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Homebrew Design Roll up your sleeves and get working: there's lots of homebrewin' to be done! Post your custom creation for critiques or review those of your peers.

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Old 03-14-2012, 07:39 AM   Top  -  End  -  #1
Milo v3
Troll in the Playground
 
 
Join Date: Aug 2010
Location: 
Australia
Gender: Male
Default Tainted Blood [3.5e Creature]

Sanguine Venom
Tiny Ooze
Hit Dice
:1d10-1(4 HP)
Initiative:+3
Speed: 20 ft., climb 20 ft., swim 20 ft. (4 squares)
Armor Class:16 (+3 Dex, +1 natural, +2 size), touch 15, flat-footed 13
Base Attack/Grapple:+0/-11
Attack: Tendril +5 (1d2–2 plus poison)
Full Attack: Tendril +5 (1d2–2 plus poison)
Space/Reach:2-1/2 ft./0 ft.
Special Attacks: Poison
Special Qualities: Ooze Traits, Scent
Saves: Fort -1, Ref +3, Will +1
Abilities: Str 4, Dex 17, Con 8, Int -, Wis 13, Cha 2
Skills:-
Feats:-
Environment: Any Underground
Organization: Solitary
Challenge Rating:1/2
Treasure:None
Alignment:Always Neutral
Advancement:2-3 (Small), 4-5 (Medium)
Level Adjustment:-

An ooze made from a mixture of blood and the ambient positive energy in the air. As such they are often seen in slums where there are a lot of fights and a huge amount of people.

They're only thoughts are of feeding on more blood as they can only survive by feeding on the residual positive energy within the sanguine fluid.

Combat
When in combat it partially solidifies part of its body into a sanguine tendril which it uses to attack its foes. The bloody body of the ooze is toxic to the touch and poisons anyone hit by its strikes.
Poison (Ex): A Sanguine Venom has a poisonous tendril that deals initial and secondary damage of 1d6 Con. The save DC is 10. The save DCs are Constitution-based.

Familiar
Sanguine Venoms are acceptable choices for a Familiar. They act as a normal familiar and its type is changed to Magical Beast.

A master with a Sanguine Venom familiar gains +2 bonus on fortitude saves.
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My Homebrew (180+ and still counting)

Quote:
Originally Posted by Crasical View Post
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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Last edited by Milo v3 : 03-18-2012 at 07:00 AM.
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Old 03-14-2012, 02:03 PM   Top  -  End  -  #2
phantomreader42
Dwarf in the Playground
 
MindFlayer
 
Join Date: Jan 2010
Default Re: Tainted Blood [3.5e Creature]

If they feed on blood, and they're made of blood, perhaps they should be able to advance by size, growing larger as they consume more.
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Old 03-14-2012, 03:36 PM   Top  -  End  -  #3
Milo v3
Troll in the Playground
 
 
Join Date: Aug 2010
Location: 
Australia
Gender: Male
Default Re: Tainted Blood [3.5e Creature]

Quote:
Originally Posted by phantomreader42 View Post
If they feed on blood, and they're made of blood, perhaps they should be able to advance by size, growing larger as they consume more.
I was going to allow this to be a familiar so I thought that would make it overpowered. I've added advancement though.
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My Homebrew (180+ and still counting)

Quote:
Originally Posted by Crasical View Post
I once had a DM shoot down my wizard with an octopus familiar idea when I pointed out the ink loophole and declared my intention to escape bad situations by holding my pet above my head and shouting "BEHOLD, THE OCTOPUS!" before disappearing in a cloud of chemical darkness.
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