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  1. - Top - End - #91
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Old School 3.5 IC Thread

    Aggro

    Bas'ards obviously haven't heard that halflings make lousy frozen meals.

    Aggro tucks in closer to the others, and draws two of his axes. He waits until one is close enough, and throws.

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    Quick-draws two axes, then waits until the first wolf is within about 20', to throw one of them.

    Initiative: (1d20+4)[22]
    Attack: (1d20+6)[23]
    Damage: (1d3)[1]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  2. - Top - End - #92
    Titan in the Playground
     
    J-H's Avatar

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    Default Re: Old School 3.5 IC Thread

    Leon
    Leon moves to get between the party and whichever group of wolves comes closer.
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    Init - (1d20+1)[5]

  3. - Top - End - #93
    Barbarian in the Playground
     
    drum-n-bass's Avatar

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    Default Re: Old School 3.5 IC Thread

    Theo Ciderbottom

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    sorry been busy and gone for a while
    and didn't seem to notice it. hm..

    Init - (1d20+2)[16]

    Theo pulls out his heavy flail and seems to cower away whilst flailing it around his head.

  4. - Top - End - #94
    Ogre in the Playground
     
    xPANCAKEx's Avatar

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    Default Re: Old School 3.5 IC Thread

    Himo

    i believe ive got the highest initiative at 25

    Seeing his companions ready themselves against the closing pack of wolves, the elf unleashes another arrow in direction of the same target

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    once again - shooting at wolf in b9 with longbow. Same -2 distance mod
    crit on a 20

    attack - [roll]1d20+4r[/roll]
    crit {if neccessary} - [roll]1d20+4r[/roll]
    damage - (1d8)[4]




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    trying to use the r variable in my attack equations above to see if it will work. Disregard this next box if first box spat out some proper numbers

    attack - [roll]1d20+4r[/roll]
    crit {if neccessary} - [roll]1d20+4r[/roll]

    pancake-atar created by RTG0922

    Quote Originally Posted by loopy View Post
    xPANCAKEx - He's a scumbag, but he's a wise scumbag.

  5. - Top - End - #95
    Ogre in the Playground
     
    xPANCAKEx's Avatar

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    Default Re: Old School 3.5 IC Thread

    Himo
    AC = 18, touch =15 flat = 13
    HP 9/9



    the number crunching gods hate me

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    damage = 4


    once again - shooting at wolf in b9 with longbow. Same -2 distance mod
    crit on a 20

    attack - (1d20+4)[7]
    crit {if neccessary} - (1d20+4)[19]
    damage = 4

    Last edited by xPANCAKEx; 2008-11-17 at 08:53 PM.
    pancake-atar created by RTG0922

    Quote Originally Posted by loopy View Post
    xPANCAKEx - He's a scumbag, but he's a wise scumbag.

  6. - Top - End - #96
    Bugbear in the Playground
     
    stupnick's Avatar

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    Default Re: Old School 3.5 IC Thread

    OOC: Same map as before

    Initiative Order is

    Himo 25
    Aggro 22
    Wolves 19
    Theo 16
    Lex 14
    Leon 5

    Only 1 wolf looks hurt
    B9 = 3 damage


    Theo for not posting you lose 50 xp.
    Last edited by stupnick; 2008-11-18 at 10:30 AM.
    Never come between a Dwarf and his Ale
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    Made by Arokh


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    Arzeal
    Shylain
    Halia
    Krannin


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    Awesome Runic Dwarf Avatar by Bayar

  7. - Top - End - #97
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    J-H's Avatar

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    Default Re: Old School 3.5 IC Thread

    Leon Init 5 AC 14 HP 11

    Leon readies himself to attack the first wolf that comes into range

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    Ready action to move and attack the closest one, avoiding AOOs if possible (move distance up to 30 feet).

    Attk - (1d20+3)[20]
    Dmg - (1d10+3)[13]

  8. - Top - End - #98
    Orc in the Playground
     
    KingRexII's Avatar

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    Default Re: Old School 3.5 IC Thread

    Lex

    The elf waits to see how well his Sleep spell affected the wolves before deciding what to do next. "So, Himo? What should I... uh... be doing now? I think I've got the staying out of combat and hiding part down." He knocks an arrow, but waits for his instructor before firing.

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    Init 14
    AC 13, touch 13, flat 10
    F: 1, R: 3, W: 3
    No action for now -- Himo and the wolves act before Lex anyway. I want to see if he's got a reason to poke his head out of the pack.
    Avatar by Ceika

    Quote Originally Posted by Fishy View Post
    Smacking your teammate in the face is always a free action.

  9. - Top - End - #99
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Old School 3.5 IC Thread

    Aggro

    Glancing back at Lex, Aggro continues to brace himself for the wolves' approach. He speaks through clenched teeth.

    You might consider shooting them with your bow.

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    Continuing to hold his action until the wolves approach within 30'
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  10. - Top - End - #100
    Bugbear in the Playground
     
    stupnick's Avatar

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    Default Re: Old School 3.5 IC Thread



    The wolves charge in as quickly as possibly, especially with this ice you can tell they aren't moving how fast you would expect a wolf to run.

    Two of them are actually able to get a charge off on Theo and Leon.

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    Attack on Theo (1d20+5)[10] (1d6+1)[2]
    Trip Attempt (1d20+1)[13]

    Attack on Leon (1d20+5)[11] (1d6+1)[7]
    Trip Attempt (1d20+1)[16]


    Both wolves horribly miss there attacks on there target's.


    Wolf Damage Taken
    #3 - 3 points

    Leon and Aggro - You both held/readied as you can only ready a standard action, and leon readied to move and attack, i will change that to held action till they moved closer. Although Leon originally goes after them. You have two choices Leon. 1) take 1 standard action as they are charging in, you now go on initiative 19 just before the wolves. (no other action this round) or 2) you forgo that action and just take your normal whole round of actions on your normal initiative this round.

    So you both go Now.

    New Initiative Order
    Himo 25
    Wolves 19
    Aggro 19
    Theo 16
    Lex 14
    Leon 5
    Last edited by stupnick; 2008-11-18 at 11:12 AM.
    Never come between a Dwarf and his Ale
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    Made by Arokh


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    Arzeal
    Shylain
    Halia
    Krannin


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    Awesome Runic Dwarf Avatar by Bayar

  11. - Top - End - #101
    Ogre in the Playground
     
    xPANCAKEx's Avatar

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    Default Re: Old School 3.5 IC Thread

    Himo

    "Put as many of them to sleep as you can - then we'll go about picking off the strays... stay close!"
    pancake-atar created by RTG0922

    Quote Originally Posted by loopy View Post
    xPANCAKEx - He's a scumbag, but he's a wise scumbag.

  12. - Top - End - #102
    Barbarian in the Playground
     
    drum-n-bass's Avatar

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    Default Re: Old School 3.5 IC Thread

    Theo

    Theo whips his flail at the wolf's face, one in front of him.

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    Attack - (1d20+1)[13]
    Damageifhit - (1d8)[1]
    Last edited by drum-n-bass; 2008-11-18 at 07:10 PM.

  13. - Top - End - #103
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    J-H's Avatar

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    Default Re: Old School 3.5 IC Thread

    Leon HP 11 AC 14 Init 19
    Leon lashes out at the approaching wolf, attempting to cave its head in with his greatclub.

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    Init 19 due to readied action, moving right before the wolves do.
    attk - (1d20+3)[8]
    dmg - (1d10+3)[5]

  14. - Top - End - #104
    Orc in the Playground
     
    KingRexII's Avatar

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    Default Re: Old School 3.5 IC Thread

    Lex - Round 1

    Taking the halfling's advice to heart, he says, "Oh, yes. Shoot. Well, uh... I'll try that then." He sidles up next to Aggro to get a clear shot and then lets his knocked arrow fly.

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    Depending on which of those wolves he put to sleep (but I think I'm shooting the batch Lex was not aiming at), he'll 5-foot-step to M14 and shoot at wolfie #2. Unless someone else gets in his way, he shouldn't get the shooting-into-melee penalty.

    Attack - (1d20+3)[17]
    Damage - (1d8)[4]

    Did I ever specify where I'm targeting for the Sleep spell? I don't think so -- Q16 seems like the perfect place.
    Last edited by KingRexII; 2008-11-18 at 11:23 PM. Reason: grammar
    Avatar by Ceika

    Quote Originally Posted by Fishy View Post
    Smacking your teammate in the face is always a free action.

  15. - Top - End - #105
    Bugbear in the Playground
     
    stupnick's Avatar

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    Default Re: Old School 3.5 IC Thread

    5 saving throws
    (1d20+5)[14]
    (1d20+5)[20]
    (1d20+5)[6]
    (1d20+5)[19]
    (1d20+5)[22]

    #4 and #6 are sleeping.
    Last edited by stupnick; 2008-11-19 at 12:40 AM.
    Never come between a Dwarf and his Ale
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    Made by Arokh


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    Arzeal
    Shylain
    Halia
    Krannin


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    Fannir


    Awesome Runic Dwarf Avatar by Bayar

  16. - Top - End - #106
    Ogre in the Playground
     
    xPANCAKEx's Avatar

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    Default Re: Old School 3.5 IC Thread

    Himo
    AC = 18, Flat = 15 Touch = 13
    HP = 9/9


    Dropping his pack, the elf swiftly changes his bow for his rapier with a practiced ease and calls out

    "good shot lex - you'll be turning these pups into pincushions in no time. Now let sleeping wolves lie, and save them till last"

    as he moves into attack the smaller pack of wolves

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    drop backpack into m10, to go down light weight (assuming its a free action - theres nothing in my pack to break, and the tent/snow provides padding against anything getting dented)

    move to I9 and attack wolf #1 in H10 - moving to avoid #3's threatened area

    crit on roll of 24 or more. crit = x2 damage
    attack - (1d20+6)[19]
    critical {if neccessary} - (1d20+6)[25]
    damage - (1d6)[1]
    Last edited by xPANCAKEx; 2008-11-19 at 04:47 PM. Reason: colour change
    pancake-atar created by RTG0922

    Quote Originally Posted by loopy View Post
    xPANCAKEx - He's a scumbag, but he's a wise scumbag.

  17. - Top - End - #107
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Old School 3.5 IC Thread

    Aggro

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    Since the wolves are going before me, I'll lay out a few priorities, because my action is pretty dependent on what the wolves do.

    Priorities:
    1. Not drawing attacks of opportunity as I move.
    2. Getting one attack in.
    3. Getting into a flanking position with someone (probably Leon, but perhaps Theo)
    4. Getting a second attack in (ie, taking only a 5' step, if possible)

    If he can't move and get into a flanking position, he'll instead hurl an axe at a not-sleeping wolf, and draw another one. If he throws the axe, add one to the attack roll below. If he attacks with two weapons, reduce the first attack roll by 2.

    (1d20+7)[19] Attack 1
    (1d20+7)[17] Crit confirmation on 20
    (1d4)[4] Damage
    (2d4)[4] Extra damage on a critical hit
    (1d6)[5] Sneak attack damage

    (1d20+5)[8] Attack 2
    (1d20+5)[8] Crit confirmation on 20
    (1d4)[4] Damage
    (2d4)[3] Extra damage on a critical hit
    (1d6)[5] Sneak attack damage


    Watching the wolves dive forward in the deep snow, Aggro grits his teeth and prepares for the blood of battle. The halfling draws another axe as he struggles forward through the snow.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

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