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2015-06-10, 09:10 AM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
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2015-06-10, 09:12 AM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
It's a stalker art that was meant to be swift action to give your next maneuver Close Range, but ended up being that you initiate the maneuver at Close Range as a swift.
I follow a general rule: better to ask and be told no than not to ask at all.
Shadeblight by KennyPyro
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2015-06-10, 09:14 AM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Y'know, there's a FAQ thread that Keledrath was nice enough to put up. These seem like perfect additions to add to that thread. I'll assume that the question about the phoenix champion's flames is a joke, unless it's not in which case you'll have to explain what you're trying to ask me.
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2015-06-10, 09:19 AM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Chris Bennett
Author and Lead Developer of Path of War
Freelancer
My credits:
Path of War and Path of War Expanded: An OGL Tome of Battle for the Pathfinder game system, for Dreamscarred Press.
Psionics Augmented: Psychic Warrior and Psionics Augmented: Soulknife for Dreamscarred Press.
My extended homebrew signature!
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2015-06-10, 09:20 AM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Ah. I forgot about it. Thanks.
First, it is not a FAQ, but design question. Ties specifically with the fact that Rapid Shot doesn't work with any Strike maneuver from the available disciplines, and the fact that Rapid Shot is one of the requirements.
Since it is a maneuver that "uses" an attack roll, I assumed that means 'has an attack roll as a part of itself', based on how it works with most things with the wording, so boosts do not apply.
That makes the 1st level ability not applicable to Rapid Shot. I wanted to know if that was intentional, in which case Rapid Shot is a feat tax, or simply an overlook.
And for the second part, yea, that was a hermetic anti-joke.Last edited by Xerlith; 2015-06-10 at 09:21 AM.
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2015-06-10, 09:21 AM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
I am not a saint. I am most definitely a sinner.
Also, I'm going to put off dealing with Stalker in favor of Class Templates. Those feel more priority.
Speaking of which, how long does the Bushi's Loyalty bushido ability last?
EDIT: Also also: It feels really really weird to me that the Bushi Warder is incompatible with Sworn Protector. That seems like it'd be right up the Bushi's alley...Last edited by NineThePuma; 2015-06-10 at 09:23 AM.
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2015-06-10, 09:25 AM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Rapid shot does seem a bit out of place, though most every archer will grab it anyway for when making full attacks instead of strikes. PBS is a stealth prerequisite as well, since it is required for precise shot and rapid shot, though frankly every archer is taking them anyhow. An initiator can get by without rapid shot by focusing on strikes, though in the early levels you would miss it since you run out of strikes quickly.
So, rambling aside, rapid shot is a touch out of place but not really problematic. I would probably remove it, make life easier for the throwing builds that need even more feats than archers.
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2015-06-10, 09:28 AM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
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2015-06-10, 09:53 AM (ISO 8601)
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2015-06-10, 09:59 AM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Chris Bennett
Author and Lead Developer of Path of War
Freelancer
My credits:
Path of War and Path of War Expanded: An OGL Tome of Battle for the Pathfinder game system, for Dreamscarred Press.
Psionics Augmented: Psychic Warrior and Psionics Augmented: Soulknife for Dreamscarred Press.
My extended homebrew signature!
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2015-06-10, 10:32 AM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
That 1st Phoenix Champion level feels a little plain to me, a small bump in the most resistable damage, while flavorful, seems limited.
At the very least, how about making it work with Rapid Shot in addition to maneuvers?Last edited by Xerlith; 2015-06-10 at 10:32 AM.
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2015-06-10, 10:52 AM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Golden Lion Style [Combat, Style]
You are adept at taking advantage of your allies missed opportunities
Prerequisites: 1 or more Golden Lion stances, Diplomacy 3 ranks
Benefit: Whenever an ally who is flanking the same enemy as you misses an attack against that opponent, you can make an attack of opportunity against that opponent.
Special: This feat may be selected if a character is granted a bonus teamwork feat.
1: How do they interact with with classes such as the Cavalier?
2:Can you select it as part of the Cavaliers tactician ability and then grant the style feat to allies?
3 Maybe the special section of the feats could use some cleaning up?
This section seems to read that if you are granted a teamwork feat from any source, you can replace it with the style feat.You could have a situation in which a theoretical Cavalier grants outflank to allies through his tactician ability, and since they were granted a teamwork feat they can then replace it with Golden Lion style.
4: Should this feat have an action cost or is "expend a readied counter" and action? It just seems like it just costs resources as written and not actions.
From Golden Lion Charge:Whenever an opponent within 30 feet attacks an ally and misses, you can expend a readied counter to move up to your speed, provided that movement ends with you adjacent to the opponent that missed your ally, and make a single attack of opportunity against them.
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2015-06-10, 11:15 AM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
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2015-06-10, 11:22 AM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Can I ask that Nova (or someone) look at the Void Prophet (Zealot Archetype) recovery method?
Right now, it loses the ability to recover on Aid, and gains the ability to recover "1 expended maneuver whenever she adds an unwilling creature to her collective" and "recovers expended maneuvers equal to her Charisma modifier whenever a member of her collective is reduced to 0 or fewer hit points.”
HOWEVER, Void Prophet still suffers from: "If a member of the collective dies, the member is removed from the collective and the zealot must make a Fortitude save (DC 15) or lose 1 power point for every Hit Die of the fallen member or be sickened for an equal number of rounds.".
So a Void Prophet's 'full' recovery method forces them to make a save or suck.
I'm hoping this is an oversight and not intensional?
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2015-06-10, 11:25 AM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
That's one of those things we're working on fixing.
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2015-06-10, 11:44 AM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
The only issue with that is that Teamwork feats have their own 'baggage' (http://www.d20pfsrd.com/feats/teamwork-feats) attached, which this feat doesn't.
However, a possible reword of the Special section based on your suggestion might be:
Special: This feat may be selected as if it possessed the [Teamwork] feat type.
or
Special: This feat may be selected as if it were a [Teamwork] feat.
Void Prophet:
Awesome!Last edited by ATalsen; 2015-06-10 at 11:57 AM.
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2015-06-10, 12:13 PM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Last edited by wooper; 2015-06-10 at 12:36 PM.
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2015-06-10, 12:25 PM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
-Loyalty: The bushi’s strong sense of loyalty to friends and allies allows him to instinctively know when they are in danger. You may mark a friend or ally as a standard action a number of times per day equal to your initiating modifier (minimum 1). This mark allows you to know the relative position and general health condition of the creatures marked as if they were under the effects of a status spell (caster level equal to your initiator level). In addition, you are able to monitor their health level, as per the spell deathwatch.
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2015-06-10, 12:37 PM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Also, I think it's a bit... weird that if the Stalker wants to take Bushido abilities, they have to replace their stalker arts with them, unlike any of the other classes - and even if they replace all of their arts, they still get them slower. I already see the Bushido abilities as more of a nice flavourful bonus than super powerful abilities, and a Stalker will probably be better off taking a Stalker Art instead of one most of the time. What's wrong with giving them to the Stalker just like that, or maybe using something different like a smaller ki pool?
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2015-06-10, 12:51 PM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
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2015-06-10, 12:55 PM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-06-10, 01:08 PM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Stalker Gives Up: Blending, Improved Blending, 1st Stalker Art. Gets to pick and choose whether or not to grab Bushidos.
Warder Gives Up: First two bonus feats(!!!), Heavy Armor Proficiency, Clad In Steel, Steel Defense, and Born in Steel.
Warlord Gives Up: First two bonus Feats(!!!), Warlord's Presence, Dual Presence, Warlord's Tactical Presence.
Bushi Gives: Exotic Weapon Proficiency (Katana & Wakizashi), Quick Draw, Mixed Combat, Bushido (7 abilities).
I'm going to be generous and say that the bushidos, delayed over 7 levels, miiiiight be worth the two bonus feats. maybe. I'd also say that an option to exchange up to two bonus feats for bushidos (3 bushidos for the first, the remaining 4 for the second) would be far more accommodating. Killing the early game bonus feats really hurts the Warder and Warlord.
Countercounterpoint: Bushido are, pretty much universally, worse than a stalker art. Only Benevolence even competes.
If Bushido were /competitive/ with them, I'd buy it, but they're not.
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2015-06-10, 01:08 PM (ISO 8601)
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2015-06-10, 01:35 PM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
I get that they give up more, I just feel like the way it's written now (adding to what Nine said, they just don't compete power-wise), the bushido won't really see much or any use on the Stalker then. Which, y'know, might be a thematically fitting thing (someone focused on killing won't be as focused on honorable combat, I guess?) but in the end makes the Stalker Bushi feel like much less of a... well, Bushi compared to the other classes.
If you don't take the Bushido (and let's be completely honest here, you probably won't when there's much much better stuff you can take instead and you only get 5 in the first place) what is left that makes you feel like you're playing a Bushi, the "honorable and noble warrior"? Mithral Current (so a trait) and some feats? The recovery?
I feel like the bushido are a strong enough fit thematically - while not being so strong that it would become problematic on a mechanical level, as they certainly don't match up to Stalker Arts in power - that you should just _get_ them and not have to sorta gimp yourself to take them. Maybe it's not a problem at all, but that's how I feel.
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2015-06-10, 01:39 PM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Anyone ever used Air glyph before level 13? Did you party have arcane caster with haste?
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2015-06-10, 02:02 PM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Last edited by Extra Anchovies; 2015-06-10 at 02:03 PM.
Please use they/them/theirs when referring to me in the third person.
My Homebrew (PF, 3.5)
Awesome Bone Knight avatar by Chd.
Spoiler: Current Characters
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2015-06-10, 02:50 PM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Air sucked. I fixed it.
We're discussing this now. Get back soon on it.
---
New prestige class - let's see if this grabs you. Check out the Animus Adept PrC. Ya want glyphs? Have some glyphs.
-XChris Bennett
Author and Lead Developer of Path of War
Freelancer
My credits:
Path of War and Path of War Expanded: An OGL Tome of Battle for the Pathfinder game system, for Dreamscarred Press.
Psionics Augmented: Psychic Warrior and Psionics Augmented: Soulknife for Dreamscarred Press.
My extended homebrew signature!
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2015-06-10, 02:56 PM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
If my text is blue, I'm being sarcastic.But you already knew that, right?
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2015-06-10, 02:56 PM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Let me be the first to groan at magic aptitude as a pre-req.
As one who defended the old glyphs, I like it.Last edited by stack; 2015-06-10 at 02:57 PM.
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2015-06-10, 03:08 PM (ISO 8601)
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Re: [Dreamscarred Press] Path of War: Expanded! (Discussion Thread V)
Last edited by Kaidinah; 2015-06-10 at 03:12 PM.