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Thread: The Kamikaze

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    Orc in the Playground
     
    AkazilliaDeNaro's Avatar

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    Default The Kamikaze

    The Kamikaze
    Alignment Any Chaotic

    HD d12

    Skill point per lv 4 +int mod

    The Kamikaze's class skills (and the key ability for each skill) are Climb (Str),
    Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Survival (Wis), and Swim (Str).


    Detonate
    Deals 4d3 + your con mod to you
    and all enemies in a 5ft radius
    your detonation damage goes through your DR
    detonating is a full round action
    after detonation you must Recover for
    5 +your recovery
    -----------------------------------------
    -----------------------------------------
    -----------------------------------------
    Explosive features
    choose one
    ---------------------
    Increased explosion
    Adds 1d4 to detonations damage
    each time you get this feature the damage
    die goes up one (ex. d4 d6 d8 d10 d12 d20.)
    youcan gainthis feat 6 times.damage stacks
    --------------------------------------------
    Increased explosive area
    Adds 10ft to detonations radius
    area stacks
    -----------------------------
    Controlled Detonation
    You chose who gets hit with detonation
    you cannot exclude yourself
    ---------------------------------
    Reduced detonation
    Adds your damage reduction to your detonation
    (ex. normal 2d4 +5 11 damage to you and enemies
    reduced 10 to you 12 to enemies DR1/-)
    ----------------------------------
    Increased movement
    Adds +5 ft to your movement speed
    -----------------------------------
    Quickened detonation
    Decreases detonation to a standard action
    Requires lv5 kamikaze
    --------------------------
    Launching detonation
    Allows detonation to throw objects
    with a + 4 damage bonus
    Prerequisites: controlled explosion
    ---------------------------------
    Self-Launching detonation
    Allows detonation to add a +10 bonus to jump
    when detonation uses this effect it dose not harm any one
    Prerequisites: Controlled detonation, Launching detonation
    ------------------------------------------------------
    Speedy detonation
    Decreases detonation to
    half a movement action
    requires Quickened Lv11 kamikaze
    --------------------------
    Lightning detonation
    Decreases detonation to a free action
    Prerequisites Speedy detonation Lv20 Kamikaze
    ---------------------------------------------
    Harmless detonation
    you take no damage from detonating
    Prerequisites Lv21 Kamikaze
    ---------------------------------------------
    ---------------------------------------------
    ---------------------------------------------
    Recovery -1/-2/-3/-4/-5
    You must recover after you detonate
    While recovering you are a floating glowing colored ball
    your movement speed is 4x normal. you are
    incorporeal and can't fly, attack, speak, damage,
    or think (for mind reading effects)
    You must recover for 5 +your recovery
    -------------------------------------------
    Greater detonation
    Deals 3d8 + con mod + bonuses (if any) from
    Increased explosion to you and enemies
    Radius 15ft
    Launching detonation gives a +8
    Self-Launching gives a +15
    --------------------------------------------
    Explosive Fort/Will/Ref
    Chose one
    When a Kamikaze is forced to make a save
    that he has chosen explosive he may
    instead detonate and not take the effects
    of what caused him to make the save
    -------------------------------------------
    Painless detonation
    You take half damage from detonating
    -----------------------------------------
    Improved recovery -1
    recovery time is changed to
    5+improved recovery +1d4 + recovery
    ---------------------------------------
    Mighty detonation
    deals 10d4 + con mod +bonuses( if any )from
    increased explosion to enemies you take 1/2 damage
    Radius is 25 ft
    Launching detonation does +12
    Self launching detonation does +20
    ----------------------------------
    -----------------------------------------------------
    my frends just blew this one to hell and back
    again when i showed it to them I've made a
    "few" changes sence but anyway
    Last edited by AkazilliaDeNaro; 2008-08-18 at 06:58 PM.

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    Firbolg in the Playground
     
    AstralFire's Avatar

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    Default Re: The Kamikaze

    Your formatting... needs work. Sorry. It's hard to read and understand some of this.

    Also, you have to be careful with size increasing on die. It is entirely possible to get up to like something like 8d100 by using all but one of your class talent tree choices on improved explosion. I only stop there because I'm not sure what dice size comes after 100. Things that increase spell damage die typically do not advance past d12 since the numbers get weird trying to use a system like the weapon damage die increase when you have a very variable number of dice at hand.

    Using plus signs to indicate where you add in negative numbers is mathematically correct but unintuitive in a game system.

    Also, unless you put a lot into recovery, on average your character is basically useless beyond exploding once a fight. That's not good design, especially for a base class.

    d14s don't exist and d10+d4 is not the same thing. d10 has an average roll of 5.5 ((1+10)/2). d4 has an average of 2.5 ((1+4)/2). d14 if it existed would have an average of 7.5 ((1+14)/2), which is 0.5 less than d10+d4 (which is another +10 HP by 20). And basically that's just way too much HP to be giving someone since they already run on high con.


    a steampunk fantasy ♦ the novelthe album

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    Orc in the Playground
     
    AkazilliaDeNaro's Avatar

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    Default Re: The Kamikaze

    I am Jacks complete lack of suprise.

    I changed recovery time to 5 +...
    I changed improved explosion to stop at +1d20

    and
    I spent 12 hours on this so it might be a "little" hard to understand at the end and i may be a little tired

    EDIT: i also changes the HD
    Last edited by AkazilliaDeNaro; 2008-08-15 at 11:36 PM.

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    Ogre in the Playground
     
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    Default Re: The Kamikaze

    Quote Originally Posted by AstralFire View Post
    d14s don't exist and d10+d4 is not the same thing. d10 has an average roll of 5.5 ((1+10)/2). d4 has an average of 2.5 ((1+4)/2). d14 if it existed would have an average of 7.5 ((1+14)/2), which is 0.5 less than d10+d4 (which is another +10 HP by 20). And basically that's just way too much HP to be giving someone since they already run on high con.
    That is not true. They do exist, they're just rare (and mildly expensive for a single die). I happen to have one. I'd also point out that d3, d5, d7, d16, d24, d30, & d50 exist so as to clarify the what die exist situation.

    As for the class, it seems quite entertaining, but as stated befor, the abount of time they are unable to act after an explosion is a bit high to be useful.

    Owrtho

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    Default Re: The Kamikaze

    Interesting. Learn something new every day. I knew d3 (via cleverness), d4, d6, d8, d10, d12, d20 and a technically impossible d100 (it's a giant ball and it's not actually a regular polygon) existed, but that was it.

    Anyway, especially for being able to fight basically only once in a fight, his damage is really really low. He can get up to 10d20, which is 105 damage in return for sitting out most of a fight. He would probably do more than that with a full attack, a greatsword, and power attack.
    Last edited by AstralFire; 2008-08-16 at 07:42 AM.


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    Orc in the Playground
     
    AkazilliaDeNaro's Avatar

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    Default Re: The Kamikaze

    I fixed recovery again but in just to lasy to fix imp recov.
    also if you have 2 spiked shields and spiked gauntlets and spiked armor
    when you detonate you could do alot of damage
    EDIT: fixed imp recov
    Last edited by AkazilliaDeNaro; 2008-08-16 at 12:38 PM.

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