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  1. - Top - End - #121
    Halfling in the Playground
     
    MindFlayer

    Join Date
    Jul 2007
    Gender
    Male

    Default Re: The Flowery War [Invite Only]

    "There are a lot of pretty things down here," says the voice. "If you'll help me out of here, I'll give you some of them."

  2. - Top - End - #122
    Orc in the Playground
    Join Date
    Apr 2007

    Default Re: The Flowery War [Invite Only]

    Mizton looks over at Xicotencatl coldly.

    "If you go down there you go alone," he says.

  3. - Top - End - #123
    Orc in the Playground
     
    souldoubt's Avatar

    Join Date
    Jul 2007
    Location
    not in your backyard.

    Default Re: The Flowery War [Invite Only]

    "Why do you even need help?" Itzcuintli asks, squinting into the dark opening suspiciously. "Climb out yourself. And if there's 'pretty things' down there, we're as free as anyone to go down there and take them if we want, once it's light out."
    Setting: The Chimeric City

    Spoiler
    Show
    Thanks to Sneak for the Calvin avatar, as well as the Pandaren:
    Fear the Panda-Fu!

  4. - Top - End - #124
    Halfling in the Playground
     
    MindFlayer

    Join Date
    Jul 2007
    Gender
    Male

    Default Re: The Flowery War [Invite Only]

    "I can't leave this place. I need help. . ."
    The speaker pauses briefly.
    "Besides, to find the pretty things, you'd have to know where to look. . ."
    Last edited by MoxexPenNama; 2009-02-04 at 01:43 AM.

  5. - Top - End - #125
    Orc in the Playground
     
    souldoubt's Avatar

    Join Date
    Jul 2007
    Location
    not in your backyard.

    Default Re: The Flowery War [Invite Only]

    Itzcuintli looks to his comrades. "Evil spirit," he says.
    Setting: The Chimeric City

    Spoiler
    Show
    Thanks to Sneak for the Calvin avatar, as well as the Pandaren:
    Fear the Panda-Fu!

  6. - Top - End - #126
    Orc in the Playground
    Join Date
    Apr 2007

    Default Re: The Flowery War [Invite Only]

    "I agree," says Mizton. "Anyone who goes down there we should leave without."

  7. - Top - End - #127
    Halfling in the Playground
     
    MindFlayer

    Join Date
    Jul 2007
    Gender
    Male

    Default Re: The Flowery War [Invite Only]

    You hear a bubbling from deep in the underground chamber, and a loud splash, then everything goes quiet. The sun is beginning to rise over the eastern edge of the Great Bowl, and you find yourselves, worn-out and irritable. What do you do?

  8. - Top - End - #128
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: The Flowery War [Invite Only]

    "Let's get out of here," says Xicotencatl. "And not camp on any islands housing ruins."

  9. - Top - End - #129
    Orc in the Playground
    Join Date
    Apr 2007

    Default Re: The Flowery War [Invite Only]

    Mizton rubs his eyes wearily. "Yes. Let's depart."

  10. - Top - End - #130
    Orc in the Playground
     
    souldoubt's Avatar

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    Jul 2007
    Location
    not in your backyard.

    Default Re: The Flowery War [Invite Only]

    Itzcuintli nods sober agreement, pawing at his strained eyes with one hand.
    Setting: The Chimeric City

    Spoiler
    Show
    Thanks to Sneak for the Calvin avatar, as well as the Pandaren:
    Fear the Panda-Fu!

  11. - Top - End - #131
    Halfling in the Playground
     
    MindFlayer

    Join Date
    Jul 2007
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    Male

    Default Re: The Flowery War [Invite Only]

    Today's travel is the roughest so far. As the Great Bowl becomes shallower, you find yourself catching on snags and half-sunk stelae. Large caimans swim between cypress trees. You find yourselves rowing half-awake, just pushing on to find the next dry piece of land where you can camp. Maybe that's why you don't notice it sooner.
    An overwhelming stink hangs in the air here, and that's when something bumps the canoe. At first you think it might be another snag, but it gives too easily. You float in a small lagoon. Human corpses crowd it as thick as lily pads, some fresh, some badly decayed, but all missing their eyes, teeth, and fingernails. They choke this area among a circle of boulders that may be half-sunk buildings. Disgusted or weary, you begin to paddle your way out, but then you realize your canoe isn't moving. In fact, something has taken a firm hold of Mizton's paddle from under the water. What do you do?

  12. - Top - End - #132
    Orc in the Playground
    Join Date
    Apr 2007

    Default Re: The Flowery War [Invite Only]

    Mizton quietly curses and shakes the paddle. He looks around, trying to make sure nothing coming out of the water can catch him by surprise.

  13. - Top - End - #133
    Orc in the Playground
     
    souldoubt's Avatar

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    Jul 2007
    Location
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    Default Re: The Flowery War [Invite Only]

    Nearly on the cusp of some frenzy, his nostrils filled with the stench of death, Itzcuintli drops his paddle in the bottom of the canoe, grabbing his warglaive to hack blindly into the dark water at whatever is holding Mizton's paddle. (Obviously if this initiates combat, Itzcuintli takes this action at whatever point he comes out in the initiative order.)

    Initiative if necessary - (1d20+2)[12]
    Warspear with reach - (1d20+7)[20]
    Damage - (1d10+4)[9]
    Setting: The Chimeric City

    Spoiler
    Show
    Thanks to Sneak for the Calvin avatar, as well as the Pandaren:
    Fear the Panda-Fu!

  14. - Top - End - #134
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: The Flowery War [Invite Only]

    Xicotencatl looks around to see if he can spot any pieces of dry land, or even if he can find a tree sticking out of the water that he can climb onto.

    Spot: (d20+8)[16](24)
    Initiative (if needed): (d20+7)[7](14)

  15. - Top - End - #135
    Halfling in the Playground
     
    MindFlayer

    Join Date
    Jul 2007
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    Default Re: The Flowery War [Invite Only]

    The paddle suddenly loosens, flying back into the boat, and a large, dark shape momentarily breaches the corpse-strewn surface. In the ripples, you can see it swimming straight for the boat. Mizton, roll initiative.

    (Xicotencatl, you see a hanging tree on the cliff above you. You might be able to shimmy up it with successful climb and jump checks.)

  16. - Top - End - #136
    Orc in the Playground
    Join Date
    Apr 2007

    Default Re: The Flowery War [Invite Only]

    The moment that the threat is recognized, Mizton's knife is in his hand and he is slashing away.

    ((Initiative: (1d20+4)[22]

    Full attack:
    Attack 1: (1d20+7)[9]
    Damage 1: (1d4+1)[4]
    Crit Conf (19-20 range): (1d20+7)[17]
    Crit damage: (1d4+1)[2]

    Attack 2: (1d20+7)[18]
    Damage 2: (1d4+1)[4]
    Crit Conf (19-20 range): (1d20+7)[18]
    Crit damage: (1d4+1)[4]))

  17. - Top - End - #137
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: The Flowery War [Invite Only]

    Eh. I'll wait for my initiative order, whenever that happens to be, before I decide what to do.

  18. - Top - End - #138
    Halfling in the Playground
     
    MindFlayer

    Join Date
    Jul 2007
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    Male

    Default Re: The Flowery War [Invite Only]

    Initiative for the Beast:(1d20+2)[13]

  19. - Top - End - #139
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: The Flowery War [Invite Only]

    I wait for it to get close enough, then thrust my dagger at the thing.

    ((Rules lawyer talk: because I have a higher initiative than the monster, it is considered flat-footed; it does not get Dex of active bonus to defense. Plus, I can use sneak attack against it.))

    Attack: (d20+7)[10](17)
    Crit: (d20+7)[11](18)
    Damage: [d4]
    Crit damage: [d4]
    Sneak Attack: [3d6]

  20. - Top - End - #140
    Orc in the Playground
    Join Date
    Sep 2008

    Default Re: The Flowery War [Invite Only]

    Let's try this again:

    Damage: (d4)[2](2)
    Sneak Attack Damage: (3d6)[4][6][3](13)

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