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2017-06-14, 12:15 AM (ISO 8601)
- Join Date
- Jul 2015
Cover and Blocking Terrain Discussion
From the Q&A thread:
Yes, three lines can be blocked and you can have line of effect. In the diagram, imagine that the left blocking terrain extends another 3/4ths of a square downward. Now you clearly have line of effect into the first yellow square on that side, but you can only contact the one corner.
For the leftmost yellow square near the pink line, you use the bottom right corner of the origin square to determine cover. From that corner, you can see both of the bottom corners of the leftmost yellow square, thus that square only has cover.
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2017-06-14, 11:51 AM (ISO 8601)
- Join Date
- Jan 2016
- Location
- Hopping across the planes
- Gender
Re: Cover and Blocking Terrain Discussion
OK, now I think I understand the rules. To have line of effect, there must be at least one line from the origin square that hits the target square without blockage (lets ignore arrow slits for now), and that line cannot just run along the edge of an obstacle. However, to determine cover, one need to count those lines, and for this purpose they can run along the edge. Did I got it right?
Just to clarify another point. To determine cover and line of effect, do the lines need to start at the same corner of the origin square for every target, or can each of them start at a different vertex? In this image from PHB1, they all start at the same vertex, but I am not sure if this is how it works better. Is there any later clarification?
And thank you for your help.
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2017-06-14, 05:27 PM (ISO 8601)
- Join Date
- Jul 2015
Re: Cover and Blocking Terrain Discussion
I'm not sure if there's any clarification anywhere, but you do need to pick a specific corner of the origin square for each target square, and then draw lines from that corner to each corner of the target square. However, you can pick different corners for different target squares. Typically, one corner is the "best" choice for a given target square, and that's the one you should use to determine cover.
For example, in your new diagram, if you pretend it's a burst 3 and that there's a target in the square to the right of Attacker, then you would use the bottom left corner of the origin square to determine cover for that target.
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2017-06-14, 09:29 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- Hopping across the planes
- Gender
Re: Cover and Blocking Terrain Discussion
Yeah, as I thought. Thanks again for all your help.