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Old 04-15-2012, 03:26 PM   Top  -  End  -  #61
peterpaulrubens
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Ok, it looked to me like Corretha, Sern, and Mariah took some good chunks of damage, so I went with the MCLW that would heal them and also get SA2.
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Old 04-15-2012, 06:28 PM   Top  -  End  -  #62
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

How long do the temp HP from bonus healing stay?
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Old 04-15-2012, 06:39 PM   Top  -  End  -  #63
peterpaulrubens
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

1 round per Healer class level, so 10.
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Old 04-16-2012, 08:11 AM   Top  -  End  -  #64
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Holy Crap, if you just sat there spamming Mass Cure Lights or something similar, we'd never get hurt.
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Old 04-16-2012, 08:18 AM   Top  -  End  -  #65
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Well, healing is essentially the only thing he can really do, so he does it really, really well.

Even then, it is possible to over whelm him: he has limited spell slots.
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Old 04-16-2012, 08:32 AM   Top  -  End  -  #66
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

By no means was that meant as any sort of complaint =).

I hadnt really comprehended just how powerful those heals were going to be when I was reading through the Healer fix.
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Old 04-16-2012, 11:00 AM   Top  -  End  -  #67
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Is there any sort of cap on her ability to give Temp HP? I was at 43/45 HP, got healed for 65 and am now at 108/45, I believe.

If I were on the Positive Energy Plane I'd be fighting off exploding right about now.
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Old 04-16-2012, 11:38 AM   Top  -  End  -  #68
peterpaulrubens
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by Tavar View Post
Well, healing is essentially the only thing he can really do, so he does it really, really well.
Indeed. If this wasn't a pure hack'n'slash though, a healer would be underwhelming to play as a primary PC.

Quote:
Originally Posted by Diarmuid View Post
Holy Crap, if you just sat there spamming Mass Cure Lights or something similar, we'd never get hurt.
...
Quote:
Originally Posted by Tavar View Post
Even then, it is possible to over whelm him: he has limited spell slots.
This.

Quote:
Originally Posted by Diarmuid View Post
I hadnt really comprehended just how powerful those heals were going to be when I was reading through the Healer fix.
Keep in mind that level 10 is a watershed level for the Healer; that's when you get to add extra dice to your healing spells. One level ago that MCLW would have done 1d8+22 to everyone.

On the other hand, Mariah isn't even particularly optimized because a) the 10K item cap is preventing her stats from being higher and b) I'm a mediocre optimizer at best.

Quote:
Originally Posted by Koury View Post
Is there any sort of cap on her ability to give Temp HP? I was at 43/45 HP, got healed for 65 and am now at 108/45, I believe. :smalltongue:
:
As I said before, you have to be injured for a number of HP equal to half your hit dice in order to gain temp HP. So at our level, you need to be hurt for 4 or 5 damage in order to gain the temp HP. If you were at 43 of 45 HP, you now have 45 HP, not 108. I'd thought that Corretha was more injured than that actually. I might have done something different if it was just Sern and Mariah that had a lot of damage.
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Old 04-16-2012, 12:01 PM   Top  -  End  -  #69
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Ahh, thanks for the clarification on how the overfill worked. I thought the spell merely had to be higher than your HD in healing for it to store up. Now that you say you actually have to be down a certain amount I think that changes my HP total. Have to go double check.

Edit - Yep, that makes a big difference. When the last spell was cast I still had 15 temporary hitpoints from the Stabilize leftover.

I'll make sure to keep the HP total updated in all future posts to help avoid wasting the healing.

Last edited by Diarmuid : 04-16-2012 at 12:07 PM.
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Old 04-16-2012, 12:44 PM   Top  -  End  -  #70
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

I've been keeping my sheet HP updated since I came back, but I realize its annoying to open all the sheets all the time.

As far as the current fight goes, Corretha started at 65/45 (Heart of Earth giving the Temp HP).
She takes 30 damage. 35/45.
She is healed by 26. Overflow kicks in. 61/45.
Corretha takes 18 damage. 43/45.
She is healed by 65. Overflow not triggered. 45/45.

(This was mostly for myself to ensure my HP was correct.)

I'll do a better job of keeping my current HP in my posts as well as updated on my sheet.
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Old 04-17-2012, 10:24 AM   Top  -  End  -  #71
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

CRS1 fort save against Tatsuhiro's breath: (1d20+14)[32]
Boss fort save against Tatsuhiro's breath: (1d20+11)[26]
SA2 will save against Cure Light Wounds: (1d20+10)[23]
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Old 04-17-2012, 10:55 AM   Top  -  End  -  #72
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

The boss dies on Fjodin's second attack, assuming the last is redirected towards the mob.

SA2 will save (1d20+10)[16]

EDIT: I have good news and bad news for you.

Good - I'm not going to retroactively apply any of the fire damage I forgot to add to the enemy weapon attacks last round.
Bad - you're going to get lots of it now.
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Last edited by Ernir : 04-17-2012 at 11:12 AM.
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Old 04-17-2012, 12:52 PM   Top  -  End  -  #73
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Funny, I was just going to ask if you had purposefully forgotten about the fire damage or if it was some kind of mechanical thing where it can only effect effect every other round.

So mechanical question of my own. Is there any way to defend against "mob" damage? Does AC have any impact on the damage you take (like wall of thorns for example)? Would miss chance come into play at all?
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Old 04-17-2012, 01:10 PM   Top  -  End  -  #74
Tavar
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Woops, wrong thread.
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Old 04-17-2012, 01:14 PM   Top  -  End  -  #75
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

I didn't even remember the fire until after started posting this time, and thinking "why did I consider these guys to deal relevant damage, again?".

No, there isn't much you can do against this mob damage. I've heard it explained as being the accumulated nat-20s of the constituent members, if that helps anything.
That being said, I'm inclined to scrap the damn template and write my own/find a 'brewed substitute. This is creating far too many weird rule interactions lately.
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Old 04-17-2012, 01:27 PM   Top  -  End  -  #76
Tavar
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Not sure about the others, but for me the mob isn't the really dangerous part. It's the archers. One arrow hit me, and it took about half of my max health. Four of them were shot at me, and if they had hit...

Man, when did we skip to Hell difficulty?
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Old 04-17-2012, 01:49 PM   Top  -  End  -  #77
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Ernir, by no means was that meant as a complaint =). Just checking if there were mechanical ways to bring defensive measures to bear against it is all. Am I correctly understanding that I can move through the mob squares and it wont provoke AoO's? Going from this:

Quote:
Originally Posted by Enrir
"The mobs deal damage simply by being in your space. Being nauseous (or slowed and forced to move) does not prevent this damage. Your movement is not restricted at this point, nor will it provoke AoOs from the mobs."
I wish there was a way to get those archers aiming at me. Taking every single arrow into account, only 1 of those attacks would have hit me.
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Old 04-17-2012, 03:44 PM   Top  -  End  -  #78
peterpaulrubens
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Quote:
Originally Posted by Ernir View Post
I've heard it explained as being the accumulated nat-20s of the constituent members, if that helps anything.
That being said, I'm inclined to scrap the damn template and write my own/find a 'brewed substitute. This is creating far too many weird rule interactions lately.
I agree. I think the mob template abstracts too much. For example, if the mob does 5d6 because of 5 accumulated nat-20s, then the mob template glosses over that each nat-20 hit would normally have been reduced by Prayer i.e they should have done 5 * (1d6 -2), or 5d6 -10.

I know it's a PITA to have shloads of rolls, and PbP isn't exactly fast.... but I think the template has some room for improvement.

Quote:
Originally Posted by Tavar View Post
Not sure about the others, but for me the mob isn't the really dangerous part. It's the archers. One arrow hit me, and it took about half of my max health. Four of them were shot at me, and if they had hit...
Yup. AC matters. Guess I need to get Mariah a shield...

Quote:
Originally Posted by Diarmuid View Post
I wish there was a way to get those archers aiming at me. Taking every single arrow into account, only 1 of those attacks would have hit me.
Ehh, you made the tactical decision to engage the boss. I don't think we'd have enjoyed the boss whooping on our squishies either.
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Old 04-17-2012, 03:48 PM   Top  -  End  -  #79
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

At this point I need to know about the movement thing, so I can make my next move, IE: Can I move through the Mob, and does the movement provoke?

Have a couple different options but some require proximity to target/allies.
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Old 04-17-2012, 03:59 PM   Top  -  End  -  #80
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Holy ****, someone send Corretha back to target practice.
Quote:
Originally Posted by Tavar View Post
Man, when did we skip to Hell difficulty?
Could be a case of

Fjodin joins the game, Diablo's minions grow stronger.
Sern joins the game, Diablo's minions grow stronger.
Tatsuhiro joins the game, Diablo's minions grow stronger.

Quote:
Originally Posted by Diarmuid View Post
At this point I need to know about the movement thing, so I can make my next move, IE: Can I move through the Mob, and does the movement provoke?

Have a couple different options but some require proximity to target/allies.
I can't see any way for the movement to provoke, as the mob doesn't make normal attacks.

But you still can't move through a square occupied by an opponent. With exceptions, like come with special attacks. EDIT: Or when the creature is three categories bigger than you are. Go ahead, move through!
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Last edited by Ernir : 04-17-2012 at 04:07 PM.
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Old 04-17-2012, 07:22 PM   Top  -  End  -  #81
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Mariah: Ryuu Tatsuhiro is at 96/127, so just above 75%. If two or more archers hit next round there might be trouble, but for now he's okay.



(edit) ....I feel stupid now. Not only did I forget that Undead are immune to things that require fort saves, I didn't even realize what the problem was until 15 minutes after I read the post saying they weren't affected!

In the words of the Yellow One.... D'oh!
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Old 04-18-2012, 08:06 AM   Top  -  End  -  #82
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Granted Maneuvers

(1d5)[5]
(1d4)[4]
(1d3)[1]
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Old 04-18-2012, 08:36 AM   Top  -  End  -  #83
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Critical Threatened

CritConfirm - (1d20+17)[23], CritDmg - (2d8+20)[24]
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Old 04-18-2012, 01:20 PM   Top  -  End  -  #84
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Beast rolls - initiated.

Crit one:
(1d20+14)[27]
(1d8+9)[16]
(1d8+9)[17]

Crit two:
(1d20+9)[27]
(1d8+9)[16]
(1d8+9)[15]
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Old 04-18-2012, 01:38 PM   Top  -  End  -  #85
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Since we jumped through before it could really be resolved, who would have stepped up and volunteered for the Shield Other ring?

I likely would have cast that before we set out, potentially saving some of the "yikes" moments for one of the casters but we're OK so far, so no harm done.
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Old 04-18-2012, 02:00 PM   Top  -  End  -  #86
peterpaulrubens
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

If Koury doesn't want it for Corretha then I'll take it. Corretha is easily the most squishy, but she's also got Abrupt Jaunt to save her.

The few times that Mariah has been in real trouble have been full-to-dead-in-one-round situations, so distributing half of her damage should help with that a lot.
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Old 04-18-2012, 02:53 PM   Top  -  End  -  #87
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Woah, critshower.

Tatsuhiro is out of range for White Raven Tactics. It's only 10'. Is there something else you want to use that swift action for?
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Old 04-18-2012, 03:11 PM   Top  -  End  -  #88
Diarmuid
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Too right you are, I knew I was forgetting something there. Thanks.

Left in the IC/Fluff bit as it still applies =).

Last edited by Diarmuid : 04-18-2012 at 03:15 PM.
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Old 04-18-2012, 06:31 PM   Top  -  End  -  #89
Ernir
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Wtf...

The three damage rolls against Mariah:
(2d6+4)[11]
(2d6+4)[8]
(2d6+4)[11]

The two against Gerrin:
(2d6+4)[12]
(2d6+4)[15]
And a crit confirm against him:
(1d20+11)[29] for (4d6+8)[21] extra damage.
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Old 04-18-2012, 06:58 PM   Top  -  End  -  #90
sonofzeal
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Default Re: Diablo 2 - The hack and slash game. [OoC3]

Shouldn't the archers against Gerrin take a distance penalty? By my count, D&D reckons the distance as 135 feet. They could have far shot, of course, but it's worth a try...
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