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Thread: Looking for 4th ed tier list
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2014-02-28, 12:24 PM (ISO 8601)
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Re: Looking for 4th ed tier list
Ok, but what you propose is not a metric yet, until you give reasonable point values for every category. Presumably you could make three to five categories for each role, then rate each class in these categories, and the sum of these scores indicates the class's tier.
What's good here is that there's a strong general agreement (not just in this thread) about what the best classes and the worst classs are, so you could calibrate e.g. your striker metric to run from Vampire at the bottom to Ranger at the top.Guide to the Magus, the Pathfinder Gish class.
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2014-02-28, 12:31 PM (ISO 8601)
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2014-02-28, 12:34 PM (ISO 8601)
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2014-02-28, 01:21 PM (ISO 8601)
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Re: Looking for 4th ed tier list
Bladesinger when built not to suck is more of a striker actually (Intelligent blademaster/Dex melee training, charge + radiant/frostcheese or some variation thereof).
Last edited by Surrealistik; 2014-02-28 at 01:22 PM.
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2014-02-28, 01:25 PM (ISO 8601)
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2014-02-28, 01:32 PM (ISO 8601)
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Re: Looking for 4th ed tier list
Yeah, one of the difficulties is that a lot of classes aren't purely one thing or another. For example, the Hunter, built well, is between Controller and Striker. A well-built Sentinel (yeah, I know) is a decent "fifth man" with elements of all the other roles, even though they're a tepid Leader.
Last edited by obryn; 2014-02-28 at 01:33 PM.
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2014-02-28, 02:18 PM (ISO 8601)
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Re: Looking for 4th ed tier list
Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2014-02-28, 02:34 PM (ISO 8601)
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Re: Looking for 4th ed tier list
Well, kind of, yeah. But you also just have things which straddle two roles in a way that's really fun to play. Like the monk. From the traditional striker perspective, they are really not great at the single-target damage thing. However, if you build them right, they can do tons of damage in blasts and bursts like controllers, or become pseudo-defenders with their high potential in defenses.
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2014-02-28, 02:39 PM (ISO 8601)
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Re: Looking for 4th ed tier list
That function is from the off-tank.
Generally, a good party composition is:
-Defender
-Striker
-Leader
-Controller
-Off-Tank
One deals huge damage, the other holds the bar, one gives buffs/actions/whatever to his teammates, one screws up with the enemies and one can deal damage and hold the bar.
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2014-02-28, 02:45 PM (ISO 8601)
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Re: Looking for 4th ed tier list
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2014-02-28, 02:49 PM (ISO 8601)
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Re: Looking for 4th ed tier list
"Fun to play" is a completely different metric than power tiers. Certain low-power classes are fun, and certain high-power classes (notably the ranger) are not fun. The easiest way to find out which classes are fun is by having a lot of people vote on what their favorite classes are (as I recall, some people actually did that for 3E at some point). That would be an interesting experiment, but it wouldn't say much about the classes' respective power.
I would say the standard five-man party is one of each role and a second striker. Two defenders tend to interfere with each others' marks, two leaders or two controllers tend to overlap, e.g. providing more healing than is needed or dazing monsters that are already dazed.Guide to the Magus, the Pathfinder Gish class.
"I would really like to see a game made by Obryn, Kurald Galain, and Knaight from these forums. I'm not joking one bit. I would buy the hell out of that." -- ChubbyRain
Crystal Shard Studios - Freeware games designed by Kurald and others!
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2014-02-28, 02:50 PM (ISO 8601)
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Re: Looking for 4th ed tier list
It's interesting how things can work out though; the party I DM has a pair of strikers who both have very solid defenses/are very tough to kill - they may not strike as well as some other strikers, but it means that less of the party resources are needed to keep the strikers going. In turn, the controller is more of a damage dealer (having optimised for damage), and the defender is a defender/striker hybrid, so both those roles are dealing more damage. If the strikers had been squishier, the other roles might have had to take less aggressive builds.
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2014-02-28, 02:51 PM (ISO 8601)
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2014-02-28, 03:50 PM (ISO 8601)
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2014-02-28, 04:32 PM (ISO 8601)
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Re: Looking for 4th ed tier list
I would say the standard five-man party is one of each role and a second striker. Two defenders tend to interfere with each others' marks, two leaders or two controllers tend to overlap, e.g. providing more healing than is needed or dazing monsters that are already dazed.
You can do the same with controllers. Stack attack penalties or have one guy throw down zones and slows while the other dazes, etc.
The biggest problem I've had with double controller groups is that they make things kind of boring. The last game I ran had a fairly decently optimized wizard and invoker pair and it was extremely hard to make encounter that could threaten them.
The other problem is that a Defender is basically tanky, short range controller in his own right, so a defender/striker/leader/double controller group is almost a three controller group really.
Though I find the best "fifth man" to be one of those classes that leans heavily on a second role. Warlocks, rogues, avengers, Seekers (ok maybe not seekers), etc.
Bladesinger when built not to suck is more of a striker actually (Intelligent blademaster/Dex melee training, charge + radiant/frostcheese or some variation thereof)
Nevermind that "encounters as dailies" abomination.Last edited by squiggit; 2014-02-28 at 04:36 PM.
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2014-02-28, 09:02 PM (ISO 8601)
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2014-02-28, 09:08 PM (ISO 8601)
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2014-02-28, 09:57 PM (ISO 8601)
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Re: Looking for 4th ed tier list
On optimization, I think this should be measured on a slider. To use defenders as an example:
Weak out of the box and poor optimization: No examples that I know of.
Weak out of the box and good optimization: Battlemind, warden
Strong out of the box and weak optimization: Knight
Strong out of the box and strong optimization: Weaponmaster
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2014-02-28, 10:24 PM (ISO 8601)
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Re: Looking for 4th ed tier list
Strong out of the box and weak optimization: Knight
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2014-02-28, 10:43 PM (ISO 8601)
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Re: Looking for 4th ed tier list
I recall there were a few other classes that were only strong in certain tiers. Perhaps we could call that category "growth"? I believe the non-AEDU Essentials classes fall into that category, except maybe the thief because sneak attack scales better than Power Strike.
I disagree with this comment on monks. I don't see AoE damage dealers as controllers. They're still strikers. They just tend to get weaker as more enemies fall. So the monk is a melee AoE striker, not that different from a draconic sorcerer.
Controllers tend to do lots of AoE attacks, not because blasting minions is their role, but because putting status effects on two or more enemies is worth more than putting a status effect on a single opponent.
Is the cavalier that bad?Last edited by Kimera757; 2014-02-28 at 11:00 PM.
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2014-02-28, 11:04 PM (ISO 8601)
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Re: Looking for 4th ed tier list
So by our logic... If the Wizard was labeled a leader or defender when 4e came out it would have been unplayable because although it can totally wreck encounters it doesn't do the leader or defender job as well as other classes such as the Cleric or Fighter?
That is pretty wack.
Straight out of the Box the Warden is a beast (figuratively and literally sometimes) even without mid or high optimization. Sure the Fighter is the better defender (and class, love the Fighter) but that doesn't make the warden unplayable.
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2014-02-28, 11:09 PM (ISO 8601)
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Re: Looking for 4th ed tier list
All I would say is the wizard is a weak leader or defender and a strong controller.
Straight out of the Box the Warden is a beast (figuratively and literally sometimes) even without mid or high optimization. Sure the Fighter is the better defender (and class, love the Fighter) but that doesn't make the warden unplayable.
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2014-02-28, 11:22 PM (ISO 8601)
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Re: Looking for 4th ed tier list
Beast? That's a bit of a stretch. The warden is hard to kill, but that's about all he has going for him. He's not very sticky, doesn't punish very hard and doesn't do a particularly large amount of damage on his own. In the end in a practical encounter his toughness means that it's best to simply leave him alone and kill everyone else in the group.
Optimized I suppose he's acceptable-ish. Maybe slightly worse than a battlemind and about on par with the essentials defenders ( not as bad as a berserker admittedly ).
Fundamentally the problem is that he requires a degree of optimization to even do his job, which isn't true for any other defender. A warden who picks the wrong weapon or the wrong D1 is going to be hard pressed to do his job post heroic.
Even the vampire can hit baseline expected damage with moderate optimization.
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2014-02-28, 11:42 PM (ISO 8601)
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Re: Looking for 4th ed tier list
The Warden can be screwed up. I had one in my game for a session, Str 17, Halfling, using a Warhammer. I had to nerf my Kobolds so hard to make her seem like she was doing anything useful. Fortunately, she graduated and ran home, but yeah, it's possible to screw up a Warden pretty easy.
But this shouldn't be considered too heavily. This specific lady had never built a tabletop character before, flat out ignored my advise, and would rather shout "BAM BAM" then actually hit an enemy.
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2014-02-28, 11:45 PM (ISO 8601)
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Re: Looking for 4th ed tier list
The original quote was from someone saying the Warden class was barely playable (which is to say unplayable).
Also I was saying that a class that can wreck encounters with low to mid op shouldn't be considered unplayable (or "barely playable") just because they were labeled a "defender" or "leader" and they don't perform in the role as well as a top tier class. Just because the Swordmage sucks as a defender and is great as a striker doesn't make it barely playable (i.e unplayable). It just means that the Dev's of 4e didn't think it all the way through when they made that class and classified it as such.
If the Warden couldn't be played and be an effective party member then sure I would be ok with it being called unplayable BUT with very little effort wardens work just fine.
A low to mid optimize Warden is very good, an optimized Warden is immune to anything with a save or can dish out a crap ton of damage. I fear that people haven't played the warden and are just going off what they see from the internet.
edit:
Oh yeah, Wardens can be made incorrectly, just like every other class.
I've seen wizards made incorrectly after all... It was quite sad.Last edited by SpawnOfMorbo; 2014-02-28 at 11:48 PM.
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2014-03-01, 01:42 AM (ISO 8601)
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2014-03-01, 05:29 AM (ISO 8601)
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Re: Looking for 4th ed tier list
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2014-03-01, 07:26 AM (ISO 8601)
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Re: Looking for 4th ed tier list
No one is disagreeing with this. However the warden isn't just classified as a defender, its abilities are defender abilities.
I fear that people haven't played the warden and are just going off what they see from the internet.
As a DM, I have a defending swordmage in my group. They can mark and nerf the damage of a single attacker. They're good at punishing, in an unusual way. However, they can't stand and fight, or more to the point, keep anyone from rushing past them and squishing the invoker, cleric, or sorcerer. (The sorcerer punishes anyone who attack him though.)
Oh yeah, Wardens can be made incorrectly, just like every other class.
I've seen wizards made incorrectly after all... It was quite sad.
Funnily enough, my current PC (in Greyhawk) is a wizard. Fortunately I know what I'm doing there. I'm literally only using PH1 and Essentials 1 stuff.
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2014-03-01, 08:18 AM (ISO 8601)
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Re: Looking for 4th ed tier list
Again though. Just because a class doesn't measure up to a role doesn't mean a class is bad. It doesn't matter if the Warden is sticky, the Warden can be a fine class even if it isn't the perfect defender.
I would have gave it a classification of "hunter" (or whatever) along with some other classes. They are like defenders in that the are tough and can cause damage but aren't sticky and are meant to seek and destroy the targets.
Wardens get teleportation and speed boost after all. They can do good damage. The opportunity attack problem is a failing of the system not really a failing of a single class.
The Warden doesn't take much optimization right out of the box. You may not make a sticky defender but you make a good class that can contribute to the team. Sure you can't make completely stupid choices, but you can't really make stupid choices for any other class.
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2014-03-01, 08:35 AM (ISO 8601)
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Re: Looking for 4th ed tier list
As I read through what you wrote, and with some experience considering measuring things that are somewhat hard to measure, these are my suggestions:
(1)
Do not just "scale through" classes from weakest to strongest, especially because it is only an ordinal scale (the first and the second in a race might be seconds apart, with the third coming in after minutes), and because you cannot derive good specific measures for each role you mentioned from such a layout.
(2)
Decide whether you want out of the box or everything available concept and stick to it. I suggest you go for the second one: with everything available, which class is better.
(3)
Use multiple measures, as was the original idea that was also supported and enriched by Kurald Galain. Derive a specific number of qualities and rate them for every class on a scale of, say, 1 to 5. Sum up the measures, and you get your role quality, while you can still access specific advantages of a certain class.
(4)
Do not dabble in "party layout". You are rating class quality, not party quality. If somebody wants to do that, he would do it in another way, while he could still put your class ratings to use. This does not mean you cannot have a "synergetic" quality or something of the likes, meaning how easily this class functions with most other classes.
(5)
When you get the specific qualities, measure every class for every of them. Yes, you can have a set that is striker or leader specific, but it is still nice to see if a class is good at their secondary role (random example: a warlock is better at controllerish stuff than a ranger; don't know if it is true).
My suggestion is that you (we) start off by designing indicators of quality, specifics to rate the classes on, such as Buffing or Enabling or Nova Round Strength or Out of Combat Tricks or whatever. Then, we assign each to a role, and maybe leave some for two roles, and maybe have some assigned under "Other". When we do that, we can start doing some sort of a focus group here on the forum to discuss which class should get which rating.
Hope this will spur us to actually makes this, I'm rather excited and can't wait to hear what you have to sayLast edited by Mandrake; 2014-03-01 at 08:39 AM.