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  1. - Top - End - #31
    Barbarian in the Playground
     
    dman11235's Avatar

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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Yeah, I asked in the waiting room. Waiting on a ref answering a question.
    Last edited by dman11235; 2008-09-29 at 01:43 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

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  2. - Top - End - #32
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Right, got a response, and highest modifier wins in case of a tie. Morbius has all the quotes in the waiting room if you want. Your turn.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  3. - Top - End - #33
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    It would appear that Jeananne has gone splat.

    Jeananne Round 5 pt 1

    Attempt to stand up from prone, provoke an AoO.

  4. - Top - End - #34
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    (1d20+9)[29]
    (2d4+4)[9]
    (1d20+9)[28]

    I included the prone penalties here.

    Continue, if alive.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

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  5. - Top - End - #35
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Or don't continue on a freakin' 20 followed by a 19 on attack rolls. That's 18 damage, not even Steely Resolve is saving you for a round here.

    EDIT: Oh wait, curses! You're a freakin' elan! I hate elans....I hate them all....At least I'm killing your PP for the day. Let's see, unless I missed my math, you've spent 3 of your 11 on my first hit, so that's 16 points of damage you can still avoid. Even blowing all of them you'll be at 6 HP after your turn is up (4 damage off the first hit, 2 off this after you delayed damage pool kicks in). And you'll need a minimum of 5 to guarantee being conscious after your turn (well, disabled), so I'm betting you'll spend 6 of your PPs, am I right? Only leaves you with 2 left....
    Last edited by dman11235; 2008-09-29 at 10:36 PM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  6. - Top - End - #36
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Swift action: Actually, it's 7. Elan Resilience cuts that attack down to a measly 4 damage.

    Standard action: Smacky.

    Martial Lore DC11:
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    Initiating Stone Bones. If this attack hits, I gain DR 5/Adamantine until next round.


    Attack: (1d20+6)[18]
    Damage: (1d8+4)[7]

    End Turn.

    Statblock spoiler, for refs.
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    Position: P10
    AC: 19, Touch: 12, Flat 17
    Saves: +4/+2/+3

    HP: 8/12 (10/12 if the attack hits)
    Damage Pool: 4/5
    PP: 1/11
    Psionic Focus: Yes
    Stance: Martial Spirit

    Maneuvers:
    [G] Charging Minotaur
    [G] Douse The Flames
    [X] Stone Bones
    [W] Leading The Attack - 1
    [W] Crusader's Strike - 2

    Next turn, (1d2)[2] is granted.

  7. - Top - End - #37
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    High Ref Morbius

    Dman you don't just double the damage dice on a critical hit, you have to roll for damage again. So please fix that before continuing so that we know exactly how much damage Jeananne took on the AoO.
    Last edited by Morbius; 2008-09-30 at 05:41 AM.
    "Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.


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  8. - Top - End - #38
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Oh. I was told a loooong time ago that crits were double damage. Like, previous waiting room long ago. Oh well, here's the damage: (2d4+5)[10]
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  9. - Top - End - #39
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Shoulda put the martial lore check in that post....oh well: (1d20+6)[16]

    Drill. You know it.

    (1d20+6)[10]
    (1d20+7)[22]
    (1d20+6)[16]
    (2d4+5)[8]
    (1d20+6)[25]
    (2d4+5)[9]
    (1d20+7)[21]

    That's touch attack, trip attempt, attack, damage, crit confirm, damage, trip attempt.

    End turn.

    Stats:
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    location: no-one's moved
    HP: 11/12 9/12 (-7 from the attack, +2 from the touch attack, +2 from the actual attack)
    AC: 16/14/12
    stance: Martial Spirit
    Maneuvers: (1d5)[2](1d4)[3](1d3)[2], in order, alphabetical.
    Last edited by dman11235; 2008-09-30 at 09:33 AM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  10. - Top - End - #40
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    .....Without Stone Bones you'd be dead after your turn. Curses.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  11. - Top - End - #41
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Quote Originally Posted by dman11235 View Post
    Oh. I was told a loooong time ago that crits were double damage. Like, previous waiting room long ago. Oh well, here's the damage: [roll0]
    High Ref Morbius

    I probably was not involved in this discussion...

    Quote Originally Posted by SRD
    Critical Hits
    When you make an attack roll and get a natural 20 (the d20 shows 20), you hit regardless of your target’s Armor Class, and you have scored a threat. The hit might be a critical hit (or "crit"). To find out if it’s a critical hit, you immediately make a critical roll—another attack roll with all the same modifiers as the attack roll you just made. If the critical roll also results in a hit against the target’s AC, your original hit is a critical hit. (The critical roll just needs to hit to give you a crit. It doesn’t need to come up 20 again.) If the critical roll is a miss, then your hit is just a regular hit.

    A critical hit means that you roll your damage more than once, with all your usual bonuses, and add the rolls together. Unless otherwise specified, the threat range for a critical hit on an attack roll is 20, and the multiplier is ×2.
    "Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.


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  12. - Top - End - #42
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Could you slow down, please? The walls of dice, preemptive calculations of my death and unlabeled rounds are throwing me off. :/ Plus, your attack missed, so I was fine either way.

    I'd like to get a ref in here just to make sure I have everything calculated right, and then I'll take my turn.

    For Refs:
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    Okay, rewinding to Jeananne Round 5 Part 1,

    Jeananne is at 8/12 Hit Points, 8/12 Power Points, and 0/5 Damage Pool.

    She provokes an AoO, which hits, crits, and deals 19 damage.

    She spends 7 power points, preventing 14 points of that damage, which takes her to 8/12hp, 1/12pp, and 5/5dp.

    Fast forwarding to Part 2, she initiates Stone Bones, which hits, martial Spirit heals her 2 HP, which brings her to 10/12hp, 1/12pp, 5/5dp.

    Then, Stone Bones wears off, Crusader's Strike is granted, and the damage pool empties, putting Jeananne at 5/12hp, 1/12pp, 0/5dp.

    Then, Chainy's turn happens, he swings and misses.


    Does that all seem right?

  13. - Top - End - #43
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Oh......but that was a 16 this morning! I swear! Take your turn.

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    HP is 5
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  14. - Top - End - #44
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Jeananne Round 6

    Kerboink.

    Martial Lore Spoiler DC 11:
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    Jeananne initiates Crusader's Strike. If this attack hits, she heals (1d6+1)[3] damage, plus an additional 2 from her Martial Spirit.


    Attack: (1d20+5)[19]
    Damage: (1d8+3)[8]


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    Position: P10
    AC: 19, Touch: 12, Flat 17
    Saves: +4/+2/+3

    HP: 5/12 + ?
    Damage Pool: 0/5
    PP: 1/11
    Psionic Focus: Yes
    Stance: Martial Spirit

    Maneuvers:
    [G] Charging Minotaur
    [G] Douse The Flames
    [X] Stone Bones
    [W] Leading The Attack - 1
    [X] Crusader's Strike

    Next turn, (1d1)[1] is granted.

  15. - Top - End - #45
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Uh oh.

    (1d20+6)[14] martial lore.

    Martial Lore spoiler (DC 11)
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    using Crusader's Strike


    Doesn't matter what you did:
    (1d20+6)[16] attack
    (2d4+5)[10] damage

    (1d20+6)[16] crit confirm
    (2d4+5)[7] crit damage

    End turn, stats next post

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    (1d2)[2] for maneuver[/roll]
    Last edited by dman11235; 2008-10-01 at 07:42 AM.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  16. - Top - End - #46
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    I appears that I am done, unless that ref thing in the waiting room does something that keeps me alive.
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  17. - Top - End - #47
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Looks like it. Good game, though!

    And I like your build: Extra attacks from Improved Trip plus Martial Spirit looks like good times all around. Can I ask why you took Extra Granted Maneuver, though, since we both griped about the maneuvers available for a 1st level crusader? Why not Combat Reflexes, or Martial Study: Mighty Throw?

  18. - Top - End - #48
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    High Ref Morbius
    @dman
    The discussion would only make you fall faster actually

    Jeananne is the winner of this exciting ToB combat and recieves her prizes
    Last edited by Morbius; 2008-10-01 at 08:16 AM.
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  19. - Top - End - #49
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Because I was stupid and thought that refreshing my maneuvers faster would be a good thing when I only need to try to trip. Should have Combat Reflexes though. It would probably be better. My turn for a question: why feint?

    Oh, and tripping+crusader=win. The only thing more winsome is if I could be a wolf (or worg, but wolfs are better). Free trip attempt after a maneuver? Yes please!
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  20. - Top - End - #50
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Because I had literally nothing else to do, and playing the long odds was better than just plain wasting an action?

  21. - Top - End - #51
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    But....

    Quote Originally Posted by SRD
    This attack must be made on or before your next turn.
    So....just to make me look stupid by looking?
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    Quote Originally Posted by DonThelonious
    ...But you have never given any bad advice as far as I have seen. Not to mention, unlike some other people I see around here, you actually know what your talking about.

    Trust dman11235.

  22. - Top - End - #52
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    Default Re: Arena Tournament, Round 46: Jeananne vs. Chainy

    Well, I would have then tried to hit you *on* my next turn, and gotten a +2 bonus to hit for my troubles.

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