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Thread: Puzzle & Dragons 7: Puzzleball Z
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2014-09-16, 06:26 AM (ISO 8601)
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2014-09-16, 06:53 AM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Oh I get that. The thing I'm trying to do is just use some team that worked. I put together the worst teams sometimes thinking they will be great. Tried the king ruby last night and didn't make it past the third level. I thought it would be simple lol There isn't enough stamina to give it a good 2nd try and fix your mistakes. I'll look through my monsters and see what else has a low cool down
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2014-09-16, 08:32 AM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Hmm. That's actually a really good point. Think I'll play with some teams for a bit...
Ahh, good to clarify expectations. Okay. So basically, just plug away at some of the higher end ones until I get enough cost. I can do that.
Re: teams. B/G Karinx2 + ADK (evolved mystic green) + CDK (evolved mystic dark) + Draggie (2.5x dragon) + dragon orochi (delay) is very solid. Drawn Joker can be used in dungeons where you need the RCV/hearts.My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
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2014-09-16, 10:19 AM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Well you are usually much better at the math, but I'm thinking with those teams and bubblie that the gravity isn't actually needed at all? You already have the 2 Kirin gravities and with a one 75x attack and at least 7 rounds to kill them it should be fairly trivial without the extra gravity.
Since you should be able to fairly easily tank the red dragon's attacks to make sure the blue is dead first and you clearly have the firepower to take out the blue in one, maybe 2 rounds, it should be fairly easy either way.
So I would go with Lilith, less stalling, but also more RCV for the hits you will take if you get a bad board. That with the much better awakenings seems like the way to go. I would actually be willing to bet you could drop the bubblie for a lot more powerful sub (you have many options) and still take out the blue in plenty of time and have more safety for bad boards or flubbed moves earlier in the dungeon.
I stopped counting Nagas, but after the 2x drop rate it felt like I got fewer Nagas from the dungeon than I did before. Luckily I did get Erl's Echidna fully skilled up earlier in the day but Lor's just wouldn't go. I got all of 1 skill up on her the entire event and it was on the first day. I know I ran the dungeon at least 16 times (2 stones) at increased drop rate, and probably closer to 18-20 with normal stamina refresh too.
It never seemed that great to me either. For 30 stamina you get 2.5 runs of Oceans of Heaven or 3 runs of the earlier levels, so while you might not get a + every time you would only need to get 1 every other run to come out about the same.
Plus it seemed like every 2-3 runs I would get to the Chimeras at the end both on a first turn timer and one or both would double hit and kill me.
I took my Horus team into one of the tri-color dungeons a few times but managed to make it through by just happening to have Vamp or Valk on the team.
Of course when I ran Mystic Painted Dragon on legend this time I purposefully took my devil team. Just changed out Hera-Ur for Baal and left RSonia as the leader. Plenty of black and then when it came to taking him out I had the active for reds.
Also speaking of grind teams, I forgot to mention that when I was traveling this last weekend I decided to grind out Zeus in SS with my GrOdin team again. I got him to about 10% left and as I was starting to make my move we hit a bump and I dropped the orb and he whacked me.... I decided it wasn't worth doing that again so I just stoned it and finished him off.
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2014-09-16, 10:32 AM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Well, that's five Heras, and I think I'm about done with that until I can do it with a farm team. One stone for stamina, one rank up refresh, and one stone for an embarrassing continue 'cause I spaced out and moved an orb without matching, and sod redoing fifteen or twenty minutes of watching poison tick. First time I've used stones for either, but probably worth it for getting started.
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2014-09-16, 10:33 AM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
SiuiS if you're still having trouble with Nazca, I just did it with Bastet//Bonia/Verche/Echidna/Hera//DQXQ. You could try something similar? Or maybe five color healer? WB Metatron//DD Lilith/RR Echidna/WG Valkyrie/W King Shynee//WB DQXQ has five (well, four, but plus hearts) color coverage, 14x mod, 42x burst. Just don't use DQXQ's active because it'll screw up your multiplier. You could pull Echidna if you're worried about damage and put in Tornado Holy Dragon or Unicorn.
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2014-09-16, 10:42 AM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
@jasmine: kirin/echi/echi/green/blue/kirin
you dont need 75x. the no rcv part boosts your damage quite a bit. delay tamandra, delay boss. sweep everything else. its actually the orb trolls on normal stages thats hard.*Waves from Aca*
Spoiler: Aca's TeamsMain Leaders: Kirin, Pandora, RSonia
Secondary Leaders: Haku, Genbu, LMeta, Bastet, Lu Bu, Yamato, WuKong
Developing Teams: Andromeda, Amaterasu, Athena, BSonnia
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2014-09-16, 10:54 AM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Also I am dying for another Snow Globe gift. I need a blue one so badly.
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2014-09-16, 11:04 AM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Why take a second Echidna over Lilith though? They are fairly similar in stats, with lilith actually being better (considerably better since the second Echidna is in the second form) and Lilith makes the Tamadra effortless where as Echidna still has quite a bit of work to do to kill them.
Although I forgot it didn't have hearts at first, that wasn't marked right in the pad.wikia page, but it does say it in the text. It is too bad the pad.wikia pages seem to be falling out of date. I greatly prefer their dungeon layouts to PADX but PADX has a lot more news a lot more quickly so I've been spending most of my time there lately. Having the quick look at the entire monster upgrade path in every stage is a lot nicer on PADX though.
I got my RK and now I have Freyja ultimated up and ready to start maybe running a balance team again. Although she still needs a lot of levels. And the total lack of friends that lead with balance leaders any more...
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2014-09-16, 11:48 AM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Pink Dragon REM starts tomorrow at noon. Anything worthwhile?
I imagine that the Valks and Blue Metatron are going to be very low chance?Last edited by Otravyat; 2014-09-16 at 11:51 AM.
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2014-09-16, 12:14 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
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d20r Compilation PDF - last updated 9.11.14
d20r: Spells (I-L) - d20r: Spells (H) - d20r: Spells (G) - d20r: Spells (F) - d20r: Spells (E) - d20r: Spells (D) - d20r: Wizard class
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2014-09-16, 01:02 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
It looks like they've expanded the pink egg machine by quite a lot.
While I would like Blue and Green Valk (well Green mostly because it is brand new, green healers aren't hitting my healer teams any time soon) and the new blue Metatron would be really cool I already have all of the sticker girls (several of each in many cases), dark valk, and several of the fairy tale girls there is just too big of a chance of getting multiples.
Of course for someone without the sticker girls there are a lot of good options. While the sticker girls aren't all that universal in use, the niches they fill are otherwise very hard to fill. I know Fuu was a very wanted addition to Siuis Healer team last time the machine was around.
I would say for most people a pull or two would be worthwhile, and if you are really wanting a healer team there is nothing better.
As for chances, last time it had the Chinese incarnation gods and they were I think estimated at about a 10% drop rate. Of course with the Fairy Tale girls and all 3 versions of the sticker girls it is hard to say what is going to be happening. I think the old estimate was chance of getting a Valk or Metatron was less than getting any god out of the REM during a Godfest but a lot better at getting a specific one.
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2014-09-16, 01:39 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Ideally you'd never see a Mystic Knight come from the REM, as they're all farmable elsewhere (they've all got special feature dungeons, they show up in Hera's descend, and sometimes they have event where they can appear in Castle of Satan) but they're not bad booby prize pulls if you haven't already got them.
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2014-09-16, 02:22 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Like tyck said, ADK and CDK are farmable, and reasonably easy at that - you just have to wait for the respective dungeons to come around (their red counterpart, the MFK, starts tomorrow, but he's not a dragon) I only had 2 REM mons for the first 6 months of my PAD life, so my team suggestions tend to be not rely on REM. Make sure you skill them up when they're around - a 5 turn orb change is WAY more powerful than a 9 turn orb change.
Draggie isn't too hard on Master, but the drop rate could screw you over. Non Ult tyrannos, 2nd tier gigas, 2nd tier echidna, 2nd tier MFK, and maybe red riding hood, with a friend nonult tyrannos. Level them up, max skill the gigas via samurai goblins and you should be good to go. MFK and echi skillups are nice but not essential.
Orochi ult isn't out yet, but it probably will by the time you get a draggie + levels + preferably some skillups too. And you don't need to stay on dragon type until you get him.
Yeah..no rcv like you found out later :P That's why I made a big deal about that 1 extra needed for charging and the extra turn that poison charges for. So the thing is, I'm not sure gravities/bubblie will be up by the boss unless I use menace on the tama. Bubblie is less of being 25x as bringing 2 skill boosts to make sure echi/poison are up in time...
@jasmine: kirin/echi/echi/green/blue/kirin
you dont need 75x. the no rcv part boosts your damage quite a bit. delay tamandra, delay boss. sweep everything else. its actually the orb trolls on normal stages thats hard.
I think the major question I'm asking is, how many turns would I expect to be able to stall on the first 5 floors? Right now I'm in the mindset of not being able to stall at all, but the 'best' setup could change if I could grab 2 or 3 turns of charging.Last edited by Jasmine; 2014-09-16 at 02:26 PM.
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2014-09-16, 02:31 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Funny story - I just cleared my first Hera a few minutes ago, and I got a Mystic Nightlight. Amusingly, Light is the one of them I needed least, and now I have one. At least I also got Hera out of it... And she's apparently obviated by my Ult Hades. But at least I got a stone out of it... And it cost me two to clear Hades, because I stupidly decided to save up skills for Hera, and that reaping bastard hits like a truck.
So, yeah. I think I've earned my booby prize.
But I learned something today! I learned that my Karin/Yomi/Cu/Siren/Echidna team works pretty well with Shining Odin as backup. And I learned that I'm not yet up to farming Hera. So it's back to the salt mines for me.
Yeah, I really didn't want to rely on REM either. Because the "Yay, I got my DKs" would be intermingled with "Really, no gods again?!" And nobody needs that.
Draggie isn't too hard on Master, but the drop rate could screw you over. Non Ult tyrannos, 2nd tier gigas, 2nd tier echidna, 2nd tier MFK, and maybe red riding hood, with a friend nonult tyrannos. Level them up, max skill the gigas via samurai goblins and you should be good to go.
Orochi ult isn't out yet, but it probably will by the time you get a draggie + levels + preferably some skills too. And you don't need to stay on dragon type until you get him.My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
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2014-09-16, 02:53 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
They may have increased chances. Unsure yet. Still, there is now nothing in the Girly gatcha that I don't want, so I may give it a roll.
I'm thinking about trying Perseus for Nazca. The problem I'm running in to is I don't have any way to reliably get high health or to heal fast. I want to bring maybe Goemon as a sub but that doesn't work either... Maybe I should lead with beelz? A devil 2/5/2.5 team can do some nasty damage if I try. And if I could stall that's two gravities, meaning I only need to do one million, which is totally feasible.
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2014-09-16, 03:24 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Going back a bit, I saw this then forgot to respond.
While I love Yomi, I don't think her active nor awakenings are worth going off-type for. While both are amazing for a rainbow/combo team they are really not needed at all for a mono-color team. You shouldn't have any trouble matching dark orbs to need the 10 second move active nor the increased normal time. Considering that you are loosing 15% of your damage for every monster off-type (unboosted attacks are hardly worth considering) I wouldn't do that unless it is vital.
In general I hate mono-color teams. They aren't bad if you have really skilled up orb changers but the chance of being orb screwed is just too high otherwise. Especially when there are so many dungeons where an easily killed monster can be a big danger if left alive and if you don't have the orbs you need... Besides with a devil team going mono-black you are missing out on RSonia and there is a very good chance most of your friend devil leaders will be RSonia with Hera-Ur and Lu Bu as a far second option. You also generally need RSonia's RCV boost for a devil team.
While you don't have any other red devils right now they are fairly common REMs and Hera-Ur isn't too bad to get either.
Well if you get lucky two Pengdra could easily show up not on 1 turn timers, and while all the rest are 1 turn timers I think it is possibly for them to show up on 2 turns.
While they probably wouldn't be up in time, both Asgard and Midgard would make stalling a lot easier, of course if you had to stall to get them up then that doesn't help.
I'm actually thinking your best best is Jade Oracle, Parvati. She is the right color, she has 1 skill boost, her auto-recovery would help, and she makes hearts. She should make stalling much easier. Granted making hearts means you can't activate Kirin, but for an early stage stall that should be acceptable. Especially if you end up with 1 on a first turn and another on a second turn timer, only take 1 hit the turn you make the hearts and then you should be able to wipe them the next.
Lilith+Parvati would be 1k auto-recovery, and hearts by the first or second stage. Take a hit the first round, let the 1k auto-recovery bring back almost all of that by the time you get to the end, and hearts if you need to. With both you should have enough RCV to take at least 1-2 hits stalling early on.
And for myself... I now that I got Freyja to balance I decided to make my balance team again. And then I remembered I have Loki and he now has a balance option too.
So is there anything I'm missing or is there no reason at all to take Loki to his original Ultimate instead of the new one (except the mask is hard to get)?
He is a devil type both ways, and the loss of god type is a non-issue. No one runs 4/2/2 or 4/4 teams any more and better devil leader skills are easy to find.
Freyja//GrOdin/DL Vamp/Yomi/Cu Chu//X is my current team. Loki could easily fit there as a sub or a leader, it would actually be hard to decide what is the weakest link and either Freyja or Loki could be the leader. Although I think the best place for him is a friend leader.Last edited by Erloas; 2014-09-16 at 03:31 PM.
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2014-09-16, 03:37 PM (ISO 8601)
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2014-09-16, 03:45 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Are the preemptives really that big of a deal? They are at most 7k and a Metatron team should have >14k HPs fairly easily? (especially with a friendly I&I which I always have up)
Or what about the classic balance team? A 9x team such as Cu Chu should do it fairly easily. I had no problems at all running it with my devil team, and it had a red (RSonia) and Baal (off-color from everything else on the team, but still a good devil) and I had no problems at all.
I was also able to clear it with my GF's Isis team, I even did quite a bit of grinding on him and didn't take any stones to do it. He even hit me twice with the gravity, but since he didn't have the increased attack up when he did the Titan hit I was able to recover enough between hits. Having the increased attack up when Titan hits is fairly hard to do, takes some bad luck on your part.
You can still recover and he isn't that bad until below 30%. So you should be able to wear him down quite a bit before doing a big hit.
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2014-09-16, 03:54 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Nazca is for some reason my nemesis. The wood dragons always elude me...
My healer team is usually 12k, and my devil team isn't able to heal back fast enough to stall and if I skyfall my way to the 14k from the two evolved centaurs.
I'll try I&I. It's slow going because I don't want to stone for it yet, and I only need one so part of me is saying just wait until 2x drop and trample master.
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2014-09-16, 04:08 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Well, whole reason I put together the mono-Dark team was advice in the prior thread. And looking at the stats of the team, it doesn't impress all that much, I admit. I was told that mono-teams were vital for somethingsomethingIhavenoidea.
I do like my Yomi. I cause so much destruction with her. But I realize that she's not the most potent tool unless I have to line up a bunch of combos (e.g. a Karin or Horus team). I suppose I could rethink a Devil team in more detail... As it is, even if I wanted to use my mono-Dark, I don't have the cost to fully utilize it. So I'd be going with my Karin team anyway.
I think at this point my best bet is to sit back, grind ranks, try for some descended dungeons and work on some Godfests, and come back to the issue once I have a slightly more comprehensive selection.My headache medicine has a little "Ex" inscribed on the pill. It's not a brand name; it's an indicator that it works inside an Anti-Magic Field.
Blue text means sarcasm. Purple text means evil. White text is invisible.
My signature got too big for its britches. So now it's over here!
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2014-09-16, 04:13 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Well I know my healer team has more than that but I also know it is fairly REM heavy and I don't take the big hit in stats from the Big Shynee.
I don't know what you have for a devil team right now (I know it has been mentioned before but not having a Padhereder I can't check back on that sort of thing). I know you have Hera-Ur as a leader sometimes... I've never had a problem healing up with a devil team so long as one of the leaders is RSonia. I would think Hera-Ur/4x dark devils/RSonia should handle it fairly easily, thats close to what I used.
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2014-09-16, 04:34 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Despite what has been said about rainbow teams and orb trolling, monocolor teams are mathematically more solid. Most successful rainbow teams are in fact slantwise mono-color; a large amount of the monsters on the team are one color and that's their primary damage output with the others providing support.
That's why Noah's dungeon is so novel; it's actually harder because you can't have more than two primary color monsters.
*
Luck of the draw, took out Nazca by having everyone bind echidna instead of actually hurt me XD
Now I need to run it for griffon and get my stuff in order for tengu – not for getting a tengu but for getting a hamahime, which I need for Reasons.
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2014-09-16, 04:54 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Is that really the case though? I know I've heard it occasionally on Chinese girl teams, but even that doesn't seem to be that common because most people don't have all of their strongest monsters as a single color.
And looking at Marade, Starwulf, Jasemine, and my Horus teams they all have different primary colors for at least 4 of their colors and red is only strong by the fact that Horus is a stat beast and there are always 2 of them.
I don't have a PADHerder for Obryn to say about his, but from what I can remember of it he has at least 3 primary colors to his RA team.
Congrats. That was Legend right?
I hate invades with a passion and wouldn't bother trying for them again in all but the rarest cases. I know I tried and tried for a Phoenix and never got one as an invade and then a week later got one to drop from Noah. Which is one thing that is nice about her dungeon as well, all 5 of the mythical beasts rotate in and have a chance of dropping. Probably not an easier farm, but she isn't too bad if you happen to have a rainbow team.
Or Pal points.
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2014-09-16, 05:41 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Honestly once you get a few more levels on that team, double Karin should make quick work of the dungeon. You need something like 13154(?) hp to tank hades with odin if you want the grind, but with 12.25x you should be able to kill him in a turn or two even without blowing actives.
Think of the 2nd naga/knight as future tamas after you're done with them :P Well, if you're into the low costers (draggie, tengu, RO Ace), it might be nice to keep around anyways. Evoed but non ulted ones work well in gaia and xuanzhang.
Once again, you'll prob roll them out of the PAL egg machine by the time you need it :P Although PAL is a finicky thing ; it really makes having luck a lot more important than having skill, which is kind of disappointing.
I'd prefer not to rely on luck for an 88 stam dungeon :P Asgard/Midguard don't help because at max skill, their CD is the same as my slowest CDs. Not sure if Parv will be worth 3 or more turns of stall - she loses 2 skill boosts compared to GGY, both have autoheal, and the 3000 quickheal on GGY is only slightly worse than heartmaking.
Depends what you mean by reliable. You'll be clearing more on color orbs over time, but damage output is spiky whenever orb changers are used. Ra/Kirin/U&Y have huge activation/nonactivation differences, but for the weaker rainbow gods Horus/DQ/Isis that have near 100% activation, there's not really much difference in damage between 3 red/1 everything else and a 3 green/1 everything else, whereas with a Parvati team that's a huge difference.
Noahs dungeon is annoying for Horus users because you can't take 2 Horuses and an Echidna. And personally with Herais and Kirin being my + egg targets, I can't take Isis/U&Y/Kirin/DQ/ or Ra as friends either, leaving Bastet and Okunishi(ha) as my only choices. For any other rainbow lead, this dungeon should be cake, since Echi won't clash with the leads.
Oh, I just rolled PAL and got my first griffin :)
I know the top tier Kirin/U&Y/DQ teams are very light/blue/light heavy, but those are also very REMmy and out of reach of most players. Obryn said earlier his usual team is Ra/Echi/Susano/Herais/Yomi, which covers all colors. And yeah, Horus and Echi are both attack powerhouses, which makes throwing a gigas on there kind of fun sometimes. That team has 8238 red attack...With a red odin and a green/blue as your last sub you could push 10281 red damage...Last edited by Jasmine; 2014-09-16 at 05:50 PM.
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2014-09-16, 05:54 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Every uniting factor in a team makes it stronger. These factors are type and attribute, generally, and every team will want some manner of boosting damage proportionally. The default is either a king slime or a Norse god; triple type damage or half again attribute damage. Attribute damage gets an additional bonus from row enhancements (there are no "physical attacks get a boost when" awakenings, for example) and enchanted orbs, giving you a slightly more potent boost, conditionally (triple for slime versus 2.244 multiplier for one row, full enchantment, and Norse boost, but easily more).
Note that for basic mathematical functions both a delay and a gravity qualify as force multipliers; using a single gravity is like having a 1.3x multiplier for one floor, or 2x multiplier with two (because they have half health) and menace gives you two free turns, a potential +200% for a functional triple damage.
Every rainbow team uses something to enhance their output, and usually it's something straightforward like orb enchantment and multiple combos of a single color.
And looking at Marade, Starwulf, Jasemine, and my Horus teams they all have different primary colors for at least 4 of their colors and red is only strong by the fact that Horus is a stat beast and there are always 2 of them.
I don't have a PADHerder for Obryn to say about his, but from what I can remember of it he has at least 3 primary colors to his RA team.
It's not about maximum theoretical output. That's identical across all formations. It's about ease of use. It's much easier to routinely generate 5x3 on color with a 3x lead than to routinely generate 3x3 and activate a 5x lead. Once you can you're good, but across a career and when able to focus, focus fire does come out better.
Congrats. That was Legend right?
I hate invades with a passion and wouldn't bother trying for them again in all but the rarest cases. I know I tried and tried for a Phoenix and never got one as an invade and then a week later got one to drop from Noah. Which is one thing that is nice about her dungeon as well, all 5 of the mythical beasts rotate in and have a chance of dropping. Probably not an easier farm, but she isn't too bad if you happen to have a rainbow team.
Or Pal points.
Griffon is for a theorycraft attacker Perseus team; sasuke Mari griffon and another wood type attacker, and either Perseus or lieu Bei friend lead. Has added benefit of rows out the tuchis. It's not mandatory to get, but I want to level and eventually evolve my three remaining Amitan for awakenings, so a green dungeon is a good choice.
Although I should probably finish kapybara and also try for a tama there. I need at least two; both Valkyries are better than the original monsters because they get row enhancement alon with heartbreak and neither Siegfried nor vampire do.
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2014-09-16, 09:28 PM (ISO 8601)
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Re: Puzzle & Dragons 7: Puzzleball Z
Well, my thought experiment of taking on Hera with my Lmeta Team for faster farming then Horus was.....a complete success! I annihilated that dungeon in about 3 1/2 minutes flat, I didn't have to stall but once, and that was right after neptune since I burned Angelion/Valk together so I could save King Shynee for Hera. I just mindlessly matched orbs against hades for 5 turns so they were back up, and still nearly killed him(at one point I dished out 160k dmg with Echidna....). Hera came up, I delayed(just in case), popped Shynee/Angelion/Valk and wiped her out in a single round. That was absolutely amazing, once I gain 10 more ranks(and thus 120 stamina), I'll be farming the hell out of her, so likely the next time she comes around, that way I can finally get the skill-ups necessary to make Hera viable on shorter descends/descends with no hearts for stalling.
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2014-09-16, 10:20 PM (ISO 8601)
- Join Date
- May 2012
Re: Puzzle & Dragons 7: Puzzleball Z
Star Vault talk...
Spoiler
5 runs, 10/25 monsters with +'s so far, or one per 15 stamina.
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2014-09-16, 10:30 PM (ISO 8601)
- Join Date
- Jun 2006
- Location
- Fairfield, CA
- Gender
Re: Puzzle & Dragons 7: Puzzleball Z
I did about 10 runs (maybe 8 or 9? A bar and a third of stamina...) on OoH today and got 12 +eggs, so IDK if star vault is really worth it.
On that note, my Bonia is now +47 and Raphael is at level 44. Once he hits max, I can immediately evo then ult him: I got the last bits of material I needed today off a rainbow keeper run.Last edited by Fax Celestis; 2014-09-16 at 10:31 PM.
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2014-09-16, 11:02 PM (ISO 8601)
- Join Date
- Apr 2011
- Location
- Western Maryland
- Gender
Re: Puzzle & Dragons 7: Puzzleball Z
So, I can't remember if this had been announced previously, but apparently Skill-up cards, one for each element(light/dark/wood/etc) has been released and as long as it's fed to the same element, it's a guaranteed skill-up. So between this and feeding max level creatures to the same creature granting a guaranteed skill-up, it looks like skill-ups will become wickedly easier now :)