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    Barbarian in the Playground
     
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    Default [3.5] How do you make a weapon that heals? I want to shoot a party member...

    I have heard healing weapons mentioned on the WotC boards (before the previous edition forums were killed off), and I have just seen them mentioned here in another thread.

    I know the idea is mostly jokingly, but I actually want to try getting it past my current DM.


    Plus, there is currently a friendly rivalry between my civilized and "snobby" gray elf PC and the "savage" wild elf PC in the group. Since my psion is working as the crowd control, and the makeshift healer (I researched the Healing power from Complete Psionics and I have a dorje of the same power), this would be the perfect excuse to pump arrows into the guy while claiming to be "helping" him.


    So, how exactly does one pull this off? I am thinking of using a hand crossbow for this, since his Str score is only a 5. However, I feel it is rather unelf-like. He has a Dex score of 13 if that matters.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Spell/Power Storing?
    Sig'd

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Quote Originally Posted by newbDM View Post
    his Str score is only a 5.
    That's a feature, not a bug - you're trying to do minimum damage if you want the healing to exceed the hurting.

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    Barbarian in the Playground
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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Yup. Use thrown weapons. Dex to hit, your strength penalty to the damage.
    I'd use Darts, or maybe a boomerang.

    Yes, most definitely a boomerang. It deals Nonlethal damage. You can deal at max 1 nonlethal damage to your buddies. It also returns.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Quote Originally Posted by Riffington View Post
    That's a feature, not a bug - you're trying to do minimum damage if you want the healing to exceed the hurting.
    Quote Originally Posted by Mephit View Post
    Yup. Use thrown weapons. Dex to hit, your strength penalty to the damage.
    I'd use Darts, or maybe a boomerang.

    Yes, most definitely a boomerang. It deals Nonlethal damage. You can deal at max 1 nonlethal damage to your buddies. It also returns.
    Well, I like the idea of making him a living pincushion...


    Also, he often flies around on his giant eagle mount, or goes on walls and such using his monstrous spider mount. So I think I need something with a bit more distance.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Merciful [ +1 Bonus ] weapon enhancement can be added to bows & crossbows, I believe all damage is dealt is non-lethal. If that works just use spell storing to heal.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    I like the idea of the Power Storing Weapon. With it I can theoretically heal 10hp a shot (max 5 power points, and 1 power point = 2hp). There are just a few things I am confused about.


    1. The link above does not say how long it takes to embed a power within the weapon. Does anyone know how long it would take? Is it a free action, which would allow me to reshoot each round?
    2. It says Power Storing is a +1 option for Melee weapons. So can I even use it for a ranged weapon?

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    I think you cast the spell into the weapon with the intention of storing it, and it stores it. It's not for 'on-the-fly' usage I wouldn't think. Just prepare a bunch and have a bag of spell-storing darts with healing already in them. With a big first aid symbol on it.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Quote Originally Posted by Glyde View Post
    I think you cast the spell into the weapon with the intention of storing it, and it stores it. It's not for 'on-the-fly' usage I wouldn't think. Just prepare a bunch and have a bag of spell-storing darts with healing already in them. With a big first aid symbol on it.
    Quote Originally Posted by mikej View Post
    Merciful [ +1 Bonus ] weapon enhancement can be added to bows & crossbows, I believe all damage is dealt is non-lethal. If that works just use spell storing to heal.
    So . . . Merciful Bow with a bunch of Power Storing (Healing) arrows. Sounds like a very angry heal. Like that school nurse who ripped band-aids off and rubbed iodine into the wounds just a little too hard.
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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Quote Originally Posted by Glyde View Post
    I think you cast the spell into the weapon with the intention of storing it, and it stores it. It's not for 'on-the-fly' usage I wouldn't think. Just prepare a bunch and have a bag of spell-storing darts with healing already in them. With a big first aid symbol on it.
    Well, so many +2 darts would be too expensive. And again, I need the range of a bow or crossbow, since I tend to stay quite a distance away from combat. Plus with a bow or crossbow the enchantment of the weapon is passed on to the ammunition.

    And again I am not sure if you can use power storing on a ranged weapon.


    Quote Originally Posted by Hal View Post
    So . . . Merciful Bow with a bunch of Power Storing (Healing) arrows. Sounds like a very angry heal. Like that school nurse who ripped band-aids off and rubbed iodine into the wounds just a little too hard.
    A "very angry heal". I like that.

    *Pulls out bow*

    My PC: "Hey, close your eyes, don't move, and bend over so I can heal you."

    But again, to put a +2 enchantment on ammunition would be way too expensive and limited.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Quote Originally Posted by newbDM View Post
    And again I am not sure if you can use power storing on a ranged weapon
    You can't. It's only for melee weapons.
    Also, you'd want Spell Storing anyways (though it is also limited to melee) since it stores spells. Power Storing stores psionic powers.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Just hang out with undead folk. Adding negative energy damage is fairly easy.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Quote Originally Posted by newbDM View Post
    Well, I like the idea of making him a living pincushion...


    Also, he often flies around on his giant eagle mount, or goes on walls and such using his monstrous spider mount. So I think I need something with a bit more distance.
    Well, you could make a crawling tattoo of a healing power.

    You could use the "deliver touch powers" option of your psicrystal, and load your psicrystal into a sling (and if you're at 15th or higher, you could just use Channel Power to do the same once it gets there).
    Of course, by the time I finish this post, it will already be obsolete. C'est la vie.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    How about a healing shiv?
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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Quote Originally Posted by chiasaur11 View Post
    How about a healing shiv?
    I'm the one that always says that! *gloveslap* Have at you!

    But, the touch spellwith psicrystal would probably work.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Inquisitor Bracers from MIC.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Cleric4/Warlock1/Eldritch Disciple10 gives you lazer beams that you can shoot at your party to heal them. PEW PEW PEW.

    Not a material weapon, but all the fun is still there.

    PEW PEW PEW! ELDRITCH CHAINED LAZER HEALZ PEW PEW PEW!!!
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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    can't really remember as haven't played 3.5 in a while, but you could technically see if you can just make it do positive energy damage, which if I remember it heals living creatures and damages undead ones.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Just shoot them anyway, claiming that you're marking them for "after combat healing." And they better not remove that arrow, else they can't redeem it for healing after the battle.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Quote Originally Posted by newbDM View Post
    So, how exactly does one pull this off? I am thinking of using a hand crossbow for this, since his Str score is only a 5. However, I feel it is rather unelf-like. He has a Dex score of 13 if that matters.
    Bard X/Arcane Archer 2 for imbue arrow. Or Arcane Disciple to add some cure spells. Use the fowling/blunt arrows (from Races of the Wild?).

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    Barbarian in the Playground
     
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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    If I remember correctly, masters of the wild has magic arrows that do cure light wounds on hit.

    Edit: Just looked it up, it's an "Arrow of Cure Light Wounds". How apt. They also have cure moderate, serious, and critical versions, and they do exactly what you think they do. It does stipulate that the arrows do no damage when they hit, except to undead, of course, with a will save, so your strength wont effect them at all.
    Last edited by Moriato; 2008-11-30 at 04:49 PM.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Quote Originally Posted by Vael View Post
    You can't. It's only for melee weapons..
    I see. Thank you for clearing that up.

    Quote Originally Posted by Vael View Post
    You can't. It's only for melee weapons.
    Also, you'd want Spell Storing anyways (though it is also limited to melee) since it stores spells. Power Storing stores psionic powers.
    But my current character is a psion.


    Quote Originally Posted by Jack_Simth View Post
    Well, you could make a crawling tattoo of a healing power.

    You could use the "deliver touch powers" option of your psicrystal, and load your psicrystal into a sling (and if you're at 15th or higher, you could just use Channel Power to do the same once it gets there).
    I am not a fan of psicyrtals. Plus, that would only give you one shot, it would be risky to the crystal, and it really doesn't give the feel I am after.


    Quote Originally Posted by chiasaur11 View Post
    How about a healing shiv?

    Quote Originally Posted by Pie Guy View Post
    I'm the one that always says that! *gloveslap* Have at you!
    A what?


    Quote Originally Posted by Epinephrine View Post
    Inquisitor Bracers from MIC.
    I just looked them up, and they would be great if it wasn't for the same Melee instead of Ranged issue.


    Quote Originally Posted by Keld Denar View Post
    Cleric4/Warlock1/Eldritch Disciple10 gives you lazer beams that you can shoot at your party to heal them. PEW PEW PEW.

    Not a material weapon, but all the fun is still there.

    PEW PEW PEW! ELDRITCH CHAINED LAZER HEALZ PEW PEW PEW!!!
    Well, I am trying to work something out with my current PC, and I am looking for 3.5 material.


    Quote Originally Posted by Neo View Post
    can't really remember as haven't played 3.5 in a while, but you could technically see if you can just make it do positive energy damage, which if I remember it heals living creatures and damages undead ones.
    Where is the positive energy damage listed?


    Quote Originally Posted by mabriss lethe View Post
    Just shoot them anyway, claiming that you're marking them for "after combat healing." And they better not remove that arrow, else they can't redeem it for healing after the battle.
    If I didn't think the party would turn on him and kill him I'd try it.


    Quote Originally Posted by Moriato View Post
    If I remember correctly, masters of the wild has magic arrows that do cure light wounds on hit.

    Edit: Just looked it up, it's an "Arrow of Cure Light Wounds". How apt. They also have cure moderate, serious, and critical versions, and they do exactly what you think they do. It does stipulate that the arrows do no damage when they hit, except to undead, of course, with a will save, so your strength wont effect them at all.
    Thank you for the information. However, that is quite a bit of cash, and with only a Dex of +1 and the BaB of a psion I would probably lose the majority of them. But so far it seems like the only option.

    Still, I would like there to be an initial "OUCH!!!". The point of this is as much to poke fun at the other player as it is to actually help.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    There's a dragon magazine that has such a weapon.
    I can't remember which, but it has a big article on st. Cuthbert if that helps.
    anyway, there are crossbow bolts which are tipped with cure mods, i think, instead of, you know, arrow heads (or would that be bolt heads?)

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    man, the mental image is just priceless.

    *THWACK*
    "HEY! What the hell was that for?"
    "I'm trying to heal you. How do you feel?"
    "My head hurts like the dickens but... I guess I do feel a little better..."
    *THWACK*
    "OUCH! was that also a healing boomerang too?"
    "no, that was just to make ME feel better"

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    What happens on a Coup De Grace with a healing item? Death or fun?
    • Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
    • Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    You could use a whip with Inquisitor Bracers, but it's not exactly what you're looking for...

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Cursed Item. Opposite effect. Say, Merciful.

    All damage the weapon deals is converted to nonlethal. In addition, the weapon heals 2d6 extra damage.

    End effect? Guy has 12 damage. Shoot him with the bow, dealing 5 damage and healing 7.

    He takes 5 nonlethal, and then receives 7 points of healing, which erase 7 points of lethal damage, and all 5 points of nonlethal.
    Last edited by Talic; 2008-12-01 at 02:05 AM.

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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    I would just homebrew it as a +5 weapon enhancement - Converts damage to healing of equal amounts.
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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    NB: I note the OP's character in question is a psion, and therefore the method below probably won't work, if my limited knowledge of psionics is correct. This is still handy for anyone else trying the same thing.

    Take Smiting Spell, from the PHB II. It allows you to cast a touch spell onto a weapon or piece of ammunition, for +1 Metamagic.

    Cast your healing spell onto an arrow, and whip out a composite longbow. Now you have a healing spell with a range of 550 ft. Alternatively, whip out a thrown weapon as everyone else has suggested, but that limits the range. Hmm. I wonder if the damage from the attack or the heal happens first?

    It does take a standard action to cast, and another to shoot... but the spell lasts a minute, so you can cast it before combat.

    One advantage of this method is the only cost is a single metamagic feat, and Smiting Spell is a really good one.
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    Default Re: [3.5] How do you make a weapon that heals? I want to shoot a party member...

    Well, it turns out that according to the Magic Item Compendium Power Storing is also available as an option for Ranged Weapons as well. Spell Storing is not, which is odd.

    So, I guess it's pincushion time!


    Thank you all for the help. It has been greatly appreciated!

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