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  1. - Top - End - #1
    Ogre in the Playground
     
    GrassyGnoll's Avatar

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    Default Eberron Escapades (IC)

    It’s the early days of summer in Stormreach, a time, given the continent’s humidity, particularly uncomfortable for most. This is no consolation to three waking strangers in the Harbor District.
    -----------------------------------------

    The gentle rocking of the boat gently bumps your head against a plank. As you begin to regain consciousness you realize this plank is just one of many which make up the box you are confined in.

    Your body is cramped and numb from whatever measure of time you’ve spent this way. The wood scrapes against your naked back. A collective of creeks and groans lets you know you are not alone.

    Tophi
    Spoiler
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    From your ribs to your right hip you can feel a dull burning. It seems you’ve collected a intricate tattoo, too intricate to be a common slave brand.

    Count your spells as prepared


    John
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    From your left shoulder to the back of your left ribs you can feel a dull burning. Tracing the mark you can surmise it’s an intricate tattoo, too intricate for a common slave brand


    Thakhal
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    On the square of your back you feel a dull burning. By touch you can tell it’s an intricate tattoo, too intricate for a common slave brand.
    A post about nothing.

  2. - Top - End - #2
    Firbolg in the Playground
     
    Kobold

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    Default Re: Eberron Escapades (IC)

    John

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    John will try to see if the box has any loose planks. Also, he should know if he has his gear with him.
    **** Photobucket ; RIP avatars

  3. - Top - End - #3
    Ogre in the Playground
     
    GrassyGnoll's Avatar

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    Default Re: Eberron Escapades (IC)

    You are without equipment for now.

    John
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    The box is sturdy, but in one of the corners there are some loose nails.
    Make a Strength check if you'd like to risk kicking it open.
    A post about nothing.

  4. - Top - End - #4
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Eberron Escapades (IC)

    Tophi

    The blood rushes to Tophi's head, and she fights back nausea. What had snuck up on her? How had the hunter been so successfully hunted?

    Time for such questions later. Just as there was time to probe this strange new brand marking her side.

    The young woman's fingers probed the edges of the box, testing the soundness of the trees that had been sacrificed to make it.

    Think, girl. You might be able to burn your way out, but would you still be alive when the wood was gone? Try something less drastic first.

    Focusing her energies inward, Tophi feels her bestial nature emerge. Claws lengthen from her fingers. Fur sprouts across her torso. Teeth lengthen, and fangs jut forward. In a moment, a timber wolf lunges forward to worry at the edges of a plank, seeking purchase to tear and tear, and reach freedom.

    Spoiler
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    Shapeshifting into predator form, and starting a series of bite attacks against the box. Damage per round will be 1d6+3, so if the crate has the average hardness for wood, 5, she'll start to see at least a little splintering and damage in a few rounds.

    Experimentally, some damage rolls.
    (1d6+3)[6]
    (1d6+3)[5]
    (1d6+3)[7]
    (1d6+3)[9]
    (1d6+3)[6]
    (1d6+3)[9]
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  5. - Top - End - #5
    Ogre in the Playground
     
    GrassyGnoll's Avatar

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    Default Re: Eberron Escapades (IC)

    The crate begins to give, wood warped in the middle. But for the splinters on the sides and between Tophi's teeth it's an opening.

    The room is occupied by your comrades-in-boxes and a finely dressed woman reading by the door. The deck you’re on is badly lit, but in the corner you can make out an unceremoniously thrown together pile of clothes and equipment.

    The doorway behind the woman leads out towards the docks. A rising sun illuminates the boards before her seat. She looks up exasperatedly before turning back to the book.

    “Awake, hmm… and I was dying from the anticipation,” she remarks without another look, “I suppose you want to know why you’re here and where here is…”

    She gets up and steps outside.

    “but Mennix doesn’t pay me enough for that”



    Because I'm a sucker for visual aides.
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    Spot and Listen checks if you please
    Last edited by GrassyGnoll; 2008-10-12 at 11:02 PM.
    A post about nothing.

  6. - Top - End - #6
    Firbolg in the Playground
     
    Kobold

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    John

    Disliking his current location, John decides to try and force his way out. Hope these nails are not rusty. That might hurt a bit.

    Spoiler
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    STR check to kick open the box: (1d20+1)[15]
    **** Photobucket ; RIP avatars

  7. - Top - End - #7
    Barbarian in the Playground
     
    Glawackus's Avatar

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    Default Re: Eberron Escapades (IC)

    "My goodness," Thakhal says. He moves about inside his box, trying to get an arm free in order to assist the others.

    "And who is Mennix?"

    Spoiler
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    Spot: (1d20+3)[23]
    Listen: (1d20+3)[5]

    DEX check to get a hand free in order to aid others: (1d20+2)[11]
    The Tenth Doctor and the TARDIS by Ceika.

  8. - Top - End - #8
    Ogre in the Playground
     
    GrassyGnoll's Avatar

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    Default Re: Eberron Escapades (IC)

    John kicks loose a side of the box and fits through handily. Thakhal has no luck finding a hole, but notes the top of the crate is made of lighter wood than the rest.

    The woman gives no answer to Thakhal's query. Tophi can see through the doorway her speaking to an important looking sahuagin.
    A post about nothing.

  9. - Top - End - #9
    Barbarian in the Playground
     
    Glawackus's Avatar

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    Default Re: Eberron Escapades (IC)

    "Hmmph. Someone needs a lesson in manners," the Pere says, leaning back onto his back and trying to kick up in order to break out of the top of the box.

    Spoiler
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    STR check
    (1d20+3)[16]
    The Tenth Doctor and the TARDIS by Ceika.

  10. - Top - End - #10
    Ogre in the Playground
     
    GrassyGnoll's Avatar

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    Default Re: Eberron Escapades (IC)

    The middle plank of Pere's crate snaps like the cheap wood it is. A couple firm shoves later and the top is off.

    The beam of light streaming from the doorway is shortening with the morning sun. Behind the woman's chair is a lantern and the hook to hang it from.
    A post about nothing.

  11. - Top - End - #11
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Eberron Escapades (IC)

    Tophi

    The wolf tumbles out of its trashed crate. The woman looks dangerous, and there's a shark-man with her. From the voices in the other crates, it sounds like there are other prisoners. And, as when a coyote teams up with a wolf to ward a black bear off a kill, the enemy of her enemy. Two of the crates are already coming loose. So...

    The wolf lunges at a corner beam of Thakhal's crate, tearing at it with her teeth.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  12. - Top - End - #12
    Ogre in the Playground
     
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    Default Re: Eberron Escapades (IC)

    The three of you stand in a largely empty deck. To one end is a pile of familiar looking clothes and equipment and to the other is a doorway and previously occupied chair. The walls are lined with crates, as Tophi breaks a corner off one gears and bolts spill out.
    A post about nothing.

  13. - Top - End - #13
    Barbarian in the Playground
     
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    Default Re: Eberron Escapades (IC)

    "Well, then," the kalashtar says, standing up and putting on a sensible Silver Flame pendant before pulling on some loose robes. "This grows curiouser and curiouser, if I am any judge." He bends to pick up a gear and roll it about in his hand thoughtfully.
    The Tenth Doctor and the TARDIS by Ceika.

  14. - Top - End - #14
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Eberron Escapades (IC)

    Tophi

    The timber wolf snorts. Not bothering with the equipment or gears, it steps cautiously towards the monocled woman in the doorway.

    Spoiler
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    Seeking clarification - she's still in the doorway, chatting with the sahuagin?
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  15. - Top - End - #15
    Ogre in the Playground
     
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    Default Re: Eberron Escapades (IC)

    The lady is speaking in a guttural tongue to the shark-man. A bit of chatter latter she deposits a coinpurse in his webbed hand and walks over to lean against the railing by the gangplank. She resumes her literary diversion in spite of the surrounding hubbub.

    On deck a crew of sahuagin and half-giants load boxes labeled "Forgelight" off the boat.
    A post about nothing.

  16. - Top - End - #16
    Firbolg in the Playground
     
    Kobold

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    Default Re: Eberron Escapades (IC)

    John

    Looking at the wolf, the other guy in the box, the woman and the other people on the docks, John says:

    Damn, how much did I drink last nignt ?

    He stops to look at his tattoo.
    **** Photobucket ; RIP avatars

  17. - Top - End - #17
    Barbarian in the Playground
     
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    Default Re: Eberron Escapades (IC)

    "Strong drink is a Mocker," the kalashtar says absentmindedly, as if it's part of a lecture he's given several times before.

    He reaches into a pocket of his robe and tosses a crystal up into the air. "Well, then," he says, watching it reflect the light for a moment, "at least I've got my better half here."

    He grabs for some other accoutrements with a smile at the drunken man. "Pere Thakhal. I am but a simple servant of the Silver Flame."
    The Tenth Doctor and the TARDIS by Ceika.

  18. - Top - End - #18
    Firbolg in the Playground
     
    Kobold

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    John

    Captain John Danish. Glad to make your aqaintance.
    The man, still in shock, asks: So, is it like this every day ?
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  19. - Top - End - #19
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Eberron Escapades (IC)

    Tophi

    The wolf turns to look quizzically back at the two men, then darts out onto the deck to get a better sense of whether the ship had put to sea, whether it was within sight of land, or docked. She blinks briefly in the sunlight.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  20. - Top - End - #20
    Ogre in the Playground
     
    GrassyGnoll's Avatar

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    Default Re: Eberron Escapades (IC)

    Tophi sprints past a line of sahuagin haulers, eliciting gurgled yelps of irritation.

    The cabin faces out of the bay, but turning around she gets a good look at the harbor. A moldy pier connects the docked boat to a string of seedy bars and noisy warehouses. To the left the buildings are scarcer and built of stone, the sparse street is interrupted by a massive canal feeding into the harbor. To the right the buildings grow taller and more respectable, leading into a walled city section. The harbor is flanked by a sheer fifty foot cliff topped with another wall and silhouette of towers. The skyline is dotted by what looks like floating boulders tethered to the earth and each other by rope bridges.

    The barking sound of the woman shouting in the sharkmen's tongue brings her attention back on deck. The sahuagin workers are making a commotion and pointing to the wolf. The woman handles the complaints in a tone strict even by sahaugin standards. After deferring the crewmen to their captain she turns on Tophi.

    "Are you denser than I first thought? Now that would be a feat. These crews are very specific over the cargo they move and a shifter, not a wolf, was on our inventory. Shoo, shoo, come back with some clothes on and damn good explanation."
    A post about nothing.

  21. - Top - End - #21
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Eberron Escapades (IC)

    Tophi

    Tophi leapt for the railing, changing back to her natural form as she did so. Hooking a hand easily over the railing, she balanced on the outside of the railing. Her furry nakedness was the least of her worries at this point. The shifter spits her words back at the woman.

    Slaver bicth. Give me one good reason not to swim for open waters right now.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  22. - Top - End - #22
    Firbolg in the Playground
     
    Kobold

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    John

    Whispering to Tophi: Now I know that you are a monastic type and all, but...would it be really wrong to lust for someone like her ? Just asking....not that I lust for her or anything...you know, just curios...
    **** Photobucket ; RIP avatars

  23. - Top - End - #23
    Ogre in the Playground
     
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    Default Re: Eberron Escapades (IC)

    The woman looks on unimpressed.

    "The wilds of Xen'drik, the House Lyrandar harbor enforcers, the malenti lord and his cult of the Devourer in Shargon's Teeth, and whatever it is Merrix wants you secreted away from out of Khorvaire."

    She guardedly extends a gloved hand, takes a sigh, and recites an introduction which clearly does not agree with her.

    "I'm Lady Channa d'Cannith, and you are Merrix's most honored guests this morning. If you'd be so pleased to accompany me, he'll be receiving you in the Kundarak enclave with the distinguished and reticent House Lord Korbek Ghedin for brunch and a discussion of your predicament."

    She takes another breath and grits through the last of the salutation.

    "Now doesn't that sound fun"
    A post about nothing.

  24. - Top - End - #24
    Barbarian in the Playground
     
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    Default Re: Eberron Escapades (IC)

    "I was unaware that Lord Cannith's guests usually came to him via the post," Thakhal says, prodding at his crate with his foot. "And, if I may be so bold, I have never seen Cannithmen such as these." He nods to one of the sahuagin.
    The Tenth Doctor and the TARDIS by Ceika.

  25. - Top - End - #25
    Ogre in the Playground
     
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    Default Re: Eberron Escapades (IC)

    "You may not," Channa snips.
    A post about nothing.

  26. - Top - End - #26
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Eberron Escapades (IC)

    Tophi

    The shifter opts not to leave her perch.

    We are Merrix' most honoured guests? Stripped, branded and put in boxes for transport? I'd hate to see what he does with out-of-favour in-laws.

    She seems to waver. Curiosity battled with rage on her face. Eventually, she hopped back over the side, and strode to the monocled woman. Flaring her nostrils, Tophi took in a good whiff of the woman.

    Can't wait to see what this Merrix has to say for himself. Since he clearly doesn't trust you to say it for him.

    She snorts, and heads back into the cabin to find her belongings.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  27. - Top - End - #27
    Ogre in the Playground
     
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    Default Re: Eberron Escapades (IC)

    Beyond the woman's perfume is a scent of oil and soot. She conducts the party to the gangplank and leads them without a second look back.

    The heat is oppressive and docks crowded, but through it Channa carries herself haughtily through the bustle. On the pier half-giant haulers load cargo at the commands of drow and half-elf foremen. The closer the three of you get to the waterfront the more overpowering the stench of the sewers and fish market is.

    Immediately off the pier is a loud and brightly painted drinking hole. A whip thin man with greasy black hair stumbles out, cradling a box and pushing his way past Thakhal.

    "Out of the way, meat"

    The crowd thickens as the harbor road leads into a market square. The street is split by fish stands and hockers of cheap wares. To the right a squat tower flying the flag of Riedra breaks the ramshackle emporium. Across the street a smithy hangs the sign "Hammer and Chain" just above the market tarps. Channa does a well enough job of pushing the mob out of your way, but the boulevard is suffocating.

    Out of the square the road grows cobbled and slopes upwards. A ridiculously sized gate opens to a quieter part of town. Down the street another there is another line of stalls, but Channa leads you down a cul-de-sac shaded by clotheslines and two-story houses. Past a tailor shop she leads you up a flight of wooden stairs and onto the district wall.

    "Hurry now, I won't tolerate Locksmith's Square any longer than I have to on your behalf"

    A dusty, but well kept quarter under the left face of the rampart roars with activity. A stone coliseum and massive tavern dominate the far side of the district. Two streets later Channa finds the most immediate stairwell facing the bay.

    Shortly she leads you back on cobbled roads leading to a moated structure more vault-like than architectural in build. With a nod your hostess dismisses a cadre of dwarven guards crowding the bridge.

    "Take the first corridor to the left. If you're lucky you'll catch him between appetizers"

    Map
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    For future reference. You've made your way from the tiny 6 to the tiny 25


    Tophi
    Spoiler
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    The Harbor is crowded enough, but through the stalls you can make out a shifter run establishment. The elderly shopkeep is making chatter with a regular.

    "Don't give a thought to Tattered Alice, she makes it up because she knows it won't happen. A load of hogwash and superstition she is"


    John
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    A three-fingered dwarf steps out of the smith shop to examine a bit of scrap offered up by some children. He nods in approval and tosses them a coin.

    On the palisade by Locksmith's Square you can make out bits of a distant crier's call.
    "Two weeks...no show you've ever seen...handpicked by Kolos... amateur night build up"


    Thakhal
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    Outside the Riedran consulate you can see an important looking representative sharing a guarded conversation with a familiar figure. You can't quite make out what they're saying, but can read the words "rats" and "wave" from the Riedran's lips.

    Passing through the cobbled tailor district you can make out a number of Brelish accents. Among them an idler voicing how, "I don't care how homesick they are, that's something ridiculous for a set of mugs"
    A post about nothing.

  28. - Top - End - #28
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Eberron Escapades (IC)

    Tophi

    On the journey through Stormreach, the shifter took the opportunity to size up her two fellow "guests". She was squarish and muscular, with flaring nostrils and wild hair, but there was an undeniable efficiency and care with which she moved.

    After a bit of observation, she moved closer and nodded.

    Tophi. Any idea what happened, or who this Merrix guy is?
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

  29. - Top - End - #29
    Barbarian in the Playground
     
    Glawackus's Avatar

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    Default Re: Eberron Escapades (IC)

    "I can only assume he's Baron Merrix d'Cannith, head of the House of Artifice," the Pere says, reaching up to tie his gray hair back with a small argent clasp. "If he's here in Stormreach, though, something's strange..."
    The Tenth Doctor and the TARDIS by Ceika.

  30. - Top - End - #30
    Titan in the Playground
     
    BlueWizardGirl

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    Default Re: Eberron Escapades (IC)

    Tophi

    Tophi shrugs at the news.

    He, uh, sounds important. Haven't had much truck with most of the houses, out in the Reaches.

    You, uh, saying that Stormreach is outside of Cannith's usual operations, then? Maybe they're looking to expand.
    "We are what we pretend to be, so we must be careful about what we pretend to be." Kurt Vonnegut

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