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  1. - Top - End - #811
    Troll in the Playground
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Just popping in to say that I'm using this for a game, and am wondering when/if the tables will be fixed.

    Also, this looks awesome and can't wait to see how my game unfolds...
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    Lore: 7.

    Factors: 2.

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    Espionage: 4

    Reputation: 3.

    Military: 2.

    Faith: 6.



  2. - Top - End - #812
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Quote Originally Posted by Turalisj View Post
    and am wondering when/if the tables will be fixed.
    Which tables specifically do you need?

  3. - Top - End - #813
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    The ones in my posts, I'll fix ASAP... but, of course, I only have one or two tables in my posts :-(
    Tome of Radiance, a Magical Girl sourcebook for 3.5/PF.

    "Jamie" is fine. TH is mostly there to make sure the name would be free on any forum I'd want to register :-)

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  4. - Top - End - #814
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    If I get some spare time tonight, I'll convert the tables from the old format to the new one for the front page material, plus whichever prcs are needed.

  5. - Top - End - #815
    Bugbear in the Playground
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    if anyone has a saved copy of the first few posts, it should be fairly simple to convert the html into the new table format by substituting <> for [], stripping a few things; that would save most of the hand-editing.

  6. - Top - End - #816
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    It's a several month old version, but this may be a start: https://web.archive.org/web/20130831...d.php?t=258654
    Last edited by Ilorin Lorati; 2014-04-01 at 01:12 PM.
    There was something here and in the avatar box, and there will eventually be again. I just need to figure out what I want...

  7. - Top - End - #817
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    I can edit mine when I get a chance, and learn the new code.
    Recent Homebrew: The Socialite | The Crystalline: Memory Altering Construct Race | Sanguine Hand, a ToB Discipline of blood and cruelty
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Level Base Attack Bonus Fort Save Ref Save Will Save Special Illuminations Known Illuminations Readied
    1st
    +1
    +0
    +2
    +2
    Radiant Armaments, Merciful
    4
    1
    2nd
    +2
    +0
    +3
    +3
    Power of Friendship
    4
    1
    3rd
    +3
    +1
    +3
    +3
    Cartridges (1)
    5
    2
    4th
    +4
    +1
    +4
    +4
    Enhanced Armaments
    5
    2
    5th
    +5
    +1
    +4
    +4
    Cartridges (2)
    6
    2
    6th
    +6/+1
    +2
    +5
    +5
    Force of Personality
    6
    3
    7th
    +7/+2
    +2
    +5
    +5
    7
    3
    8th
    +8/+3
    +2
    +6
    +6
    Enhanced Armaments
    7
    3
    9th
    +9/+4
    +3
    +6
    +6
    8
    4
    10th
    +10/+5
    +3
    +7
    +7
    The Meaning of Courage, Cartridges (3)
    8
    4
    11th
    +11/+6/+1
    +3
    +7
    +7
    9
    4
    12th
    +12/+7/+2
    +4
    +8
    +8
    Enhanced Armaments
    9
    5
    13th
    +13/+8/+3
    +4
    +8
    +8
    10
    5
    14th
    +14/+9/+4
    +4
    +9
    +9
    Mettle
    10
    5
    15th
    +15/+10/+5
    +5
    +9
    +9
    Cartridges (4)
    11
    6
    16th
    +16/+11/+6/+1
    +5
    +10
    +10
    Enhanced Armaments
    11
    6
    17th
    +17/+12/+7/+2
    +5
    +10
    +10
    12
    6
    18th
    +18/+13/+8/+3
    +6
    +11
    +11
    Font of Life
    12
    7
    19th
    +19/+14/+9/+4
    +6
    +11
    +11
    13
    7
    20th
    +20/+15/+10/+5
    +6
    +12
    +12
    Enhanced Armaments, Cartridges (5), Sunlight Apotheosis
    13
    7

    it ... wasn't actually that hard to strip off everything off every tag, the really hard part was properly dealing with the centering and such.

    ... it would almost probably be easier to just pass the original table bbcode through a parser which would spit out the corresponding new table bbc.

  9. - Top - End - #819
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Quote Originally Posted by sreservoir View Post
    Level Base Attack Bonus Fort Save Ref Save Will Save Special Illuminations Known Illuminations Readied
    1st
    +1
    +0
    +2
    +2
    Radiant Armaments, Merciful
    4
    1
    2nd
    +2
    +0
    +3
    +3
    Power of Friendship
    4
    1
    3rd
    +3
    +1
    +3
    +3
    Cartridges (1)
    5
    2
    4th
    +4
    +1
    +4
    +4
    Enhanced Armaments
    5
    2
    5th
    +5
    +1
    +4
    +4
    Cartridges (2)
    6
    2
    6th
    +6/+1
    +2
    +5
    +5
    Force of Personality
    6
    3
    7th
    +7/+2
    +2
    +5
    +5
    7
    3
    8th
    +8/+3
    +2
    +6
    +6
    Enhanced Armaments
    7
    3
    9th
    +9/+4
    +3
    +6
    +6
    8
    4
    10th
    +10/+5
    +3
    +7
    +7
    The Meaning of Courage, Cartridges (3)
    8
    4
    11th
    +11/+6/+1
    +3
    +7
    +7
    9
    4
    12th
    +12/+7/+2
    +4
    +8
    +8
    Enhanced Armaments
    9
    5
    13th
    +13/+8/+3
    +4
    +8
    +8
    10
    5
    14th
    +14/+9/+4
    +4
    +9
    +9
    Mettle
    10
    5
    15th
    +15/+10/+5
    +5
    +9
    +9
    Cartridges (4)
    11
    6
    16th
    +16/+11/+6/+1
    +5
    +10
    +10
    Enhanced Armaments
    11
    6
    17th
    +17/+12/+7/+2
    +5
    +10
    +10
    12
    6
    18th
    +18/+13/+8/+3
    +6
    +11
    +11
    Font of Life
    12
    7
    19th
    +19/+14/+9/+4
    +6
    +11
    +11
    13
    7
    20th
    +20/+15/+10/+5
    +6
    +12
    +12
    Enhanced Armaments, Cartridges (5), Sunlight Apotheosis
    13
    7

    it ... wasn't actually that hard to strip off everything off every tag, the really hard part was properly dealing with the centering and such.

    ... it would almost probably be easier to just pass the original table bbcode through a parser which would spit out the corresponding new table bbc.
    Good heavens that code.

    Anyway. What is this about a parser?
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  10. - Top - End - #820
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Just chiming in to say that despite not really finding the time to dedicate to ToR nearly as much as I'd like recently, fixing the front page is on the absolute top of my priority list. With luck I'll have the classes and PrCs legible again tonight, though that may be optimistic given I'm not sure what the extent of the changes to tablecode are.
    Lovely Rita Mordio avatar by Zefir! Thank you!

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  11. - Top - End - #821
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    I used this site to input my tables into BBCode readable format: http://www.teamopolis.com/tools/bbco...generator.aspx
    There's a few things it doesn't do, such as outlines, but that can be done with a minor addition to the table head ( table="class: grid" )
    There was something here and in the avatar box, and there will eventually be again. I just need to figure out what I want...

  12. - Top - End - #822
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    http://makaze-kanra.tumblr.com/ForumTableConverter

    There's one you can just copy and paste your entire table into to fix it!

  13. - Top - End - #823
    Bugbear in the Playground
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    so, you see, I don't have actual free time, but I spend far too much of my unfree time doing ... things.

    in any news, this is a table-fixing bookmarklet, or at least my attempt at writing one; I'm currently leaving it on my dropbox. it can be run as the instructions in the file indicate; the source is provided for the curious and/or paranoid, who may wish to review the code and run it manually or something. I've tried to make it work as ... reasonably as possible, but tell me if it doesn't?

    edit: and OBLIGATORY DISCLAIMERS for running code from random internet people you don't know, like me. I will make the claim that it should not be dangerous, but yes, you really should either trust me or check the code to ensure it isn't malicious before running it ...
    Last edited by sreservoir; 2014-04-01 at 08:14 PM.

  14. - Top - End - #824
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Quote Originally Posted by Adam1949 View Post
    http://makaze-kanra.tumblr.com/ForumTableConverter

    There's one you can just copy and paste your entire table into to fix it!
    That is bugging for Selinia due to the extra formatting, she thinks. But I just wanted to thank you, because it is perfect for my purposes.
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Whew! I do believe that all the tables on the front page, as well as all those in the PrC posts (at least, the ones I've made) have been cleaned up well and proper! Many thanks to everyone who put forward tools to help with that - it was of tremendous assistance, to say the least.

    There were also a couple minor revisions to typos in them, and a sidebar was added to the Frostfell Maven to address sreservoir's excellent point regarding the difficulty of tracking frozen squares with many forms of battlemat. The maven is still a prc heavy on things to track, but in all honesty I think it is okay to sacrifice elegance for flavor on occasion. The class's ice fortresses now properly last for evoker stat modifier days - it's amazing what missing a word can do for these things. I intend to include various economic clarifications as well, and to address other issues brought up - these were just really quick and easy changes to make while fixing the tables.

    Tomorrow, trying to sweep up all the assorted knicknacks in this thread that have managed to slip through inclusion on the front page. With the reformatting in place, it's as good a time as any to clean house, so to speak!

    And the astute might just notice a spoiler on the front page as to the next major content update!
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  16. - Top - End - #826
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    I couldn't help noticing you renamed Armament Effects to Imbuements - was that by any chance inspired by my pdf? :-)
    Tome of Radiance, a Magical Girl sourcebook for 3.5/PF.

    "Jamie" is fine. TH is mostly there to make sure the name would be free on any forum I'd want to register :-)

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  17. - Top - End - #827
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Quote Originally Posted by Selinia View Post
    An evoker does not need to 'lean' armament effects
    typo alert.

  18. - Top - End - #828
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Hey, I was looking this over and noticed that the armaments section features a new type of device that references a new type of illuminations. I'm assuming that's something for a future update that accidentally snuck in while updating some tables?

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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Front page has been updated with all the formerly missing PrCs and alternate Base Classes lying around the thread... I think. If I missed any, please let me know! And deepest apologies to Snowfire in particular, who I seem to have had misplaced a lot of content for. Also noteworthy - almost all the tables in this thread have been shattered to nigh-illegibility! If you have posted any content with a table, please track it down and make an effort to fix it as soon as you get a chance.

    In other news, armament effects no longer deny their ability to help you lose weight. As ever, thanks to sreservoir for typo hunting!

    Quote Originally Posted by caledscratcher View Post
    Hey, I was looking this over and noticed that the armaments section features a new type of device that references a new type of illuminations. I'm assuming that's something for a future update that accidentally snuck in while updating some tables?
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Quote Originally Posted by Selinia View Post
    "Accidentally"
    There was something here and in the avatar box, and there will eventually be again. I just need to figure out what I want...

  21. - Top - End - #831
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Quote Originally Posted by Selinia View Post
    Front page has been updated with all the formerly missing PrCs and alternate Base Classes lying around the thread... I think. If I missed any, please let me know! And deepest apologies to Snowfire in particular, who I seem to have had misplaced a lot of content for. Also noteworthy - almost all the tables in this thread have been shattered to nigh-illegibility! If you have posted any content with a table, please track it down and make an effort to fix it as soon as you get a chance.
    Tables all fixed now. Geez that took a while.

    Also, linky for Avatars of Light or does that not fall under a category that you've got on the front page?
    Quote Originally Posted by QuintonBeck View Post
    Many thanks to Snowfire for collating all these. He's a madman, but he's a helpful madman.
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    Quote Originally Posted by Mynxae View Post
    Damn you Snowfire. I cried.
    Quote Originally Posted by Falcon777 View Post
    T_T I swear, you just made me cry.
    Quote Originally Posted by Qwertystop View Post
    Well, here's another for your sig, Snowfire.

    <struck dumb>

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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Ooh! Summoning?
    Quote Originally Posted by jamieth View Post
    ...though Talla does her best to sound objective and impartial, it doesn't cover stuff like "ask a 9-year-old to tank for the party."
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  23. - Top - End - #833
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Quote Originally Posted by Qwertystop View Post
    Ooh! Summoning?
    Seems so. Hopefully it would either provide some inspiration for my long-time-in-the-making Radiant Summoner PrC, or, better yet, make it redundant outright :-)
    Tome of Radiance, a Magical Girl sourcebook for 3.5/PF.

    "Jamie" is fine. TH is mostly there to make sure the name would be free on any forum I'd want to register :-)

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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    I don't like the new table code. X_x
    (My PrC is updated)
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    @Jaimie, looking over other items in the thread, your Wind Dancer is just missing fluff at the moment as far as I can tell. With solid mechanics, just fill in a couple short paragraphs there and it ought to be set for the front page.

    The Frostfell Maven's crafting has been clarified in a few places, particularly her 5th level ability. She can essentially enchant her own equipment free of charge, and enchant any equipment very very quickly, but she isn't an artificer - the only money you save as a Maven is what you don't need to spend on your own gear. There are still probably ways to break the economy with the Maven's abilities, but the D&D economy makes eggshells look like titanium - you can break it by disassembling 10' ladders, let alone using magical crafting prowess. I'm leaving her ability to animate objects untouched - animated objects are fairly terrible combatants, so it mostly comes down to the utility that a bunch of helpful items can offer. When you get down to it, this is still an objectively worse version of Animate Dead, which offers much greater combat potential and versatility and is available much earlier than 12th level to a huge array of classes.

    Quote Originally Posted by Snowfire View Post
    Tables all fixed now. Geez that took a while.

    Also, linky for Avatars of Light or does that not fall under a category that you've got on the front page?
    I've actually been struggling with where to put this. I do actually plan to create an Epic Evokers section (though I intend to stick to Epic Destinies) at some point, but until then this doesn't seem to have a home in any of the existing sections of the front page. Avatars will probably get moved later, but for now I've stowed it under an Extra Content catchall in the same post as PrCs and Base Classes.

    Quote Originally Posted by jamieth View Post
    I couldn't help noticing you renamed Armament Effects to Imbuements - was that by any chance inspired by my pdf? :-)
    Yep! Actually, that PDF proved invaluable in reconstructing the tables properly - since I had to make them again more or less from scratch, it was nice to have a legible reference. It also brought to light how far ahead of the PDF the thread has gotten. One I get posted this next bundle I'm working on, I'm going to put out a formal call for anyone looking to build an Iconic character, and start trying to organize the next edition of the document in earnest.

    Quote Originally Posted by Lix Lorn View Post
    I don't like the new table code. X_x
    (My PrC is updated)
    I miss the pretty alternating color lines on the tables. The new code also feels tremendously less intuitive. But hey, we have the Search function again, so give and take as it were.
    Lovely Rita Mordio avatar by Zefir! Thank you!

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  26. - Top - End - #836
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Quote Originally Posted by Selinia View Post
    The Frostfell Maven's crafting has been clarified in a few places, particularly her 5th level ability. She can essentially enchant her own equipment free of charge, and enchant any equipment very very quickly, but she isn't an artificer - the only money you save as a Maven is what you don't need to spend on your own gear. There are still probably ways to break the economy with the Maven's abilities, but the D&D economy makes eggshells look like titanium - you can break it by disassembling 10' ladders, let alone using magical crafting prowess. I'm leaving her ability to animate objects untouched - animated objects are fairly terrible combatants, so it mostly comes down to the utility that a bunch of helpful items can offer. When you get down to it, this is still an objectively worse version of Animate Dead, which offers much greater combat potential and versatility and is available much earlier than 12th level to a huge array of classes.
    Items created in this fashion function identically to counterparts made of less exotic materials, but their icy nature is obvious - few merchants can be expected to accept payment in coins of frozen water. Normally, items created by Frostforged Artistry melt away twenty-four hours after their creation. However, by infusing her creations with components of equal value to materials normally composed in the crafting process, the frostfell maven may sustain her creations indefinitely.
    I note that this still conspicuously doesn't prevent you from getting drunk (Cityscape 44! :&&&) on, ah, frothy mugs of (frozen) water.

    of course, I will take this as evidence that this is not unintended behaviour.

    the 5th level ability still doesn't actually specify the time taken explicity, afaict; I'm not sure whether it should be understood to refer to 1 week/10 minute exchange (as with ordinary Craft usage), default to standard action (as a (Su) ability), or take standard magic item creation time because it's emulating the feat (which is apparently not the intent). every other of those abilities, after all, specifies the time.

    also, it's bugging me that even though the frostfell maven gives teammates bonuses to using cold damage, it does nothing to mitigate immunity or resistance when they're the ones doing the attacking ...

    also, the changelog doesn't look to be being updated.

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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    A question for Selinia: A friend of mine and I have been kicking around the idea of creating sort of a counterpart to the Tome of Radiance, about people who wield darkness instead, and to some extent entwining the fluff we're writing with that already made for this. Would you have any objections to that?

    (I know there was sort of a stab made at this a while ago, but, A, that seems to have died, and B, that was, from what I saw, straight-up evil opposite, whereas we'd be going more for a 'Dark is not (necessarily) evil' kind of thing.)

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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Companion Components

    Foundation Components
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    Brash [Champion, Empath, Stargazer]
    Basic Attack: The companion attacks a random target within reach (other than itself or the evoker who summoned it) with an attack bonus equal to [3 + mote cost + evoker stat modifier], dealing 1d6 physical damage for each 2m of the illumination's cost on a hit (minimum 1d6 damage). If the attack hits, the companion will make this again, selecting a new random target from those within reach - the same target may not be selected twice, and the companion may continue to make attacks until missing or running out of valid targets.

    Greater Attack: The companion attacks assails all creatures within reach (other than itself or the evoker who summoned it), dealing 1d6 physical damage for each 1m of the illumination's cost. A reflex save halves this damage. If the illumination costs at least 3m, the companion may move as part of this assault, targeting all creatures within its reach at any point of the movement. This movement extends for 5' for every 3m of the illumination's cost, and does not provoke attacks of opportunity.

    Cautious [Champion, Empath, Stargazer]
    Basic Attack: The companion attacks a target within reach with an attack bonus equal to [3 + mote cost + evoker stat modifier], dealing 1d6 physical damage for each 2m of the illumination's cost on a hit (minimum 1d6 damage). Once per round, and an additional time per round for every 4m of this illumination's cost, the companion may respond with this attack when a creature within reach provokes an attack of opportunity.

    Greater Attack: The companion attacks a target within reach with an attack bonus equal to [3 + mote cost + evoker stat modifier], dealing 1d6 physical damage for each 1m of the illumination's cost on a hit, and half this damage on a miss. A creature struck by this ability provokes attacks of opportunity from the companion (but not any other creatures) with all forms of movement (including 5' steps) until the end of the companion's next turn.

    Dauntless [Champion, Empath, Stargazer]
    Basic Attack: The companion may move up to its speed in a straight line, then makes an attack against a creature within its reach with an attack bonus equal to [3 + mote cost + evoker stat modifier], dealing 1d6 physical damage for each 2m of the illumination's cost on a hit (minimum 1d6 damage). If the companion moved at least 10' before making the attack, the damage die are d8s, rather than d6s.

    Greater Attack: The companion may move up to its speed in a straight line, making an attack at any point during this movement against a creature within its reach with an attack bonus equal to [3 + mote cost + evoker stat modifier], dealing 1d8 physical damage for each 1m of the illumination's cost on a hit and half this damage on a miss. If the companion has any movement remaining after hitting its target with this attack, it may choose to push the target along in front of it for the remainder of the move.

    Focused [Champion, Empath, Stargazer]
    Basic Attack: The companion attacks a target within 20' with an attack bonus equal to [3 + mote cost + evoker stat modifier], dealing 1d6 physical damage for each 2m of the illumination's cost on a hit (minimum 1d6 damage). For every 1m of the illumination's cost, the range of this attack increases by 10'.

    Greater Attack: The companion fires a beam that takes the form of a line 10' long, dealing 1d6 physical damage for each 1m to those caught within it. A reflex save halves this damage. For every 1m of the illumination's cost, the length of this beam increases by 5'.

    Gluttonous [Champion, Empath, Stargazer]
    Basic Attack: The companion attacks a target within reach with an attack bonus equal to [3 + mote cost + evoker stat modifier], dealing 1d6 physical damage for each 2m of the illumination's cost on a hit (minimum 1d6 damage). The companion is then healed by an amount equal to half the damage dealt.

    Greater Attack: The companion attacks a target within reach with an attack bonus equal to [3 + mote cost + evoker stat modifier], dealing 1d6 physical damage for each 1m of the illumination's cost on a hit and half this damage on a miss. You and the companion are then both healed by an amount equal to half the damage dealt.

    Mischievous [Stargazer]
    Basic Attack: The companion targets a creature within 10', dealing 1d4 physical damage for each 2m of the illumination's cost and moving the target 5' in any horizontal direction - this movement does not provoke attacks of opportunity. A successful reflex save halves this damage, and negates the forced movement. For every 1m of the illumination's cost, the range of this attack increases by 5'. For every 4m of the illumination's cost, the distance of the forced movement increases by 5' - this forced movement need not be in a straight line.

    Greater Attack: The companion targets a 5' radius burst within 10', dealing 1d4 physical damage for each 1m of the illumination's cost and moving the targets 5' in any horizontal direction - this movement does not provoke attacks of opportunity. A successful reflex save halves this damage, and negates the forced movement. For every 1m of the illumination's cost, the range of this attack increases by 5'. For every 4m of the illumination's cost, the distance of the forced movement increases by 5' - this forced movement need not be in a straight line. For every 6m of the illumination's cost, the radius of the burst increases by 5'.

    Serene [Empath, Stargazer]
    Basic Attack: The companion attacks a target within reach with an attack bonus equal to [3 + mote cost + evoker stat modifier], dealing 1d4 physical damage for each 2m of the illumination's cost on a hit (minimum 1d4 damage). Additionally, the damaged creature suffers a -1 penalty to attacks against the companion until the end of the companion's next turn. For every 2m of the illumination's cost, the penalty to attacks against the companion worsens by -1.

    Greater Attack: The companion attacks a target within reach with an attack bonus equal to [3 + mote cost + evoker stat modifier], dealing 1d4 physical damage for each 1m of the illumination's cost on a hit. Additionally, the damaged creature suffers a -1 penalty to attacks against you or your companion until the end of the companion's next turn. For every 2m of the illumination's cost, the penalty to attacks against you or the companion worsens by -1.


    Shape Components
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    Fluid [Empath, Stargazer]
    [Mote Cost: 4m + 3m/rank beyond the first]
    Rather than allow themselves to be bound by a single solid form, some companions flow as freely and flexibly as their evoker's imagination. Fluid companions may take many forms, from a creature comprised of liquid light to a swarm of tiny beings. The companion is a Large creature, but it possesses a reach of 0 ft. Additionally, it may move freely through and into spaces occupied by enemies, and does not provoke attacks of opportunity by moving. Enemies may also move through the space occupied by a fluid companion, but they treat such spaces as difficult terrain. The companion has 5 HP for every 1m of the illumination cost, an AC equal to [evoker's AC], takes half damage from any attack or effect which targets a specific number of creatures, and takes an additional 50% damage from any effect which targets an area. Lastly, the companion possesses a base land speed of 20' and a fly speed of 20' with Perfect maneuverability. Each rank of this component beyond the first increases the base land speed and fly speed by 5', and increases the HP of the companion by 1 for every 1m of the illumination's cost.

    Guardian [Champion, Empath, Stargazer]
    [Mote Cost: 0m + 2m/rank beyond the first]
    Drawing on an echo of the archetypical wielder of the light, a Guardian companion generally takes a form that is (at least in broad strokes) humanoid in appearance. What it may lack in swiftness or exotic movement is readily compensated for by the grit and endurance so characteristic of the mortals of the world. The companion is of Medium size and has 5 HP for every 1m of the illumination's cost, an AC equal to [evoker's AC +2], and a base land speed of 30'. Each rank of this component beyond the first increases the HP of the companion by 1 for every 1m of the illumination's cost.

    Racer [Champion, Empath, Stargazer]
    [Mote Cost: 1m + 3m/rank beyond the first]
    Born of freedom, courage, and swiftness of thought, a racer companion is rarely found anywhere other than where it wishes to be, and most often takes the form of some nimble beast with four or more legs. The companion is a Large creature with a long body configuration, granting it increased carrying capacity but reduced reach. The companion has 5 HP for every 1m of the illumination cost, an AC equal to [evoker's AC -1], and a base land speed of 40'. Each rank of this component beyond the first increases the base land speed by 5', and increases the HP of the companion by 1 for every 1m of the illumination's cost.

    Soaring [Champion, Empath, Stargazer]
    [Mote Cost: 4m + 4m/rank beyond the first]
    Some emotions are as elusive as the wind itself - but few would argue that hope, love, or the deep and abiding satisfaction of truth are not worth chasing. Soaring companions are lithe and weightless, and often take whimsical forms unbound by conventional physics. The companion is of Medium size and has 5 HP for every 1m of the illumination's cost, an AC equal to [evoker's AC -1], a base land speed of 10', and a fly speed of 40' with Perfect maneuverability. Each rank of this component beyond the first increases the fly speed by 5', and increases the HP of the companion by 1 for every 1m of the illumination's cost.


    Secondary Components
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    Amphibious [Champion, Empath, Stargazer]
    [Mote Cost: 1m]
    Many creatures find a home beneath the waves, and many evokers find their heart bound to the depths in a way that a landlocked soul might never understand. The companion gains a swim speed equal to its highest movement speed.

    Attuned [Empath, Stargazer]
    [Mote Cost: 2m + 1m/rank beyond the first]
    Many evokers find a deep affinity with the elemental energies that comprise the world, so it is unsurprising that their companions would often be similarly aligned. Upon crafting this illumination, you may select an energy type (Acid, Cold, Electricity, Fire, or Sonic). The damage dealt by the companion's attacks becomes energy damage of that type, rather than physical damage, and the companion gains Resist 5 to that energy type. This resistance increases by 5 for every rank beyond the first.

    Bonded [Champion, Empath, Stargazer]
    [Mote Cost: 2m]
    The companion is especially close to the evoker, and when working together they are as natural as a single entity. While mounted on her companion you gain the benefits of the Mounted Combat feat, and may choose to substitute an [evoker level + evoker stat] check for the ride check usually called for by the feat.

    Cuddly [Champion, Empath, Stargazer]
    [Mote Cost: 2m]
    Companions are sociable creatures by their very nature, and sometimes they simply aren't inclined to let their latest playmate just walk away. Whenever the companion deals damage to a creature within its reach with an attack on its turn, it may expend its companion focus as a free action in order to initiate a grapple against a single damaged target without the need for a touch attack. For the purposes of resolving this grapple, treat the companions base attack bonus as being equal to its mote cost, and apply size bonuses and penalties to grapple checks normally. Grappling a target in this manner does not impair the companion in any way. At the end of the companion's next turn, the grapple ends (if the grappled creature has not already escaped).

    Defensive [Champion, Empath, Stargazer]
    [Mote Cost: 3m]
    Fueled by the desire to protect and defend, the companion intercedes in attacks against its allies. As an immediate action, the companion may expend its Companion Focus to redirect an attack against an adjacent creature onto itself. The redirected attack automatically hits.

    Frightful [Stargazer]
    [Mote Cost: 3m/rank]
    Terrible things may lurk within the deepest recesses of even the brightest souls, and in the reflection that is a companion, these terrors may rise for all to see. Whenever the companion deals damage with an attack on its turn, it may expend its companion focus as a free action in order to attempt to horrify a single damaged target. The target must make a will save - should it fail, it suffers a -1 penalty on attack rolls, saving throws, skill checks, and ability checks until the end of the companion's next turn. For every rank of this component beyond the first, this penalty worsens by an additional -1.

    Harrying [Champion, Empath, Stargazer]
    [Mote Cost: 4m]
    Your companion is an expert at team fighting, working seamlessly to drive foes into the traps and snares laid by your allies. Whenever the companion deals damage with an attack on its turn, it may expend its companion focus as a free action in order to render a single damaged target flat-footed against the next attack to target it from any source. If no attack targets the harried creature, it ceases to become flat-footed at the end of its next turn.

    Hopeful [Empath, Stargazer]
    [Mote Cost: 1m + 2m/rank beyond the first]
    Your companion is a beacon of hope to the allies of its summoner, its radiant majesty inspiring those around it to fight on through the most grievous wounds. As a swift action, the companion may expend its companion focus in order to grant 5 temporary hit points to a creature within 30'. These temporary hit points last until the end of the companion's next turn. For every rank of this component beyond the first, the quantity of temporary hit points increases by 5.

    Miniature [Champion, Empath, Stargazer]
    [Mote Cost: 3m]
    Your companion is small and unobtrusive in comparison to others of its kind. The companion's size catagory decreases by one. This does not grant any of the normal penalties or benefits for increasing in size, but it does reduce the companion's reach and carrying capacity appropriately. If a companion is at least one size category smaller than its evoker, she may carry it comfortably, regardless of its weight.

    Specialized [Stargazer]
    [Mote Cost: 3m/rank]
    Cats hunt mice. Lions hunt the gazelle. The natural world is full of beasts who have learned the ways of their favored prey, and more learned evokers understand how to pass this knowledge on to their companions. Upon crafting this illumination, select a creature type from the ranger's favored enemy list. For each rank of this component, the companion gains a +1 bonus at attacks against creatures of that type, and such creatures suffer a -1 penalty to saves against the companions attacks or other abilities.

    Tremendous [Champion, Empath, Stargazer]
    [Mote Cost: 5m]
    The companion is bursting with radiant power, expanding to far greater sizes than others of its kind. The companion's size catagory increases by one. This does not grant any of the normal penalties or benefits for increasing in size, but it does increase the companion's reach and carrying capacity appropriately.
    Last edited by Selinia; 2014-04-10 at 10:39 AM.
    Lovely Rita Mordio avatar by Zefir! Thank you!

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  29. - Top - End - #839
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    jamieth's Avatar

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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Some questions on Companions:

    1. On motes economy: once summoned, does the Companion stays summoned i definitely, able to attack each round? Does it require commiting anymotes into it to stay summoned, or does iut leave you with your full pool?
    2. When re-summoned, can the Companion essentially make 2 Greater attacks per round? (1 free as a result of evokingit's Illumination, and 1 by expending Focus)
    3. The "move and basic attack" option of the Harmonious Device is in addition to Companiom's normal set of actions for the round, right?

    Can't comment o the balance right now, but it is a flavorful addition for sure. Hm... Now, I think I have enough resources for a project I've been considering for a long time... "Make a party of evokers and play them through some published campaign".
    Tome of Radiance, a Magical Girl sourcebook for 3.5/PF.

    "Jamie" is fine. TH is mostly there to make sure the name would be free on any forum I'd want to register :-)

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  30. - Top - End - #840
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    Default Re: Tome of Radiance: Mastering the Power of Love and Justice

    Changelog - the first proper one in a while. Short, but it's a doozy!

    • Gotta Catch 'em All! Added the Companions illumination type - an entirely alternate flavor of illuminations available to those willing to forgo raw firepower for a roster of versatile semi-permanent pets. Unlike most summoners, an evoker's bond with her companions is extraordinarily strong, and they will only ever meet their full potential with her encouragement and support... but if those commands are given, a companion can find the power and focus to be a force to be reckoned with! Additions to the component library are on their way for this fledgling illumination type, but even the relatively sparse pickings currently available offer some potent options.


    As ever, comments and criticism are quite welcome!

    Additionally! I am taking a moment to make an important announcement! I am now officially looking for 'Iconic' characters for the Tome of Radiance - pre-built example characters that provide an immediately recognizable image of what their class can do. If you remember Mialee the Wizard, Tordek the Fighter, or Jozan the cleric (or their Pathfinder cousins, who I admit I am less well acquainted with), you get the idea. If you want to take a stab at submitting an Iconic, just build an evoker within the following parameters:

    • If you are building a Base Class iconic, please provide a MythWeavers sheet for the character at levels 1, 7, and 12. If you are building a Prestige Class iconic, you need only provide a single sheet - level is up to your discretion.
    • If you are building a Base Class iconic, please remain single-classed.
    • Characters are built using 32 point buy, using standard D&D 3.5 rules. Anything in the 3.5 ruleset is fine, but please avoid homebrew outside of the ToR, as well as any Pathfinder content.
    • Please provide at least a measure of backstory for the iconic, describing their personality and goals. Ideally, there should be at least one adventure hook to allow a DM to tie them into a campaign.
    • Above all else, remember that this is not an optimization exercise! These characters should exemplify their class, and provide ready-made frameworks to introduce the ToR to a game. Build the best character you can within the fluff.


    Apologies for any restrictiveness, but these are going to be the 'official' ToR builds, so some guidelines seemed called for.

    Quote Originally Posted by sreservoir View Post
    i note that this still conspicuously doesn't prevent you from getting drunk (cityscape 44! :&&&) on, ah, frothy mugs of (frozen) water.

    Of course, i will take this as evidence that this is not unintended behaviour.

    The 5th level ability still doesn't actually specify the time taken explicity, afaict; i'm not sure whether it should be understood to refer to 1 week/10 minute exchange (as with ordinary craft usage), default to standard action (as a (su) ability), or take standard magic item creation time because it's emulating the feat (which is apparently not the intent). Every other of those abilities, after all, specifies the time.

    Also, it's bugging me that even though the frostfell maven gives teammates bonuses to using cold damage, it does nothing to mitigate immunity or resistance when they're the ones doing the attacking ...

    Also, the changelog doesn't look to be being updated.
    You can absolutely make poisonous/alcoholic/delicious water - that is perfectly intended. Why not? If someone figures out how to break D&D via an infinite supply of alcoholic popsicles, kudos to them. The intention of her accelerated enchanting speed is to allow her to use the same 1 week/10 minute timeframe called out in the 1st level ability. This has been made explicit.

    The Maven not providing piercing to her allies is intentional. Elemental piercing is something that is rather necessary for elementally-themed characters to function properly, but a Maven's companions likely have their own builds and focuses beyond benefiting from her icy buffs. If they've taken ice themes themselves, they probably have their own ways of dealing with resist. Cold resistant enemies won't stop the Maven herself - she's practically an avatar of winter after all - but those less focused are better off finding another way of dealing damage for that particular fight.

    Quote Originally Posted by c'nor View Post
    a question for selinia: A friend of mine and i have been kicking around the idea of creating sort of a counterpart to the tome of radiance, about people who wield darkness instead, and to some extent entwining the fluff we're writing with that already made for this. Would you have any objections to that?

    (i know there was sort of a stab made at this a while ago, but, a, that seems to have died, and b, that was, from what i saw, straight-up evil opposite, whereas we'd be going more for a 'dark is not (necessarily) evil' kind of thing.)
    I have absolutely no problem with spinoff works, and would love to hear what you've managed to work out up to this point.

    Quote Originally Posted by jamieth View Post
    Some questions on Companions:

    1. On motes economy: once summoned, does the Companion stays summoned i definitely, able to attack each round? Does it require commiting anymotes into it to stay summoned, or does iut leave you with your full pool?
    2. When re-summoned, can the Companion essentially make 2 Greater attacks per round? (1 free as a result of evokingit's Illumination, and 1 by expending Focus)
    3. The "move and basic attack" option of the Harmonious Device is in addition to Companiom's normal set of actions for the round, right?

    Can't comment o the balance right now, but it is a flavorful addition for sure. Hm... Now, I think I have enough resources for a project I've been considering for a long time... "Make a party of evokers and play them through some published campaign".
    1) You only pay the mote cost once on summon, and it remains summoned indefinitely. Think of it like tossing out a pokeball. After that, you pay the mote cost again each time you impel it to attack and regain focus. Otherwise, yes - you could in theory pay once and never again, if all you want from the pet are basic attacks.
    2) A command is essentially giving up your standard action to give your pet an extra Greater attack and recharge its focus. Since it acts on your init, it could very well immediately burn that to upgrade a basic attack to Greater status. Companions don't have the raw power of Blasts, or the ability to fine-tune and customize the attacks - and you need to be careful not to let them die - but this ability to double up is one of their most dangerous potential maneuvers.
    3) That is correct. You're essentially giving -both- your major actions to your pet. It's a significant sacrifice, but a potentially potent one.

    Regarding playing evokers in a published campaign, I'd like to hear how that goes! Any plans on which game you'd pick out for them?
    Lovely Rita Mordio avatar by Zefir! Thank you!

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