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  1. - Top - End - #1
    Troll in the Playground
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    Default [Testing]Polytrotos Lamente (CR 2) vs. level 1 party.

    Participants:

    Company of fighters
    -Skie the Vengeful, the fighting savant crusader.
    -Deharius, the Favored Soul of Iborighu.
    -Traeth Dred, the Kenku Warlock.
    -Caleb Vestrit another fighting savant. Noticing a pattern here?

    Versus

    Polytrotos Lamente.

    Initiative:
    Caleb: (1d20+4)[14]
    Deharius: (1d20+3)[17]
    Traeth Dred: (1d20+5)[19]
    Skie the Vengeful: (1d20)[12]

    Polytrotos Lamente: (1d20)[17]

  2. - Top - End - #2
    Troll in the Playground
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    Default Re: [Testing]Polytrotos Lamente (CR 2) vs. level 1 party.

    Damnit, lag ate the rolls.

    Initiative:
    Caleb: (1d20+4)[10]
    Deharius: (1d20+3)[4]
    Traeth Dred: (1d20+5)[8]
    Skie the Vengeful: (1d20)[15]

    Polytrotos Lamente: (1d20)[13]

    The order:
    Skie
    Polytrotos
    Caleb
    Traeth
    Deharius

    Skie starts by Delaying to go after Caleb. Modified sequence:
    Polytrotos
    Caleb
    Skie
    Traeth
    Deharius
    Last edited by Adumbration; 2009-01-16 at 10:12 AM.

  3. - Top - End - #3
    Troll in the Playground
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    Default Re: [Testing]Polytrotos Lamente (CR 2) vs. level 1 party.

    Map:

    {table=head]A|B|C|D|E|F|G|H|I|J|K|L|M|N|O
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    [/table]

    X is the monster, S is Skie, D is Deharius, T is Traeth and C is Caleb.

    Polytrotos starts by attempting to summon it's kin.
    (1d100)[61] 1-30, it succeeds, 31-100, it fails.

  4. - Top - End - #4
    Troll in the Playground
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    Default Re: [Testing]Polytrotos Lamente (CR 2) vs. level 1 party.

    And now it's my group's turn.

    Caleb starts by moving next to the monster, after activating Travel Devotion, Whirling Frenzy and Longstrider. Then he proceeds to attack it, swinging his greatsword twice in a quick succession.

    Spoiler
    Show

    Attack #1:
    (1d20+5)[25]
    Damage #1:
    (2d6+9)[16]
    If critical, confirm:
    (1d20+5)[11]
    Critical damage:
    (2d6+9)[16]

    Attack #2:
    (1d20+5)[11]
    Damage #2:
    (2d6+9)[19]
    If critical, confirm:
    (1d20+5)[21]
    Critical damage:
    (2d6+9)[18]


    Caleb's battle-stats:
    Spoiler
    Show
    HP: 15/15
    AC: Full 21, Touch 17, Flat 14.
    Rage x/6.
    Longstrider x/8.
    Weapon: +5/+5, 2d6+9/2d6+9
    Saves: Fort +4, Ref +5, Will +0.
    Landspeed: 70 feet.


    Skie's turn. He uses the Run action to move 60 feet forward.

    Traeth moves 30 feet forward and uses Eldritch Blast on the monster.
    Ranged touch attack:
    (1d20+5)[18]
    Damage:
    (1d6)[1]
    If this hits, Polytrotos must make a DC 16 will save or be shaken, and Traeth may no longer use Eldritch blast due to his CL being lowered to 0.

    Deharius replicates Skie's move and runs 60 feet forward.

    Map:
    {table=head]A|B|C|D|E|F|G|H|I|J|K|L|M|N|O
    ||||||||||||||
    |||||||X|||||||
    |||||||C|||||||
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    |||||S|D||||||||
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    [/table]

  5. - Top - End - #5
    Troll in the Playground
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    Default Re: [Testing]Polytrotos Lamente (CR 2) vs. level 1 party.

    Polytrotos' turn. It regenerates 50 points of non-lethal damage, leaving it with 1 point of non-lethal and 1 point of lethal damage. It's save against the Eldritch blast: (1d20+2)[21]. DC 16, if it fails it takes -2 penalty on attack rolls, saving throws, skill checks, and ability checks.

    Then it attacks the only enemy in reach, Caleb, against AC of 21. Apply the shaken penalties if necessary.
    (1d20+5)[21]
    Damage:
    (1d4)[4] + (1d6)[1] acid.

  6. - Top - End - #6
    Troll in the Playground
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    Default Re: [Testing]Polytrotos Lamente (CR 2) vs. level 1 party.

    Caleb launches another volley of attacks:
    Spoiler
    Show

    Attack #1:
    (1d20+5)[19]
    Damage #1:
    (2d6+9)[16]
    If critical, confirm:
    (1d20+5)[24]
    Critical damage:
    (2d6+9)[19]

    Attack #2:
    (1d20+5)[16]
    Damage #2:
    (2d6+9)[13]
    If critical, confirm:
    (1d20+5)[15]
    Critical damage:
    (2d6+9)[20]


    Skie joins Caleb in the pounding by moving next to the Polytrotos, and attacks with his trident
    Attack:
    (1d20+7)[21]
    Damage:
    (1d8+6)[7]

    Deharius moves adjacent to the polytrotos; he too wants a piece of the action.
    Attack:
    (1d20+3)[21]
    Damage:
    (2d4+3)[8]

    Since I can't be bothered to draw the map, and becouse he's useless anyway now, Traeth stays where he is.

  7. - Top - End - #7
    Troll in the Playground
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    Default Re: [Testing]Polytrotos Lamente (CR 2) vs. level 1 party.

    Polytrotos' turn again. It regenerates all of the non-lethal damage dealt, and attacks Caleb, the most formidable opponent.
    Attack:
    (1d20+5)[15]
    Damage:
    (1d4)[1] + (1d6)[4] Acid. AC 21.

  8. - Top - End - #8
    Troll in the Playground
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    Default Re: [Testing]Polytrotos Lamente (CR 2) vs. level 1 party.

    Now for the hopefully final round.

    Caleb, sensing that end is nigh, takes a 5-foot-step to flank the little sod with Skie and attacks:
    Spoiler
    Show
    Attack #1:
    (1d20+7)[9]
    Damage #1:
    (2d6+9)[14]
    If critical, confirm:
    (1d20+7)[9]
    Critical damage:
    (2d6+9)[15]

    Attack #2:
    (1d20+7)[15]
    Damage #2:
    (2d6+9)[15]
    If critical, confirm:
    (1d20+7)[17]
    Critical damage:
    (2d6+9)[15]


    Skie takes another stab at the foul creature:
    Attack:
    (1d20+9)[11]
    Damage:
    (1d8+6)[11]

  9. - Top - End - #9
    Troll in the Playground
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    Default Re: [Testing]Polytrotos Lamente (CR 2) vs. level 1 party.

    Polytrotos takes 26 non-lethal damage, and goes unconscious. Deharius takes a full-round action to attempt to finish it out with a Coup de Grace.

    Damage:
    (8d4+12)[34]

    The polytrotos must then attempt a Fortitude save DC 10 + damage dealt or die.

    Save:
    (1d20+2)[21]

  10. - Top - End - #10
    Troll in the Playground
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    Default Re: [Testing]Polytrotos Lamente (CR 2) vs. level 1 party.

    That's not quite enough. If it had rolled 1 higher, it would be alive...

    But now, I believe it's dead.
    Last edited by Adumbration; 2009-01-16 at 11:26 AM.

  11. - Top - End - #11
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    afroakuma's Avatar

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    Default Re: [Testing]Polytrotos Lamente (CR 2) vs. level 1 party.

    Guess again.

    Coup de grace to kill a regenerating opponent must be done with an attack form that normally deals lethal damage to it. So if you'd saved the eldritch blast, you could have killed it.

    The little sod gets back up. Chances are it'll give up on Caleb and go after the next most dangerous, since he's too scary to fight.
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  12. - Top - End - #12
    Troll in the Playground
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    Default Re: [Testing]Polytrotos Lamente (CR 2) vs. level 1 party.

    In that case, I give up. You have designed a creature that is impossible to kill with my group or any group not specifically designed to kill it. You can't coup with an eldritch blast, and a mage loses all his casting abilities after a maximum of three offensive spells. Most level 1 spells deal only 1d6 damage, and even if you rolled maximum damage three times in a row, you would still fail to kill it.

    Theoretically I could get a bucket of water, pin it and drown it, but I guess it's a moot point.

  13. - Top - End - #13
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    afroakuma's Avatar

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    Default Re: [Testing]Polytrotos Lamente (CR 2) vs. level 1 party.

    If it was brought low by nonlethal damage, you could kill it with even one point of lethal.

    That's the winning strategy.
    Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.

    Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.

  14. - Top - End - #14
    Troll in the Playground
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    Default Re: [Testing]Polytrotos Lamente (CR 2) vs. level 1 party.

    Quote Originally Posted by afroakuma View Post
    If it was brought low by nonlethal damage, you could kill it with even one point of lethal.

    That's the winning strategy.
    No, you still need to deal 20 lethal damage. The differences between lethal and non-lethal are quite distinct.
    Last edited by Adumbration; 2009-01-16 at 02:32 PM.

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