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Thread: "Triple" Gestalt
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2011-03-18, 03:52 PM (ISO 8601)
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- Jan 2011
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"Triple" Gestalt
There is overpowered, and then there is just plain stupid. I heard this group talking about it at lunch today, and decided, to see what would be your guys take on it?
Even at level 5, a Wizard/Fighter/Rogue is a one man army.Last edited by Sims; 2011-03-18 at 03:53 PM.
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2011-03-18, 03:53 PM (ISO 8601)
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- Aug 2009
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- Maryland
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Re: "Triple" Gestalt
I'd try it, but more out of curiosity than anything else.
It seems a bit too complex of character builds for most purposes.
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2011-03-18, 03:58 PM (ISO 8601)
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- Aug 2010
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- Lacey, Washington
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Re: "Triple" Gestalt
I was thinking about starting a game involving this:
Starting with blatantly overpowered 20th level triple gestalt characters.
Optimize said characters to make them even more ridiculous
Give them 10x WBL in starting equipment.
Destroy the world and then proceed to get even more beyond the impossible from there.
Would anyone be interested in playing or DM'ing such a game?^~Cody T.~^
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
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2011-03-18, 04:01 PM (ISO 8601)
- Join Date
- Apr 2007
Re: "Triple" Gestalt
Playing, yes.
DMing, hellz no.Adrie, half elven bard. Drawing by Vulion, avatar by CheesePirate. Colored version by Callos_DeTerran. Thanks a lot, you guys.This place is not a place of honor…no highly esteemed deed is commemorated here… nothing valued is here."There will come a day so dark you will pray for death. On that day your prayers will be answered."Book of shadows, book of night, wake the beast and banish light.
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2011-03-18, 04:03 PM (ISO 8601)
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- Aug 2009
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- Maryland
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2011-03-18, 04:03 PM (ISO 8601)
- Join Date
- Aug 2010
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- Lacey, Washington
- Gender
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2011-03-18, 04:05 PM (ISO 8601)
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- Nov 2006
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- Stuck in a bottle.
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Re: "Triple" Gestalt
3-man Party
Wizard // Factotum // Warblade
Archivist // Factotum // Warblade
Spell-to-Power Erudite // Factotum // Warblade
Arcane powers? Check. Divine powers? Check. Psionics? Check. Skills? In spades. Combat ability? Incredible. Breaks the action economy? Check. Single-ability dependent? Almost entirely.
Game over.Last edited by Djinn_in_Tonic; 2011-03-18 at 04:54 PM.
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2011-03-18, 04:08 PM (ISO 8601)
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- Dec 2010
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- Ireland
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Re: "Triple" Gestalt
In terms of PO, it'd be difficult to find a mix of classes that has both synergy and preferably one active side to two passive sides(it doesn't matter how sides gestalt has, you've still gotta obey the action economy unless you have some factotum in there). A decent build off the top of my head would be: Wizard//factotum//barbarian. Wizard, for obvious reasons, factotum to break the action economy, and barbarian for the high hit dice, fort save and random class goodies.
Edit: Curse you, you delicious ninja beverage, you!Last edited by Miscast_Mage; 2011-03-18 at 04:08 PM.
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2011-03-18, 04:09 PM (ISO 8601)
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- Aug 2010
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- Lacey, Washington
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Re: "Triple" Gestalt
Last edited by Chess435; 2011-03-18 at 04:12 PM.
^~Cody T.~^
"I see now that the circumstances of one's birth are irrelevant; it is what you do with the gift of life that determines who you are." - Mewtwo
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2011-03-18, 04:11 PM (ISO 8601)
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- Jan 2011
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- At Home
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Re: "Triple" Gestalt
Hahaha! Prestige Classes XD Mystic Theurge anyone? The characters would be godly at level 10.
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2011-03-18, 04:38 PM (ISO 8601)
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- Dec 2008
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Re: "Triple" Gestalt
Avatar by Honest Tiefling
Won as Good Mayans on a science victory GMR 4. Won as Sweden on a science victory GMR 7. Won as Desert England on a concession victory GMR 8 Lost as Poland in GMR 3. Lost as Japan in GMR 5, Surrendered as Korea in GMR 10. Surrendered as Bad Maya in GMR 11, Lost as Shoshone in GMR 13.
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2011-03-18, 04:45 PM (ISO 8601)
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- Aug 2009
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- Maryland
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Re: "Triple" Gestalt
Well, in normal gestalt, I can wring some pretty epic casting out. Figure, three at level 9s or higher, and a fourth quite close.
If it's gestalt with PrCs on both sides, looking at more like five nines.
So, with triple gestalt, Factotum is the logical thing to add. The big flaw is I actually start running short on accelerated casting classes and dual casting classes to take. I'll have to resort to tricks like legacy champion to continue to advance 10 level theurge classes.
Yeah, it'd be pretty horrific to DM.
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2011-03-18, 04:51 PM (ISO 8601)
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- Jun 2009
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Re: "Triple" Gestalt
Isn't there a rule in gestalt that dual progress PrC's aren't allowed? Or is that rule generally just ignored.
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
My characters
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2011-03-18, 04:53 PM (ISO 8601)
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- Aug 2009
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- Maryland
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Re: "Triple" Gestalt
It's a reccomendation.
Oddly enough, it's not even a terribly good one. See, theurge classes give you tons of options, but the really, really lethal gestalt builds are not those that give you lots of options...they're the ones that use synergy to make you amazing with the options you do have.
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2011-03-18, 04:53 PM (ISO 8601)
- Join Date
- Nov 2006
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- Stuck in a bottle.
- Gender
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2011-03-18, 04:59 PM (ISO 8601)
- Join Date
- Mar 2008
Re: "Triple" Gestalt
I can think of a great triple gestalt right now...
Mystic Wildshape Trapfinding SotAO Ranger / ??? / ???
Oh wait.- Chameleon Base Class [3.5]/[PF]: A versatile, morphic class that mimics one basic party role (warrior, caster, sneak, etc) at a time. If you find yourself getting bored of any class you play too long, the Chameleon is for you!
- Warlock Power Sources [3.5]: Making Hellfire Warlock part of the base class and providing other similar options for Warlocks whose powers don't come from devils.
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2011-03-18, 05:02 PM (ISO 8601)
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- Sep 2009
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- NYC
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2011-03-18, 05:13 PM (ISO 8601)
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- Aug 2008
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- Scandinavia
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Re: "Triple" Gestalt
Wouldn't it be easier to do an ordinary gestalt with the Lightning Warrior?
Boats are like nuts, the outside is hard but the inside is usually good to eat.
And remember, things can always get worse.
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2011-03-18, 05:15 PM (ISO 8601)
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- Jul 2010
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Re: "Triple" Gestalt
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2011-03-18, 05:16 PM (ISO 8601)
- Join Date
- Nov 2006
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- Stuck in a bottle.
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Re: "Triple" Gestalt
Ingredients
2oz Djinn
5oz Water
1 Lime Wedge
Instructions
Pour Djinn and tonic water into a glass filled with ice cubes. Stir well. Garnish with lime wedge. Serve.
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2011-03-18, 05:19 PM (ISO 8601)
- Join Date
- Jun 2009
- Gender
Re: "Triple" Gestalt
He who fights monsters should see to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.
— Friedrich Nietzsche, Beyond Good and Evil
My characters
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2011-03-18, 05:49 PM (ISO 8601)
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- Dec 2010
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- What's this planet again?
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Re: "Triple" Gestalt
The first idea off my head was this monstrousity:
Nardemonbinder/Sorcerer/UM//Factorum 1/DFA/Shadow template//Bard 1/Druid 9/Sublime chord 1/Fochulan lyrist 9.
That is the following:
8th level spell from sorc,
8th level spells from nardemonbinder,
All skills as class skills,
Plenty of SLA's usable as much as you want and an infinite use range weapon,
level 10 sublime chord casting,
9th level druid wildshape,
level 18 druid casting.
and the vest part is that is enough for 4 iterative attacks and you need 3 stats for casting with only 13 in all 3 at least.My extended signature.
Thanks to the wonderful Ceika for my signature.
I have Steam cards and other stuff! I am selling/trading them.
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2011-03-18, 06:20 PM (ISO 8601)
- Join Date
- Dec 2007
Re: "Triple" Gestalt
If I were running something like this, I would limit it to tier 3 and below in terms of classes. Still very powerful, but it would provide more interesting (in my opinion) combinations.
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2011-03-18, 06:36 PM (ISO 8601)
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- Feb 2010
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- Ponyville
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2011-03-18, 06:47 PM (ISO 8601)
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- Apr 2009
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- Surrender Monkey Land
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Re: "Triple" Gestalt
As was already pointed out by many others before me, here's the ultimate Marty Stu build : Any Int-based full caster 15 / PrC 5 // Warblade 10 / Eternal Blade 10 // Factotum 20.
You're not just the best gish ever. You are the best caster, the best skill monkey, AND the best meatshield ever. Who cares about being restricted to only one spell list when you also have D12 HP, full BAB, all good saves, all skills, Intelligence to everything, a ridiculous physical damage output, and a dozen different ways to make action economy your bitch.
Also, just for fun (and without the only-one-PrC-at-a-time rule) : Lycanthrope LA 2 / Dire bear 12 / Warshaper 5 / War hulk +1 // Barbarian 6 / Frenzied Berserker 4 / Bear warrior 10 // Chaos monk 5 / War hulk 9 / Frenzied Berserker +6.
This is a were-bear who can get so angry he turns into a bear while he's a bear. Total ability bonus : +44 Str, +2 Dex, +12 Con by simply being a werebear, +74 Str, +2 Dex, +20 Con when things get serious. Total number of attacks per turn : 6 to 9 unarmed strikes (2D6, lethal), plus two claws, plus a bite, plus any morphic weapon you might want. It also has reach, and its strikes hit every enemy at range. It can't be killed. It can't be stunned. It is immune to precision damage. It can heal itself. And it power attacks for twice the normal amount of damage.
Forget that. Lightning Warriors can't even specialise.Last edited by Murdim; 2011-03-18 at 06:52 PM.
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2011-03-18, 06:48 PM (ISO 8601)
- Join Date
- Feb 2011
Re: "Triple" Gestalt
Gestalt in itself is not overpowered. It is high powered but only "overly" in the sense of one's personal tolerance level for power.
To Gestalt three classes is overkill but not due to power. You can only do so much in a round. Some class abilities are passive and would help buff-like, but to be a class mostly means doing something with it. Some abilities you might never use. You might be overwhelmed with choices. Everyone in the party is for the most part the same. Everyone can do everything. It becomes boring.
However, I do acknowledge the power aspect. It is possible for there to be some combination of stuff that Wins D&D, makes the game Unplayable, or otherwise result in a "why bother playing".
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2011-03-18, 06:52 PM (ISO 8601)
- Join Date
- Sep 2009
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- NYC
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2011-03-18, 06:53 PM (ISO 8601)
- Join Date
- Nov 2010
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Re: "Triple" Gestalt
I currently have Fast Healing 20, +5 to Damage and Hit that stacks with everything, energy resistance to the important ones, DR 5/- and DR 10/Magic and +5 to saves, Spell Resistance 30, Immunity to all poisons and diseases, and Improved Evasion. If I had half a brain when assigning ability scores my AC is around 25, and my weapon is a +5 Wounding Collision Bastard Sword.
If I wake up in a dungeon naked, I can be like this in two rounds.
Don't diss my Monk//Soulknife//Truenamers.
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2011-03-18, 08:36 PM (ISO 8601)
- Join Date
- Mar 2008
Re: "Triple" Gestalt
Looking for a monster? Making a monster?
Age of Wariors,, A Homebrew Sequel to Tome of Battle (see also the original thread, disciplines table and prestige class table)
All My Homebrew
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2011-03-18, 08:41 PM (ISO 8601)
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- Oct 2008
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- Freljord
Re: "Triple" Gestalt
Homebrewer's Signature | Avatar by Strawberries