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Thread: GM Heresy 1

  1. - Top - End - #331
    Orc in the Playground
     
    RedWizardGuy

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    Default Re: GM Heresy 1

    Tora thinks to himself about the rune for a bit before taking a more in depth search of the room

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    Knowledge Arcana: (1d20+2)[7]
    Also taking 20 on perception if allowed
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  2. - Top - End - #332
    Bugbear in the Playground
     
    OldWizardGuy

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    Default Re: GM Heresy 1

    A thorough search of the stone tablets finds three that function as
    magical scrolls, though they weigh 5 pounds apiece. One is an arcane scroll of hold portal and identify, and the other two are divine scrolls of remove
    disease and shatter.

    In addition Tora notices one symbol on the wall that seems different from the rest. Closer inspection reveals that the glyph can be detached from the wall.
    Fortune Favors the Brave

  3. - Top - End - #333
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    Doombringer's Avatar

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    Default Re: GM Heresy 1

    Severus looks to the others as the battle is finished with his blow to the tablet. "This place continues to get a little stranger does it not?" He then sheathed that short leaf style blade. "I do not know about you gents but I am in need of rest." Severus then while the others were looking through the tablets settled down and decided this was a pretty safe place to rest for a while.
    Last edited by Doombringer; 2012-03-02 at 12:27 AM.
    Avatar by Ceika


  4. - Top - End - #334
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    DwarfFighterGuy

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    Default Re: GM Heresy 1

    Thorik quickly glances around the room and lies next to Tora. "I don't need any rest, but I won't say no to one" he says, smiling.

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    Perception (1d20+2)[22] (+2 more vs. Stonework)

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    I can't find the reason for the +4, so let's say my attack is 1d20-1
    Thorik, Dwarven Fighter

  5. - Top - End - #335
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    RedWizardGuy

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    Default Re: GM Heresy 1

    "Hold that thought." Tora says as he tries to remove the odd glyph and take a closer look at that. He also puts the arcane scrolls in his backpack "Dont suppose anyone here can use divine magic can they? I found some scrolls that we can otherwise hold on to if not."

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    Knowledge Arcana: (1d20+3)[20]
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  6. - Top - End - #336
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    SolithKnightGuy

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    Default Re: GM Heresy 1

    "Some of the older paladins can use divine magic, but I can't," says Cain, somewhat dejectedly. "At least not yet."
    Quote Originally Posted by Flickerdart View Post
    Fortunately, a Monk 1/Warblade 19 uses Iron Heart Surge to end the Monk character class, and the day is saved.

  7. - Top - End - #337
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    OldWizardGuy

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    Default Re: GM Heresy 1

    Quote Originally Posted by SpanishViking View Post
    Thorik quickly glances around the room and lies next to Tora. "I don't need any rest, but I won't say no to one" he says, smiling.

    [SPOILER]Perception [roll0] (+2 more vs. Stonework)

    The stonework is ancient, typical shoddy human work.

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    I can't find the reason for the +4, so let's say my attack is 1d20-1

    Seems reasonable, -1 it is.
    Last edited by Xeno55; 2012-03-03 at 08:16 AM.
    Fortune Favors the Brave

  8. - Top - End - #338
    Bugbear in the Playground
     
    OldWizardGuy

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    Default Re: GM Heresy 1

    Quote Originally Posted by Nesori View Post

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    Knowledge Arcana: [roll0]
    The rune seems like it is bound to be useful. Perhaps it is necessary to undue or unlock or activate something.
    Fortune Favors the Brave

  9. - Top - End - #339
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    RedWizardGuy

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    Default Re: GM Heresy 1

    "I can carry them then if nobody can use them, this rune I found seems to be used for something, gods know what though. Tora proceeds to load everything into his pack
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  10. - Top - End - #340
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    SolithKnightGuy

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    Default Re: GM Heresy 1

    "Well, let's go find a use for that rune, then. Perhaps after we get some sleep, though. I have no idea whether it's day or night down here."
    Quote Originally Posted by Flickerdart View Post
    Fortunately, a Monk 1/Warblade 19 uses Iron Heart Surge to end the Monk character class, and the day is saved.

  11. - Top - End - #341
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    Doombringer's Avatar

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    Default Re: GM Heresy 1

    "I can use divine magic to a degree ...you know to cure wounds and such..I have done it for you before." Severus was tired and looked to the others. "I vote to taking a rest if no one objects. I have no more ability to cast spells. I also wish to recover from some of these wounds.
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  12. - Top - End - #342
    Bugbear in the Playground
     
    OldWizardGuy

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    Default Re: GM Heresy 1

    The party rests and relearns spells. Everyone expends one iron ration.
    Fortune Favors the Brave

  13. - Top - End - #343
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    Doombringer's Avatar

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    Default Re: GM Heresy 1

    Severus wakes and looks to the other refreshed. "Well now shall we get a move on?" He then pulled out his instrument and started to play a tune to start the what he thought was new day. "We will be richer when we find a way out of this place with a relic."
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  14. - Top - End - #344
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    DwarfFighterGuy

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    Default Re: GM Heresy 1

    Thorik yawns and stretches his back. "Good morning, lads. What will we find today in this dirty hole?". He then stands up and prepares his things.
    Thorik, Dwarven Fighter

  15. - Top - End - #345
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    RedWizardGuy

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    Default Re: GM Heresy 1

    Tora gets up and yawns "Good morning, would it be a bad omen to say more monsters to throw about while we search this place left and right?"
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  16. - Top - End - #346
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    SolithKnightGuy

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    Default Re: GM Heresy 1

    Cain awakens and remains silent for the most part as he goes through his morning prayer routine.
    Quote Originally Posted by Flickerdart View Post
    Fortunately, a Monk 1/Warblade 19 uses Iron Heart Surge to end the Monk character class, and the day is saved.

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