New OOTS products from CafePress
New OOTS t-shirts, ornaments, mugs, bags, and more
Page 11 of 19 FirstFirst ... 2345678910111213141516171819 LastLast
Results 301 to 330 of 543
  1. - Top - End - #301
    Bugbear in the Playground
     
    neoseph7's Avatar

    Join Date
    May 2008
    Location
    Gainesville Fl
    Gender
    Male

    Default Re: The Vega South Campaign

    Spoiler
    Show
    Siernan is hypnotized by the fould creatures babbling, forcing her to stand to just stand there stunned.

    Aetheas' attack misses, but he still holds his spell.

    Attacking the Allip is going to be difficult without magic of some form. Might I recomend someone shaking Siernan out of her hypnotism? It counts as a standard action to aid another.
    Spoiler
    Show



    I won something!
    Spoiler
    Show

  2. - Top - End - #302
    Ogre in the Playground
     
    Seffbasilisk's Avatar

    Join Date
    Jul 2005
    Location
    PA these days
    Gender
    Male

    Default Re: The Vega South Campaign

    Spoiler
    Show
    Sorry, in Rage. Not thinking too clearly. Target? Stab. Might take me a few turns to realize I can't do anything to it.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  3. - Top - End - #303
    Bugbear in the Playground
     
    neoseph7's Avatar

    Join Date
    May 2008
    Location
    Gainesville Fl
    Gender
    Male

    Default Re: The Vega South Campaign

    The allip is going to attack Venderholfen until Ven is in a coma.

    Over the course of 5 attacks...
    Miss
    Hit ->2 Wis damage
    Hit ->1 Wis damage
    Miss
    Miss
    Spoiler
    Show



    I won something!
    Spoiler
    Show

  4. - Top - End - #304
    Ogre in the Playground
     
    Seffbasilisk's Avatar

    Join Date
    Jul 2005
    Location
    PA these days
    Gender
    Male

    Default Re: The Vega South Campaign

    Spoiler
    Show
    Well, after four rounds, Venderholfen's no longer raging, and is fatigued. He'll start assisting the others then...and his touch AC will rise to 12. (13, -1 from being fatigued.)
    Last edited by Seffbasilisk; 2008-11-22 at 11:18 AM.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  5. - Top - End - #305
    Dwarf in the Playground
     
    Anna_Irving's Avatar

    Join Date
    May 2005

    Default Re: The Vega South Campaign

    Siernan
    warlock

    "............."
    Avatar by neoseph7
    Character Sheets:

  6. - Top - End - #306
    Barbarian in the Playground
     
    ZaneLaCoix's Avatar

    Join Date
    Mar 2007
    Gender
    Male

    Default Re: The Vega South Campaign

    [Aetheas]

    TAC: 11
    Wis 16

    "Get her out of her stupor, I'll hold it off." Figuring he would probably last the longest out of the party, he would continue to surge the energy into the thing until it went through, then he'd whack it with his staff--probably doing nothing more than hitting at the air.

    Spoiler
    Show
    (1d20+1)[3] Touch with the CMnW
    Characters:


    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  7. - Top - End - #307
    Ogre in the Playground
     
    Seffbasilisk's Avatar

    Join Date
    Jul 2005
    Location
    PA these days
    Gender
    Male

    Default Re: The Vega South Campaign

    Spoiler
    Show
    How long is Siernan affected by the babble?


    Venderholfen
    Round 5 of combat.
    TAC: 12
    WIS: 9/12

    After his rage burns out, Venderholfen is drenched in sweat, and panting heavily. Shaking his head abruptly from side to side, he snaps out of the bloodlust to realize his weapons might as well be illusionary for all the effect they're having. Shaking Siernan, he tries to get her to snap out of it as well.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  8. - Top - End - #308
    Bugbear in the Playground
     
    neoseph7's Avatar

    Join Date
    May 2008
    Location
    Gainesville Fl
    Gender
    Male

    Default Re: The Vega South Campaign

    Siernan is able to break out of the hypnotism with Venderholfen's assistance.
    Spoiler
    Show



    I won something!
    Spoiler
    Show

  9. - Top - End - #309
    Dwarf in the Playground
     
    Anna_Irving's Avatar

    Join Date
    May 2005

    Default Re: The Vega South Campaign

    Spoiler
    Show
    I'll be gone tomorrow, just so you guys know.

    Siernan
    warlock
    Initiative: 11

    Attacks already rolled above.
    Round 1: Miss chance - [10] (>50 = hit)
    Round 2: Miss chance - [39] (>50 = hit)
    Apparently I hadn't rolled attacks yet.

    Round 1:
    attack - (1d20+2)[20]
    damage - (1d6)[2]

    Round 2:
    attack - (1d20+2)[12]
    damage - (1d6)[4]
    Avatar by neoseph7
    Character Sheets:

  10. - Top - End - #310
    Bugbear in the Playground
     
    neoseph7's Avatar

    Join Date
    May 2008
    Location
    Gainesville Fl
    Gender
    Male

    Default Re: The Vega South Campaign

    Spoiler
    Show
    The next five attacks go accordingly:
    Miss
    Hit -> 4Wis
    Miss
    Hit -> 4Wis
    Miss

    Siernan's attacks are unable to hit it, but could (unlike Venderholfen's spear)
    Spoiler
    Show



    I won something!
    Spoiler
    Show

  11. - Top - End - #311
    Ogre in the Playground
     
    Seffbasilisk's Avatar

    Join Date
    Jul 2005
    Location
    PA these days
    Gender
    Male

    Default Re: The Vega South Campaign

    Spoiler
    Show
    Actually, going Full Defensive and five-foot stepping away once I'm out of rage and have shaken the only one still able to damage it out of the stupor. Does raising the Touch AC to 16 change anything?
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  12. - Top - End - #312
    Bugbear in the Playground
     
    neoseph7's Avatar

    Join Date
    May 2008
    Location
    Gainesville Fl
    Gender
    Male

    Default Re: The Vega South Campaign

    Spoiler
    Show
    It does. You were only hit by one of the attacks. By now Aetheas' attack should have gone through (just from probability). The Allip is hurt by the attack, and avoids Aetheas for the rest of the fight.
    Spoiler
    Show



    I won something!
    Spoiler
    Show

  13. - Top - End - #313
    Dwarf in the Playground
     
    Anna_Irving's Avatar

    Join Date
    May 2005

    Default Re: The Vega South Campaign

    Siernan
    warlock

    Round 3:
    attack - (1d20+2)[18]
    damage - (1d6)[4]
    miss - (1d100)[64] (hit if >50)

    Round 4:
    attack - (1d20+2)[22]
    damage - (1d6)[2]
    miss - (1d100)[15] (hit if >50)

    Round 5:
    attack - (1d20+2)[10]
    damage - (1d6)[5]
    miss - (1d100)[67] (hit if >50)

    Round 6:
    attack - (1d20+2)[13]
    damage - (1d6)[3]
    miss - (1d100)[7] (hit if >50)

    Round 7:
    attack - (1d20+2)[19]
    damage - (1d6)[1]
    miss - (1d100)[26] (hit if >50)

    Round 8:
    attack - (1d20+2)[6]
    damage - (1d6)[1]
    miss - (1d100)[97] (hit if >50)
    Avatar by neoseph7
    Character Sheets:

  14. - Top - End - #314
    Barbarian in the Playground
     
    ZaneLaCoix's Avatar

    Join Date
    Mar 2007
    Gender
    Male

    Default Re: The Vega South Campaign

    [Aetheas]

    That fright might have been enough to spook the creature long enough, but to get rid of it would take more. If only they had stopped to rest when they had the chance--well, he still had his walking stick to bludgeon to... redeath?

    Spoiler
    Show
    Excluding one for the CMnW hit. Exclude more if you judge the hit took more than one hit.
    4:
    Spoiler
    Show
    (1d100)[6] >50 = hit
    (1d20+1)[21]
    [roll]1dd6+1[/roll]


    5:
    Spoiler
    Show
    (1d100)[87] >50 = hit
    (1d20+1)[13]
    [roll]1dd6+1[/roll]


    6:
    Spoiler
    Show
    (1d100)[83] >50 = hit
    (1d20+1)[16]
    [roll]1dd6+1[/roll]


    7:
    Spoiler
    Show
    (1d100)[35] >50 = hit
    (1d20+1)[17]
    [roll]1dd6+1[/roll]
    Characters:


    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  15. - Top - End - #315
    Barbarian in the Playground
     
    ZaneLaCoix's Avatar

    Join Date
    Mar 2007
    Gender
    Male

    Default Re: The Vega South Campaign

    Spoiler
    Show
    Wow, typo. Well, here's the correction for the above.
    4:
    Spoiler
    Show
    (1d6+1)[6]


    5:
    Spoiler
    Show
    (1d6+1)[4]


    6:
    Spoiler
    Show
    (1d6+1)[2]


    7:
    Spoiler
    Show
    (1d6+1)[3]
    Characters:


    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  16. - Top - End - #316
    Bugbear in the Playground
     
    neoseph7's Avatar

    Join Date
    May 2008
    Location
    Gainesville Fl
    Gender
    Male

    Default Re: The Vega South Campaign

    Siernan's attack strikes true before anyone Ven suffers a coma.

    I assume the party rests.
    Last edited by neoseph7; 2008-11-23 at 08:29 PM.
    Spoiler
    Show



    I won something!
    Spoiler
    Show

  17. - Top - End - #317
    Barbarian in the Playground
     
    ZaneLaCoix's Avatar

    Join Date
    Mar 2007
    Gender
    Male

    Default Re: The Vega South Campaign

    [Aetheas]

    "No more... I can't help any more--that last charge was the last I had." After such a vigorous battle, the healer would not let his ally just lie there with a complete lack of sanity. He would stay by the Barbarian's side, tending to any wounds, and go through the various rituals of bringing back a being back from a lost state due to such means.
    "It's only temporary, but that's all we need to get out of here. When we're in a safe place I'll make sure he gets the proper treatment."

    Spoiler
    Show
    Proposal!
    Instead of giving out experience as per battles, just have us all level up as the story demands? That way no one will be left behind and you don't need to keep track of what we killed, or anything of the sort.

    Going with the 2nd level stats here...
    Heal: (1d20+11)[14]
    If not, deduct 4 points from the total.
    8 hours of long-term care, for a total of 2 points restored at the moment.
    If it doesn't work, then can I take 10?
    Last edited by ZaneLaCoix; 2008-11-24 at 04:30 AM.
    Characters:


    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  18. - Top - End - #318
    Dwarf in the Playground
     
    Anna_Irving's Avatar

    Join Date
    May 2005

    Default Re: The Vega South Campaign

    Siernan
    warlock

    "Agreed, we need to rest before continuing our journey away from here." Siernan will help Aetheas if needed. Otherwise, she'll rest until refreshed, and then continue examining the strange fixture, the wall, and the skeleton.
    Avatar by neoseph7
    Character Sheets:

  19. - Top - End - #319
    Ogre in the Playground
     
    Seffbasilisk's Avatar

    Join Date
    Jul 2005
    Location
    PA these days
    Gender
    Male

    Default Re: The Vega South Campaign

    Venderholfen

    Wis: 5/12

    When the others agree to rest, Venderholfen is tired, and not putting too much thought into location, he merely flops down where he stands, and pulling his pack up to act as an improvised pillow, he curls up and begins treading the path to slumberland.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  20. - Top - End - #320
    Bugbear in the Playground
     
    neoseph7's Avatar

    Join Date
    May 2008
    Location
    Gainesville Fl
    Gender
    Male

    Default Re: The Vega South Campaign

    Spoiler
    Show
    Everyone on the party gains 200XP for the fight.


    A day passes without interest. Thanks to Aetheas' healing abilities and several convienient fungi in the cave Venderholfen is able to make a full recovery. Siernan's study reveals the nature of the pedestal thanks in no small part to the scroll held by the skeleton.

    The scroll shows an orb placed within pedestal, which is supposed to then be used to operate the heavy slab of stone that is the wall the skeleton points at. The slab is only able to go up and down.

    With Venderholfen's wits returned to him, He is able to lift the stone slab at the key points, as directed by Siernan. A massive room comes into view as the dust clears.

    The entrance the party opened looks down and across a vast area littered with pillars strewn about and shattered glass covering the floor. A spiral stair case leads 30 ft down to a circular room about 75 Yards in radius( 150 yds diameter). The ceiling must be atleast 60 ft up from where the party stands, as Ven's darkvision doesn't pierce far enough to see it. The columns are about 20 ft tall, for those that still stand. In the center of the room is a large basin glowing a dull red. The rest of the room is composed of a myriad of unintelligible shapes, as there is no light other than the soft glow of the basin.

    There are several other exits similar to this one about the room (5 others to be exact) but rubble has blocked all but one.

    The room looks somewhat like this:
    Spoiler
    Show
    Spoiler
    Show



    I won something!
    Spoiler
    Show

  21. - Top - End - #321
    Ogre in the Playground
     
    Seffbasilisk's Avatar

    Join Date
    Jul 2005
    Location
    PA these days
    Gender
    Male

    Default Re: The Vega South Campaign

    Venderholfen

    Still a little blurry from the day before, Venderholfen just shakes his head, and makes his way into the room. Taking one knee, he reaches down with his new spear and tries to sweep some of the glass on the floor, seeing if he can move it. After checking that, he prods at a few of the pillars, checking to see if they could hold his weight if need be.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  22. - Top - End - #322
    Dwarf in the Playground
     
    Anna_Irving's Avatar

    Join Date
    May 2005

    Default Re: The Vega South Campaign

    Spoiler
    Show
    There are several other exits similar to this one about the room (5 others to be exact) but rubble has blocked all but one.
    So there's the original exit we come through and another unblocked exit? Or is the original exit the only unblocked exit?
    (I may edit this post depending on the answer)

    Siernan
    warlock

    Siernan whistles with appreciation when she sees the large mysterious chamber."Now what have we stumbled upon here? Could this be a ritual chamber of long past?" She looks at the glass on the floor, then looks at the scroll held bythe unfortunate explorer. "Could the glass shards once have been the orb powering the door opening fixture, perhaps?" she muses aloud. She absentmindedly 'liberates' another magical torch and passes it to the barbarian peering into the darkness, before studying the glass shards, the columns, and glowing basin with a keen eye.

    Spoiler
    Show

    Detect Magic, yay!
    [roll=spellcraft]1d20+5[/roll]
    [roll=K arcana]1d20+5[/roll]


    EDIT: gah, time bomb!
    Last edited by Anna_Irving; 2008-11-25 at 04:00 PM.
    Avatar by neoseph7
    Character Sheets:

  23. - Top - End - #323
    Bugbear in the Playground
     
    neoseph7's Avatar

    Join Date
    May 2008
    Location
    Gainesville Fl
    Gender
    Male

    Default Re: The Vega South Campaign

    Spoiler
    Show
    The columns fall relatively easily. Glass seems to be on top of the columns, so one would presume the glass came from above.

    There are a total of six pathways identical to the one the party just traversed, or atleast that is what symmetry would have you believe. Visual cues afirm this, but it is too dark to see for sure. 2 paths are open, one of which the party is at, the other on the far end of the room. There is an issue with light in this room, and ven is the first to notice something slithering...
    Spoiler
    Show



    I won something!
    Spoiler
    Show

  24. - Top - End - #324
    Dwarf in the Playground
     
    Anna_Irving's Avatar

    Join Date
    May 2005

    Default Re: The Vega South Campaign

    Siernan
    warlock

    "No, upon further thought, the glass seems to originate from the columns. Strange." Siernan absentmindedly 'liberates' another magical torch and passes it to the barbarian peering into the darkness, before studying the glass shards, the columns, and glowing basin with a keen eye.

    Spoiler
    Show

    Detect Magic, yay!
    spellcraft - (1d20+5)[8]
    K arcana - (1d20+5)[24]
    Last edited by Anna_Irving; 2008-11-25 at 04:02 PM.
    Avatar by neoseph7
    Character Sheets:

  25. - Top - End - #325
    Bugbear in the Playground
     
    neoseph7's Avatar

    Join Date
    May 2008
    Location
    Gainesville Fl
    Gender
    Male

    Default Re: The Vega South Campaign

    Spoiler
    Show
    The glass presumably came from the ceiling. You cannot see the ceiling, but there is glass atop the columns and on the floor, so the glass would have fallen and shattered from above. Sorry about the lack of clarity on that.

    The whole room radiates a faint aura of conjuration. A modertate aura of necromancy eminated from the direction something unknown is slithering (that Ven would have seen parts of).
    Spoiler
    Show



    I won something!
    Spoiler
    Show

  26. - Top - End - #326
    Dwarf in the Playground
     
    Anna_Irving's Avatar

    Join Date
    May 2005

    Default Re: The Vega South Campaign

    Spoiler
    Show
    No, on rereading your first post I get what you mean. I just skimmed it too quickly the first time around
    Siernan
    warlock

    "This chamber radiates conjuration magic. This place might have been used to call creatures from another world. The basin, I would guess, was the gate. But what is the significance of the glass? It requires sand and high heat, neither of which is present. And why does it appear to be raining from the ceiling?" Siernan looks up, hoping that the light from Venderholfen's magical torch will reveal the ceiling's secrets.

    If Siernan cannot see the ceiling despite the magical torch:
    Spoiler
    Show
    "Goodness, how large must this chamber be? I wonder this place was created on purpose and the ceiling made of glass? Well, this will be a good time to test something I've wanted to try. Aetheas, Venderholfen, I will go take a look. Call if you need me." Siernan pulls her torch out of her belt and holds it upright, letting the magical light guide her as she puts her foot on the wall and digs in. She tentatively lifts her other foot and steps onto the wall, and starts to walk upwards slowly and hesitantly.
    Spoiler
    Show
    Spiderwalk up the walls, 20ft move speed

    "By the way, the magical auras here reveal a source of death magic across the room. We should be wary for more of those horrid creatures."
    Last edited by Anna_Irving; 2008-11-25 at 06:59 PM.
    Avatar by neoseph7
    Character Sheets:

  27. - Top - End - #327
    Bugbear in the Playground
     
    neoseph7's Avatar

    Join Date
    May 2008
    Location
    Gainesville Fl
    Gender
    Male

    Default Re: The Vega South Campaign

    Spoiler
    Show
    I don't think spider climb negates the need to use a climb check, but you can atleast take 10. And it is no issue. Way to explore what the DM has yet to consider...


    The ceiling stretches for atleast 100 ft up from where the party stands 30 ft up from the floor. The ceiling was domed, and composed of glass, some of which is still jutting out of the wall at odd angles. Trees have grown over the area above and around the dome, and their roots give Siernan's tired hands better holds.

    As she climbs, she sees that a bridge once ran the breadth of the chamber, from the North to the South, near the top of the room, with walls low enough to look down at the floor below. The structure still holds, but it's sturdiness is questionable after all these years. The floor of the bridge is also littered with glass. Mana channels similar to the ones from the pedestal in the previous room run the length of the bridge and up it's sides. Near the middle of the bridge is an Orb lying on the floor. It looks to be about 5 inches in diameter and perfectly smooth. It radiates conjuration, stronger than the surrounding aura of conjuration, but still faint.

    From the bridge high in the air, there are now two other exits, one to the North and one to the South. For reference, the entrance the party came from is to the East.
    Spoiler
    Show



    I won something!
    Spoiler
    Show

  28. - Top - End - #328
    Ogre in the Playground
     
    Seffbasilisk's Avatar

    Join Date
    Jul 2005
    Location
    PA these days
    Gender
    Male

    Default Re: The Vega South Campaign

    Venderholfen

    Assuming the flame doesn't burn him, Venderholfen will tuck the torch in his belt, and using his spear, start toppling the columns to create a walkway to the central orb-area, and with a pathway set, he'll start making his way across.
    Life is a gamble, roll the dice. If your life is like cards, rig the deck.

    "Boy, sure would be nice if we had some grenades, don'tchya think?" -Jayne
    Greatest number of kills In Valhalla Round 1 with Hsams Goht


  29. - Top - End - #329
    Barbarian in the Playground
     
    ZaneLaCoix's Avatar

    Join Date
    Mar 2007
    Gender
    Male

    Default Re: The Vega South Campaign

    [Aetheas]

    "So, we're dealing with death and summoning?" The Healer mused for a moment, rattling the possibilities around his head for a moment. All the while he watched the curious creature known to him as Siernan climb the walls much like---a spider? Oh great, was he surrounded by them too? "Summoning of the dead--or perhaps the god of the dead?"

    EDIT

    "Shall I?" He motioned to the torch. So long as one was exploring and the other destroying, he might as well hold the light source to their ventures, and watch the surroundings for any change, a possible set of eyes, or a flicker of movement.
    Last edited by ZaneLaCoix; 2008-11-25 at 07:35 PM.
    Characters:


    I live on the time zone which is -5 hours to GMT, but I'm a night owl. Beware!

  30. - Top - End - #330
    Dwarf in the Playground
     
    Anna_Irving's Avatar

    Join Date
    May 2005

    Default Re: The Vega South Campaign

    Spoiler
    Show
    Oh, Spider Climb is better than you think: The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does.No need for climb check, no need for hands. Yay for stumping the DM!

    Siernan
    warlock

    "This ritual chamber is as large as a cathedral, and the roof is made of glass," Siernan calls down. "Tree roots are growing through the glass, so we are deep underground. There's a bridge, near 100 feet up from where you are, that's running across the room perpendicular to the way you're facing now. It's old and crumbly and I don't know if I can walk across it, which is unfortunate, because the orb in the poor fellow's scroll is on the middle of it. It's also summon magic. There are two exits from the bridge from that I can see."

    Siernan hums to herself as she studies the configuration of the ceiling and the bridge. "I do have a grappling hook and 50 feet of rope. I suppose I can try to climb down from the middle of the ceiling. Do either of you have more rope, or know how to tie knots very well?"

    Seeing Aetheas motion towards Venderholfen's torch, she calls out to him, "Do you want me to get you your own torch?" There's plenty more in the prior room."

    Spoiler
    Show
    Donno how far away the bridge is from the ceiling. Siernan will attempt to hook the grappling hook to a study-looking tree root and climb down the knotted rope to retrieve the orb from the bridge in the sky. She has no Use Rope skill though, so she'll let someone else knot the rope if they offer.
    Last edited by Anna_Irving; 2008-11-25 at 08:07 PM.
    Avatar by neoseph7
    Character Sheets:

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •