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Thread: To Kill a Goddess 4E IC
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2008-12-01, 12:51 PM (ISO 8601)
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- Dec 2007
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- UTC -6
To Kill a Goddess 4E IC
This is the IC thread for the game To Kill a Goddess.
OOC thread can be found here.
Map incoming, need initiative rolls first.
Tiamat: 40, 35, 30, 25, 20Last edited by Mando Knight; 2008-12-01 at 01:43 PM.
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2008-12-01, 02:02 PM (ISO 8601)
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Re: To Kill a Goddess 4E IC
I'm eager to get started, myself
Initiative - (1d20+26)[30] If our Warlord is within 10 squares, add another 2. If my initiative count and our Wizard's initiative count fall between the same pair of Tiamat's actions (as in, the order is Tiamat, me, wizard, Tiamat or similar), I will use Battle Awareness to gain another +10 unnamed bonus to initiative.
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2008-12-01, 02:20 PM (ISO 8601)
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- Aug 2008
Re: To Kill a Goddess 4E IC
Using Seize the Moment to gain a +20 bonus to initiative.
(d20+49)[67]
Depending on what stupnick rolls, I may or may not be going first, but I'm going to beat Tiamat, I know that much.Character Roster:
Just when you thought you had the advantage,
A riddle backstabbed you for critical damage.
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2008-12-01, 03:59 PM (ISO 8601)
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- Dec 2005
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- Big Apple's shadow
Re: To Kill a Goddess 4E IC
(1d20+19)[30]
Definitely not going first here, but will likely try to buff our damage, begin moving in to engage Tiamat and trigger my regen effect in the first round. Possibly while hurling abuse at her.
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2008-12-01, 04:17 PM (ISO 8601)
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- Feb 2005
Re: To Kill a Goddess 4E IC
Initiative, my down fall (Does not include the warlord bonus)
initiative - (1d20+17)[28]
And Character sheet I'll leave here for convient reposting:
SpoilerSlayer, Warforged Fighter (Battlerager Vigor), Dreadnought (MP 25), Undying Warrior (MP 157-158) Init +17 HP 260/260 Bloodied 130 Healing Surge 68 (0 used /20) AC 48 Fort 41 Reflex 37 Will 36 Speed 7 Str 26 (+23) Con 26 (+23) Dex 14 (+17) Int 12 (+16) Wis 14 (+17) Cha 10 (+15)
SpoilerOriginally Posted by Crushing Surge (At-Will)Originally Posted by Inexorable Advance (Encounter, P)Originally Posted by Harrowing Hammer (Encounter, 23)Originally Posted by Line-Breaker Assault (Daily, P)Originally Posted by Transfixing Provocation (Daily, 25)Originally Posted by Undying Enmity (Utility, E)Originally Posted by Unyielding (Utility, 22)Originally Posted by Menacing Stance (Utility, 10)Originally Posted by Unstoppable (Utility, 2)Originally Posted by Godplate of SacrficeOriginally Posted by Potion of RegenerationOriginally Posted by Belt of VitatlityOriginally Posted by Ring of the PhoenixOriginally Posted by Iron Ring of The Dwarf LordsOriginally Posted by Reaping Strike (At-Will)Originally Posted by Adamantine Strike (Encounter, 27)Originally Posted by Boggling Smash (Encounter, 17)Originally Posted by Avalanche of Steel (Daily, 29)Originally Posted by Strike of the Watchful Guard (Daily, 19)Originally Posted by Blood Iron (Utility, P)Originally Posted by Bolstering Stride (Utility, 16)Originally Posted by Settling the Score (Utility, 6)Originally Posted by Warforged Resolve (Racial)Originally Posted by Void Crystal WarhammerOriginally Posted by Violet SolitaireOriginally Posted by Battle Standard of the StalwartOriginally Posted by Helm of Ghostly DefenseOriginally Posted by Sandals Of AvandraLast edited by Gralamin; 2008-12-01 at 04:17 PM. Reason: Spoiler error
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2008-12-01, 04:32 PM (ISO 8601)
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Re: To Kill a Goddess 4E IC
For future reference:
When posting combat actions, state your name, defenses, and hp in a manner similar to this:
Orcus
HP 1525/1525 Surges: ?
AC 48, Fort 51, Reflex 46, Will 49
Immune disease, poison, necrotic; Resist 10 variable
When using a power, state the power name and (pretty please!) the book and page number that it's from, as well as the target and targeted Defense. I don't care if attack and damage rolls are put into spoilers or not.
If you can make an immediate reaction/interrupt or Attack of Opportunity, please post promptly. If I realize that I'll be provoking, I'll say so in my posts, stating who can theoretically do what. If the interrupting action prevents another action, any dice rolls for the prevented action will be discarded, and I'll post a new action in response, complete with dice rolls. If, however, an interrupted action is still viable, but the parameters change, (i.e. a Breath Weapon is used against a single character, and another character jumps in to attack Tiamat, thus placing himself in the blast as well...), the old attack/damage rolls will be used, and any extra parameters will be included in the response post. (i.e. extra attacks to cover the new targets in the blast)
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2008-12-01, 05:11 PM (ISO 8601)
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- Sep 2006
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- A Tavern, DUH!
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Re: To Kill a Goddess 4E IC
Korvis
HP: 153/153 Surges: 9
AC: 41 Fort: 35 Ref: 43 Will: 44
Immune: Resistance:
Initiative roll (counting the +2 warlord bonus): (1d20+22)[41]
If I don't get very high, I would advise anyone to stay near me. I will cast Mass Fly on my turn, and its only a close burst 5. I know Urth should be able to keep the dragon down more often than not, but better safe then sorry I say.
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2008-12-01, 05:54 PM (ISO 8601)
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- Dec 2007
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- UTC -6
Re: To Kill a Goddess 4E IC
Current initiative:
Fathi 69 (heh. [/MindInGutter])
Urth 42
Korvis 41
Tiamat 40
Tiamat 35
Victor 32
Tiamat 30
Slayer 30
Tiamat 25
Tiamat 20
Please indicate whether or not your initiative rolls include the Warlord's bonus, so I don't have to check to see whether or not you included it by reverse-engineering your check modifier.
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2008-12-01, 08:28 PM (ISO 8601)
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- Jun 2007
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- Australia
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Re: To Kill a Goddess 4E IC
Angus, Windsoul Genasi Warlord, Dujun of Erathis, Eternal Defender
Init +21 HP 187/187 Bloodied 93 Healing Surge 46 (0 used /9)
AC 44 Fort 41 Reflex 39 Will 33 Speed 7
Resists- Fire:30 Cold:30 Acid: 5 Poison: 20 Lightning: 25 Else: 5
SpoilerRimefire Griffon: HP 186; Bloodied 93
AC 37; Fortitude 37, Reflex 33, Will 32
Resist 10 cold, 10 fire, 30 all (barding)
Speed 5, fly 10,
Power: Quickening Order
No Action: Close burst 10: All allies in range get a +9 power bonus to initiative, and have a +9 bonus to attack and damage rolls for the first round. This power overrides my normal +2 to initiative, so those that took that into account, only add +7 to your roll.
Note: I am wearing a Helm of Battle, so allies in 5 squares get a +2 item bonus to initiative.
init - (1d20+32)[48] (all modifiers accounted foredit: whoops, accounted for the helm twice, so should be 46)
It doesn't look like I'll need to use Decisive Timing for this one.Last edited by Jokes; 2008-12-01 at 08:42 PM.
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2008-12-01, 08:55 PM (ISO 8601)
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- Dec 2007
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Re: To Kill a Goddess 4E IC
Current initiative:
Fathi 76
Urth 49
Korvis 48
Angus (beef) 46
Tiamat 40
Victor 39
Slayer 37
Tiamat 35
Tiamat 30
Tiamat 25
Tiamat 20
Still need to roll initiative:
frogman55 (Arko)
bue52 (Donaar)
Stupnick (Complicated Elf Name)
As it stands, everyone decides what to do, then Tiamat acts. A lot.Last edited by Mando Knight; 2008-12-01 at 08:56 PM.
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2008-12-02, 08:11 AM (ISO 8601)
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- Jul 2008
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- Singapore
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2008-12-02, 08:56 AM (ISO 8601)
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- Dec 2007
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- UTC -6
Re: To Kill a Goddess 4E IC
Current initiative:
Fathi 76
Urth 49
Korvis 48
Donaar 47
Angus (beef) 46
Tiamat 40
Victor 39
Slayer 37
Tiamat 35
Tiamat 30
Tiamat 25
Tiamat 20
Still need to roll initiative:
frogman55 (Arko)
Stupnick (Complicated Elf Name)
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2008-12-02, 03:02 PM (ISO 8601)
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- Feb 2005
Re: To Kill a Goddess 4E IC
Slayer
HP 260/260 surges: 20
AC 48 Fort 41 Reflex 37 Will 36
Resist 10 Necrotic, 15 Fire, 10 to all attacks of Dragons
I'll attempt to close with Tiamat on my first turn (10 squares of flying movement), attempting to flank if possible. Using my Minor action to chug a potion of regeneration (Giving me regeneration 15 for the encounter while I'm bloodied, costs 1 Surge) If I close I attack with Boggling Smash
Originally Posted by Boggling Smash (Encounter, 17)
Otherwise, I enter Menacing Stance
Originally Posted by Menacing Stance (Utility, 10)
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2008-12-02, 07:04 PM (ISO 8601)
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Re: To Kill a Goddess 4E IC
Arko, AC 45, Fort 40, Reflex 44, Will 40
HP 173
Init roll: (1d20+24)[41]
Did not include warlord's bonus.
Sorry it took me so long.Last edited by frogman55; 2008-12-02 at 07:05 PM.
Avatar by Nevitan
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2008-12-02, 07:23 PM (ISO 8601)
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- Dec 2007
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Re: To Kill a Goddess 4E IC
Current initiative:
Fathi 76
Arko 50
Urth 49
Korvis 48
Donaar 47
Angus 46
Tiamat 40
Victor 39
Slayer 37
Tiamat 35
Tiamat 30
Tiamat 25
Tiamat 20
Still need to roll initiative:
Stupnick (Fiar'le'in ...yay copy/paste!)Last edited by Mando Knight; 2008-12-02 at 07:24 PM.
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2008-12-02, 07:24 PM (ISO 8601)
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- Jan 2007
Re: To Kill a Goddess 4E IC
Fiar'le'in
HP: 173/173 Surges: 9
AC: 43 Fort: 39 Ref: 46 Will: 36
Resistance: Poison 5
Effects: Concealment
Sorry about posting delay.
Initiative Roll (1d20+61)[74]
+32 Base
+20 Sieze the Day
+9 Warlord
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2008-12-02, 07:44 PM (ISO 8601)
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Re: To Kill a Goddess 4E IC
As the heroes gather to set up their ambush, a portal opens in the ground some 300 feet away. Out of it flies two winged Dragonborn, barely visible at this distance, one white as snow with ocean blue armor; the other forest green, wearing midnight-black armor. Following them is a dark dragon, easily a hundred feet long. If one were closer, he would see that its scales were in fact a shade of dark red, akin to fully oxygenated blood. Finally, a smaller dragon flies through, just before the portal closes. This one bears necks and heads the colors of the rainbow, mounted on a dark body. Although far away, your years of experience allows you to hear the roaring of the dragons clearly, the dark red one speaks in Draconic, the multicolored one speaks in a tongue that is understood by all who hear it, each in their native tongue.
<<My Lady, there is the treasure! The long lost Spelljammer which carries the precious gems and great works stolen from me a millenium ago. Those puny fleshlings in front of it were fools to make its position known, even here in the realm of your hated Brother. Let me kill them for you, My Lady, that you might not soil your claws on their pathetic hides.>>
"NO! They have dared to defy me long enough. I shall destroy them myself. Do not worry for me, dear lover. Not even my Brother has been able to kill me. I doubt these pathetic mortals shall fare any better. I shall call you if I require your assistance."
With that, the larger dragon and its minions back off a pace, and the smaller one, obviously your quarry, the dreaded Dragon Queen Tiamat, begins to look your way.
INTITIATIVE: Fathi!
(About 30 feet (~6 squares) behind you is an Illithid Spelljammer, lost a millenium ago in the Astral Sea. Its treasures are of legend, and were untouched by you and your comrades in order to more fully entice the Queen of Greed, but has an estimated worth of several billion gp, divided among long-lost artifacts, precious works of art, Astral Diamonds, eldritch tomes, and other priceless items... Three hundred feet (~60 squares) in front of you is Tiamat, and several squares behind her is her current consort, and his Dragonborn Champion followers. In every other dimension lies nothing but empty space, as it is an infinite plane provided by Bahamut for this very purpose.)Last edited by Mando Knight; 2008-12-02 at 07:52 PM.
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2008-12-03, 01:33 AM (ISO 8601)
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Re: To Kill a Goddess 4E IC
Because I probably won't be around when when my initiative comes up, and so nobody has to wait for me, I'm rolling up my turn now:
SpoilerIn silence, Arko carefully notes details about the dragon, and makes his preparations. As he does this, his image begins to shimmer, and he suddenly appears as though he is in more places than one.
Minor action: Designate Tiamat as Quarry.
Minor action: Master of the Hunt (Stance, add damage bonus equal to wisdom mod, updating char sheet to reflect it.)
Minor Action: Activate Displacer armor (A ranged or melee attack must make two rolls against his defense, must use the lower of the two rolls).
ooc: At Mando Knight: I know it's late, but I just realized that my ranger can actually move faster than his mount. Is it too late to ditch the fly and replace mounted combat with another heroic tier feat? (Would probably take precise hunter instead)Avatar by Nevitan
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2008-12-03, 04:40 AM (ISO 8601)
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- Aug 2008
Re: To Kill a Goddess 4E IC
Fathi
HP: 164/164|Surges: 8/8
AC: 44|Fort: 41|Ref: 43|Will: 35
Resistances: 15 (Dragon Breath)
Effects: None to speak of.
The cloth swaddled statue that was the killer Fathi stirred. Its prey had arrived. A many-headed devil, whose speech is made with all forked tongues. Fathi had not slayed a true god before. Not one worthy of the title. It wondered if the experience would be as pleasant as the others. For a moment, in the space between stillness and action, it had hope.
The hide-swaddled bugbear takes a few stiff steps before it disappears, reappearing on the back on the beast in question. The face carved into its morning star howls when the rogue raises it, recognizing the enemy as its reason to exist. Fathi brings the weapon crashing down on the Dragon Queen's wing, hoping to send her sprawling to the ground.
[Move Action: Use Boots of the infinite Stride to teleport onto the back of Tiamat.*
Minor Action: Use Dragonslayer Morningstar's Daily Power to gain a +5 power bonus to attack this turn.
Standard Action: Use Felling Gash.
Attack: (d20+38)[43] versus Reflex Defense.
Damage: (4d12+22)[39] damage.
Sneak Attack: (5d30)[93] damage added.
*I didn't get confirmation about this when I asked about it; if I can't do this, just say so, and I retake my action.
If this does go through, I kind of expect to die.]Character Roster:
Just when you thought you had the advantage,
A riddle backstabbed you for critical damage.
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2008-12-03, 04:42 AM (ISO 8601)
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- Aug 2008
Re: To Kill a Goddess 4E IC
(OOC: And I mess up rolling sneak Attack. Wonderful.
Actual Sneak Attack: (5d6)[14] damage added.)Character Roster:
Just when you thought you had the advantage,
A riddle backstabbed you for critical damage.
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2008-12-03, 11:20 AM (ISO 8601)
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- Jan 2007
Re: To Kill a Goddess 4E IC
Fiar'le'in
HP: 173/173 Surges: 9
AC: 43 Fort: 39 Ref: 46 Will: 36
Resistance: Poison 5
Effects: Concealment
Holding action (planning on acting when Angus give the buff out.)
OOC:
Belobog don't forget you get +9 attack/damage for the first round from Angus's pre-init buff.
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2008-12-03, 12:58 PM (ISO 8601)
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- Sep 2007
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Re: To Kill a Goddess 4E IC
Urth
HP: 209/209 Surges: 16/16 Surge Value: 60
AC 44 Fort 41 Ref 35 Will 37
Speed 5 (7 fly; fall at end of turn)
Daily Item Triggers: 3/3
Reach 3
Resist 5 all
Actions:
(After initiative was rolled, used daily utility 6 power Battle Awareness (PHB80) to give +10 unnamed initiative, already taken into account)
Minor:
Drink Elixer of Speed (AV187), granting +2 power to speed.
Standard:
Drink Astral Mead (AV191), granting +2 power to Endurance and +2 unnamed Surge Value
Move:
Downgrade to minor, trigger Reaching Stance (MP31) paragon daily utility power.
Effect: Until the stance ends, you can make opportunity
attacks against enemies within your weapon’s reach.
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2008-12-03, 04:04 PM (ISO 8601)
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- Dec 2007
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- UTC -6
Re: To Kill a Goddess 4E IC
(sorry for not responding sooner... GiantitP's been acting up for me lately...)
Fathi, I'm not going to let you warp behind her, she's blocking the view. However, you can teleport right in front of her for the exact same effect.
The bugbear warps right before the mighty goddess, catching her off guard. Due to the bonuses provided by your Friendly Neighborhood Warlord-Man, Fathi manages to slam his deadly weapon into Tiamat's Red skull (total damage 68), and falls safely to the ground... using Tiamat's head to break his fall. While this would knock any normal being to the ground, Tiamat isn't likely going to stay down.
(Save vs. being knocked prone) (1d20+5)[9]
(Save vs. initial Stun) (1d20+5)[18]
(Fathi, don't forget that your enhancement bonus also applies to attack rolls... your character sheet seems to neglect this.)
Surprisingly, Tiamat was unable to stay aloft... but a quick thought from her other heads keeps the red one fresh and feisty.
SpoilerPreliminary map, PCs are on the left in their chosen colors, with Slayer's placeholder color being pink and Victor's yellow. Fathi is directly in front of Tiamat (big red square with a T), and behind Tiamat are the Ancient Red (big dark red square with a D), and the Dragonborn Champions (squares with a diagonal line).
Initiative:
Korvis's turn!Last edited by Mando Knight; 2008-12-03 at 06:26 PM.
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2008-12-03, 07:02 PM (ISO 8601)
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- Sep 2006
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- A Tavern, DUH!
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Re: To Kill a Goddess 4E IC
(Your not the only one Mando, GitP has been really slow as of late for me, sometimes not even responding)
Korvis - Wizard
HP: 153/153 Surges: 9
AC: 43 Fort: 37 Ref: 45 Will: 46
Immune: Resistance:
Status Effects: Blur (+2 defenses) 8 Fly speed
Korvis reaches into his robe pocket and produces a large glass orb, its contents a vortex of swirling mist. His eyes stare into the Orb briefly, showing the reflection of a man whose old age has started to become a problem. Even through near immortalization, death was catching up. Hopefully this last adventure will be quite the success.
With a quick utterance the orb shines dimly and the mages appearance becomes distorted. You find that its really quite hard to see him, even up close, as his form shifts and blurs, blending into the background. Barely visible, Korvis then proceeds to cast another spell quickly, causing the orb to once again flash briefly as the party is engulfed in a white light, removing mans bond to the earth. He then flys off away from the party, disappearing completely in the distance.
Minor action: Cast Blur. Gives a +2 power bonus to all defenses and causes Korvis to become invisible to anyone not within 5 squares of him.
Standard action: Casts Mass Fly. Everyone within 5 squares (everyone but Fathi I believe) gains a fly speed of 8 until the end of Korvis' next turn (unless I sustain minor, which I will).
Move action: Fly's south and east as far as possible (within 8 squares, hugging the wall), but touches down when the movement ends.
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2008-12-03, 08:28 PM (ISO 8601)
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Re: To Kill a Goddess 4E IC
Like this?
Spoiler
...Remember, you're on the surface of an infinite plane. "As far South as Possible" is... impossible... other than 8 squares straight south...
Alrighty... I'd like to implement a coordinate system, if you will...
The origin point (0,0) is the lower-left corner of the SpellJammer's area, so Arko is currently at (5,-1), and Tiamat's center is located at (70,4).
...also, Final Boss Theme!Last edited by Mando Knight; 2008-12-03 at 08:49 PM.
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2008-12-04, 11:25 AM (ISO 8601)
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- Aug 2008
Re: To Kill a Goddess 4E IC
[QUOTE=Mando Knight;5410639(Fathi, don't forget that your enhancement bonus also applies to attack rolls... your character sheet seems to neglect this.)[/QUOTE]
(OOC: Unfortunately, his +31 to attack does include the morningstar's enhancement bonus. If you see something that I'm missing, though, feel free to point that out.
Also, she takes -2 to all saves from No Respite, which is active whenever he is within 5 squares of her or any enemy (I'm lacking MP at the moment, so if someone could check that, I'd appreciate it).
Another thing; Felling Gash is Rattling, meaning she takes a -2 to attack rolls until the end of her next turn (I'm assuming this only Ms. Red Head, for now.) She probably needs to roll a save against that, too...)Last edited by Belobog; 2008-12-04 at 02:16 PM.
Character Roster:
Just when you thought you had the advantage,
A riddle backstabbed you for critical damage.
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2008-12-04, 01:12 PM (ISO 8601)
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- Dec 2007
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Re: To Kill a Goddess 4E IC
Here, I'll boost it up to a -8 penalty because I totally didn't expect it...
...Oops, it changed nothing!
It is, however, only against adjacent enemies, which fortunately for you, she was/is.
...somehow, I thought that your attack bonus was higher... guess that just means that the Warlord will have to pump out more bonuses. Have to give you credit for audacity, though... leaping nearly 300' away from your support in order to attack That Which Man Was Not Meant To Poke takes some guts...
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2008-12-04, 02:21 PM (ISO 8601)
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- Aug 2008
Re: To Kill a Goddess 4E IC
Character Roster:
Just when you thought you had the advantage,
A riddle backstabbed you for critical damage.
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2008-12-05, 05:03 PM (ISO 8601)
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- Dec 2007
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- UTC -6
Re: To Kill a Goddess 4E IC
Initiative:
Donaar's turn!
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2008-12-05, 08:53 PM (ISO 8601)
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- Jul 2008
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- Singapore
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Re: To Kill a Goddess 4E IC
OOC: Oh Man I wish I can actually attack Tiamat, however, none of my attacks can reach her, so now....... I'll just do what I can.
Move Action: Move in front of the group (3 squares in front of the "Mr. Brown" (Sorry, can't remember who it is at the moment.)
Standard Action: Cast Hallowed Ground (Close burst of 5 squares)