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  1. - Top - End - #1
    Halfling in the Playground
     
    WolfInSheepsClothing

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    Default 121 The Battle for Gobwin Knob, Page 109

    Looks like we're going to see a tunnel collapse soon!
    No it's not that, it's Dan backwards, jeeze!

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    Ogre in the Playground
     
    NecromancerGuy

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Death to the heavies by collapsable tunnel :D

    So anyway, conclusions on Jack's sanity?

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    Orc in the Playground
     
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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    We try things. Occasionally they even work.

    I like :)

    Jack sounds rather depressed. Makes me feel sorry for him.
    Last edited by ishnar; 2008-09-12 at 05:13 AM.
    "If I could just interrupt your stunningly dysfunctional group dynamic for a moment to interject." -- Erfworld

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    Halfling in the Playground
     
    WolfInSheepsClothing

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    He's a foolmancer, I'd guess that they speak in riddles which will make it interesting to see how he tries to convince Stanley to come home.

    What would be even better is if we get to see how great of a foolmancer Jack really is by him using his foolmancy to trick Stanley into going home...
    No it's not that, it's Dan backwards, jeeze!

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    Dwarf in the Playground
     
    K2's Avatar

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Sweet, upcoming character death.

    Hail TOOL!
    Memento mori

    I see that your Wiki-Fu is strong.
    --The Chuck

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Apparently there's an archon applying some very high-tech methods of espionage on Lord Hampster. Security breach!
    Belkar's Bad to the Bone.
    Dispossible a fetter hein and bemay kine a sinder's tock.

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Jack has moved from Shakespeare to old proverbs.

    And of course, the unsound effect IKEA of the gobwins' charge is "Ingvar Kamprad Elmtaryd Agunnaryd", the Swedish home furnishings retailer.

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    Ogre in the Playground
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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Maybe I oversee something, but aren't these gobwins stacks without a warlord? Shouldn't such stacks autoattack? I havn't read a exception for scouts.
    Quote Originally Posted by Johnny Blade View Post
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    Generalissimus's Avatar

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Did you notice the Gobwin´s faces? They Gobwins seem truly assured about the battle...


    BTW, What does "snap out" means?

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    Bugbear in the Playground
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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    If I were in Parson's position, I would try and capture Webinar and Dora. Parson is in desperate need of warlords at the moment, and taking two of them, even if they cannot immediately be used against their former employer (Loyalty spells are one reason. Maybe Parson could make his very own Room 101; can Thinkamancers read minds?) is a great boon for him; he will very likely be gaining whatever casters that the coalition brought (likely two Healomancers at the least).

    Anyhoo, who else thinks that Jack did snap out of it, and he's now just playing the fool?
    Last edited by Justyn; 2008-09-12 at 05:40 AM.

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    BlackDragon

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    the stacks don't auto attack because the tunnels are part of the city and warlords are in the city?

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    Dwarf in the Playground
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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Have we seen the "IKEA" sound effect before?

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Quote Originally Posted by gatitcz View Post
    Have we seen the "IKEA" sound effect before?
    We had a "Leeroy" (which I misinterpreted as a reference to Leroy Merlin) in the dwagon attack to the Coalition´s siege weapons.

    So, "snap out" means " return to sanity?
    Last edited by Generalissimus; 2008-09-12 at 05:43 AM.

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    This is Parson's turn, and all of this has to happen on this same turn, otherwise the city will fall on the next turn or so. How is tracking units, pursuing them or leading them into traps meant to work in a turn-based strategy game? All of these require the other unit to react in a way that requires a certain initiative and freedom of movement.

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    Pixie in the Playground
     
    MonkGuy

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Augh! Does anyone fell like this is going to be the longest, absolutely the longest turn ever?

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    Bugbear in the Playground
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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Quote Originally Posted by Generalissimus View Post
    We had a "Leeroy" (which I misinterpreted as a reference to Leroy Merlin) in the dwagon attack to the Coalition´s siege weapons.

    So, "snap out" means " return to sanity?
    Do you mean Leeroy Jenkins? That's referencing something else.

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    Amplify's Avatar

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Quote Originally Posted by rxmd View Post
    This is Parson's turn, and all of this has to happen on this same turn, otherwise the city will fall on the next turn or so. How is tracking units, pursuing them or leading them into traps meant to work in a turn-based strategy game? All of these require the other unit to react in a way that requires a certain initiative and freedom of movement.
    I cite the Heroes of might and magic as an example. In there, everybody takes turns moving but when a battle is initiated the mechanics change, each side moving thier units around the battlefriend area untill one side is victorious or some conclusion is reached. It's still the person who attacked's turn, but it allows the attacked person to defend themselves in battle.

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    DwarfFighterGuy

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Quote Originally Posted by Welf von Ehrwal View Post
    Maybe I oversee something, but aren't these gobwins stacks without a warlord? Shouldn't such stacks autoattack? I havn't read a exception for scouts.
    Sizemore is in the tunnels. Does that count as the same hex.
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    Halfling in the Playground
     
    HalflingRogueGuy

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Quote Originally Posted by Greg View Post
    Sizemore is in the tunnels. Does that count as the same hex.
    I don't think so. The tunnels are bigger than one hex or else the Marbits would have reched the city within one hex-move. But he's porbably in the same hex as his golems, giving them a huge bonus.
    And besides, do What-ever-mancers count as Warlords (able to lead stacks just like them)?

    Looks like Webinar and his girlfriend survived. They sure look angry ...
    also I liked the War Cry: IKEA *g* Everyones favorite Shopping Place
    Last edited by Daran; 2008-09-12 at 06:12 AM.
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    Thumbs up Re: 121 The Battle for Gobwin Knob, Page 109

    I don't think Jack is going to help. I feel he is faking his insanity and leading Tool into the trap willingly.
    His first line, "a wise man sees more from the bottom of a well then a fool from a mountain top" seems to me that he is telling Parson that he rather be in the thick of the action then abstracted out to a command overview point. That he can do more being there.

    His second, "a wise man gets more use from his enemis than a fool from his friends" I feei means than he is going to make use use of his enemy: Stanley to bring about Stanley's own demise.

    Of course, Jack could be saying he's going to make use of the transvito enemies to do the job...

    Just my opinion.
    IKEAAA!!!!

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    Pixie in the Playground
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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Quote Originally Posted by Welf von Ehrwal View Post
    Maybe I oversee something, but aren't these gobwins stacks without a warlord? Shouldn't such stacks autoattack? I havn't read a exception for scouts.
    I took this to be that the *single* scout runs off down the tunnel until it bumps into an enemy stack and auto-engages. If the stack has no warlord, then the other gobwins behind pile in. If there is a warlord, then they don't and leave the poor scout to his fate.
    We've seen a similar idea with doombats getting eaten by dragons.

    Phil.

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    Magnificent Boop in the Playground
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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Quote Originally Posted by MrPhil View Post
    I took this to be that the *single* scout runs off down the tunnel until it bumps into an enemy stack and auto-engages. If the stack has no warlord, then the other gobwins behind pile in. If there is a warlord, then they don't and leave the poor scout to his fate.
    We've seen a similar idea with doombats getting eaten by dragons.
    Specialty scout units may be an excption to the autoengage rule -- the Marbit scout stack hit by Sizemore's golems and the bat scout that found the dwagons both seem to be running rather than actively engaging the enemy.
    Last edited by SteveMB; 2008-09-12 at 06:29 AM.

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    Halfling in the Playground
     
    RogueGuy

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Jack totally told us what is going to happen.

    "A wise man gets more use from his enemies than a fool from his friends."

    I've been convinced, since they arrived, that the archons are going to be used somehow to help Parson win.

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Quote Originally Posted by ReccaSquirrel View Post
    Jack totally told us what is going to happen.

    "A wise man gets more use from his enemies than a fool from his friends."

    I've been convinced, since they arrived, that the archons are going to be used somehow to help Parson win.
    Since hes right next to Stanley, his enemy, when he say that and since the wise man is most likely him, I see something totally different happening.
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    Halfling in the Playground
     
    RogueGuy

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Quote Originally Posted by Justyn View Post
    If I were in Parson's position, I would try and capture Webinar and Dora. Parson is in desperate need of warlords at the moment, and taking two of them, even if they cannot immediately be used against their former employer (Loyalty spells are one reason. Maybe Parson could make his very own Room 101; can Thinkamancers read minds?) is a great boon for him; he will very likely be gaining whatever casters that the coalition brought (likely two Healomancers at the least).

    Anyhoo, who else thinks that Jack did snap out of it, and he's now just playing the fool?
    I think he's better off killing them personally. He has no way to convince them to work for him (except for maybe Uncroaked). And if he picks off enemy warlords one or two at a time, he'll break moral. The other warlords might see it as Ansom sacrificing the people in their alliance in order to help Ansom gain his manifest destiny. But that's probably not what will happen at all.

    What we ARE seeing however, is a very focused attack strategy to take out as many Marbits and unboosted forces as possible with as little losses as possible. Death of a warlord will reduce enemy moral. But the destruction of marbits means that the tunnels become a major advantage to Parson. He will be able to pull back even more forces to the walls if it doesn't force the enemy into the tunnels in the first place.

    Actually, that said. . . I expect to see a 300 reference soon.

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    Halfling in the Playground
     
    WolfInSheepsClothing

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Quote Originally Posted by Generalissimus View Post
    So, "snap out" means " return to sanity?
    The entire phrase 'snap out of it' means 'return to sanity,' yes.
    "GMs wear many hats. They are referee, administrator, actor, author, and storyteller, and all of this without a paycheck. Anyone who doesn't appreciate what their GM does for them has no soul."
    --Anonymous, but appears in the L5R GM's Survival Guide

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    LOL, that's the way I play games. Come up with a hundred plans, and go with the one that works. Of course that means that even if you win, you've got a 99% failure rate, which is not spectacular.
    For another fantasy webcomic with Dungeons and Dragons, read Heroes of Lesser Earth now, before it becomes cool and everyone starts doing it!

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    I think there must be some sort of special rules for using your troops in your own city. Or maybe even a special ability for Gobwins in tunnels. The city can't be one hex, because then Webinar's leadership would apply to all the stacks the same as GW's warlords would. Maybe it has something to do with tunnel fighting rules seeing as how the hex system can't work the same in tunnels. You could be in the same hex as an enemy but with a wall seperating you and never know they were there.

    I think that Jack is sane, maybe has always been, and is playing the GW crew. His line about friends and enemies makes me think that maybe he's going to turn on the tool, especially if he knows Jillian (one of his oldest friends) is waiting at the pass. He could make the ambush party appear to be 5 bats or something and Stanley would make a reckless attack and maybe get himself croaked, which would be a very bad thing for Parson.

    Oh, I do hope we get a tunnel colapse and a dead major character next strip. I'm as tired of that guy as Jillian is.

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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Ooh, Webinar is ticked!

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    Ettin in the Playground
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    Default Re: 121 The Battle for Gobwin Knob, Page 109

    Am I the only one who realizes how badly Parson just booped himself? He broke the Unspoken Plan Guarantee by saying what he's going to do to Webinar!

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