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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 03-03-2011, 03:27 PM   Top  -  End  -  #1
Epsilon Rose
Barbarian in the Playground
 
Join Date: Aug 2010
Default Chaote

Quick note.
Spoiler


The Chaote


A chaote is a mage who interacts with magic on a much more basic level than most other casters. Rather than confine themselves to memorizing the same spells that were invented decades ago they prefer to hone there art though personal trial and error and many chaotes have an extensive repertoire of unique original spells.

Alignment: Any
Hit Die: d6

Class Skills
The Chaote's class skills are Alchemy(Int), Concentration(Con), Craft(lnt), Decipher Script (Int), Heal(Wis), Knowledge(arcana)(Int), Knowledge(local)(Int), Knowledge(planes)(Int), Knowledge(religion)(Int), Listen(Wis), Professien(Wis), Scry(Int), SenseMotive(Wis), Spellcraft(lnt), Spot(Wis), Swim(Str) and Use Magic Device(Cha).
Skill Points at 1st Level: (4 + Int modifier) ×4.
Skill Points at Each Additional Level: 4 + Int modifier.


NAME OF CLASS
LevelBase Attack<br>BonusFort SaveRef SaveWill SaveSpecialSpells KnownMax Spell Level
1st
0
+0
+0
+2
Flexible magic, Experimental learning, Cantrips, Arcane records, Arcane Senses31st
2nd
+1
+0
+0
+3
Summon Familiar41st
3rd
+1
+1
+1
+3
 52nd
4th
+2
+1
+1
+4
 62nd
5th
+2
+1
+1
+4
Bonus Feat73rd
6th
+3
+2
+2
+5
 83rd
7th
+3
+2
+2
+5
 94th
8th
+4
+2
+2
+6
 104th
9th
+4
+3
+3
+6
 115th
10th
+5
+3
+3
+7
Bonus Feat125th
11th
+5
+3
+3
+7
 136th
12th
+6/+1
+4
+4
+8
 146th
13th
+6/+1
+4
+4
+8
 157th
14th
+7/+2
+4
+4
+9
 167th
15th
+7/+2
+5
+5
+9
Bonus Feat178th
16th
+8/+3
+5
+5
+10
 188th
17th
+8/+3
+5
+5
+10
 199th
18th
+9/+4
+6
+6
+11
 209th
19th
+9/+4
+6
+6
+11
 219th
20th
+10/+5
+6
+6
+12
Bonus Feat229th

Cantrips: A chaote starts play a number of 0th level spells equal to their intelligence modifier. Should their modifier permanently increase during the course of play they gain an equivalent number of cantrips the next time they level (unless the additional point is gained from leveling, in which case the cantrip may be gained immediately).

Flexible magic: A chaote is more of an experimentalist than most mages and thus has far more practice with Free Form Magic than his peers, as such he need not make a concentration check when casting and backfire only occurs in the event of a natural one on his Spellcraft check followed by rolling a second failure. Additionally a chaote receives a +5 bonus on FFM checks.

Favored schools: Chaotes tend to favor some schools of magic over others during the course of their experimentation and receive a +5 bonus on skill check when attempting to cast spells from these schools. All Chaotes favor cantrips, universal spells and two other schools of their choosing. A chaote may choose to favor more than two schools but they must also choose a school to disfavor for every additional school. Spells from disfavored schools do not receive the normal +5 bonus to FFM check and can never be learned.
Favored and disfavored schools must be chosen at level one.

Experimental learning: A Chaote may "learn" a spell in one of three ways.
  1. A chaote may learn 1 new spell that he can cast at each new level. Additionally a chaote starts with 2 bonus spells.
  2. If a Chaote uses the same (spell 10+spell level-int mod) times in 1 level they may make a dc 20 Knowledge: Arcana check to memorize the spell. The number of castings required to learn a spell is halved if they have a written set of instructions for the spell (like a wizards spell book). If the Chaote fails his check he may attempt it again every two castings of the spell.
  3. A Chaote may research new spells like a wizard, but due to the less organized nature of his spells this takes an additional week per 2 levels.
A Chaote need not make a knowledge check in order to cast a spell he has learned; additionally in the case of favored spells he may cast them as a standard action with no check, and with normal spells he receives a +5 bonus to the spellcraft check required to cast them (this is in addition to their normal bonus).

Mana: Chaotes have intelligence*1.5+lv/2 mana points with which to cast spells.Note: this uses intelligence, not intelligence mod.

Arcane records (this needs a better name): A Chaote may write down spells he has learned just like a wizard (note while these writings can be used to learn or prepare the spell they cannot be used to cast the spell like a scroll; that would require the scribe scroll feet), however, due to the haphazard way a Chaote learns spells he must spend an extra day/2 spell levels in order to collect and organize his information the first time he attempts to record it. This additional time is halved if the spell was learned through research as a more copious set of notes already exists.

Arcane Senses:A chaote is constantly under the effects of detect magic as an extraordinary ability; this may be suppressed as a free action. Additionally if a chaote has an intelligence of at least 16 he may use read magic at will as a spell-like ability.

Familiar: At second level a chaote gains a familiar.

Bonus feat: Starting at 5th and every 5 levels after that a chaote may select a bonus feat in addition to the feats a character normally receives for leveling.

Last edited by Epsilon Rose : 03-31-2011 at 09:39 PM. Reason: I'm redoing it.
Epsilon Rose is offline   Reply With Quote
Old 03-05-2011, 01:53 AM   Top  -  End  -  #2
Epsilon Rose
Barbarian in the Playground
 
Join Date: Aug 2010
Default Free Form magic

Free Form Magic (FFM):
In order to cast a free form spell a mage must first make a knowledge arcana check taking a standard action and then a Spellcraft and concentration check taking a full round action (both take the same full round action). The DCs for these checks are equal to (25+2*effective spell lv). If the Knowledge arcana check fails the mage simply cannot figure out how to bring the required arcane forces to bare and he does not even attempt a casting; in this case no spell slot is used but the mage may not attempt to cast the same spell for 1d4+1 rounds(other spells are unaffected). If either the spell craft or concentration check fails the mage is unable to properly bring the forces to bare or regulate them; this results in the spell failing and the mage expending the appropriate spell slot but the mage may attempt to cast the spell again and if this attempt occurs before the end of his next turn he need not make a second Knowledge check. If both the spellcraft and the concentration checks fail backfire occurs and the mage may not opt to cast in the next round without a knowledge check.

Tables with values for creating new spell to come.

Last edited by Epsilon Rose : 03-31-2011 at 07:42 PM.
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Old 03-05-2011, 01:59 AM   Top  -  End  -  #3
Epsilon Rose
Barbarian in the Playground
 
Join Date: Aug 2010
Default Feats

Feets:
Meticulous experimenter
You naturally keep detailed notes or have an incredibly ordered mind.
Benefit: A Chaote with this feat need not spend extra time researching or recording spells.

Enhanced Arcane Senses
You have continually meditated on your arcane senses and now you have reached a new level of attunement with the world’s magic.
Requirement: 10th level caster and arcane senses class feature.
Benefit: You may now use Arcane Sight at will as a spell like ability, and at level 16 you may use Greater Arcane Sight.
You may also sense the use of magic around the world. This allows you to know roughly where magic is being used around the world though individual mages or magical items cannot be pinpointed unless they are extremely powerful, casting extremely powerful spells, relatively near-by or the world is almost completely devoid of magic. This in no way gives you the ability to identify the item or caster but a dc 30 spellcraft check can tell you a spells school and a dc 40 check will give you a general idea of what it's meant to do (this should get easier and more precise as the spell increases in power or gets closer).

Last edited by Epsilon Rose : 03-31-2011 at 07:43 PM.
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Old 03-31-2011, 01:56 PM   Top  -  End  -  #4
Epsilon Rose
Barbarian in the Playground
 
Join Date: Aug 2010
Default Re: Rebuild the AEG witch (3.?)

Design notes:
Spoiler


old notes on Witch
Spoiler


Old fix
Spoiler

Last edited by Epsilon Rose : 03-31-2011 at 08:01 PM.
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