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Thread: Exploding Weapons
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2008-11-10, 12:29 PM (ISO 8601)
- Join Date
- Jul 2008
Exploding Weapons
So heres a property for weapons I think would be cool to add:
Exploding X (Whenever you roll an X on a damage die with this weapon, you may roll that damage die again and add the result to your previous rolls.)
...and another...
Recoil 1 (Whenever you attack an enemy with this weapon, you are pushed 1 square away from that enemy. On a critical fumble, you fall prone.)
In effect, if I roll a 6 on damage with a weapon with the Exploding 6 property, I keep that 6 but roll again. If I roll a 6 again? I just keep rolling until I stop rolling sixes.
Steam Fist
Superior Melee Weapon
One-Handed
Prof. +3
Damage. 1d6
Price. 50 GP
Weight. 10 lb.
Group. Hammer.
Properties. Off-hand, Exploding 6
Drill Fist
Superior Melee Weapon
One-Handed
Prof. +3
Damage. 1d8
Price. 50 GP
Weight. 10 lb.
Group. Heavy Blade.
Properties. Off-hand, Exploding 8.
Dragon Fist
Superior Melee Weapon
One-Handed
Prof. +3
Damage. 1d10
Price. 100 GP
Weight. 10 lbs.
Group. Axe. Hammer.
Properties. Off-Hand, Exploding 10, Recoil 1.
Shotgun
Superior Ranged Weapon
Two-Handed
Prof. +3
Damage. 1d6
Range. 10/20
Price. 30 GP
Weight. 3 lb.
Group. Firearm.
Properties. Load Minor, Exploding 6, Blast 2
Arm Cannon
Superior Ranged Weapon
One-Handed
Prof. +3
Damage. 1d6.
Range. 10/20
Price. 30 GP.
Weight. 1 lb.
Group. Firearm.
Properties. Versatile, Load Minor, Blast 6, Recoil 1Eat & Run
Prerequisites: Con 13
Benefit: You may eat an entire chicken, ham, or steak to spend a healing surge as a minor action. Instead of the hit points you would normally regain, you regain 10 hit points.
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2008-11-10, 01:00 PM (ISO 8601)
- Join Date
- Jan 2007
Re: Exploding Weapons
I think the recoil thing would be more realistic (in a broad sense), if it worked on both wielder and the target - maybe like a weaker (or stronger in case of some weapons) version of bullrush on both persons.
In a war it doesn't matter who's right, only who's left.