Re: Skyscraper Graveyard II: Jealousy and Ambition
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Originally Posted by Tiki Snakes
Here's one to twist your melon.
Did it retcon the calender, or did it restore it.
Well, probably not, but you never know.
So to recap - The abyssal manifestation shouldn't have been abyssally manifesting as and when and where it was due to lack of awakened-ness involved in the event/location or so.
Fixing it shouldn't have had any effect on the calender, either, but somehow managed to retcon/restore (Delete as appropriate) the earth's orbit to exactly 360 days.
Correct-o-mondo. Full moon is now on the 15th of the month, every month, as an added bonus.
__________________
"There may be no good reason for things to be the way they are."
Re: Skyscraper Graveyard II: Jealousy and Ambition
Crack Theory Sharing Time!
Whatever crazy thing they were doing that broke Detroit, actually broke Detroit and the rest of the Fallen World quite a bit. There always were 360 days in a year until there wasn't any more and never had been. Pouring a dose of mana into the dragon lines and fixing the resonance mended a tiny portion of the massive damage done, and now there were always 360 days in a year again because we've brought the cracks in the fallen world back together on that particular issue.
Few other people realise the cracks extend so far beyond Detroit.
Alternate Crack Theory!
The world is and has been broken as well as fallen for some time. Detroit is a fracture, a network of breaks and stress lines and thin material. It is a symptom of the world's damage, rather than being simply a portion of the world that has been damaged. Things that happen in detroit have the potential for massively more powerful reactions from the world because it is pulled tight here, tense and precarious.
Re: Skyscraper Graveyard II: Jealousy and Ambition
Quote:
Originally Posted by Tiki Snakes
Alternate Crack Theory!
The world is and has been broken as well as fallen for some time. Detroit is a fracture, a network of breaks and stress lines and thin material. It is a symptom of the world's damage, rather than being simply a portion of the world that has been damaged. Things that happen in detroit have the potential for massively more powerful reactions from the world because it is pulled tight here, tense and precarious.
You know, if this is right, I am suddenly contemplating what that would mean for Turing whose Awakening was basically: Congratulations on being the Moros kinda-avatar of the Moros city!
It's not reassuring somehow...
__________________ I never saw an ugly thing in my life - John Constable
Re: Skyscraper Graveyard II: Jealousy and Ambition
Quote:
Originally Posted by Tiki Snakes
Physician, heal thyself.
That's what it'd mean?
Hmm, that's actually a lot more positive than my thought of "heal cracks, vanish away into nothingness". Although somehow I suspect that even if I was thinking in the right direction there, there would be more Abyss and madness involved.
In any case I've gotta say I'm loving it. I mean, in the course of two days or so we've gotten into some sort of clandestine possibly-flip operation with the Throne and reconfigured Earth's orbit. Not bad for a half-week.
__________________ I never saw an ugly thing in my life - John Constable
Re: Skyscraper Graveyard II: Jealousy and Ambition
Quote:
Originally Posted by the_druid_droid
Hmm, that's actually a lot more positive than my thought of "heal cracks, vanish away into nothingness". Although somehow I suspect that even if I was thinking in the right direction there, there would be more Abyss and madness involved.
In any case I've gotta say I'm loving it. I mean, in the course of two days or so we've gotten into some sort of clandestine possibly-flip operation with the Throne and reconfigured Earth's orbit. Not bad for a half-week.
It's starting to remind me of the (stalled) Exalted game I'm in.
Except not at all, because the campaign and it's storyteller are quite frankly deranged.
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Originally Posted by SiuiS
Was... Wa that a moon pun?
No.
Last edited by Tiki Snakes : 10-12-2012 at 12:25 AM.
Re: Skyscraper Graveyard II: Jealousy and Ambition
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Originally Posted by Thanqol
What do you want from me? You're, like, three days in.
To reach the level of derangement that the GM in question almost always reaches you'd have to be secretly crossovering the world of darkness with, I don't know, Gurren Lagann or something.
He's basically incapable of running an existing setting without subverting it as wildly as possible. [edit] Actually, this goes for his PC's too, when he plays. His 4e Warlock spent the whole campaign melee-basic-attacking people.
During the Exalted campaign which I can barely begin to explain, (and which lasted like half a dozen sessions tops, mind), we learned that the exalted setting was created using Culture-Style technology, presumably by people in the future of the regular WoD. The Unconquored Sun had been fired ages ago and is actually a regular jobless godling in heaven and three people, including an office worker and a policewoman effectively have admin-rights to creation.
In his dark heresy campaign we were given access to replicator technology in a self aware culture/star-trek style ship and were secretly being sponsored by alternate universe Luna Wolves/Sons of Horus, from a universe where Horus was the good guy and Sanguinious fell to chaos. Oh, and they were pretty sure my Psyker was a reincarnation/clone/something of Horus too.
Just some highlights.
What do I want, Thanqol? Just keep doing what you're doing. It's nice only to have to question if the world has gone mad, rather than the Storyteller.
[edits] Actually, the most surprising thing about him of late is that his Deathwatch game has yet to turn into a slice-of-life murder-mystery.
Last edited by Tiki Snakes : 10-12-2012 at 12:44 AM.
Re: Skyscraper Graveyard II: Jealousy and Ambition
Quote:
Originally Posted by Tiki Snakes
To reach the level of derangement that the GM in question almost always reaches you'd have to be secretly crossovering the world of darkness with, I don't know, Gurren Lagann or something.
He's basically incapable of running an existing setting without subverting it as wildly as possible. [edit] Actually, this goes for his PC's too, when he plays. His 4e Warlock spent the whole campaign melee-basic-attacking people.
During the Exalted campaign which I can barely begin to explain, (and which lasted like half a dozen sessions tops, mind), we learned that the exalted setting was created using Culture-Style technology, presumably by people in the future of the regular WoD. The Unconquored Sun had been fired ages ago and is actually a regular jobless godling in heaven and three people, including an office worker and a policewoman effectively have admin-rights to creation.
In his dark heresy campaign we were given access to replicator technology in a self aware culture/star-trek style ship and were secretly being sponsored by alternate universe Luna Wolves/Sons of Horus, from a universe where Horus was the good guy and Sanguinious fell to chaos. Oh, and they were pretty sure my Psyker was a reincarnation/clone/something of Horus too.
Just some highlights.
I have done some similar things, but I have always gone to great lengths to make sure that it fit with the tone of the setting in question. For instance, when my Rogue Trader team found a broken teleporter that kept conjuring clones of them, they quickly realised that they had only one soul that was being stretched out over 9 or so bodies and they would die if they didn't start murdering themselves.
Just to muddy the moral waters some more, they were Clone Group #4 - and Clone Group #2 had gotten the 'murder all replicants' idea first.
What made that session for me was the exchange,
"Why don't we just blow up the teleporter, stop it creating clones?"
"Are you stupid? Do you have any idea how much money that thing is worth?"
Themes are important.
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What do I want, Thanqol? Just keep doing what you're doing. It's nice only to have to question if the world has gone mad, rather than the Storyteller.
Everything in this game is internally consistent. The world isn't mad, you're just ignorant.
__________________
"There may be no good reason for things to be the way they are."
Re: Skyscraper Graveyard II: Jealousy and Ambition
Quote:
Originally Posted by Thanqol
I have done some similar things, but I have always gone to great lengths to make sure that it fit with the tone of the setting in question. For instance, when my Rogue Trader team found a broken teleporter that kept conjuring clones of them, they quickly realised that they had only one soul that was being stretched out over 9 or so bodies and they would die if they didn't start murdering themselves.
Just to muddy the moral waters some more, they were Clone Group #4 - and Clone Group #2 had gotten the 'murder all replicants' idea first.
What made that session for me was the exchange,
"Why don't we just blow up the teleporter, stop it creating clones?"
"Are you stupid? Do you have any idea how much money that thing is worth?"
Themes are important.
It's nice having themes be important for a change.
Sounds like a cool game, too.
The replicator and accompanying ship worked perfectly. I think I ended up asking for and receiving Power Armour in the end, once we figured this out, because why not? I think it came out mastercraft or something. To be fair, I think he deliberately set out to murder the theme of dark heresy. That practically was the theme. The Deathwatch game is using the same continuity and setting, and I'm the only player with prior experience of it.
Which does make sessions more amusing than they otherwise might be.
Re: Skyscraper Graveyard II: Jealousy and Ambition
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Originally Posted by the_druid_droid
I wanna try out Rogue Trader so bad, you don't even know.
It's a great game, but I wouldn't run it A) Online (it benefits greatly from miniatures) or B) With a straight face. Rogue Trader is the brilliant ray of bright colour on the grimdark black on black of the 40K universe. The type that looks back at all that and says, "God-Emperor we're tossers".
And more than just making a simple statement, the game then encourages you to go nuts exploiting the nonsensical 40K setting for your own profit. Have you ever wanted to dogfight with 1940's-era biplanes in the reactor room of your own spaceship? Go big game hunting for Orks? Launch an orbital strike to avenge a petty grievance?
Like I told my GM, "You call them insanity points, I call them my score."
__________________
"There may be no good reason for things to be the way they are."
Re: Skyscraper Graveyard II: Jealousy and Ambition
I still think it's important to point out this is but one (perfectly valid) way of interpreting the game.
After all, Rogue Trader doesn't call them your score.
edit - And I prefer to Bi-Plane Dog-Fight in someone elses reactor room, incase of exploding anything overly valuable.
Last edited by Tiki Snakes : 10-12-2012 at 01:10 AM.
Re: Skyscraper Graveyard II: Jealousy and Ambition
Quote:
Originally Posted by Tiki Snakes
I still think it's important to point out this is but one (perfectly valid) way of interpreting the game.
After all, Rogue Trader doesn't call them your score.
I can think of few things that bore me more than the idea of the 40K universe played straight.
__________________
"There may be no good reason for things to be the way they are."
Re: Skyscraper Graveyard II: Jealousy and Ambition
Quote:
Originally Posted by Thanqol
It's a great game, but I wouldn't run it A) Online (it benefits greatly from miniatures) or B) With a straight face. Rogue Trader is the brilliant ray of bright colour on the grimdark black on black of the 40K universe. The type that looks back at all that and says, "God-Emperor we're tossers".
And more than just making a simple statement, the game then encourages you to go nuts exploiting the nonsensical 40K setting for your own profit. Have you ever wanted to dogfight with 1940's-era biplanes in the reactor room of your own spaceship? Go big game hunting for Orks? Launch an orbital strike to avenge a petty grievance?
Like I told my GM, "You call them insanity points, I call them my score."
This is pretty much why I want to try it. My meatspace friend shares your views on 40k, so maybe I can talk him into it...
__________________ I never saw an ugly thing in my life - John Constable
Re: Skyscraper Graveyard II: Jealousy and Ambition
Quote:
Originally Posted by Thanqol
Everything in this game is internally consistent. The world isn't mad, you're just ignorant.
Dang. Way to give it to me straight, doc.
That reminds me. I'm doing that email pseudomage game. Based on direction, he got picked up by n amateur guardian of the veil who awoke to the movie Men In Black, and has asked his way into getting history of Atlantis. And then he asked "how do you handle this 'Abyss'?"
Uh.
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Originally Posted by Thanqol
Launch an orbital strike to avenge a petty grievance?
I've had my fill, thanks.
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Like I told my GM, "You call them insanity points, I call them my score."
Now that sounds like the sort of tabletop I'm used to.
Re: Skyscraper Graveyard II: Jealousy and Ambition
Quote:
Originally Posted by SiuiS
Dang. Way to give it to me straight, doc.
That reminds me. I'm doing that email pseudomage game. Based on direction, he got picked up by n amateur guardian of the veil who awoke to the movie Men In Black, and has asked his way into getting history of Atlantis. And then he asked "how do you handle this 'Abyss'?"
Uh.
You know that the Men in Black have a prison on the moon for Abyssal manifestations, right?
__________________
"There may be no good reason for things to be the way they are."
Re: Skyscraper Graveyard II: Jealousy and Ambition
Quote:
Originally Posted by Thanqol
You know that the Men in Black have a prison on the moon for Abyssal manifestations, right?
Actually, yes. I picked that up probably from you somewhere.
My nod was at internal consistency being hard when I can't even tell you the meaningful differences between guardians and mysterium without thinking about whatshername. Errant. One hides knowledge, the other puts done things.
I cheated and said his department was more prevention and recon, but as an example he knew about this one freaky prayer plate from a fellow Guardian over in Detroit... Steal the hay out of it!
Re: Skyscraper Graveyard II: Jealousy and Ambition
Quote:
Originally Posted by Thanqol
What do you want from me? You're, like, three days in.
Would that be three days in the new calendar or the old one?
Quote:
Originally Posted by Thanqol
Everything in this game is internally consistent. The world isn't mad, you're just ignorant.
Not just us though, apparently like everyone ever in every organization except the people who aren't that you can't really tell apart from the people who are ignorant. Man, this setting is fun.
Quote:
Originally Posted by Thanqol
You know that the Men in Black have a prison on the moon for Abyssal manifestations, right?
Oh, I saw that movie on the last plane flight I took. It was totally hilarious and they did some awesome time magic.
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Quote:
Originally Posted by The Giant
Anarion's right on the money here.
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Spoiler
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Originally Posted by Tiki Snakes
Dulce Et Decorum Est Pro Anarion Mori?
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Originally Posted by Tiki Snakes
You just highlandered an entire city block into a glass-filled storm by road-runnering down it in your underwear.
Re: Skyscraper Graveyard II: Jealousy and Ambition
Quote:
Originally Posted by SiuiS
Actually, yes. I picked that up probably from you somewhere.
My nod was at internal consistency being hard when I can't even tell you the meaningful differences between guardians and mysterium without thinking about whatshername. Errant. One hides knowledge, the other puts done things.
I cheated and said his department was more prevention and recon, but as an example he knew about this one freaky prayer plate from a fellow Guardian over in Detroit... Steal the hay out of it!
Yeah, the big divide between the Mysterium and the Guardians is "Put it in a secure box in case we need it later" verses "Put it in the sun".
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Originally Posted by Anarion
Would that be three days in the new calendar or the old one?
Three days is still three days; human life expectancy measured in years is a little bit longer because years are a little bit shorter, biology still functions at the same rate it used to. Things are just neater now.
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Not just us though, apparently like everyone ever in every organization except the people who aren't that you can't really tell apart from the people who are ignorant. Man, this setting is fun.
Everyone has a little tiny fragment of the truth which they jealously hoard against all others.
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Oh, I saw that movie on the last plane flight I took. It was totally hilarious and they did some awesome time magic.
Some brilliant Guardian of the Veil working in PR made that series and somehow made an unaccountable government conspiracy that hoards knowledge, brainwashes civilians and oppresses the masses the protagonists.
__________________
"There may be no good reason for things to be the way they are."
Deadly, a delightfully daring drawer and drafter of dissertations. Defying the dictations of our disparate denizens, Deadly decides his direction with a dirth of dependence on the decisions of despotic desperados. Deadly detests dismissive derision, and will debate any dude or dame that dares to detest discussion.
Deadly, a delightfully daring drawer and drafter of dissertations. Defying the dictations of our disparate denizens, Deadly decides his direction with a dirth of dependence on the decisions of despotic desperados. Deadly detests dismissive derision, and will debate any dude or dame that dares to detest discussion.
Deadly, a delightfully daring drawer and drafter of dissertations. Defying the dictations of our disparate denizens, Deadly decides his direction with a dirth of dependence on the decisions of despotic desperados. Deadly detests dismissive derision, and will debate any dude or dame that dares to detest discussion.