "Um..."

    That's all that Maple manages to say to the elemental before it attacks. Now, that's not necessarily as horrible as it sounds. Unlike their flaming counterparts, air elementals aren't so much dangerous as they are subtle and swift, like the classical element they embody. This helps explain why she didn't move to attack the thing immediately; in her mind, the air spirits aren't something that you worry too much about meeting.

    Regardless, she's not too happy with this thing now.

    "AAA! Pfft! Ow!"

    It was rather like getting slapped across the face by somebody wearing gloves made of sandpaper. It won't kill you, but it still stings like anything. She steps backwards to adjust her stance, stumbles a bit as her feet encounter one of the stairs, and proceeds to grab hold of her Homemade Club of Face-smashing, fully intending to turn it on the elemental.

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    I think there's a fun little rule that lets you draw a weapon as part of a move action if your BA is +1 or better. Another fun little rule says that you can move and attack in the same round. So, theoretically, she can stumble out of attack-of-opportunity range, dramatically spin around as she pulls out her club, then jump back in and beat away. I'm sure there's a reason this won't work, hence the lack of an attack roll, but the pont is, she's not going to hang out next to the source of the pain while she draws her weapon, so the story bit holds regardless. If she can attack, Top can roll the things. She'll be holding the stick with both hands for the swing.
    Last edited by Dr.Gunsforhands; 2008-09-09 at 04:49 PM.
    Avatar by the Ninja Chocobo.

  17. - Top - End - #227
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    Default Re: Grarule

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    pretty sure you can only make your 5 foot step if you take no other move action in the turn , but theres nothing stopping you drawing your weapon and attacking


    maple swing (1d20)[6]

    I think aresk is casting that flame spell (1d20)[16]
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  18. - Top - End - #228
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    Default Re: Grarule

    damage for the fscorcher

    (1d6+1)[2]
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  19. - Top - End - #229
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    Default Re: Grarule

    Liku also makes a swing for the elemental

    (1d20+4)[13] (1d10+6)[14]
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  20. - Top - End - #230
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    Default Re: Grarule

    Those coming back from the other room , should be about ready to act next round .

    new round begins

    air elemental attacks maple again

    (1d20+5)[20] (1d4)[1]
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  21. - Top - End - #231
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    Default Re: Grarule

    [Ah, jeez... Sorry about the wait.]

    "Ooof!"

    The sharp blast again does barely anything to hurt the elf, but she can just feel the internal bleeding it's going to cause. If this kept up for too long, she'd be a goner just the same.

    The elementals were probably summoned by the same people who had led them to this place...

    [Another 2-handed swing.

    (1d20)[13] + 2 to hit

    (1d6)[1] + 3 for damage]
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