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  1. - Top - End - #151
    Orc in the Playground
     
    Cyranojoe's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Throshkar delaBlanche

    Before the door falls, Throshar calls out down the eastern corridor: "I am Throshkar delaBlanche, cavalier and emissary in the prince's service! My compatriots and I come to recover this stronghold in Aseral's name -- be you honorable beings, you may serve him in time. Hold you ill intentions, it shall not go well for you, for you reside in his royal property!"

    "In the prince's name, make thyselves known!"


    Focused to the east as he was, Throshkar did not notice the falling door and ensuing attack until Regis zoomed past him at an incredible speed...

    Spoiler
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    I posted the original edit of this at the same time as the DM, so didn't know about the rat man; then y'all reacted like Throsh had did this, so I just tweaked it slightly. Next time I'll delete everything when I'm ninja'd and my post no longer makes sense.

    No move for this post. Diplomacy(d20+4)[16]
    Spoiler
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    {table] Throshkar | Human | Cavalier | LVL 11 | LG | Medium
    hp: 101/101 | | Spd: 20/15 | AC/T/FF | 21/11/20 | +1 Plate Mail
    +1 Bastard Sword | +16/+11/+6 | 1d10+6 | 17-20/x2 | No ranged atk
    SV | Fort +9 | Ref +4 | Wil +2||+2 v. Enchant, Sleep
    STR 16 | DEX 12 | CON 14 | INT 10 | WIS 8 | CHA 14
    Skills|Spot -1|Listen -1|Ride +12|Intimidate +8|Diplom. +4[/table]
    Last edited by Cyranojoe; 2009-01-14 at 12:49 AM.

  2. - Top - End - #152
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Adrian snaps. Traps? That's okay. Combat? He's gotten out of a few scrapes. Stupid honorable ally demanding to parley with monstrous rat things? About the friggin' limit. Adrian drops the high toned accent he'd been maintaining. Throshkar!!! You-you- agh!

    Spoiler
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    Fort roll: (1d20+4)[10]

    CounterAttacking: Moving back to L1 and firing away.
    Attack: (1d20+14)[32] (point blank)
    Damage: (1d3+1)[3] *wince*

    {table] Adrian |Halfling | Rogue | LVL 11 | CN | Small
    hp: 35/45 | | Spd: 20| AC/T/FF | 19/14/16 | +2 Studded Leather
    MW Rapier| +13/+8 | 1d4 | 18-20/x2 | MW Crossbow | +13/+8| 1d3 | 19-20/x2 |
    SV | Fort +4 | Ref +11 | Wil +3|
    STR 10 | DEX 17 | CON 10 | INT 16 | WIS 8 | CHA 13
    Skills|Spot -1|Listen -1|Tumble +13|Bluff +14|Diplom. +3[/table]
    Last edited by The_JJ; 2009-01-13 at 10:58 PM.

  3. - Top - End - #153
    Bugbear in the Playground
     
    Greyen's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Regis

    Moving with surprising speed for an old fat man Regis Thunders around the corner and charges into battle before the cavalier. Prideful as- can be heard as he runs past Throshkar. He draws his mace and slams into the Rat man.

    Spoiler
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    Activate Travel Devotion: Once per day as a swift action, you can activate this ability to move up to your speed as a swift action each round. Thus, you can move your speed and then take a full-round action, or move and take two other actions (two move actions or one move action and one standard action). This effect lasts for 1 minute.

    Move to L10 then charge the Ratman in L5, drawing his mace as a free action as part of a move action.

    AC:18 (-2 for charge)
    HP:66

    To Hit (1d20+13)[17] (includes +2 for charging)
    Crit Confirm (if needed) (1d20+13)[23]
    Damage (1d83)[4]
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  4. - Top - End - #154
    Orc in the Playground
     
    Cyranojoe's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Throshkar delaBlanche

    "Monster!" Lance in hand, the cavalier charges into battle, war cry in his throat. "For the kingdom! For the white lady!!"

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    Charge to K7(?). He wouldn't drop his lance with its pennon, so that's what I'm going with. Better to-hit, anyway.

    Charging (+2) Power Attack (-5 to hit/+10 to dmg), wielding two-handed:(d20+14)[25] Subtract 1 for using buckler-arm with attack.

    Damage (+5*2=+10 from Power Attack)(do I add a bonus for using both hands? if so, add another +1):(d8+15)[18]

    AC -2 for Charge and lose buckler bonus = 18.
    Spoiler
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    {table] Throshkar | Human | Cavalier | LVL 11 | LG | Medium
    hp: 101/101 | | Spd: 20/15 | AC/T/FF | 21/11/20 | +1 Plate Mail
    Masterwork Lance | +17/+12/+7 | 1d8+5 | x3 | No ranged atk
    SV | Fort +9 | Ref +4 | Wil +2||+2 v. Enchant, Sleep
    STR 16 | DEX 12 | CON 14 | INT 10 | WIS 8 | CHA 14
    Skills|Spot -1|Listen -1|Ride +12|Intimidate +8|Diplom. +4[/table]
    Last edited by Cyranojoe; 2009-01-14 at 01:16 AM.

  5. - Top - End - #155
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Egan Brahe

    "By the..." Egan rushes up to the intersection, recovering his step quickly after being brushed aside by the swift Regis.

    Spoiler
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    Move to K10.
    Cast Magic Missile at front Rat Man. Damage: (5d4+5)[14]
    Spoiler
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    {table]Egan Brahe| Human | Wizard (Diviner) | LVL 11 | NG | Medium
    hp: 41/41 | | Spd: 30' | AC/T/FF | 17/16/15 | Bracers (+1) & Spell
    QuarterStaff (MW) | +5 | 1d6-1 | Dagger | +7 | 1d4-1
    SV | Fort +4 | Ref +5 | Wil +8 | |
    STR 8 | DEX 14 | CON 13 | INT 19 | WIS 12 | CHA 10
    Skills | Spot +3 | Listen +3 | Concentration +15 | Spellcraft +18 |
    Skills | Know: Arcana +18 | Know: Geography +12 | Know: Nobility +12 | | [/table]


    Kaylee will Hide (+20) and watch the other hallways.

  6. - Top - End - #156
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    [MAP - I will update as soon as I am on that computer]

    Adrian's bolt hits the creature and sticks into his flesh but after a few seconds falls out leaving not even a red spot on its flesh. Additionally, Regis placed a firm blow to the creatures shoulder but in stead of hearing cracking bones the mace bounced off. Throshkar did land a solid hit but the lance only pierced partially through the beast, it was if the knight could not effectively pierce the creature. However, Egan's magic missile was very effective and the creature seemed angered by this. The creature rears its head and attacks the sage traveler ripping him apart with two claw attacks before sinking his teeth into his flesh and ripping out a chunk of his arm [30 dmg total]

    [Regis Fort Save DC 15]

    [OOC: not sure where Regis is supposed to be standing. I am assuming K5]

    Rat Man HP: 28/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Spoiler
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    (1d20+11)[31](1d8+7)[13]
    (1d20+11)[24](1d8+7)[9]
    (1d20+6)[26](2d6+3)[8] If hit DC 15 Fortitude save
    Last edited by crimson77; 2009-01-14 at 02:31 AM.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  7. - Top - End - #157
    Bugbear in the Playground
     
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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Regis

    Regis grunts as the Rat man attacks him. Careful gentlemen, only silver will kill these creatures. He begins to cast a spell. A cloud of silver blades spring up around him. One of which launches itself at the beast.

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    Fight Defensively +2 AC
    AC: 22
    HP 36

    Conc check for casting defensively (1d20+12)[18]

    Casting Cloud of KNives(silver) duration 11 rounds Launching the first at the creature in front of him (1d20+15)[22]
    Crit Confirm (1d20+15)[21]
    Damage (1d6+3)[8]
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  8. - Top - End - #158
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Well, I don't have anything like that.

    Adrian mutters under his breath and then, with a flouish draws his thin sword and closes in behind the thing hoping for a good spot to strike. Maybe he wasn't doing any good, but it just might be that he'd be able to give his friends the advantage by gumming up the works.

    Spoiler
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    Attack: (1d20+13)[31]
    Damage: (1d4)[2]
    Sneak Attack?: (6d6)[21]
    Crit confirm: (1d20+13)[23]

    Hey, that is a critical. Heh. It might do something...
    Last edited by The_JJ; 2009-01-14 at 10:06 AM.

  9. - Top - End - #159
    Orc in the Playground
     
    Cyranojoe's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Throshkar delaBlanche

    Gritting his teeth in irritation that the fiend resisted his powerful thrust -- and that his allies deemed it necessary to aid him, even with magical powers -- Throshkar bears down with a flurry of blows. He will slay the beast himself!!

    "Cleric! Behind me! I shall crush this... thing!"

    Lycan-somethings... he'd learned about them in training, but all he could remember was that they were cursed, foul, evil... and that was all he needed to know...

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    I figured Regis was in L6, since he came to the L-column and then charged. No problemo as long as I can continue to attack from my position.

    Full Attack using Power Attack (-4 to hit/+8 to dmg), wielding two-handed. Subtract 1 for using buckler-arm with attack.
    (d20+12)[29]
    (d20+7)[26]
    (d20+2)[17]

    Damage (+4*2=+8 from Power Attack). Add +1 to each for using both hands, or is that just a requirement to use a lance off-horse?
    (d8+13)[15]
    (d8+13)[19]
    (d8+13)[18]

    AC -1 (lose buckler bonus) = 20.
    Spoiler
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    {table] Throshkar | Human | Cavalier | LVL 11 | LG | Medium
    hp: 101/101 | | Spd: 20/15 | AC/T/FF | 21/11/20 | +1 Plate Mail
    Masterwork Lance | +17/+12/+7 | 1d8+5 | x3 | No ranged atk
    SV | Fort +9 | Ref +4 | Wil +2||+2 v. Enchant, Sleep
    STR 16 | DEX 12 | CON 14 | INT 10 | WIS 8 | CHA 14
    Skills|Spot -1|Listen -1|Ride +12|Intimidate +8|Diplom. +4[/table]
    Last edited by Cyranojoe; 2009-01-14 at 12:10 PM.

  10. - Top - End - #160
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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    The creature falls from the massive wounds inflicted by Throshkar. You can hear a few raspy breaths still coming out of its lungs but the creature is dying.

    [waiting for Egan's post, I will most likely not be able to update until tomorrow due to my schedule the rest of the day.]
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  11. - Top - End - #161
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Egan Brahe

    Egan closes in toward the door that everyone is now surrounding, and watches the first Lycanthrope go down. "Be wary, they carry disease. Adrian, dispatch that one." Hearing more commotion beyond them, he reaches inside his robes for more components awaiting the next thing to appear.

    Spoiler
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    Move to K7. Kaylee moves too and remains hidden. Still standing rear guard.
    Spoiler
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    {table]Egan Brahe | Human | Wizard (Diviner) | LVL 11 | NG | Medium
    hp: 41/41 | | Spd: 30' | AC/T/FF | 17/16/15 | Bracers (+1) & Spell
    QuarterStaff (MW) | +5 | 1d6-1 | Dagger | +7 | 1d4-1
    SV | Fort +4 | Ref +5 | Wil +8 | |
    STR 8 | DEX 14 | CON 13 | INT 19 | WIS 12 | CHA 10
    Skills | Spot +3 | Listen +3 | Concentration +15 | Spellcraft +18 |
    Skills | Know: Arcana +18 | Know: Geography +12 | Know: Nobility +12 | | [/table]

    Spoiler
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    {table]Kaylee | Pseudodragon (Dragon) | Familiar | LVL 11 | NG | Tiny
    hp: 20/20 | | Spd: 15' / (60' Fly) | AC/T/FF | 28/14/26 | Natural
    Sting | +4 | 1d3-1 (+ poison) | Bite | +0 | 1
    SV | Fort +4 | Ref +3 | Wil +6 | |
    STR 11 | DEX 11 | CON 13 | INT 11 | WIS 12 | CHA 10
    Skills | Spot +5 | Listen +5 | Search +2 | Hide +16/+24 (Forest/Overgrown) | Telepathy
    Feats | Improved Evasion | Immune to Sleep/Paralysis | Alertness | Blindsense | Darkvision 60' [/table]

  12. - Top - End - #162
    Ogre in the Playground
     
    crimson77's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    [MAP]
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    Two of the rat men in the back of the room exit the room and move swiftly through the door. Kaylee alerts you to their presence coming down the hall to the east.

    The two remaining rat men in the room await your arrival into the room

    [First person to pass through the door]
    Spoiler
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    [M4's attack]
    Claw (1d20+11)[24](1d8+7)[14]
    Claw (1d20+11)[17](1d8+7)[8]
    Bite (1d20+6)[13](2d6+3)[10] If hit make fort save DC 15

    [M6's attack]
    Claw (1d20+11)[31](1d8+7)[12]
    Claw (1d20+11)[17](1d8+7)[15]
    Bite (1d20+6)[23](2d6+3)[11] If hit make fort save DC 15

    Please post what happens to you at the start of your post...


    [Rat Men Statistics]
    Spoiler
    Show

    Rat Man [M4] HP: 50/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Rat Man [M6] HP: 50/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Rat Man [S11] HP: 50/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Rat Man [S12] HP: 50/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  13. - Top - End - #163
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Adrian slips the rapier into it's sheath, and then backs up behind Throshkar. One sec- *ahem* Excuse me m'Lord. I've just got to get something that might be a little more useful.

    Spoiler
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    Moving to L7 and getting a Tanglefoot bag from my bag.

    {table] Adrian |Halfling | Rogue | LVL 11 | CN | Small
    hp: 35/45 | | Spd: 20| AC/T/FF | 19/14/16 | +2 Studded Leather
    MW Rapier| +13/+8 | 1d4 | 18-20/x2 | MW Crossbow | +13/+8| 1d3 | 19-20/x2 |
    SV | Fort +4 | Ref +11 | Wil +3|
    STR 10 | DEX 17 | CON 10 | INT 16 | WIS 8 | CHA 13
    Skills|Spot -1|Listen -1|Tumble +13|Bluff +14|Diplom. +3[/table]
    Last edited by The_JJ; 2009-01-15 at 06:09 PM.

  14. - Top - End - #164
    Orc in the Playground
     
    Cyranojoe's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Throshkar delaBlanche

    The cavalier hardly notices Adrian, focused as he is on the battle before him. "Cower before the crest of delaBlanche, do you?" he calls at the rat-men. "Then meet your end 'pon my steel!"

    Smoothly, Throshkar replaces his lance in its leather-strapped holster and draws his sword from its sheath, and crosses the room's threshold. The two beastmen pounce, arms and teeth awhirl; two claws rip into openings in the knight's armor, tearing open two gushing fonts of blood.

    "Glory in battle! Glory for the prince and Throshkar delaBlanche!" He chops down hard, both hands on the hilt.

    Spoiler
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    Use Quick Draw feat to draw sword and combined Move action to sheathe lance. Throshkar takes 37 pts damage and must roll fort save DC 15 (in separate post).

    Standard Attack using Power Attack (-6 to hit/+12 to dmg), wielding two-handed. Subtract 1 for using buckler-arm with attack.
    (d20+10)[29]

    Damage (+6*2=+12 from Power Attack, +2 more for two-handed):(1d10+20)[29]

    Critical hit on natural 17-20. Confirm if needed:(d20+10)[12]

    AC -1 (lose buckler bonus) = 20.
    Spoiler
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    {table] Throshkar | Human | Cavalier | LVL 11 | LG | Medium
    hp: 64/101 | | Spd: 20/15 | AC/T/FF | 21/11/20 | +1 Plate Mail
    +1 Bastard Sword | +16/+11/+6 | 1d10+6 | x3 | No ranged atk
    SV | Fort +9 | Ref +4 | Wil +2||+2 v. Enchant, Sleep
    STR 16 | DEX 12 | CON 14 | INT 10 | WIS 8 | CHA 14
    Skills|Spot -1|Listen -1|Ride +12|Intimidate +8|Diplom. +4[/table]
    Last edited by Cyranojoe; 2009-01-14 at 08:31 PM.

  15. - Top - End - #165
    Orc in the Playground
     
    Cyranojoe's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

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    Fort save, DC 15: (d20+9)[18]

  16. - Top - End - #166
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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Regis

    Regis pauses for a bit of healing.
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    Cast Cure Serious (3d8+11)[19]

    AC:22-HP-36+above roll

    Lose Leomunds for it.
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  17. - Top - End - #167
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Egan Brahe

    Egan moves swiftly down the hallway south to the intersection at Kaylee's warning and calls back, "There are two trying to flank us from the other hallway." As he reaches the intersection his arcane voice and arts are already at work. He thrust his hands toward the eastern hallway finishing his spell. Large sticky strand grow from the walls, floor and ceiling, quickly filling the eastern hallway.
    Spoiler
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    Move action: Move to K10.
    Standard action: Cast Web down eastern hallway, entangling two lycanthropes.
    Spoiler
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    {table]Egan Brahe | Human | Wizard (Diviner) | LVL 11 | NG | Medium
    hp: 41/41 | | Spd: 30' | AC/T/FF | 17/16/15 | Bracers (+1) & Spell
    QuarterStaff (MW) | +5 | 1d6-1 | Dagger | +7 | 1d4-1
    SV | Fort +4 | Ref +5 | Wil +8 | |
    STR 8 | DEX 14 | CON 13 | INT 19 | WIS 12 | CHA 10
    Skills | Spot +3 | Listen +3 | Concentration +15 | Spellcraft +18 |
    Skills | Know: Arcana +18 | Know: Geography +12 | Know: Nobility +12 | | [/table]

    Spoiler
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    {table]Kaylee | Pseudodragon (Dragon) | Familiar | LVL 11 | NG | Tiny
    hp: 21/21 | | Spd: 15' / (60' Fly) | AC/T/FF | 28/14/26 | Natural
    Sting | +4 | 1d3-1 (+ poison)<BR>Pri - Sleep 1 min.<BR>Sec - Sleep 1d3 days | Bite | +0 | 1
    SV | Fort +4 | Ref +3 | Wil +6 | |
    STR 11 | DEX 11 | CON 13 | INT 11 | WIS 12 | CHA 10
    Skills | Spot +5 | Listen +5 | Search +2 | Hide +16/+24 (Forest/Overgrown) |
    Feats | Improved Evasion | Alertness | Blindsense | Darkvision 60' | Telepathy
    Special | Immune to Sleep/Paralysis | | | | [/table]
    Last edited by Nomad5; 2009-01-15 at 02:12 PM.

  18. - Top - End - #168
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    crimson77's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Reflex saves
    (1d20+7)[20]
    (1d20+7)[27]

    [Rat Men Statistics]
    Spoiler
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    Rat Man [M4] HP: 50/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Rat Man [M6] HP: 31/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Rat Man [S11] HP: 50/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Rat Man [S12] HP: 50/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  19. - Top - End - #169
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    crimson77's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    [MAP]
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    The two ratmen take a step back before they continue their assault on Throshkar but they both miss in all their attacks upon the knight. Their claws only screech across his armor and their bites only find air as the large knight gracefully weaves out of way of their slashes.

    The other two ratmen resist the webs influence but is still slows down their advance towards the party.

    [rolls]
    Spoiler
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    (1d20+11)[16](1d8+7)[8]
    (1d20+11)[19](1d8+7)[15]
    (1d20+6)[15](2d6+3)[11]

    (1d20+11)[16](1d8+7)[9]
    (1d20+11)[17](1d8+7)[14]
    (1d20+6)[11](2d6+3)[11]
    Wow what epic misses...


    [Rat Men Statistics]
    Spoiler
    Show

    Rat Man [M4] HP: 50/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Rat Man [M6] HP: 31/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Rat Man [S11] HP: 50/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Rat Man [S12] HP: 50/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Last edited by crimson77; 2009-01-15 at 08:18 PM.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  20. - Top - End - #170
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    Cyranojoe's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Throshkar delaBlanche

    "Pfeh!" the cavalier spits. He sidesteps to close on one of the ratmen. "Challenge me!" Overconfident, he throws his attacks with too much force at his target. Only one lands; the creature lightly dodges the others.

    Spoiler
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    5-ft step to M6.

    Full Attack using Power Attack (-4 to hit/+8 to dmg), wielding two-handed. Subtract 1 for using buckler-arm with attack.
    (d20+11)[16]
    (d20+5)[7]
    (d20+0)[11]

    Damage (+4*2=+8 from Power Attack, +2 more for two-handed):
    (d10+18)[19]
    (d10+18)[23]
    (d10+18)[28]

    Reviewing this after I rolled, I see I screwed up the math all over -- the attacks should have been d20+11,+6,+1 and damage should have been d10+16.

    AC -1 (lose buckler bonus) = 20.
    Spoiler
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    {table] Throshkar | Human | Cavalier | LVL 11 | LG | Medium
    hp: 64/101 | | Spd: 20/15 | AC/T/FF | 21/11/20 | +1 Plate Mail
    +1 Bastard Sword | +16/+11/+6 | 1d10+6 | x3 | No ranged atk
    SV | Fort +9 | Ref +4 | Wil +2||+2 v. Enchant, Sleep
    STR 16 | DEX 12 | CON 14 | INT 10 | WIS 8 | CHA 14
    Skills|Spot -1|Listen -1|Ride +12|Intimidate +8|Diplom. +4[/table]
    Last edited by Cyranojoe; 2009-01-15 at 09:29 PM.

  21. - Top - End - #171
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Well, that makes me feel unorigional. Ah, very well. C'mon boyos, second time!

    Spoiler
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    Adrian will move down to L11 and toss out his tanglefoot bag at the P12 rat.
    (1d20+15)[30] (13 for normal ranged, +1 thrown, +1 Point blank)
    Rat in entangled, -2 to attack, -4 to Dex, and move at half speed, if it makes the reflex save (DC 15). If it doesn't, then no move for you.

    If it stays stuck then: A creature can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. A character capable of spellcasting who is bound by the goo must make a DC 15 Concentration check to cast a spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.



  22. - Top - End - #172
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Egan Brahe

    Egan assesses the delay to the lycanthropes and reaches toward his components again. He smiles as Adrian slides in and tosses in his equipment to further slow them. Egan steps to the side a bit more and targets the nearest lycanthrope with his next spell.

    Spoiler
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    Move action: Move to K12.
    Standard action: Cast Scorching Ray at the Rat Man in P12.
    Ray1: (4d6)[8]
    Ray2: (4d6)[9]
    Ray3: (4d6)[12]
    Edit -- Wow did those rolls suck.
    Spoiler
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    {table]Egan Brahe | Human | Wizard (Diviner) | LVL 11 | NG | Medium
    hp: 41/41 | | Spd: 30' | AC/T/FF | 17/16/15 | Bracers (+1) & Spell
    QuarterStaff (MW) | +5 | 1d6-1 | Dagger | +7 | 1d4-1
    SV | Fort +4 | Ref +5 | Wil +8 | |
    STR 8 | DEX 14 | CON 13 | INT 19 | WIS 12 | CHA 10
    Skills | Spot +3 | Listen +3 | Concentration +15 | Spellcraft +18 |
    Skills | Know: Arcana +18 | Know: Geography +12 | Know: Nobility +12 | | [/table]

    Spoiler
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    {table]Kaylee | Pseudodragon (Dragon) | Familiar | LVL 11 | NG | Tiny
    hp: 21/21 | | Spd: 15' / (60' Fly) | AC/T/FF | 28/14/26 | Natural
    Sting | +4 | 1d3-1 (+ poison)<BR>Pri - Sleep 1 min.<BR>Sec - Sleep 1d3 days | Bite | +0 | 1
    SV | Fort +4 | Ref +3 | Wil +6 | |
    STR 11 | DEX 11 | CON 13 | INT 11 | WIS 12 | CHA 10
    Skills | Spot +5 | Listen +5 | Search +2 | Hide +16/+24 (Forest/Overgrown) |
    Feats | Improved Evasion | Alertness | Blindsense | Darkvision 60' | Telepathy
    Special | Immune to Sleep/Paralysis | | | | [/table]

    Last edited by Nomad5; 2009-01-16 at 12:27 AM.

  23. - Top - End - #173
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    crimson77's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    [reflex save](1d20+7)[22]

    The rat is not stopped by the sticky goo but it is slowed [AC = 14]. The fireballs launch into the web burning it quickly with the creatures trapped inside.

    Spoiler
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    Rat Man [N4] HP: 43/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Rat Man [N6] HP: 22/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Rat Man [P11] HP: 38/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Rat Man [P12] HP: 18/50, AC: 16 14 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Last edited by crimson77; 2009-01-16 at 01:45 PM.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  24. - Top - End - #174
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    Greyen's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Regis

    Regis flicks one of the silver daggers floating by him at the Rat behind Throshkar, trusting the others to do their work.

    Spoiler
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    Free action
    To Hit [roll]1d20+[/roll]
    CC [roll]1d20+[/roll]
    Dam (1d6+3)[8]


    He then steps up to assist Throshkar. Swinging his mace.
    Spoiler
    Show
    Move to M4
    AC:22 {fight defensively}
    Hit (1d20+7)[9]
    damage(1d8+3)[6]
    Excellent Avatar of Uri by Retun of Lanky (Aka Lanky Bugger)

  25. - Top - End - #175
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    crimson77's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Strength check for the ratmen to continue forward
    (1d20+7)[13]
    (1d20+7)[24]
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  26. - Top - End - #176
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    crimson77's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    [MAP]
    Spoiler
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    The ratman facing Throshkar continues his onslaught on the knight but is only able to score one hit upon the knight. The hit smashes into his armor with one claw scratching into a gap in his armor [11 dmg]

    The other ratman in the room turns to the new opponent entering the room. The creature launches into a mad frenzy of attacks scoring three hits on the cleric ripping into his flesh [36 dmg; Make a fort save DC 15].

    The ratmen caught in the burning web struggle to get out. One is able to break free from the burning web and make it to where Adrian is standing. The ratman is able to rake his claw across the small man's chest drawing blood [13 dmg]

    Spoiler
    Show

    Ratman Against Throshkar:
    (1d20+11)[15](1d8+7)[9]
    (1d20+11)[21](1d8+7)[11]
    (1d20+6)[9](2d6+3)[14] If hit fort save DC 15

    Ratman Against Regis:
    (1d20+11)[24](1d8+7)[14]
    (1d20+11)[24](1d8+7)[12]
    (1d20+6)[23](2d6+3)[10] If hit fort save Dc 15

    Ratman Against Adrian:
    (1d20+11)[22](1d8+7)[13]



    [Ratmen Statistics]
    Spoiler
    Show

    Rat Man [N4] HP: 43/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Rat Man [N6] HP: 22/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Rat Man [P11] HP: 38/50, AC: 16 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Rat Man [L12] HP: 18/50, AC: 16 14 (-1 size, +2 Dex, +5 natural), touch 11, flat-footed 14
    Last edited by crimson77; 2009-01-16 at 02:10 PM.
    I am posting from my IPhone 90% of the time. Please forgive any spellcheck errors.
    Notice: All events written about or discussed on this site are fictional and fantasy/science fiction based.They are for entertainment purposes only within a fantasy/science fiction game and any relationship to the real world (events, individuals, situations, etc) are unintended and coincidental.

  27. - Top - End - #177
    Orc in the Playground
     
    Cyranojoe's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Throshkar delaBlanche

    The cavalier's lips tighten. He knows well that if he's simply moved just so, that last slash would have missed him as well. He attempts a more defensive strategy, but it fails badly! It must be something in the air, perhaps the poison that caught Adrian caught him as well, for his sword utterly fails to connect with flesh.

    As his sword flies, it occurs to the cavalier he has neither heard nor seen Adrian and the mage in a few critical seconds. "Halfling!! Where do you stand?!"
    Spoiler
    Show
    5-ft step to N7.

    Full Attack using Power Attack (-3 to hit/+6 to dmg), wielding two-handed. Subtract 1 for using buckler-arm with attack (total -4 = +12/+7/+2).
    (d20+12)[15] Augh!
    (d20+7)[10] Augh!
    (d20+2)[12] Augh!

    Damage (+3*2=+6 from Power Attack, +2 more for two-handed):
    (d10+14)[22]
    (d10+14)[23]
    (d10+14)[15]

    AC -1 (lose buckler bonus) = 20.
    Spoiler
    Show
    {table] Throshkar | Human | Cavalier | LVL 11 | LG | Medium
    hp: 53/101 | | Spd: 20/15 | AC/T/FF | 21/11/20 | +1 Plate Mail
    +1 Bastard Sword | +16/+11/+6 | 1d10+6 | x3 | No ranged atk
    SV | Fort +9 | Ref +4 | Wil +2||+2 v. Enchant, Sleep
    STR 16 | DEX 12 | CON 14 | INT 10 | WIS 8 | CHA 14
    Skills|Spot -1|Listen -1|Ride +12|Intimidate +8|Diplom. +4[/table]
    Last edited by Cyranojoe; 2009-01-16 at 02:45 PM.

  28. - Top - End - #178
    Barbarian in the Playground
     
    SwashbucklerGuy

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Egan Brahe

    Egan mutters, "...dammit..." as the Rat-man rushes Adrian. He quickly launches another spell against the lycanthrope.

    As the lycanthrope falls, Egan calls back, "We stand! And we hold!"

    Spoiler
    Show
    Standard Action: Cast Magic Missile against Rat-man in L12.
    Magic Missile: (5d4+5)[22]
    Spoiler
    Show
    {table]Egan Brahe | Human | Wizard (Diviner) | LVL 11 | NG | Medium
    hp: 41/41 | | Spd: 30' | AC/T/FF | 17/16/15 | Bracers (+1) & Spell
    QuarterStaff (MW) | +5 | 1d6-1 | Dagger | +7 | 1d4-1
    SV | Fort +4 | Ref +5 | Wil +8 | |
    STR 8 | DEX 14 | CON 13 | INT 19 | WIS 12 | CHA 10
    Skills | Spot +3 | Listen +3 | Concentration +15 | Spellcraft +18 |
    Skills | Know: Arcana +18 | Know: Geography +12 | Know: Nobility +12 | | [/table]

    Spoiler
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    {table]Kaylee | Pseudodragon (Dragon) | Familiar | LVL 11 | NG | Tiny
    hp: 21/21 | | Spd: 15' / (60' Fly) | AC/T/FF | 28/14/26 | Natural
    Sting | +4 | 1d3-1 (+ poison)<BR>Pri - Sleep 1 min.<BR>Sec - Sleep 1d3 days | Bite | +0 | 1
    SV | Fort +4 | Ref +3 | Wil +6 | |
    STR 11 | DEX 11 | CON 13 | INT 11 | WIS 12 | CHA 10
    Skills | Spot +5 | Listen +5 | Search +2 | Hide +16/+24 (Forest/Overgrown) |
    Feats | Improved Evasion | Alertness | Blindsense | Darkvision 60' | Telepathy
    Special | Immune to Sleep/Paralysis | | | | [/table]


    Last edited by Nomad5; 2009-01-16 at 04:33 PM.

  29. - Top - End - #179
    Orc in the Playground
     
    Cyranojoe's Avatar

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Throshkar delaBlanche

    The old mage's heroic declaration brings a wide-mouthed smile to Throshkar's face. Disappointment flickers in his eyes at the gurgling sound of some monster's death rattle reaches them -- 'Before me??' -- but then the smile flashes even brighter. "You are a warrior, Brahe! Forgive me, I knew it not!!"

  30. - Top - End - #180
    Ogre in the Playground
     
    SolithKnightGuy

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    Default Re: The Dark Lord [Chapter 2] The City of Freemen

    Augh! Adrian dances as the blow comes down. These things were much faster and stronger than the low grade guards and criminals he was used to fighting. And harder to kill. Could he still do some damage with his rapier? Probably not worth risking opening himself up to find out. Adrian draws his thin sword again and sets his feet in a defensive position. We hold, eh?
    Come on wizard! One left!

    Spoiler
    Show

    Going for the Total Defence option:
    +4 to AC

    {table] Adrian |Halfling | Rogue | LVL 11 | CN | Small
    hp: 22/45 | | Spd: 20| AC/T/FF | 23/14/16 | +2 Studded Leather
    MW Rapier| +13/+8 | 1d4 | 18-20/x2 | MW Crossbow | +13/+8| 1d3 | 19-20/x2 |
    SV | Fort +4 | Ref +11 | Wil +3|
    STR 10 | DEX 17 | CON 10 | INT 16 | WIS 8 | CHA 13
    Skills|Spot -1|Listen -1|Tumble +13|Bluff +14|Diplom. +3[/table]

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