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  1. - Top - End - #151
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Warglory, Liberators II

    [awareness:] 1d20+10 = (17+10) = 27

    "Man down!"

    Snake gets down immediately and scans around, trying to pin point the location of the shot. If he managed to catch a glimpse of the shooter he returns fire immediately.

  2. - Top - End - #152
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: Warglory, Liberators II

    Speak-Easy

    Being dragged inside, Speak-Easy's vision blurred and sounds became muffled. He glanced at his leg and groaned at the sight of it. The lower half his right leg is covered in blood from a huge hole just below his knee. "I'm... sorry... sir.... They... got... me... sir...." Wheezed Speak-Easy, his vision beginning to fade as the precious loss of blood in his system began taking it's toll.
    Last edited by Blockhead; 2008-11-14 at 05:36 PM.
    I drew this line myself

  3. - Top - End - #153
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators II

    Platoon chart
    Spoiler
    Show

    (First name is section leader)
    Command:
    Slip
    Curly (2ic)
    Speak-Easy (Radio) - Fallen
    Doc (Stretcher) - Fallen

    First:
    Poetry
    Frenis (Sharp) - Fallen
    Snake (Rifle) -1mel
    Crash (gren)
    Herbwest (1st Aider)
    Rifleman #1 (Fingers) - Fallen
    Rifleman #2 (3 Pegs)

    Second:
    Stinky
    Tyrson (Sharp) - Fallen
    Twitch (Rifle)
    Ramble (LMG)
    Fragranstein (1st Aider)
    Rifleman #3 (Tiny) - away
    Rifleman #4 (Jinks)

    Third:
    Hooky
    Lifter (LMG)
    Bang (Gren)
    Ripper (1st Aider)
    x3 Riflemen

    1st Section formation
    Spoiler
    Show

    Section marching order:

    Poetry on Point
    Snake
    Frenis
    Crash
    Rifleman #1
    Herbwest
    Rifleman #2


    2nd section formation
    Spoiler
    Show

    Standard Wedge formation (basic diagram below for open area movement)

    ___________(point - Twitch)___________
    ----------Tiny-------------Ramble-------
    ------Tyrson------Stinky-------Jinks------
    ----------------1st Aid (Reddy)----------

    Files for long tight areas
    --------Twitch
    Tiny----------
    --------Ramble
    Tyrson--------
    --------Stinky
    Reddy--------
    --------Jinks

    Battle Buddy pairs for Clearing the shanty town
    Tyrson & Jinks
    Twitch & Tiny
    Ramble & Jinks
    Stinky & Reddy



    1st section can't tell where the heck that came from. Next thing Frenis knows is Fingers and Herbwest hauling him out of the muck, utterly vile water dribbling from his mouth. Seconds of frantic searching, Herbwest saying something about iodine and then crack! Fingers falls in the dirt of the shoreline.

    There are doors every 5-10 yards for the shacks on either side of this horrible excuse of a watersource, many of the shacks have windows cut in the tin and scrap wood. As cover goes there's nothing else on offer, roll Awareness.


    ...still waiting on 2nd section + command, but 1st were behind so that's not a problem.
    Last edited by Shirocco; 2008-11-14 at 10:35 PM.

  4. - Top - End - #154
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Warglory, Liberators II

    Poetry


    Keep out of sight and keep moving. Use these shacks for cover. With any luck we can get out of his range." PoetryKeeps his section organized and together, positioning them to take as much advantage of the cover as possible while still moving forward, unless someone spots the sniper. If they find the devil, he is going to die. "Herbwest, I need my sharpshooter, get him back on his feet."

    Awareness: (1d20+5)[17]

  5. - Top - End - #155
    Bugbear in the Playground
     
    Greyen's Avatar

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    Default Re: Warglory, Liberators II

    Stinky

    Taking a moment to shout Smoke and manfear out if ya got them. Stinky grabs the smoke grenades off of Doc and his own manfear, tossing them haphazardly out into the roadway.

    Spoiler
    Show
    SF Hand - 3 frag, 1 manfear, 1 incendiary, 1 smoke can
    Rifle -3 frag, 2 shaped
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  6. - Top - End - #156
    Dwarf in the Playground
     
    Zombie

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    Default Re: Warglory, Liberators II

    ((Guess this means I'm still hiding in the doorway then?))

    Hearing Stinky's orders, Twitch kicks himself that he hadn't thrown the smoke right away. Quickly he whips out his second smoke grenade and tosses it towards the nearest enemies.

    Spoiler
    Show

    1 frag, 1 incendiary remain
    Last edited by mainiac; 2008-11-15 at 03:16 AM.

  7. - Top - End - #157
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Warglory, Liberators II

    Belay that! Slip shouts. How much smoke do ya think we need? He takes a quick peek out into the building smoke to get an accurate eye on the position of the debris that shields the enemy LM gunner, then ducks inside before soem Houten rises to the challenge and caps him. When that stuff thickens up, Twitch goes ta grab Tyr and drag 'im over ta Fragranstein. I'll provide cover fire. When that's done, we'll go through tha walls of these things down ta tha creekbed, move over ta tha right side and keep up tha house-ta-house.

    Once the smoke is sufficiently dense, Slip clicks over to full auto and shouts Twitch, NOW!, spraying the Houten with suppressive fire.
    I am not crazy! I prefer "reality impaired".

  8. - Top - End - #158
    Dwarf in the Playground
     
    Zombie

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    Default Re: Warglory, Liberators II

    "Aye, Aye, sir!" When the first gunshot springs, Twitch leaps to it, running towards Tyr with his head down and a prayer on his lips. Twitch slings the downed soldier over his shoulder while uttering what reassurance he can. "Hey, Tyr, I got ya now. We'll get this 'squito bite patched up in no time." Leg's straining under the weight, Twitch hot foots it back to cover. He heads down the pathway they came in, wanting to get Tyr entirely out of the fight.

  9. - Top - End - #159
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators II

    Platoon chart
    Spoiler
    Show

    (First name is section leader)
    Command:
    Slip
    Curly (2ic)
    Speak-Easy (Radio) - Fallen
    Doc (Stretcher) - Fallen

    First:
    Poetry
    Frenis (Sharp) - Fallen
    Snake (Rifle) -1mel
    Crash (gren)
    Herbwest (1st Aider)
    Rifleman #1 (Fingers) - Fallen
    Rifleman #2 (3 Pegs)

    Second:
    Stinky -2mel
    Tyrson (Sharp) - Fallen
    Twitch (Rifle)
    Ramble (LMG)
    Fragranstein (1st Aider)
    Rifleman #3 (Tiny) - away
    Rifleman #4 (Jinks)

    Third:
    Hooky
    Lifter (LMG)
    Bang (Gren)
    Ripper (1st Aider)
    x3 Riflemen

    1st Section formation
    Spoiler
    Show

    Section marching order:

    Poetry on Point
    Snake
    Frenis
    Crash
    Rifleman #1
    Herbwest
    Rifleman #2


    2nd section formation
    Spoiler
    Show

    Standard Wedge formation (basic diagram below for open area movement)

    ___________(point - Twitch)___________
    ----------Tiny-------------Ramble-------
    ------Tyrson------Stinky-------Jinks------
    ----------------1st Aid (Reddy)----------

    Files for long tight areas
    --------Twitch
    Tiny----------
    --------Ramble
    Tyrson--------
    --------Stinky
    Reddy--------
    --------Jinks

    Battle Buddy pairs for Clearing the shanty town
    Tyrson & Jinks
    Twitch & Tiny
    Ramble & Jinks
    Stinky & Reddy



    ((Right, here's the turns up until Twitch can do his thing.))

    Fragranstein gets a look at Doc. Massive impact, lucky the armour absorbed good deal of it before the elephant gun round forced it's way through regardless. He loosens the armour enough to get at the wound with a pair of pliers. "Not too bad, sa - i'll have Doc up right quick." he calls out to Stinky.

    Moving into the shack to get Doc's smoke cans Stinky is hit twice more and one of those shots finds his largely unarmoured sides, lodging a bullet deep in his torso. It hurts plenty but he's dvergr; he keeps going. (-2melee) Grabbing Doc's smoke can he doesn't realise that was a phosphor until a brilliant white chemical bloom explodes out all over the shacks, alley and boils furiously into the water. As he throws it more shots come in, Slip feels one glance off a bracer while Twitch and Stinky are similarly saved by their armour. Three Pegs grabs a gap of tin, rips it wider and pokes his rifle through it as Slip's side of the road receives bursts from the Houten LMG as it riddles the shacks there with holes... Three Pegs takes a shot at it and misses, cursing.

    Short range targets (25-100m) are all dead or dieing.

    Mid range targets (100-200m) are 4 men (D8) behind a pile of wood, rock & sheet metal debri at 120m including an LMG. Leaning from a high alley-facing window on the left is a carbineer (D6), no helmet.

    Long range targets (200-400m) are a pair of what's probably riflemen (D12) firing from prone position on an overpass walkway made of sheet metal and flimsey wood struts at 240m, right before the turn. Stinky can't see them.

    Then return fire becomes nigh impossible to aim as the phosphor cloud of clean white smoke forms in seconds, just starting to dirty as Twitch's last smoke can pops and starts adding to it. Slip sends out a fearsome hail of suppressive toward the enemy, his mag clicks empty in under 2 seconds. The Houten LMG shifts fire, you see tracers fly through the smoke cloud... for Twitch it's now or nothing!


    Eastwards in the creek 1st section scramble for the relative safety of the shacks, most of them not really listening to whatever Poet's rambling on about. Through doors or windows they all get to cover, Herbwest struggles in with Frenis while Fingers can be heard groaning outside in the dirt. Herb gets a good look at Frenis and is appalled at the muck in that wound as much as the size of it. "Big wound sa, needs a clean right quick and bandages." says Herbest, he talks as he works. "I can get him on his feet in a few moments or do it properly in about a minute... what'll it be?" he asks Poet.

    Poet & Snake still need awareness checks to be rolled to find the sniper.


    *edit target options. Note that through smoke you cannot see any of them, blindfire is just suppressive.
    Last edited by Shirocco; 2008-11-15 at 08:49 PM.

  10. - Top - End - #160
    Bugbear in the Playground
     
    Greyen's Avatar

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    Default Re: Warglory, Liberators II

    Stinky

    Grunting heavily at the new wound. Stinky clutches his side. Shaking his head a moment he points to the wall indicated by Slip. This way? Without waiting for much of an answer he charges headlong into the thin panel of wall.

    Spoiler
    Show
    Str check (1d20)[13] + mods for dvergr, charging and extra weight for heavy armor.
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  11. - Top - End - #161
    Barbarian in the Playground
     
    BlackDragon

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    Aug 2008

    Default Re: Warglory, Liberators II

    Poetry


    "Do it right"

    Awareness: (1d20+5)[19]

  12. - Top - End - #162
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Warglory, Liberators II

    Awareness: [d20+10]=11

    Snake keeps searching from cover, trying to find at least a direction the shots are coming from.

  13. - Top - End - #163
    Titan in the Playground
     
    MindFlayer

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    Default Re: Warglory, Liberators II

    A small smirk tugs at the corners of Frenis' mouth. Heh... Heh... A sniper... A sniper got me... I can live with that...
    Anemoia: Nostalgia for a time you've never known.

  14. - Top - End - #164
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Warglory, Liberators II

    Slip quickly reloads and blindfires another magazine down the alley.

    If 'this way' is towards tha enemy, then aye! he answers Stinky, jamming another fresh magazine in before shouldering his way through the wall, causing his hours-old stab and gunshto wounds to make the presence felt. Mental note: Use other shoulder. And he does out to the gulley.
    I am not crazy! I prefer "reality impaired".

  15. - Top - End - #165
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators II

    Shots fly all around Twitch as he runs to and grabs Tyrson. What a heavy bugger he is! Twitch is pretty strong but an armoured dvergr in full battle dress is quite a load, he hauls him back with a fair bit of grunting while Slip's LMG hoses bullets past him and the Houten hose back in turn. A shot glances off Twitch's chestplate to no result and Slip has time for another spray of shots before Twitch finally gets Tyrson to Fragrenstein... who has just pulled the heavy bullet out of Doc's torso. He gives Doc a dose of adrenaline that makes him well and truely awake. Doc is back, bleeding with -4 melee -1 shot die. Fragrenstein then sets to work on Tyrson as more bullets punch holes in the tin shack.

    Stinky rams through the wall like it was cardboard, trips and picks himself up... to find himself in another shack. There's a door on his left (north), another flimsey wall straight ahead. He could shove through that too, then veer left to start advancing on the enemy.

    ((Random, you on the same side of the street? Or cross it to go with Stinky, bringing the rest with you? What about Frag healing Tyr?))


    1st section are starting to twig that sniper. He's somewhere west (downstream) of their position. You can peek and look... if you're game. (awareness if you do, you got nothing if you don't.) Otherwise they can hold up until Herbwest's done with Frenis, move out through the shacks knocking down walls where they have to or taking the alleys...

    ((gotta go guys, back in a couple hours))

  16. - Top - End - #166
    Barbarian in the Playground
     
    PirateCaptain

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    Default Re: Warglory, Liberators II

    Spoiler
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    Just a reminder, Speak-Easy is dying at the moment and he's the only capable radio-man.
    I drew this line myself

  17. - Top - End - #167
    Bugbear in the Playground
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    Default Re: Warglory, Liberators II

    Doc Turtlemurdered

    The Doc slowly sat up, and looked down at his bleeding. Slowly, with practiced movements, he opened his bag and prepared a needle with blood thickener.

    Closing his eyes and biting his lip to keep from passing out from the pain, he jabbed himself with the needle, the bleeding slowing to a halt.

    "Remind me never to fire my rifle again." he muttered, as he worked on readjusting his armour to compensate for his injuries.

    Heal - (1d20+13)[27] (Standard, No 'Stop Complaining')

    Then he hurried to help Fragrantstein with getting Tyr back up.

    Heal - (1d20+13)[32]

  18. - Top - End - #168
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Warglory, Liberators II

    Poetry


    "Once Frenis is back up, we make our way towards 2nd by going through the shacks, keeping under cover best as we can."

  19. - Top - End - #169
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Warglory, Liberators II

    ((Same side of the street. The crossing can be accomplished in the gulley, out of the line of fire.

    Frag and Doc can be left to put the injured back together.))
    I am not crazy! I prefer "reality impaired".

  20. - Top - End - #170
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators II

    ((What gulley? Suggest useing smoke to cross road while it's still there.))
    Last edited by Shirocco; 2008-11-16 at 09:07 PM.

  21. - Top - End - #171
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Warglory, Liberators II

    ((The one the stream runs through?))
    I am not crazy! I prefer "reality impaired".

  22. - Top - End - #172
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators II

    ((The creek's little more than a water ford here. I'll find an example...

    Spoiler
    Show




    *2nd is a better pic, had it in a broken link 3 pages back

    Yours is dirty and less than a foot deep, it's nearly stagnant and not fast flowing here. The alley meets and crosses it with a muddy ford that's overflowing at the moment.))
    Last edited by Shirocco; 2008-11-16 at 09:55 PM.

  23. - Top - End - #173
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators II

    Tyr's not so bad as it first looked but he's still not a well dvergr. Doc & Fragranstein get him on his feet. Tyrson is back with -6 melee, -2 shot die and bleeding, Doc can greatly improve his condition if he takes another turn on it... but right then Jinks finishes dragging Speak-Ezy over the road to reach them and plops the fading radioman down. He's bleeding out, you can already tell his odds are poor. Blood thickener is too powerful for the human body, it would kill him - you must bandage him the old fashioned way if he's to have a chance.

  24. - Top - End - #174
    Bugbear in the Playground
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    Default Re: Warglory, Liberators II

    Doc Turtlemurdered

    The Doc looked at Tyrson and then at Speak-Easy.

    "Fragrantstein, you get to bandaging Speak-Easy - I'll get Tyrson out of here."

    He quickly patched up Tyrson so he was able to rejoin the group, while Fragrantstein got to bandaging the radioman.

    Blood Thickener on Tyrson: No Bleeding Penalties, -2 Awareness
    Heal - (1d20+13)[28]: Stop Complaining!

  25. - Top - End - #175
    Barbarian in the Playground
     
    Shirocco's Avatar

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    Default Re: Warglory, Liberators II

    Platoon chart
    Spoiler
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    (First name is section leader)
    Command:
    Slip
    Curly (2ic)
    Speak-Easy (Radio) - Fallen
    Doc (Stretcher) -3mel, -2aware

    First:
    Poetry
    Frenis (Sharp) - receiving bandages
    Snake (Rifle) -1mel
    Crash (gren)
    Herbwest (1st Aider)
    Rifleman #1 (Fingers) - Fallen
    Rifleman #2 (3 Pegs)

    Second:
    Stinky -2mel
    Tyrson (Sharp) -3mel, -1shotdie, -2aware
    Twitch (Rifle)
    Ramble (LMG)
    Fragranstein (1st Aider)
    Rifleman #3 (Tiny) - away
    Rifleman #4 (Jinks)

    Third:
    Hooky
    Lifter (LMG)
    Bang (Gren)
    Ripper (1st Aider)
    x3 Riflemen

    1st Section formation
    Spoiler
    Show

    Section marching order:

    Poetry on Point
    Snake
    Frenis
    Crash
    Rifleman #1
    Herbwest
    Rifleman #2


    2nd section formation
    Spoiler
    Show

    Standard Wedge formation (basic diagram below for open area movement)

    ___________(point - Twitch)___________
    ----------Tiny-------------Ramble-------
    ------Tyrson------Stinky-------Jinks------
    ----------------1st Aid (Reddy)----------

    Files for long tight areas
    --------Twitch
    Tiny----------
    --------Ramble
    Tyrson--------
    --------Stinky
    Reddy--------
    --------Jinks

    Battle Buddy pairs for Clearing the shanty town
    Tyrson & Jinks
    Twitch & Tiny
    Ramble & Jinks
    Stinky & Reddy



    It is sometimes said that the true school of medicine is the battlefield, and Doc is an example of this. With practiced eyes he spots exactly what the problem is and attacks it efficiently, injecting the right medicine in the right places as he goes. Tyrson is at -3mel, -1shotdie, -2aware while Fragrenstein gets moving on trying to save Speak-Ezy.

    While this goes on Stinky and Slip both ram their bodies like battering rams through the shacks, no more than a grunt and a curse from them as they go. It's actually kind of fun, the others following in their wake. Tyrson now up and alive is able to follow, it certainly isn't hard to see where they went. The Houten continue to spray LMG fire through the huts, Doc feels a shot bang off the back of his helmet where he sits.

    Emerging from the huts you set to fording the creek... looking left you notice a fallen dvergr some 50-60 yards down stream on the shoreline... and is that a... awareness checks!


    Poet watches helplessly as Frenis is treated. Crash is trying to assist. Outside, Fingers groans - he's bleeding badly in the dirt. "We've got to help him, sa!" says Three Pegs, glancing out the window at Fingers.

  26. - Top - End - #176
    Bugbear in the Playground
     
    Greyen's Avatar

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    Default Re: Warglory, Liberators II

    Stinky

    Awareness (1d20+3)[21]

    Keep rolling through sir? THen flank the buggers or hold to retrieve the fallen?
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  27. - Top - End - #177
    Dwarf in the Playground
     
    SolithKnightGuy

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    Default Re: Warglory, Liberators II

    "Once I find ye little pig sticker I'm gonna gut ya like a fish.." Snake mutters, before glancing over at fingers, who is still groaning in the dirt.

    "Of all the foolish things... GIVE ME SOME COVER FIRE!"

    Snake yells, waiting a second or two before dashing out and hauling Fingers into cover.

  28. - Top - End - #178
    Bugbear in the Playground
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    Default Re: Warglory, Liberators II

    Doc Turtlemurdered

    Tyrson being good to go, the Doc turns his attentions to Speak-Easy, positioning himself behind cover as best he could while helping Fragrantstein to bandage the fallen rookie.

    Heal - (1d20+13)[21]

  29. - Top - End - #179
    Barbarian in the Playground
     
    BlackDragon

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    Default Re: Warglory, Liberators II

    Poetry


    "Cover Snake, he's going for Fingers"

    Awareness: (1d20+5)[19]

  30. - Top - End - #180
    Ettin in the Playground
     
    DwarfBarbarianGuy

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    Default Re: Warglory, Liberators II

    ((Then cross on the street, I guess.

    Awareness (1d20+9=13)))
    I am not crazy! I prefer "reality impaired".

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