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  1. - Top - End - #121
    Colossus in the Playground
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    Default Re: Woes in the Deep

    Mari swims over to examine some of the ruins, trying to gauge how they got to be this way.

    Spoiler: OOC
    Show
    Knowledge Engineering: (1d20+7)[27]


    "Weird... It looks like an earthquake did this. That doesn't make any sense, unless these buildings used to be located above water... Or maybe if there was some aquatic race living here, but the damage doesn't match up with that."

    She turns to the others. "We should probably stick together, especially if there are going to be more things like that sand kraken."
    Last edited by Diachronos; 2015-06-26 at 12:20 AM.

  2. - Top - End - #122
    Ettin in the Playground
     
    Othniel's Avatar

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    Default Re: Woes in the Deep

    Ruarc

    "Better to stay together for now," the Barbarian agrees, following Mari. "Earthquake, hmm. Not sure if any of the buildings would be standing from a quake that brought an entire area underwater. Let's take a look at that close structure there."
    Many thanks to Ceika for the Custom Avatar!

  3. - Top - End - #123
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Woes in the Deep

    "Agreed. Stay close, Cometh. I am sure being a creature from the sea will come useful." he says as the creature clings to Free´s back. "I think I will cast a spell to be better prepared. Just give me a second to check this magic aura". After he finishes checking, he casts heightened awareness before following his team to the closest structure.

    Spoiler
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    U. Knowledge arcana: (1d20)[1]
    +2 on perception and trained knowledge rolls. +4 on initiative.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  4. - Top - End - #124
    Dwarf in the Playground
     
    Zombie

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    Default Re: Woes in the Deep

    @Mari; Street Ruins of A122

    Spoiler: Knowledge check
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    The construction techniques, materials used and design more closely correspond to buildings of terrestrial origin. Faint traces of flaking associated with terrestrial weathering can still be found. Missing structural components that would commonly be made of wood are missing and may have rotted or floated away long ago. The signs point to a building built above water using appropriate techniques and materials on the surface.


    @Free; Street Ruins of A122

    You find a small, non-descript bronze bell with no distinguishing markings but you are unable to decipher the school of magic responsible for the ring's magical properties. The bell is slightly dented and heavily coated with a layer of green patina.

    @Free,Mari,Ruarc; Street Ruins of A122

    As you approach the remaining first storey of the buildings, you notice that its doorway still stands on the wall facing the street. The interior of the building seems to mostly filled with fallen rubble from its collapsed upper floors. A small school of fish are crowded around and feeding on something sticking out of the fallen rubble.

    Spoiler: Perception DC 15
    Show
    The fish seem to be feeding on a clawed, webbed foot of a similar size to your own.

  5. - Top - End - #125
    Bugbear in the Playground
     
    UristMcRandom's Avatar

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    Default Re: Woes in the Deep

    Vran swims up behind Free when he picks up the bell, "Did you find something interesting?"
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

  6. - Top - End - #126
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Woes in the Deep

    Free decides to carry the bell with him. I am sure we can find more about it with the help of the dwarves from the library. He thinks. "Yes, I found this bell. I feel a magic aura but I can't identify it."

    Spoiler
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    Sorry for taking so long to post. Got really sick.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  7. - Top - End - #127
    Dwarf in the Playground
     
    Zombie

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    Default Re: Woes in the Deep

    Spoiler
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    Perception rolls for those at the first building?

  8. - Top - End - #128
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Woes in the Deep

    "Look! Can anyone identify such a print? I wonder what kind of creature made it." Free declares as he checks out the webbed feet print.

    Spoiler
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    The description was left by the dm in the OOC topic.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  9. - Top - End - #129
    Dwarf in the Playground
     
    Zombie

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    Default Re: Woes in the Deep

    The small school of fish disperse for a brief moment as they fight amongst themselves for the remains and you see that it is a scaly, sickly green leg sticking out from underneath one of the piles of rubble in the building. Clearing the rubble away carefully reveals that it belongs to a recently dead scaly humanoid with a lizard-like head and a long fish-like tail. You've all seen or heard of similar creatures before, a sahuagin.

  10. - Top - End - #130
    Ettin in the Playground
     
    Othniel's Avatar

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    Default Re: Woes in the Deep

    Ruarc

    "Wonder what brought the poor fellow here," Ruarc muses. "Recent, or there'd be nothing but bones." Ruarc proceeds to check for anything useful on the person's gear, particularly for anything that might identify the creature or explain its reason for being there.
    Many thanks to Ceika for the Custom Avatar!

  11. - Top - End - #131
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    DaOldeWolf's Avatar

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    Default Re: Woes in the Deep

    "I wonder if the bell I found might be related to this poor soul. I just he didn't suffer much." Free gives the creature a minute of silence out of respect.
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  12. - Top - End - #132
    Dwarf in the Playground
     
    Zombie

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    Default Re: Woes in the Deep

    @Ruarc; Street Ruins of A122

    The pickings are sparse on the deceased sahuagin, though you do find a trident made from a twisted branch of coral nearby. You notice that the sahuagin is grasping something and prying open its stiff scaly fingers reveals a silver banded ring with a large round gem nearly an inch across. The ring seems a bit too small for the sahuagin's fingers, though it should fit you and your companions just fine.

    @All

    Spoiler: Perception DC 12
    Show
    You hear something hard making clicking noises as it taps on the rock surfaces outside the building near the door.
    Last edited by thehungrydude; 2015-06-30 at 01:43 PM.

  13. - Top - End - #133
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Woes in the Deep

    Free stops for a second as he hears the tapping noise. And he starts looking for the sound which he hears is coming from the outside. "Guys? Did you hear that?" Free declares as he tries to take a peek outside as silently as possible.

    Spoiler
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    U. Stealth (1d20+3)[23]
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  14. - Top - End - #134
    Colossus in the Playground
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    Default Re: Woes in the Deep

    Mari shivers as they unearth the partially-eaten sahuagin, though the ring catches her interest. Were there similar treasures still waiting to be found here?

    Spoiler: OOC
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    Perception: (1d20+10)[29]


    "Oh crap, what now?" She draws her rapier and turns, keeping an eye out for any signs of hostile life.
    Last edited by Diachronos; 2015-06-30 at 08:37 PM.

  15. - Top - End - #135
    Dwarf in the Playground
     
    Zombie

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    Default Re: Woes in the Deep

    @Free; Street Ruins of A122
    You peek out of the doorway, just in time to come face to face with a ghastly pale crab about as tall as you are, its long spindly legs clacking on the stone fragments. It wriggles its antenna and raises its disturbingly large claws to your face!

    Spoiler: Initiative!
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    [roll]crab (1d20+2)[9]
    PCs (1d20+2)[6]

    Crab goes first, oh dear.


    Spoiler: Positioning information
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    Free is standing at the entrance, 10' away from everyone else, who were inspecting the body. The crab is out of line of sight adjacent to the entrance but the collapsed roofing means you can reach it from above if you swim 25', through the gaping holes in the ceiling.
    Last edited by thehungrydude; 2015-07-01 at 12:24 PM.

  16. - Top - End - #136
    Dwarf in the Playground
     
    Zombie

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    Default Re: Woes in the Deep

    @All; Street Ruins of A122

    A pair of long pale pincers clamp on Free's torso and waist with no apparent intention to let go! It squeezes hard, crushing Free mercilessly even with the suit's protection.

    Spoiler: Damage rolls
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    Both claws barely hit (ooc rolls) and begin a constriction attack
    claw 1 (1d4+4)[8]
    claw 2 (1d4+4)[6]
    constriction (1d4+4)[6]

  17. - Top - End - #137
    Bugbear in the Playground
     
    UristMcRandom's Avatar

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    Default Re: Woes in the Deep

    Vran readies his sword, then swims towards the crab, taking a swing at its claws.

    Spoiler: Rolls
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    Sword attack: (1d20+5)[11]
    Damage: (1d8+3)[9] (two-handed)
    Last edited by UristMcRandom; 2015-07-05 at 05:58 AM.

  18. - Top - End - #138
    Ettin in the Playground
     
    Othniel's Avatar

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    Default Re: Woes in the Deep

    Ruarc

    The Barbarian swims around so that he can reach the crab, and then swings at the crab with his falchion.

    Spoiler: OOC
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    Free action to enter Rage (+2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. –2 penalty to Armor Class. + 8 temporary hit points (lost first from damage).
    Using Power Attack, Accurate Stance (+1 to attack rolls, +1 more for ever 4 levels), and Deadly Accuracy (doubles Accurate Stance's bonus for crit confirm rolls). Link to Barbarian Unchained.
    Attack:(1d20+11)[22]
    Damage:(2d4+12)[17]
    Last edited by Othniel; 2015-07-05 at 02:11 PM.
    Many thanks to Ceika for the Custom Avatar!

  19. - Top - End - #139
    Dwarf in the Playground
     
    Zombie

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    Default Re: Woes in the Deep

    @All

    Vran's strike glances off the giant crab's claws, though it successfully grabs its attention away from Free, releasing him from its vice-like claws. Ruarc takes the chance to make a mighty swing, sinking his falchion deep between the crab's eyes. The water takes a blue tint as its blood pours out from the wound. Desperate, the giant claw turns its pale claws on Ruarc, grabbing on to his arms in a death grip.

    Spoiler
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    Attack 1 (1d20+6)[19]
    Damage 1 (1d4+4)[5]

    Attack 2 (1d20+6)[25]
    Damage 2 (1d4+4)[5]

    Grapple (1d20+10)[24]
    Constrict (1d4+4)[7]

    Ruarc takes 11 after DR, so 3 after the temp hp
    Last edited by thehungrydude; 2015-07-06 at 12:52 PM.

  20. - Top - End - #140
    Ettin in the Playground
     
    Othniel's Avatar

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    Default Re: Woes in the Deep

    Ruarc

    "Crab for dinner!" Ruarc shouts within his suit, although his suit's communications are not turned on. He struggles within the crab's grip.

    Spoiler: OOC
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    Combat Maneuver to break the grapple: (1d20+9)[14] (Not using Power Attack this time)
    Many thanks to Ceika for the Custom Avatar!

  21. - Top - End - #141
    Colossus in the Playground
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    Default Re: Woes in the Deep

    Mari swims to the other side of the crab from Ruarc and stabs with her rapier.
    Spoiler: Attack
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    Moving to flank the crab, then attacking.
    Attack/Crit: (1d20+7)[11]/(1d20+7)[19]
    Damage: (1d6+4)[8]/(2d6+8)[16]
    Sneak Attack: (2d6)[5]

  22. - Top - End - #142
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Woes in the Deep

    "Lets see if I can finish this without having to hurt it even more." He declares as he tries to cast while keeping the creature in check.

    Spoiler
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    Casting a sleep spell.
    (1d20+7)[16] Need to pass a DC 17
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  23. - Top - End - #143
    Dwarf in the Playground
     
    Zombie

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    Default Re: Woes in the Deep

    @All

    Ruarc tries to shake the crab off unsuccessfully, the two of them struggling in what almost looks like an odd dance at the bottom of the sea if it didn't have bone crushing claws. The wild flailing is too much for Mari and Free, whose attempts to finish off the giant crab miss by mere inches as its claws dig deeper into Ruarc's flesh.

    Spoiler
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    Grapple (1d20+15)[31]
    Constrict (1d4+4)[7]
    Attack as part of grapple (1d4+4)[6]
    Last edited by thehungrydude; 2015-07-08 at 07:00 AM.

  24. - Top - End - #144
    Troll in the Playground
     
    DaOldeWolf's Avatar

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    Default Re: Woes in the Deep

    Free is unsure of what to do. Casting a spell was really hard in the current condition and he was in no condition to engage in melee. He would prefer to finish this fight without having to kill the creature but by this point, his teammates came first. He prepares a negative energy infused touch and tries to deliver the attack. "I am sorry but I have no other option."

    Spoiler
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    Touch of the Grave ability
    Melee Touch attack (1d20+4)[14]
    Damage inflicted (1d4+2)[4] 1d4+2
    Thanks to linklele for the amazing avvy.
    Quote Originally Posted by jidasfire View Post
    On a long enough scale, every OOTS forum discussion turns into a debate about alignment, Miko, or Familicide.
    or Star Wars.
    Spoiler: Easydamus result
    Show

    Neutral Good Human Paladin/Cleric (3rd/2nd Level)
    Ability Scores:
    Strength-15 Dexterity-13 Constitution-14
    Intelligence-16 Wisdom-17 Charisma-14
    Alignment: Neutral Good

  25. - Top - End - #145
    Ettin in the Playground
     
    Othniel's Avatar

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    Default Re: Woes in the Deep

    Ruarc

    Ruarc keeps on struggling (and getting angrier) with the crab.

    Spoiler: OOC
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    Trying again to break the grapple: (1d20+9)[29]
    Many thanks to Ceika for the Custom Avatar!

  26. - Top - End - #146
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    UristMcRandom's Avatar

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    Default Re: Woes in the Deep

    Vran moves to get a better angle on the crab, and pauses for a moment to study his foe. Identifying a specific point on the beast, he delivers a punch to its abdomen.

    Spoiler: OOC
    Show
    Expending a usage of Stunning Fist on this attack.

    5ft. step to get to a flanking position (if possible). If not, stay in my current place.

    Unarmed strike: (1d20+6)[17] (+2 if I can flank)
    Damage: (1d8+2)[5]

    If I hit, the crab needs to make a DC 15 Fort save or be stunned (which should effectively free Ruarc if his nat. 20 wasn't enough).
    Last edited by UristMcRandom; 2015-07-12 at 03:14 PM.
    Quote Originally Posted by OctoberRaven View Post
    "It's a fireball. It's basically a magic hand grenade."
    My Homebrew

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