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2013-02-11, 10:34 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
My question was geared toward understanding what, if any, power Primes as a faction wielded off their plane. You have successfully answered my question with your other responses.
Who is (was?) Gith, and what is their status? As a related question, how powerful is Vlaakith?Last edited by Menteith; 2013-02-11 at 10:41 PM.
There is the moral of all human tales;
'Tis but the same rehearsal of the past.
First freedom and then Glory - when that fails,
Wealth, vice, corruption - barbarism at last.
And History, with all her volumes vast,
Hath but one page...
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2013-02-11, 10:37 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
Aye. They're mostly from Dragon magazine; the rest are from the Planar Handbook, the Draconomicon, and (technically) the Monster Manual II. Arcadia is the only plane without one. (Talking Outer Planes here, mind. Don't ask about the rest.)
Mephistopheles is working to harness a powerful force known as hellfire, which he hopes will give him the edge in future confrontations with Baalzebul and (eventually) Asmodeus.
Heh, so uh, prove it.
Hellfire was originally mentioned in the Book of Vile Darkness, where it's also a spell. There's an adventure featuring Mephisto's followers in Dungeon #140.Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
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2013-02-12, 01:28 PM (ISO 8601)
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2013-02-12, 02:14 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
That takes some time to explain. It concerns the origins of the Githzerai and Githyanki races and their involvement and possible creation by the Illithids.
Gith was or is the leader of the slave rebellion against the first illithid empire. She discovered the secret of forging metal and lead the slaves across the planes and worlds of the empire, slaying them all.
In the final battle, however, she was betrayed by her lieutenant, Zerthimon, who wanted to end all the bloodshed and violence to prevent the race to become even worse than the Illithids in their quest for vengeance. He took half the slaves away to Limbo and founded the Githzerai race.
The rest became the Githyanki, still dedicated to their vengeance.
Gith herself vanished into the Hells and was never heard from again, though it is said that she made a pact of some kind with Tiamat in exchange for the service of all red dragons to the Githyanki. Her final fate is not known.
Rumour claims that Vlaakith sold her out to become the first queen of the githyanki, with Gith herself gone.
There's a version, written up as Zerthimon's own religious text from Planescape: Torment here. The Unbroken Circle of Zerthimon.Resident Vancian Apologist
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2013-02-12, 03:27 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
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2013-02-12, 03:31 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
If planes can't truly be destroyed, what's the "victory condition" on a planar war or invasion (such as, say, the Blood War)?
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2013-02-12, 04:15 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
This has been an awesome way to spend hours of my time, thanks for answering all the prior questions. And now for mine
1) Can you expand on the Hellbred some? I get that they are the warped souls of those who aren't evil but aren't good enough yet. But how do they then get back into the adventuring mold? I hope that makes sense and conjecture is welcome.
2) Which one of the Dukes of Hell or Lords of the Nine would contract out a hit on a rival, and which rival? And how would Asmodeus react to this?
3) Are Demon Princes, Lords of the Nine, Dukes of Hell and Demon Lords allowed in Sigil?
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2013-02-12, 04:37 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
All of them, on any of them . Some have alliances but they are alliances of convenience, every Duke of Hell is prepared to backstab any other at any given time.
It's just a matter of if the hitman can do it (probably not), if the hitman can get away with it (probably not) and most importantly what the hitman stands to gain from it (one would hope the position he just opened, thus not really solving the problem for his employer at all)
Exception: Asmodeus. See: The Reckoning.
Asmodeus' reaction is harder to gauge. He is most likely (like 99%) to know about it, and if he knows about it he wont let it happen unless he wants it to. On the other hand, if he does know and it doesn't go to plan (or he simply dosen't know) he would likely come down hard on the one disrupting his status quo (subtly or overtly, depends on the circumstances).Last edited by Kane0; 2013-02-12 at 05:10 PM.
Roll for it 5e Houserules and Homebrew
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2013-02-12, 04:39 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
Are there any hitmen who have taken out Demon Lords or Lords of Nine and gotten away with it, that haven't immediately ascended to fill the position they opened up?
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2013-02-12, 04:41 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
What is a witch (in dnd fluff not RL obviously)?
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2013-02-12, 05:43 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
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2013-02-12, 05:55 PM (ISO 8601)
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2013-02-12, 06:14 PM (ISO 8601)
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2013-02-12, 06:15 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
Last edited by JaronK; 2013-02-12 at 06:17 PM.
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2013-02-12, 06:23 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
I know. I asked because I assumed he was talking about dnd fluff considering I specified I did not want the RL meaning.
I know that too but it doesn't make sense since the witch class isn't canon. There are specific references to witches scattered throughout the editions (like the once about witches worshipping the consort of the Lord of Flies).
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2013-02-12, 06:29 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
I'm reasonably certain that "witch" means exactly in D&D what it means elsewhere: a magic-user, usually female, frequently associated with curses or hexes, but not necessarily.
There are several "Witches" of this that or the other thing, which refer to specific organizations that use the term for their members. The Hathran of Rashemi in Faerûn are frequently called Witches, for example.
But the term itself is fairly generic, loosely associated with a few connotations that do not always apply, and specific uses of it are in relation to a particular person or organization, not a part of the general usage of the term.
In other words, it's either too general to define more than already has, or too specific to apply a given usage to other usages. The Hathran are a certain type of Witch, but other Witches are not necessarily Hathran or anything like them. Any given witch can be assumed to be a magic-user, and it's probably a safe bet that the witch is female. Anything beyond that only comes into play if you refer to a certain sort of witch, like the Hathran.Last edited by Answerer; 2013-02-12 at 06:30 PM.
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2013-02-12, 06:37 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
white text is the bestest you might want to look for it
DeviantART
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2013-02-13, 01:14 AM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
Crushing enemies, seeing them driven before you, hearing the lamentations of their - well, no, not that last one. Basically it would be that point where the enemy's very way of being has been overtaken by you, and there is a near-zero probability that they will ever again whelm forces enough to push against your hegemony.
Hellbred seek to accomplish truly heroic deeds in order to escape the hold of Hell and earn a place in the Upper Planes. That seems to me to be an excellent incentive for jumping right into adventure.
2) Which one of the Dukes of Hell or Lords of the Nine would contract out a hit on a rival, and which rival? And how would Asmodeus react to this?
3) Are Demon Princes, Lords of the Nine, Dukes of Hell and Demon Lords allowed in Sigil?
*points wordlessly to a stack of modules and other adventures*
It's about as defined as an archmage is; that is to say, it's thrown around as a term more than it's ever confined to a specific thing, despite there being material that ostensibly covers it. Answerer provided a very good summation of the situation.
That said, if you want a witchier sort of witch, I offer you this:
SpoilerWitch
{table=head]Level|BAB|Fort|Ref|Will|Special|0lvl|1st|2nd|3rd|4th|5th|6th|7th|8th|9th
1st|+0|+0|+0|+2|Summon familiar, curse resistance +1|3|1+1
2nd|+1|+0|+0|+3||4|2+1|-
3rd|+1|+1|+1|+3|Brew Potion|4|2+1|1+1|-
4th|+2|+1|+1|+4|Stealthy curse|4|3+1|2+1|-|-
5th|+2|+1|+1|+4|Curse resistance +2|4|3+1|2+1|1+1|-|-
6th|+3|+2|+2|+5|Extend curse|4|3+1|3+1|2+1|-|-|-
7th|+3|+2|+2|+5|Panacea|4|4+1|3+1|2+1|1+1|-|-|-
8th|+4|+2|+2|+6|Enlarge curse|4|4+1|3+1|3+1|2+1|-|-|-|-|-
9th|+4|+3|+3|+6|Nightmares beyond dreams|4|4+1|4+1|3+1|2+1|1+1|-|-|-|-
10th|+5|+3|+3|+7|Curse resistance +3|4|4+1|4+1|3+1|3+1|2+1|-|-|-|-
11th|+5|+3|+3|+7||4|4+1|4+1|4+1|3+1|2+1|1+1|-|-|-
12th|+6/+1|+4|+4|+8||4|4+1|4+1|4+1|3+1|3+1|2+1|-|-|-
13th|++6/+1|+4|+4|+8||4|4+1|4+1|4+1|4+1|3+1|2+1|1+1|-|-
14th|+7/+2|+4|+4|+9||4|4+1|4+1|4+1|4+1|3+1|3+1|2+1|-|-
15th|+7/+2|+5|+5|+9|Curse resistance +4|4|4+1|4+1|4+1|4+1|4+1|3+1|2+1|1+1|-
16th|+8/+3|+5|+5|+10||4|4+1|4+1|4+1|4+1|4+1|3+1|3+1|2+1|-
17th|+8/+3|+5|+5|+10||4|4+1|4+1|4+1|4+1|4+1|4+1|3+1|2+1|1+1
18th|+9/+4|+6|+6|+11||4|4+1|4+1|4+1|4+1|4+1|4+1|3+1|3+1|2+1
19th|+9/+4|+6|+6|+11||4|4+1|4+1|4+1|4+1|4+1|4+1|4+1|3+1|3+1
20th|+10/+5|+6|+6|+12|Curse resistance +5|4|4+1|4+1|4+1|4+1|4+1|4+1|4+1|4+1|4+1[/table]
The witch is a dangerous magic-wielder, one capable of unleashing horrible curses that ravage mind and body. Witches are not inherently evil, but the powers they wield often make them the subject of not altogether undeserved fear. While some witches gleefully serve extraplanar forces of malevolence and terror, others see themselves as divine punishers, agents of hard justice, or overthrowers of a falsely-validated cosmic order.
HD 1d4
Skills As wizard
Spells As wizard. Witches can prepare one extra [Curse] spell of each level they can cast (other than level 0).
Summon Familiar As wizard.
Curse Resistance (Su) Witches get a +1 bonus on saving throws to resist the effects of spells with the [Curse] descriptor. This extends to those spells and effects equivalent to them even if the spell in question would not have the [Curse] descriptor (due to being cast by a non-witch, or being a spell-like ability, for example). At 5th level and every five levels thereafter, this bonus increases by 1.
Brew Potion At 3rd level, a witch gains Brew Potion as a bonus feat.
Stealthy Curse (Su) At 4th level, the Witch gains the ability to hide her dark magics. Choose one: three times per day, the Witch may cast a spell with the [Curse] descriptor as though it were affected by the Silent Spell feat, or three times per day she may cast a spell with the [Curse] descriptor as though it were affected by the Still Spell feat. In either case, the spell's level does not change. Once chosen, this choice may not be changed.
Extend Curse (Su) Beginning at 6th level, three times per day, the Witch may cast a spell with the [Curse] descriptor as though it were affected by the Extend Spell feat. This does not change the spell's level.
Panacea At 7th level, a witch adds aid, cure light wounds, cure moderate wounds, cure serious wounds, delay poison, lesser restoration, remove blindness/deafness and remove disease to the list of spells that she can create potions from (she cannot actually cast the spells). Treat these spells as equivalent to the cleric spells of the same names.
Enlarge Curse (Su) Beginning at 8th level, three times per day, the Witch may cast a spell with the [Curse] descriptor as though it were affected by the Enlarge Spell feat. This does not change the spell's level.
Nightmares Beyond Dreams (Su) At 9th level, the witch can select one [Curse] spell she knows with the [Mind-Affecting] descriptor and treat it as though it did not have that descriptor. The spell will still fail to affect mindless beings and those without an Intelligence score.
Witch Spell List
Witches choose their spells from the following list.
0th Level
arcane mark, dancing lights, daze, detect magic, ghost sound, know direction, light, lullaby, mage hand, mending, message, minor disguiseSpC, no lightBoVD, open/close, preserve organBoVD, prestidigitation, read magic, touch of fatigue, unnerving gazeBoVD
1st Level
alarm, animate rope, backbiterSpC, bane, bestow woundBoVD, cause fear, charm person, deathwatch, detect animals or plants, detect secret doors, disguise self, dispel wardSpC, doom, ebon eyesSpC, endure elements, entangle, feather fall, grease, hide from animals, hypnotism, identify, inflict light wounds, lesser confusion, magic mouth, mark of the outcastSpC, Nystul's magic aura, obscuring mist, omen of perilSpC, sacrificial skillBoVD, silent image, sleep, spirit wormSpC, stuporBoVD, summon monster I (true neutral or evil creatures only), unseen servant
2nd Level
animal messenger, arcane lock, augury, barkskin, blindness/deafness, curse of ill fortuneSpC, curse of impending bladesSpC, darkness, daze monster, delusions of grandeurSpC, dissonant chantSpC, distractSpC, enthrall, gentle repose, ghoul glyphSpC, hold person, inflict moderate wounds, malevolent miasmaSpC, make whole, misdirection, obscure object, pass without trace, ray of enfeeblement, ray of sicknessSpC, ray of weaknessSpC, sap strengthBoVD, shrivelingBoVD, silence, soften earth and stone, sound burst, summon monster II (true neutral or evil creatures only), summon swarm, suppress glyphSpC, Tasha's hideous laughter, undetectable alignment, ventriloquism, wave of griefSpC, warp wood, wither limb, zone of truth
3rd Level
alter self, arcane sight, bestow curse, capricious zephyrSpC, charm monster, contagion, contagious fogSpC, cruel disappointmentBoVD, cursed bladeSpC, curse of the putrid huskBoVD, deeper darkness, deep slumber, diminish plants, dispel magic, dread wordBoVD, evil eyeBoVD, fog cloud, ghoul touch, glimpse of truthBoVD, glyph of warding, inflict serious wounds, invisibility, invisibility purge, know opponentSpC, know vulnerabilitiesSpC, locate object, love's painBoVD (no corruption cost), mass curse of impending bladesSpC, mesmerizing glareSpC, mind poisonSpC, miser's envySpC, ray of dizzinessSpC, ray of exhaustion, remove curse, sleet storm, spike growth, suggestion, summon monster III (true neutral or evil creatures only), touch of idiocy, unluckSpC, vulnerabilitySpC, weather eyeSpC, web, whispering wind, wind wall
4th Level
air walk, arcane eye, assay spell resistanceSpC, blight, call lightning, confusion, contagious touchSpC, control water, crushing despair, detect scrying, dismissal, divination, dream, false vision, giant vermin, graymantleSpC, inflict critical wounds, junglerazerSpC, languorSpC, lesser geas, major image, mass curse of ill fortuneSpC, minor creation, mirror sendingBoVD, nightmare, nondetection, plant growth, poison, psychic poisonBoVD, sending, sensory deprivationSpC, speak with dead, spike stones, starvationSpC, summon monster IV (true neutral or evil creatures only), wood rotSpC, wrackSpC
5th Level
break enchantment, control winds, dimensional anchor, dire hungerSpC, doomtideSpC, false sendingBoVD, fear, feeblemind, hallucinatory terrain, hold monster, insect plague, major creation, mark of justice, mass contagionSpC, mass inflict light wounds, miasma of entropySpC, prying eyes, rotting curse of UrfestraBoVD (no corruption cost), seeming, soul shacklesBoVD, spell immunity, summon monster V (true neutral or evil creatures only), symbol of pain, symbol of sleep, transmute rock to mud, true seeing, wall of thorns, waves of fatigue
6th Level
animate objects, antilife shell, baleful polymorph, call lightning storm, dream castingSpC, eyebite, find the path, fleshshiverSpC, forbiddance, forbidden speechBoVD (no corruption cost), geas, ghost trapSpC, greater glyph of warding, imperious glareSpC, mass inflict moderate wounds, mass suggestion, mislead, summon monster VI (true neutral or evil creatures only), rejectionSpC, spider plagueSpC, symbol of fear, symbol of persuasion, transcribe symbolSpC, wind walk
7th Level
blood to waterSpC, control weather, creeping doom, discern location, evil glareSpC, greater arcane sight, greater bestow curseSpC, harm, hiss of sleepSpC, imprison soulBoVD, insanity, legend lore, mass inflict serious wounds, pestilenceBoVD, power word blind, repulsion, sequester, shifting pathsSpC, summon monster VII (true neutral or evil creatures only), symbol of stunning, symbol of weakness, symphonic nightmareSpC, transfixSpC, waves of exhaustion
8th Level
antipathy, befoulBoVD, demand, flensingSpC, glass strikeSpC, greater prying eyes, greater spell immunity, horrid wilting, maddening whispersSpC, mass charm monster, mass inflict critical wounds, Otto's irresistible dance, power word stun, project image, protection from spells, soul's treasure lostBoVD, steal lifeBoVD, summon monster VIII (true neutral or evil creatures only), symbol of death, symbol of insanity, trap the soul
9th Level
absorptionSpC, despoilBoVD, imprisonment, magic miasmaSpC, mass hold monster, plague of nightmaresBoVD (no corruption cost), programmed amnesiaSpC, screen, soul bind, storm of vengeance, summon monster IX (true neutral or evil creatures only), utterdarkBoVD
[Curse]
Spells with the [Curse] descriptor can be enhanced by the wicked sortilege of the witch. Such spells tend to have a non-instantaneous duration, are of deleterious nature, and most often originate in the schools of Enchantment, Necromancy and Transmutation.
[Curse] spells can be removed with a casting of remove curse unless they are of 5th level or higher; if this is the case, break enchantment is required instead. [Curse] spells are curses as defined by either spell, subject to the above limitation.
[Curse] spells resist removal via dispel magic and similar or related effects; treat their caster level as being 2 higher for the purposes of resolving such effects. The [Curse] descriptor is not synonymous with evil, but some spells with the [Curse] descriptor are also [Evil] spells.
The following are spells using the [Curse] descriptor when cast by a witch. Note that this is not an exhaustive list, and that you may wish to treat such spells as having the [Curse] descriptor regardless of caster.
The feats Spell Focus and Greater Spell Focus can be selected to apply to [Curse] spells.
0th Level
daze, touch of fatigue, unnerving gazeBoVD
1st Level
backbiterSpC, bane, bestow woundBoVD, cause fear, doom, lesser confusion, mark of the outcastSpC, sleep, spirit wormSpC, stuporBoVD
2nd Level
blindness/deafness, curse of ill fortuneSpC, curse of impending bladesSpC, daze monster, delusions of grandeurSpC, distractSpC, ghoul glyphSpC, hold person, malevolent miasmaSpC, obscure object, ray of enfeeblement, ray of sicknessSpC, ray of weaknessSpC, sap strengthBoVD, shrivelingBoVD, Tasha's hideous laughter, wave of griefSpC, warp wood, wither limb, zone of truth
3rd Level
bestow curse, contagion, cruel disappointmentBoVD, cursed bladeSpC, curse of the putrid huskBoVD, deep slumber, diminish plants, dread wordBoVD, evil eyeBoVD, ghoul touch, love's painBoVD, mass curse of impending bladesSpC, mesmerizing glareSpC, mind poisonSpC, miser's envySpC, ray of dizzinessSpC, ray of exhaustion, touch of idiocy, unluckSpC, vulnerabilitySpC
4th Level
blight, confusion, contagious touchSpC, crushing despair, graymantleSpC, languorSpC, lesser geas, mass curse of ill fortuneSpC, nightmare, psychic poisonBoVD, sensory deprivationSpC, starvationSpC, wood rotSpC, wrackSpC
5th Level
dire hungerSpC, doomtideSpC, fear, feeblemind, hold monster, mark of justice, mass contagionSpC, rotting curse of UrfestraBoVD, soul shacklesBoVD, waves of fatigue
6th Level
baleful polymorph, eyebite, fleshshiverSpC, forbiddance, forbidden speechBoVD, geas, imperious glareSpC, rejectionSpC
7th Level
blood to waterSpC, evil glareSpC, greater bestow curseSpC, hiss of sleepSpC, imprison soulBoVD, insanity, pestilenceBoVD, power word blind, repulsion, symphonic nightmareSpC, transfixSpC, waves of exhaustion
8th Level
antipathy, befoulBoVD, glass strikeSpC, maddening whispersSpC, Otto's irresistible dance, power word stun, soul's treasure lostBoVD, steal lifeBoVD, trap the soul
9th Level
despoilBoVD, magic miasmaSpC, mass hold monster, plague of nightmaresBoVD, programmed amnesiaSpC, soul bindLast edited by afroakuma; 2013-02-13 at 10:57 AM.
Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
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2013-02-13, 12:06 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
You implied before that Celestia and Baator are not sovereign political entities, which confuses me - last I knew, those two planes were places that were also governments, much like a nation, with the respective leaders (Zaph and Azzie) being the leaders of the plane itself in the spiritual, temporal, and political senses. If this isn't the case, what is?
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2013-02-13, 12:35 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
Metal Perfection - a template for creatures born on Mirrodin.
True Ferocity - a simple fix for Orcs and Half-Orcs.
Monastic Magus - a spiritual successor to the Unarmed Swordsage.
Pathfinder-ish Synthesist - a simple fix making Synthesist Summoners follow polymorph rules.
Sword & Sorcery for Sneaky Scoundrels - rogue archetypes/fixes that aim to turn the rogue into a warrior/caster.
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2013-02-13, 01:24 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
They're not political entities, nations, or states of any sorts.
Celestia runs on a "first among equals" model, where people listen to Zaph because he's respected above all others. After all, why should willing servants be servants at all?* Lawful Good is about understanding that there is a right way, and Zaphael is understood to have great insight into it.
Asmodeus, on the other hand, is running an army, with the associated military hierarchy. An army replete with bureaucracy and complexity, but that's because (a) he likes it that way, and (b) you'd need a pretty absurd bureaucracy to manage an army on that scale.
*In Mechanus, the take would be, "why should willing servants have wills at all?"Originally Posted by KKL
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2013-02-13, 01:47 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
Resident Vancian Apologist
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2013-02-13, 03:22 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
As gkathellar and Eldan said: the archons as a race and the baatezu as a race are sovereign legal entities. However, neither Zaphkiel nor Asmodeus speak for the whole plane or all of its inhabitants.
I don't. I just whipped it up for this thread.Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
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2013-02-13, 07:10 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
What can you tell me about Slaad that doesn't translate to gibberish? Slaad are chaotic, but they aren't unknowable like far realms stuff, right?
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2013-02-13, 07:21 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
Other than the Archons and Baatezu, what races exist on Baator and Celestia? (other than the ancient Baatorians, on whom you've already spoken significantly.)
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2013-02-13, 11:58 PM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
Gibberish? How insulting. Just for that, I'm going to take my basketball and hamburger Euripides calisthenics denomination.
That said, this link here should have everything you need.
Slaad are chaotic, but they aren't unknowable like far realms stuff, right?
Oh, a great many. On Celestia, for example, there are zoveri, angels, noctrals, radiant dragons, metallic dragons, celestial halflings, incarnates, couatls... it's a pretty busy place, when you get right down to it.
Baator, meanwhile, features fewer non-exemplars because of the nature of the place, but there are still the odd few outliers; fiendish sahuagin, minions of Set, kytons, bezekiras, haraknin, imps and a surprising amount of Lower Planar traffic, all things considered.Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
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2013-02-14, 06:22 AM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
Gods, too, and their various minions. Tiamat has tons of them.
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2013-02-14, 07:59 AM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
How cold is it in Stygia and is the temperature always fixed or is it variable in certain areas and seasons?
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2013-02-14, 10:02 AM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
Stygia's miserably cold. It doesn't obey regular laws of temperature, either; it takes a while to cling to you (about an hour) and then the suffering begins (even before that, if you come in unprotected, you're gonna have a bad time). An hour after entering Stygia, you'll start feeling the effects of severe cold, which is in the vicinity of -18 to -20 degrees Celsius (around 0 degrees Fahrenheit).
It can get colder in places, and there are regions of comparable warmth (Tantlin, the major city, isn't quite so bad, and Set's realm is a hot desert). Still, in general, Stygia's nastiness comes from the presence of the Styx, not from the cold (which ultimately you can deal with with relative ease).
Now, Cania... Cania is cold. Cania's cold hates you quite personally and wants you to know that. It's off the charts. The coldest temperature ever recorded on Earth clocked in at -89.2 degrees Celsius. Cania probably clocks in at twice that (-180 Celsius, -292 Fahrenheit). It might even be worse (-250 C, -420 F). Cania's cold is literally ten times worse than Stygia's; no degree of nonmagical protection will save you except the nonmagical protection of being somewhere else.Need a place to hang? Like Discord? Don't mind dealing with a capricious demon lord? Then you're welcome to join our LGBTQ+ friendly, often silly, very geeky server to discuss food, music, video games, tabletop, and much more.
Manual of the Planes 5th Edition: for all the things the official 5E Planescape didn't cover. Check it out.
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2013-02-14, 10:19 AM (ISO 8601)
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Re: afroakuma's Planar Questions Thread! (You ask, I'll answer)
Invasions (both successful and failed) of the Prime Material Plane by exemplars and other planar races are well-documented in D&D. However, what I want to know is if there's ever been a significant invasion of a plane (or layer of a plane) by Material forces. Was it successful, if so? What would it take to establish significant control over a planar layer by Prime Material forces?