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2008-09-29, 01:42 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Yeah, I asked in the waiting room. Waiting on a ref answering a question.
Last edited by dman11235; 2008-09-29 at 01:43 PM.
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SpoilerOriginally Posted by DonThelonious
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2008-09-29, 03:49 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Right, got a response, and highest modifier wins in case of a tie. Morbius has all the quotes in the waiting room if you want. Your turn.
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SpoilerOriginally Posted by DonThelonious
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2008-09-29, 09:45 PM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
It would appear that Jeananne has gone splat.
Jeananne Round 5 pt 1
Attempt to stand up from prone, provoke an AoO.
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2008-09-29, 10:28 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
(1d20+9)[29]
(2d4+4)[9]
(1d20+9)[28]
I included the prone penalties here.
Continue, if alive.My sig's Handy Haversack: Need help? Want to see what I've done? Want to see what others have done well? Check it out.
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SpoilerOriginally Posted by DonThelonious
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2008-09-29, 10:29 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Or don't continue on a freakin' 20 followed by a 19 on attack rolls. That's 18 damage, not even Steely Resolve is saving you for a round here.
EDIT: Oh wait, curses! You're a freakin' elan! I hate elans....I hate them all....At least I'm killing your PP for the day. Let's see, unless I missed my math, you've spent 3 of your 11 on my first hit, so that's 16 points of damage you can still avoid. Even blowing all of them you'll be at 6 HP after your turn is up (4 damage off the first hit, 2 off this after you delayed damage pool kicks in). And you'll need a minimum of 5 to guarantee being conscious after your turn (well, disabled), so I'm betting you'll spend 6 of your PPs, am I right? Only leaves you with 2 left....Last edited by dman11235; 2008-09-29 at 10:36 PM.
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SpoilerOriginally Posted by DonThelonious
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2008-09-29, 10:54 PM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Swift action: Actually, it's 7. Elan Resilience cuts that attack down to a measly 4 damage.
Standard action: Smacky.
Martial Lore DC11:SpoilerInitiating Stone Bones. If this attack hits, I gain DR 5/Adamantine until next round.
Attack: (1d20+6)[18]
Damage: (1d8+4)[7]
End Turn.
Statblock spoiler, for refs.SpoilerPosition: P10
AC: 19, Touch: 12, Flat 17
Saves: +4/+2/+3
HP: 8/12 (10/12 if the attack hits)
Damage Pool: 4/5
PP: 1/11
Psionic Focus: Yes
Stance: Martial Spirit
Maneuvers:
[G] Charging Minotaur
[G] Douse The Flames
[X] Stone Bones
[W] Leading The Attack - 1
[W] Crusader's Strike - 2
Next turn, (1d2)[2] is granted.
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2008-09-30, 05:38 AM (ISO 8601)
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- Jun 2007
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- Brazil
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
High Ref Morbius
Dman you don't just double the damage dice on a critical hit, you have to roll for damage again. So please fix that before continuing so that we know exactly how much damage Jeananne took on the AoO.Last edited by Morbius; 2008-09-30 at 05:41 AM.
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
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2008-09-30, 09:25 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Oh. I was told a loooong time ago that crits were double damage. Like, previous waiting room long ago. Oh well, here's the damage: (2d4+5)[10]
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SpoilerOriginally Posted by DonThelonious
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2008-09-30, 09:31 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Shoulda put the martial lore check in that post....oh well: (1d20+6)[16]
Drill. You know it.
(1d20+6)[10]
(1d20+7)[22]
(1d20+6)[16]
(2d4+5)[8]
(1d20+6)[25]
(2d4+5)[9]
(1d20+7)[21]
That's touch attack, trip attempt, attack, damage, crit confirm, damage, trip attempt.
End turn.
Stats:
Spoilerlocation: no-one's moved
HP:11/129/12 (-7 from the attack, +2 from the touch attack, +2 from the actual attack)
AC: 16/14/12
stance: Martial Spirit
Maneuvers: (1d5)[2](1d4)[3](1d3)[2], in order, alphabetical.Last edited by dman11235; 2008-09-30 at 09:33 AM.
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SpoilerOriginally Posted by DonThelonious
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2008-09-30, 09:34 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
.....Without Stone Bones you'd be dead after your turn. Curses.
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SpoilerOriginally Posted by DonThelonious
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2008-09-30, 09:50 AM (ISO 8601)
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- Jun 2007
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
Medals (D&D and otherwise
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2008-09-30, 11:38 AM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Could you slow down, please? The walls of dice, preemptive calculations of my death and unlabeled rounds are throwing me off. :/ Plus, your attack missed, so I was fine either way.
I'd like to get a ref in here just to make sure I have everything calculated right, and then I'll take my turn.
For Refs:SpoilerOkay, rewinding to Jeananne Round 5 Part 1,
Jeananne is at 8/12 Hit Points, 8/12 Power Points, and 0/5 Damage Pool.
She provokes an AoO, which hits, crits, and deals 19 damage.
She spends 7 power points, preventing 14 points of that damage, which takes her to 8/12hp, 1/12pp, and 5/5dp.
Fast forwarding to Part 2, she initiates Stone Bones, which hits, martial Spirit heals her 2 HP, which brings her to 10/12hp, 1/12pp, 5/5dp.
Then, Stone Bones wears off, Crusader's Strike is granted, and the damage pool empties, putting Jeananne at 5/12hp, 1/12pp, 0/5dp.
Then, Chainy's turn happens, he swings and misses.
Does that all seem right?
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2008-09-30, 03:59 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Oh......but that was a 16 this morning! I swear! Take your turn.
Stat adjustment for refs:
SpoilerHP is 5My sig's Handy Haversack: Need help? Want to see what I've done? Want to see what others have done well? Check it out.
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SpoilerOriginally Posted by DonThelonious
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2008-10-01, 02:02 AM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Jeananne Round 6
Kerboink.
Martial Lore Spoiler DC 11:SpoilerJeananne initiates Crusader's Strike. If this attack hits, she heals (1d6+1)[3] damage, plus an additional 2 from her Martial Spirit.
Attack: (1d20+5)[19]
Damage: (1d8+3)[8]
Statblock spoiler, for refs.SpoilerPosition: P10
AC: 19, Touch: 12, Flat 17
Saves: +4/+2/+3
HP: 5/12 + ?
Damage Pool: 0/5
PP: 1/11
Psionic Focus: Yes
Stance: Martial Spirit
Maneuvers:
[G] Charging Minotaur
[G] Douse The Flames
[X] Stone Bones
[W] Leading The Attack - 1
[X] Crusader's Strike
Next turn, (1d1)[1] is granted.
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2008-10-01, 07:38 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Uh oh.
(1d20+6)[14] martial lore.
Martial Lore spoiler (DC 11)
Spoilerusing Crusader's Strike
Doesn't matter what you did:
(1d20+6)[16] attack
(2d4+5)[10] damage
(1d20+6)[16] crit confirm
(2d4+5)[7] crit damage
End turn, stats next post
For refs and me:
Spoiler(1d2)[2] for maneuver[/roll]Last edited by dman11235; 2008-10-01 at 07:42 AM.
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SpoilerOriginally Posted by DonThelonious
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2008-10-01, 07:42 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
I appears that I am done, unless that ref thing in the waiting room does something that keeps me alive.
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SpoilerOriginally Posted by DonThelonious
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2008-10-01, 07:53 AM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Looks like it. Good game, though!
And I like your build: Extra attacks from Improved Trip plus Martial Spirit looks like good times all around. Can I ask why you took Extra Granted Maneuver, though, since we both griped about the maneuvers available for a 1st level crusader? Why not Combat Reflexes, or Martial Study: Mighty Throw?
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2008-10-01, 08:11 AM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
High Ref Morbius
@dman
The discussion would only make you fall faster actually
Jeananne is the winner of this exciting ToB combat and recieves her prizesLast edited by Morbius; 2008-10-01 at 08:16 AM.
"Please note, we have added a consequence for failure.Any contact with the chamber floor will result in an unsatisfactory mark on your official test record, followed by death. Good luck." Portal A. I.
Arena Characters(W-L): (DQs not added)
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2008-10-01, 03:19 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Because I was stupid and thought that refreshing my maneuvers faster would be a good thing when I only need to try to trip. Should have Combat Reflexes though. It would probably be better. My turn for a question: why feint?
Oh, and tripping+crusader=win. The only thing more winsome is if I could be a wolf (or worg, but wolfs are better). Free trip attempt after a maneuver? Yes please!My sig's Handy Haversack: Need help? Want to see what I've done? Want to see what others have done well? Check it out.
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SpoilerOriginally Posted by DonThelonious
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2008-10-01, 08:10 PM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Because I had literally nothing else to do, and playing the long odds was better than just plain wasting an action?
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2008-10-01, 08:20 PM (ISO 8601)
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Re: Arena Tournament, Round 46: Jeananne vs. Chainy
But....
Originally Posted by SRDMy sig's Handy Haversack: Need help? Want to see what I've done? Want to see what others have done well? Check it out.
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SpoilerOriginally Posted by DonThelonious
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2008-10-01, 08:27 PM (ISO 8601)
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- May 2007
Re: Arena Tournament, Round 46: Jeananne vs. Chainy
Well, I would have then tried to hit you *on* my next turn, and gotten a +2 bonus to hit for my troubles.