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Thread: Evolution

  1. - Top - End - #91
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: Evolution

    The sun beats down heavily upon the Blockies. Exercising becomes more straining each day, but the Blockies determination improves their stamina greatly. (+2 Stamina)
    I drew this line myself

  2. - Top - End - #92
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    Flumph

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    Default Re: Evolution

    The Sanzants try to develop a common language between them and those who fly above. (Language: San +1) Now that their poor eye sight is fully developed they are not nearly as afraid as they once were. Still though they may be aggressive by nature they can see how helpful these beings could be. (+1 Intelligence)
    Last edited by Vossik; 2008-10-11 at 01:30 PM.

  3. - Top - End - #93
    Barbarian in the Playground
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    Default Re: Evolution

    Blood Weeds

    The plants respond to the heat. Their growth cycle is invigorated. They become more resistant to the heat and grow larger a they utilize the sun's rays.

    ((It seems I have four points with which to enhance my plants))

    (Strength +1, toughness+1, Photosynthesis +2)
    The plants begin to grow in areas inhabited by skecsix. The sunlight is disrupting the Blood Weed's ability to discern heat from possible prey and they are getting sufficient nutrients from the sunlight, so no overwhelming scents are being produced at the moment.
    Last edited by Smiley_; 2008-10-12 at 12:52 AM.

  4. - Top - End - #94
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    Ipphli's Avatar

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    Default Re: Evolution

    Xanven

    The Xanven begin spending more time near the beach as they interact with the Skecsix. Their rear fins get stronger as they are used to help push them along the ground. They also develop a language consisting of clicks, whistles, and various other noises that carry very well underwater. Spending so much time out of the water, their eyesight begins to improve as well, as does their strength.

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    +1 Strength
    +1 appendage
    +1 Language
    +1 Sight
    A mind without purpose will walk in dark places. - Gideon Ravenor

    Avatar by Ninjaman

  5. - Top - End - #95
    Troll in the Playground
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    Default Re: Evolution

    Skecsix

    The Skecsix notice the heat as well, and their hide grows tougher to compensate. As their numbers increased so too did their need for organization, and their language grew more complex and reaching to compensate. They interacted with the Xanven quite often, and avoided the Vespii nest, but the scent wards were beginning to fade...

    (+1 Stamina, +1 Scent/taste language)
    Caesar Asmodeus by Andraste

  6. - Top - End - #96
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    puppyavenger's Avatar

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    Default Re: Evolution

    the Creeping North can no longer gain the moisture needed from dew and rain alone, so it begins to dig it's small roots deeper into the things it covers, covering the area's with a layer of moss a few inches deep. It drags the moisture from the untapped reserves underground, and fills some of the area's with stomachs to digest food more efficiently. It begins spreading into the area inhabited by the blockies. (+2 stamina.)
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    played the Space Pope in Total War 2125
    ..and the Papal States of Luna in Total War 2260


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    Darkness Fell, and with it Light

  7. - Top - End - #97
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    Flumph

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    Sanzants
    The Sanzants near their home, jump up and down grunting very basic words at the flying creatures. They were not sure if this would work or not, however they were stubborn. They were coming up with new words now and then but it took a while for new words to catch on. Their favorites roughly translated to, "kill", "eat", and "run". They made some progress, however the fact that every other word was a vulgarity didn't help.

    Meanwhile two hunting parties were sent out due to their growing numbers. It wouldn't be long before they would have to find a new home, or make their cave larger. One hunting party was sent to get food from their normal prey. The other needed to find new sources of food, they went deeper into the forest than normal in their search.
    Last edited by Vossik; 2008-10-12 at 09:45 PM.

  8. - Top - End - #98
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    Kobold

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    The Caragens hearing the land creatures making noises at them try to imitate the noises (+1 language: San). They also strengthen their flying ability (flight +1)
    Last edited by Arayl; 2008-10-13 at 10:07 PM.

  9. - Top - End - #99
    Ettin in the Playground
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    The mind inturders continue to be symbotic, and spread to as many races as possible. this includes Pl0ants, and anything with something resembling a brain.
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    I'm saving my evo points for a huge event in the near future.

  10. - Top - End - #100
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    Flumph

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    ((Arayl in case you don't check your pm. I went back over the thread you still have 2 more EP to spend. Also you need to tag your language as the one I made or your own person one. Good to see the only one near me still playing :P))

  11. - Top - End - #101
    Barbarian in the Playground
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    The mind intruders find the Blood Weeds incredibly stupid and hard to communicate with. The ones that are affected can only think of rudimentary thoughts such as "Eat" "move" "blood this way" and "I'm hungry".

  12. - Top - End - #102
    Ettin in the Playground
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    Quote Originally Posted by Smiley_ View Post
    The mind intruders find the Blood Weeds incredibly stupid and hard to communicate with. The ones that are affected can only think of rudimentary thoughts such as "Eat" "move" "blood this way" and "I'm hungry".
    Rsemebling a brain Smiley....
    the Mind intruders will work to develop the intellect of the blood weeds that they are able to comunicate with, and attempt to elveate the ones they could not communicate with to communicubl status. (Niot sure if thats a word.)

  13. - Top - End - #103
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    RedKnightGirl

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    Default Re: Evolution

    It gets hotter still. Some would say too hot.

    +1 pop.
    +2 EP.

  14. - Top - End - #104
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    puppyavenger's Avatar

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    the Moss's brain is spread out all over the colony, which can spread several dozen meters. so yeah, and it's thought process is "hurts, kill or dig. food kill and eat"
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    played the Space Pope in Total War 2125
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  15. - Top - End - #105
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    Xanven

    The Xanven now have 4 true limbs and a tail. They spend most of their time in the water, as it is getting far too hot for them to live comfortably out of it for longer than a few minutes. They have begun to swim deeper to find cooler waters. Their hearing has improved as they use their language to communicate over large distances. (+1 Hearing). They have also become tougher due to the stronger currents and the increased pressures lower down. (+1 stamina)
    A mind without purpose will walk in dark places. - Gideon Ravenor

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  16. - Top - End - #106
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    the Creeping north continues expanding into Blockie territory, it's poison grows stronger and is deadly to small animals even if they escape. (+1 poison, saving the other one)
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    played the Space Pope in Total War 2125
    ..and the Papal States of Luna in Total War 2260


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    Darkness Fell, and with it Light

  17. - Top - End - #107
    Barbarian in the Playground
     
    PirateCaptain

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    The Blockies notice the strange moss growing into their lands. They notice small animals dieing near it and realise the moss is poisonous. (+1 Intelligence) They decide to stay away from the moss and move further away from it with each passing day. The rising levels in heat cause the Blockies to gain an extra level of stamina, as daily activities become more difficult. (+1 Stamina)
    I drew this line myself

  18. - Top - End - #108
    Troll in the Playground
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    Skecsix

    The rising heat and humidity makes the Skecsix begin to smell and taste more of the world, enlightening them. They have begun to spend much more time by the coast, and have established a nesting ground in the jungle near the ocean

    (+1 Smell +1 Taste)
    Caesar Asmodeus by Andraste

  19. - Top - End - #109
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    Flumph

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    The Sanzants begin carrying things instead of dragging them around. (+1 Dexterity) They develop their language further naming individual Sanzants, and familiar objects. (+1 Language: San)

  20. - Top - End - #110
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    Default Re: Evolution

    The Vespii maintain their constant work, having almost finished a small section connecting the canapy to the forest floor of tightly knit vines. As they build, they dicover using their language can help them, and speed up the process.
    After a time, the blue fruit the Vespii have been hungrily eating begins to feel strange in their stomachs. With quiet sputterings, some of the Vespii emit a large cloud of deathly cold air. They quickly learn to contol and master this gift.

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    +1 Language
    +1 Building
    +2 Breath Weapon (Frost). Betchya didn't think Vespii would have these!
    Natural 20's: 1
    Natural 1's: 0
    As of 9/30/09

  21. - Top - End - #111
    Ettin in the Playground
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    With my 6 Evo points in tow, I will spawn my master plan!
    Having infected as many as they could of the past years the Mind intruders had a sudden bout of total mutation inside the brain after their leader was exposed to a new form of raditation that eminated from the cold breath weaponing Vespii, and now they were a far more durable, and infectious race, albiet with the same peace loving tendencies.
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    +2 stamina
    +2 infection
    +1 symboite
    +1 intellegence.
    Oh, yes and you thought i was gonna go berserk, and infect you all with the T virus.

  22. - Top - End - #112
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    puppyavenger's Avatar

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    Quote Originally Posted by Blockhead View Post
    The Blockies notice the strange moss growing into their lands. They notice small animals dieing near it and realise the moss is poisonous. (+1 Intelligence) They decide to stay away from the moss and move further away from it with each passing day. The rising levels in heat cause the Blockies to gain an extra level of stamina, as daily activities become more difficult. (+1 Stamina)
    this works mostly, however, eventually a patch of moss manages to dig into a blocky, the blocky feels constant pain for a few days as the Creeping north begins to adapt to theblocky body (if you don't want a symbiotic relationship, just say so.)
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    played the Space Pope in Total War 2125
    ..and the Papal States of Luna in Total War 2260


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    The Spindleshanks Crusade in Total War: 40K

    Dragon Avatar by Serp

    Darkness Fell, and with it Light

  23. - Top - End - #113
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    OldWizardGuy

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    Quote Originally Posted by puppyavenger View Post
    this works mostly, however, eventually a patch of moss manages to dig into a blocky, the blocky feels constant pain for a few days as the Creeping north begins to adapt to theblocky body (if you don't want a symbiotic relationship, just say so.)
    The Arminites begin to constantly duel over mates. They become more and more active, and eventually constant excersize throughout time toughens them up. (+1 strength, +1 vitality)

  24. - Top - End - #114
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    PirateCaptain

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    Spoiler
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    Discussion about Creeping North moss in OOC


    The Blocky screams in pain. The other Blockies can do nothing but watch for several days.
    I drew this line myself

  25. - Top - End - #115
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    puppyavenger's Avatar

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    Quote Originally Posted by Armin View Post
    The Arminites begin to constantly duel over mates. They become more and more active, and eventually constant excersize throughout time toughens them up. (+1 strength, +1 vitality)
    why did you quote me?
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    played the Space Pope in Total War 2125
    ..and the Papal States of Luna in Total War 2260


    Playing
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    Darkness Fell, and with it Light

  26. - Top - End - #116
    Ettin in the Playground
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    Quote Originally Posted by puppyavenger View Post
    this works mostly, however, eventually a patch of moss manages to dig into a blocky, the blocky feels constant pain for a few days as the Creeping north begins to adapt to theblocky body (if you don't want a symbiotic relationship, just say so.)
    The mind intruders all ready being there (and more infectious mind you due to recent upgrades... They now have quite a few nasty symptomns that I will describe OOC.)
    Anyway if the Creeping north is organic it SHOULD begin to rot.

  27. - Top - End - #117
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    after a few days, the Creeping north adapts to the Blocky body, growing around veins and servings as a protective layer on the bodies skin, dropping bits on the ground as it moved so they could grow, and killing anything that cam near it, eating anything the blocky didn't (1 EP symbiosis(blocky))
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    played the Space Pope in Total War 2125
    ..and the Papal States of Luna in Total War 2260


    Playing
    The Gears Chosen in Total Way: Broken City

    The Spindleshanks Crusade in Total War: 40K

    Dragon Avatar by Serp

    Darkness Fell, and with it Light

  28. - Top - End - #118
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    With their newfound power, a group of five Vespii, one blue, two green, a red, and a yellow one, fly high through the air, serching for some lone Skecsix.

    It was time to repay their debt.
    Last edited by AetherFox; 2008-10-13 at 02:59 PM.
    Natural 20's: 1
    Natural 1's: 0
    As of 9/30/09

  29. - Top - End - #119
    Barbarian in the Playground
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    Quote Originally Posted by FF fanboy View Post
    The mind intruders all ready being there (and more infectious mind you due to recent upgrades... They now have quite a few nasty symptomns that I will describe OOC.)
    Anyway if the Creeping north is organic it SHOULD begin to rot.
    Blood Weeds

    As it becomes incredibly hot, the body temperature of the blood weeds rockets upwards. They sit in the direct sunlight, making their photosynthesis more effective. They are no longer confused by the heat and begin actively hunting again. (Heat adaptation +2)

    These changes do not bode well for the Skecsix or the Mind Intruders. The skecsix have thier first encounter with a hungry blood weed. The things are large, strong and fast. The sweet luring fumes do not help either.

    The mind intruders that had the misfortune to infect the blood weeds have to deal with the seemingly infernal heat. Even with their stamina, without heat resistance, the temperature is too much, for them to handle.

  30. - Top - End - #120
    Troll in the Playground
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    Skecsix

    The Skecsix began to avoid the places where the Blood Weeds grew, their superior sense of taste and smell allowing them to discern the threat they posed and avoid them. As for the Vespii, they found no such Skecsix, as they always traveled in groups of at least three, and any that were alone were with the Xanven.
    Caesar Asmodeus by Andraste

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