Results 31 to 49 of 49
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2013-03-01, 03:26 PM (ISO 8601)
- Join Date
- Sep 2011
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2013-03-01, 03:30 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Spells Durkon Has Cast Already Today
Also, we now know that Durkon has Thor's Might (aka Divine Might) prepared. But isn't that too few 5th level spells? Regardless of our level estimate?
Did he prepare a 4th level spell in a 5th level slot or something?
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2013-03-01, 03:38 PM (ISO 8601)
- Join Date
- Jun 2007
Re: Spells Durkon Has Cast Already Today
Rich spent some of his thumb down-time making sure Durkon's spell list would survive nitpicking, I think.
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2013-03-01, 03:39 PM (ISO 8601)
- Join Date
- Feb 2013
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2013-03-01, 03:44 PM (ISO 8601)
- Join Date
- Sep 2008
Re: Spells Durkon Has Cast Already Today
That... is an EXCELLENT idea. Especially since Malack is already in a ramp-tunnel.
Unless whatever his original race is has a Swim speed, in which case the running water weakness doesn't apply. Lizardfolk *don't* have a Swim speed; some real-life snakes are good swimmers.
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2013-03-01, 03:51 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Lake Wobegon
- Gender
Re: Spells Durkon Has Cast Already Today
The tally now stands at:
8th –
7th – holy wordD, mass death ward, resurrection (2)
6th – extended true seeing, find the path, heal (2), planar ally
5th – thor's might, true seeing
4th – cure critical wounds
3rd – dispel magic, mass resist energy, meld into stone, remove blindness/deafness, speak with dead, thor's lightningD
2nd – cure moderate wounds, hold person (2), remove paralysis
1st – cure light wounds, divine favor
0 (at-will) – detect poison, guidance
...plus at least two healing spells of unknown (though probably fifth) level.
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2013-03-01, 03:53 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Spells Durkon Has Cast Already Today
Haley says "Albino lizardfolk" when she first sees him
http://www.giantitp.com/comics/oots0718.html
so it does seem plausible that he's a lizardfolk. They have seen some already by this point.Marut-2 Avatar by Serpentine
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2013-03-01, 04:23 PM (ISO 8601)
- Join Date
- Sep 2011
Re: Spells Durkon Has Cast Already Today
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2013-03-01, 04:24 PM (ISO 8601)
- Join Date
- Jun 2012
- Location
- Taxachusetts
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2013-03-01, 04:39 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Seattle area, WA
- Gender
Re: Spells Durkon Has Cast Already Today
What is the superscript D in the list trying to represent?
Last edited by SteveDJ; 2013-03-01 at 04:39 PM.
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2013-03-01, 04:47 PM (ISO 8601)
- Join Date
- Jun 2012
- Location
- Taxachusetts
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2013-03-01, 04:59 PM (ISO 8601)
- Join Date
- May 2007
- Location
- Seattle area, WA
- Gender
Re: Spells Durkon Has Cast Already Today
Ah, thanks.
So another couple of questions (or battle suggestions?) -- it was mentioned above that a cleric can swap prepared spells for positive energy stuff...
So, IF he has some 8th level spell still uncast, could he swap it for another 7th level Heal?
Also, how does "quickened" work? Are they different spells, or is the "quickened" part some other feature added to any spell available?
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2013-03-01, 05:01 PM (ISO 8601)
- Join Date
- Oct 2012
Re: Spells Durkon Has Cast Already Today
You can't convert to Heal. You only get a lousy Mass Cure Moderate Wounds instead, which isn't very helpful.
Also, how does "quickened" work? Are they different spells, or is the "quickened" part some other feature added to any spell available?
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2013-03-01, 05:10 PM (ISO 8601)
- Join Date
- Jul 2007
- Location
- TGaPT
Re: Spells Durkon Has Cast Already Today
All it does is to allow you to cast two spells at once, but the second will be so weak (and burn energy of massively better slot) that most of the time it's best to not bother unless you plan to fight only once today (typical DM guide says party should fight at least 4 hard battles each day to make game resources balanced).
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"Well, the Great and Powerful Trixie can't actually transport you to Equestria... But!
The Great and Powerful Trixie can beat you over the head until you think that's what happened!"
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2013-03-01, 05:18 PM (ISO 8601)
- Join Date
- Aug 2007
- Location
- Imagination Land
- Gender
Re: Spells Durkon Has Cast Already Today
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2013-03-01, 05:20 PM (ISO 8601)
- Join Date
- Mar 2010
- Location
- Lake Wobegon
- Gender
Re: Spells Durkon Has Cast Already Today
Quicken Spell is a metamagic feat that allows you to shorten a spell's casting time. For example, a spell that would ordinarily take a standard action to cast would, if quickened, take a swift action to cast, allowing a caster to cast multiple spells in the same round. What makes Malack's harm, quickened inflict light wounds combo so effective, for instance, is that harm, if he manages to hit his opponent with a touch attack, can bring that opponent to 1 HP and inflict light wounds will always, again if Malack hits with a touch attack, deal at least 1 HP of damage. The combo does this in one turn, allowing the opponent no chance to heal himself, escape, or strike back until it is complete.
As Trixie points out, the cost of preparing a quickened spell is rather high. Specifically, a quickened spell must occupy a spell slot at least four levels higher than the spell ordinarily would. That's why casters in OOTS, who don't optimize to the point of reducing the cost of metamagic, tend to quicken low-level spells. Malack's tendency to quicken inflict light wounds has been mentioned. V quickened magic missile in the fight with the Fiend of Unusual Size. The exception, of casters quickening higher-level spells, tends to occur when they have so many high-level spell slots that the sacrifice doesn't matter as much. Also at that level, casters can, and often attempt to, end fights in a round or two, and having quickened spells means you can bring more spells to bear while keeping the fight short. For instance, V quickened a chain lightning to use against Xykon, Redcloak, and Jirix.
This is correct. I'm afraid I lazily copied this over from a template I use for Pathfinder characters. My mistakeLast edited by zimmerwald1915; 2013-03-01 at 05:22 PM.
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2013-03-01, 06:17 PM (ISO 8601)
- Join Date
- Jun 2011
- Gender
Re: Spells Durkon Has Cast Already Today
It should be Heal (3). Durkon used his third (1st) heal spell off panel between 840 and 841 to heal YukYuk of all his damage from the stairs.
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2013-03-01, 06:18 PM (ISO 8601)
- Join Date
- Feb 2007
Re: Spells Durkon Has Cast Already Today
He could have used several Cures instead of one Heal.
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2013-03-01, 07:45 PM (ISO 8601)
- Join Date
- Jan 2012
Re: Spells Durkon Has Cast Already Today
Oops, never mind.
Last edited by ti'esar; 2013-03-01 at 07:45 PM.