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  1. - Top - End - #1
    Dwarf in the Playground
     
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    Join Date
    Jul 2008

    Default Exploding Weapons

    So heres a property for weapons I think would be cool to add:

    Exploding X (Whenever you roll an X on a damage die with this weapon, you may roll that damage die again and add the result to your previous rolls.)

    ...and another...

    Recoil 1 (Whenever you attack an enemy with this weapon, you are pushed 1 square away from that enemy. On a critical fumble, you fall prone.)

    In effect, if I roll a 6 on damage with a weapon with the Exploding 6 property, I keep that 6 but roll again. If I roll a 6 again? I just keep rolling until I stop rolling sixes.


    Steam Fist
    Superior Melee Weapon
    One-Handed
    Prof. +3
    Damage. 1d6
    Price. 50 GP
    Weight. 10 lb.
    Group. Hammer.
    Properties. Off-hand, Exploding 6

    Drill Fist
    Superior Melee Weapon
    One-Handed
    Prof. +3
    Damage. 1d8
    Price. 50 GP
    Weight. 10 lb.
    Group. Heavy Blade.
    Properties. Off-hand, Exploding 8.

    Dragon Fist
    Superior Melee Weapon
    One-Handed
    Prof. +3
    Damage. 1d10
    Price. 100 GP
    Weight. 10 lbs.
    Group. Axe. Hammer.
    Properties. Off-Hand, Exploding 10, Recoil 1.

    Shotgun
    Superior Ranged Weapon
    Two-Handed
    Prof. +3
    Damage. 1d6
    Range. 10/20
    Price. 30 GP
    Weight. 3 lb.
    Group. Firearm.
    Properties. Load Minor, Exploding 6, Blast 2

    Arm Cannon
    Superior Ranged Weapon
    One-Handed
    Prof. +3
    Damage. 1d6.
    Range. 10/20
    Price. 30 GP.
    Weight. 1 lb.
    Group. Firearm.
    Properties. Versatile, Load Minor, Blast 6, Recoil 1
    Eat & Run
    Prerequisites: Con 13
    Benefit: You may eat an entire chicken, ham, or steak to spend a healing surge as a minor action. Instead of the hit points you would normally regain, you regain 10 hit points.

  2. - Top - End - #2
    Troll in the Playground
    Join Date
    Jan 2007

    Default Re: Exploding Weapons

    I think the recoil thing would be more realistic (in a broad sense), if it worked on both wielder and the target - maybe like a weaker (or stronger in case of some weapons) version of bullrush on both persons.
    In a war it doesn't matter who's right, only who's left.

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