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2008-09-18, 11:32 AM (ISO 8601)
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2008-09-18, 03:50 PM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
It doesn't seem like a very good strategy to use against highly-mobile, high-HP, high-attack units to me, though. Reminds me of a certain scene from early in Legend of the Galactic Heroes, in fact...
Stanley can just bust up one half of their forces with his dwagons, break through and outrun the other half, then turn around next turn when he's healed and kill the survivors. Assuming he cares about finishing them off, that is.
Not saying it's what will happen, but breaking your forces in half against dwagons seems like a spectacularly bad idea.Last edited by Aquillion; 2008-09-18 at 03:52 PM.
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2008-09-18, 06:37 PM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
I don't think this is any great mystery. Stacks up to eight units get a warlord bonus. If you've got weak but cheap units and warlords with good command bonuses you can do some damage and afford the losses. We've seen that Vinnie is willing to spend bats when he needs to. In fact, this is bringing back fond memories of Warlords II. Get a hero with an item bonus to leadership and round out his stack with bats or scouts.
Further, we see in panel four here that Caesar Borgata came out personally to provide "leadership." I'm assuming that's game-mechanics leadership, not only tactical or intangible leadership. So that looks like a Chief Warlord's bonus on top of the basic warlord stack bonus. They'll lose bats, but "bats we got." So we're looking partly at number-crunching here, a long tradition in war games, not only pure tactics.
The flank is tactics, but its not totally inconceivable that a real-life wargame would have rules for being out-flanked or hit in the rear. The comic even starts with a succesful breaching of Stanley the Plaid's right flank at Warchalking. Which would explain why they would bother.
Plus however hard Caesar Borgata, Vinnie and the rest can hit in their own right. (And I'm guessing Borgata is pretty high level and/or bad-assed. I had vaguely assumed, without evidence, that Vinnie might be his side's chief warlord, but apparently not.)
Clearly the bats are excellent scouts (some sort of natural -mancy built into that unit or that side). It is possible they're not thinking or free-willed units to the same degree that most other units are. I don't follow you on the rest. "Only packin' eight bats" could just be a loose description of commanding a common, possibly non-sentient unit. And the defensive use proposed doesn't mean they're weapons not units, it could have been as simple as ordering the bats to engage first, giving the named characters enough tactical time to move past the dwagons. Now Stanley is the one who wants to punch through, so just feeding bats to dwagons to buy time won't be sufficient for Transylvito.
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2008-09-18, 08:38 PM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
The bats could be used by the group he's trying to punch through to try and slow him down enough to 'close the trap' on him when the other side hits. (Like I mentioned before, it could be catastrophic for the Don's forces if Stanley just rushes one side, kills a warlord or two, then breaks through before the other side can arrive.)
I'd also like to point out that (Foolamancer aside for a moment), Stanley's decision to break through looks, at least from what we know at the moment, to be exactly the right choice; and he made it instantly, which was also extremely important given how little time he had. This would seem to support the theory that while he sucks at large-scale leadership and planning, he's actually a very effective warlord when he gets into combat personally.
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2008-09-19, 06:42 AM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
Again, I want to point this out because people seem to have forgotten this fact.
1) It is Stanley's turn. That means it is his move only. VInny and company cannot move but they can engage.
2) Ansom's group has no veiling abilities at all.
3) The images show a group of units behind and in front of Stanley. The only way the group of units behind Stanley could have gotten there is if they were either veiled, moved into position this turn, or are actually illusions. As we have established that they cannot have moved and Ansom can't veil, we must conclude it is an illusion.
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2008-09-19, 07:02 AM (ISO 8601)
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2008-09-19, 07:25 AM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
WARNING: faulty assumption underpining an incorrect conclusion.
People haven't forgotten, they are just not using the same assumptions as you are.
By 'assumption' I mean like in engineering ie. Pi=3.14, g=9.81m/s/s
your assumption is that the stack behind Stanley couldn't remain hidden without a veil, I disagree as do some others on this thread.
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2008-09-19, 07:33 AM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
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2008-09-19, 07:37 AM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
I'd like to note that from Stanley's current position, the shortest route to GK goes over FAQ and through the tunnel*. Now, Stanley is unaware of the tunnel; but it is quite likely that Jack knows of it.
Spot-on; let me just add that it is also the correct decision in view of the above. The shortest way to GK leads over enemy corpses.
_______________
* I am reposting the ASCII map here, for convenience. For a detailed explanation, see this post.
Code:^^^^^ ^^^^^^^ Legend: ^^ ^^ == FAQ -- GK ^^ impassable mountains ^^ ^^ == mountain pass ^^^^^^^ -- tunnel ^^^^^
Last edited by Freederick; 2008-09-19 at 07:41 AM. Reason: map
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2008-09-19, 07:39 AM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
Yeah, I don't make much of it either, but some people really, really do. They build these elegant hypothesies (spelling?) on a misinterpreted image and then bang on about them when all along the bottom card is missing from their ivory tower.
mixed metaphor again, that one is a bit of a reach, not one of my best
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2008-09-19, 08:55 AM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
Thank you for the map posting.
Although I had always surmised there might be tunnel access, I never figured that the pass was on the opposite side from GK.
This would explain the lengthy travel time.
Thank you for that.
However, I suspect that there are other passes besides only one in the area, and that those were used instead
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2008-09-19, 09:28 AM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
Okay so its:
1) Ansom Can't Veil Units
2) Stanley Didn't See The Units
3) Units Are Behind Stanley That Weren't Before
.: Either the units "hid" by some unknown game mechanic or they are illusions
I'm fine with that.
That said, if there were a way to hide units without veiling, I wonder why Parson didn't use that method with the dwagons. Okay, I find it it unlikely for a couple of reasons. But I'm not ruling it out either. It would seem that if terrain got a cover bonus, we would have seen it in use with the Gobwins or SOMETHING else by now. But again, this could all be wrong.
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2008-09-19, 09:33 AM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
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2008-09-19, 09:45 AM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
Speculation: Parson didn't try a method of hiding other than veiling because at the time he didn't know about it, if he even does now. When he pulled the tricks with the dragons he was going only off what he knew.(Quite little).
It is possible that units have certain states, for example "take a turn to dig in" or "take a turn to hide" which can be activated only in certain terrain. It's also entirely possibly that i'm talking out of my backside, personally I still want to know what happens when a factions supreme commander/king/overlord is captured. For what it's worth, I think that the units ahead and behind stanley are genuine. This said, I can't see how the ones behind him can be genuine without illusion or other state effects having previously concealed them.
In terms of battle, i believe it's a warlord + eight bats / warlord + small number of peeps per stack? I would think that a warlord + three knights + dragons can punch through any one of those, and then punch through perhaps another two. Thus I believe Stanny boy will push through, but he may have problems after.
My prediction therefore is this: Stanny boy will push through, just possibly even getting to FAQ and come Jetstones turn Blondie, Blondie and Vinny will want to persue him and finish the job. However circumstances at GK will cause Ansom to request their air support for numerous reasons (ease of taking the walls, risk of Charlies Archons) distracting them from their mission.
Alternately, after pushing through, Jack will veil Stanny boy.
Alternately Stanny boy will be captured, not croaked.
Ah who am I kidding, it's impossible to predict this... I wonder of there will be a spinoff featuring some survivors of an air crash stuck on a mysterious island...Last edited by DariusAPB; 2008-09-19 at 09:51 AM.
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2008-09-19, 09:52 AM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
We know Ansom cannot veil units, but we do not know if Vampires cannt veil themselves and their bats, or at least use 'stealth'.
I suspect they can be sneaky, and require perception checks to be made at negatives to notice them. BUT we do not know that forsooth.
There have been 'ambush' rules used before - by Sizemore's Golems.
When encountering a scout stack (presumably on Scout move), they are able to move by 'splorching' under falling stones set up by marbits, and 'Washing-ing' away boulders, all while the marbits are trying frantically to dig their way away, on THEIR turn.
Therefore, the troups 'behind' Stanley, would have had to have been hiding in the clouds (unlikely, as then the passes then become meaningless), have the ability to 'stealth' as scouting vampires might, or flew up from the ground while hiding, waiting for the dwagons to pass overhead.
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2008-09-19, 09:55 AM (ISO 8601)
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2008-09-19, 10:01 AM (ISO 8601)
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2008-09-19, 10:24 AM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
Actually, Vinny says emphatically in Erf 99, panel 7 that there is only one pass. On the other hand, Jillian refers to "air and tunnel access" so we know there is a tunnel. Still, assuming that Jillian's "shortcut" is a hidden pass rather than a tunnel does not substantially alter the argument (although Occam might have objected--why presume an unconfirmed pass, when the confirmed tunnel will suffice?)
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2008-09-19, 11:12 AM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
The dragons in the donut were not under warlord control to stop them auto-attacking. If they had been MAYBE they would have gone undetected by the bats if the forest was thick enough.
Several simple mechanics have been suggested of ways the vamps could use the terrain to hide.
I just think it is a very poor war sim that does not take teraain into account as camoflage.
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2008-09-19, 02:38 PM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
I have played several very enjoyable and realistic aerial battles games, with very few terrain rules or ambush scenarios.
Last edited by CaptC; 2008-09-19 at 02:38 PM.
Dibs on his dice.
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2008-09-19, 02:54 PM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
I said 'war' not 'aerial' and for the entire history of 'earthworld' air combat terrain and ambush have been central, not peripheral, to the mechanics of engagment.
I don't doubt enjoyable, and I don't doubt the portions that were modeled were realistic, but absence of terrain and observational limitation is the preserve of space warfare.
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2008-09-19, 02:58 PM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
Dibs on his dice.
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2008-09-19, 06:04 PM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
I have an observation:
Jack is actually sane, sort of. The things hes saying could possibly foreshadow something...or even be a hint.
Hes just demonstrated that he CAN in fact communicate, and that he knows whats going on...for the most part. Perhaps he will turn out to be more useful than he looks?
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2008-09-20, 08:16 AM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
Registered to say this.
SpoilerCaptured units have a notoriously low loyalty.
If the link up got around this... and now that's gone...Last edited by LogicsFate; 2008-09-20 at 08:17 AM.
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2008-09-20, 09:40 AM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
Has anyone pointed this out already? I got tired of reading the same silly argument over and over so I skipped ahead, but all those units in panels ten and eleven are in the same hex, or else they would be too far away to see. It looks like all the Transylvito units are spread about before and after Stanley, iow, Stanley is in the middle of the ambush. Whether that ambush is real or an illusion is another matter, but in either case it may be that Jack is about to lead his master home. Or not.
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2008-09-20, 02:39 PM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
New idea:
Jack only needs to use a minor spell, Projected Image. Most of the TV units will swarm where they think Stanley is, so not enough hits to croak him. Stanley and Jack fly out of the ambush hex, followed by the others. They reach FAQ and dig in. Meanwhile, Webinar goes 404 and the marbits get reduced to smores.
Jetstone's turn. Something happens, at best Ansom doesn't lose much more.
Charley's turn. Charley agrees to a nonagression pact in return for more math options.
TV's turn. Ansom's out of it, continue on our own? Don says Fugeddaboutit.
GK's turn. Wanda appointed governor of New FAQ. Parson's new orders: figure out where the other Arkentools are. Stanley and KISS are off on his quest.
End Chapter.
Revise for printing.
Printed comic goes #1 on NYT list.
Movie tops box office for 18 weeks.
As the fans wait breathlessly for Chapter 2, the authors announce their intention to take some time off. Two years later they are found dead in their chateau on St. Kitts, under a pile of Johnny Walker bottles, Wii controlers, and naked women.
Every webcomic on the planet goes black for a week as a tribute.
The price of memorabilia skyrockets. Ebay is forced to set up a separate category.
A dozen grad students dedicate their theses to deconstructing Erf. At least 3 call it "trite and derivative".Last edited by dr pepper; 2008-09-20 at 02:39 PM.
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2008-09-20, 02:54 PM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
In a way it is kind of depressing to see 7 pages of empassioned debate summed up in a single paragraph :-)
Yep, you've covered it, all this is just a three way snipe shoot between the 'It's an illusion!' camp, the 'It's not necessarily an illusion!' camp, and the 'Both camps are obssesive idots!' camp.
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2008-09-20, 02:59 PM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
[QUOTE=CaptC;4950396
*MY* point was that when you paint with a very broad brush, you miss the corners.[/QUOTE]
Sorry, I don't understand. Please explain.
my *original* point was that the TV units did not neccesarily need veiling to spring an ambush, and that people should stop asserting that they did.
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2008-09-20, 03:08 PM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
Worked out what you were getting at...
You tied the words enjoyable and realistic together in that sentence.
I love CnC for example: it's not realistic but it is great fun. It is however a 'poor' war sim because things do not behave in a realistic way.
In the context of the original argument I was making, I felt people were placing unrealistic constraints on Erfworld not from canon, but because THEY could not concieve of a more imaginative solution.
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2008-09-20, 06:50 PM (ISO 8601)
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Re: 122 The Battle for Gobwin Knob, Page 110
There ya go! :)
I'm don't think Erfworld qualifies as a realistic war sim, by any definition. So I wouldn't appeal to the authority of what a realistic war sim would do. (One of the most feared weapons in the game is apparently a squeaky kid's toy that makes pigeons. I think I rest my case right there.)Dibs on his dice.