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2017-11-11, 10:18 AM (ISO 8601)
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- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Avatar made by Mehangel - "Neigh?"
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2017-11-11, 10:53 AM (ISO 8601)
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- May 2010
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2017-11-11, 11:26 AM (ISO 8601)
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- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
This is an reply to "So to answer fully, SoM isn't particularly balanced with Core Martials in a core only setting, but I would say it's balanced against the expanded options which are available with other paizo material, like mutagenic warrior, AWT, and such."
So i took a look.
A coiled blade loses 6 feats and gain 20 talents
A normal Fighter can exchange all his normal feats to gain 20 tallants. Don’t think a lot of other classes will exchange their feats for tallants like this. Probably 5 to 10 or 7 to 15.
So the coiled blade echanges 4 fewer feats.
So is Tension from Coiled blade + 4 extra feats as good as Mutation and discoveries. I don’t know. it probably depends on what you want to do. I would pick the coiled blade but others might pick the mutation warrior
If we compare a mutation warrior without spheres of might.
We have a different story. Then the difference is huge.
Mutagen might be able to fill in the gap when it’s 4 feats. But now it’s more like 14 feats(20 tallants-6 feats).
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2017-11-11, 12:39 PM (ISO 8601)
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- Apr 2016
Re: [Drop Dead Studios] Spheres of Might Open Playtest
For clarity sake, the following spheres have normal talents or abilities that run off of BAB despite giving skill ranks: Alchemy(Poison), Beastmastery, Fencing, Gladiator, and Scoundrel. I'm not sure if Legendary Talents are also supposed to follow this rule but here's a list of ones that run off of BAB despite giving skill ranks: Athletics, Beastmastery, Fencing, Gladiator, and Warleader.
Edit: Side note, why is there no "Smash from the Air"-like legendary talent upgrade for the Duelist spheres' Defensive Slice?Last edited by sunderedhero; 2017-11-11 at 02:06 PM.
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2017-11-11, 01:03 PM (ISO 8601)
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- Sep 2014
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Some of the archetypes have a feature which makes certain spheres function with their class level instead of BAB.
One of those is the Beastmaster Hunter, which does it for the Beastmaster Sphere, but with it also using skills for scaling, what's the point of the feature?DMs only roll dice for the sound they make
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2017-11-11, 06:51 PM (ISO 8601)
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- Apr 2016
Re: [Drop Dead Studios] Spheres of Might Open Playtest
This also needs to be clarified for the "Death By A Thousand Cuts" ability Duelist Sphere Specialization of the Conscript class DC.
Also the "Practitioner Unarmed Damage" table on page 11/12 says that it runs off of the number of "unarmed spheres and talents they possess" but the table says "Levels"
And a question, when a spell caster trades in their spellcasting for combat training, do they use their spellcasting modifier as their practitioner modifier?
Edit: I'm confused by this line in the Boxing Sphere-Launching Uppercut (counter) talent, "For every 4 points of base attack bonus you possess, you may launch a creature 10 ft. further into the air.". What exactly does this do? Is this an automatic extra movement on enemies and allies?Last edited by sunderedhero; 2017-11-11 at 07:22 PM.
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2017-11-11, 07:21 PM (ISO 8601)
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- Jan 2014
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- Seattle
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
As it says in the abilities, it's based on the amount of bleed damage currently being taken by the target.
And a question, when a spell caster trades in their spellcasting for combat training, do they use their spellcasting modifier as their practitioner modifier?
On that note, we've gotten to the point where most of the feedback we're getting is repetitions of questions we've already fielded, so our focus now is going to be in reviewing our errata list and getting the update pushed out. Thank you everyone for your time and feedback!
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2017-11-11, 07:42 PM (ISO 8601)
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- Apr 2016
Re: [Drop Dead Studios] Spheres of Might Open Playtest
The problem is that with the Open Vein and Finger Cutter talents the DC scales very fast. At 4th level on a disarm you would do 2d4+4 bleed damage, which would mean the DC is 14+2d4+4 average of 23, at 20th level it'd be 30+6d4+12 average of 57. Don't you think this is a problem?
Also I added this to the last post as an edit, but I'll repeat it here:
I'm confused by this line in the Boxing Sphere-Launching Uppercut (counter) talent, "For every 4 points of base attack bonus you possess, you may launch a creature 10 ft. further into the air.". What exactly does this do? Is this an automatic extra movement on enemies and allies?
so our focus now is going to be in reviewing our errata list and getting the update pushed out. Thank you everyone for your time and feedback!
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2017-11-11, 10:43 PM (ISO 8601)
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- May 2010
Re: [Drop Dead Studios] Spheres of Might Open Playtest
The Sentinel archetype, Adroit Warden's ability, Agile Defender, should probably have a note about replacing Armor Knight.
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2017-11-11, 11:05 PM (ISO 8601)
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- Jun 2010
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2017-11-12, 04:30 AM (ISO 8601)
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- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Can you both sacrifice feats to gain talents and have a practitioner class?
hoiw would this work?
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2017-11-12, 09:09 AM (ISO 8601)
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- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Any reason, why sphere-specific drawbacks are prescribing often the bonus talent you get? For example, Scout has other non-scout talents you could take instead (i.e. Heightened Awareness). I think that those restrictions prevent some character concepts, so they should be evaluated if they can't be made less strict.
Avatar made by Mehangel - "Neigh?"
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2017-11-12, 10:24 AM (ISO 8601)
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- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
I'm reading on spheresofpower.wikidot
Flexible Cover
As an immediate action, you may change the selected edge of your space even when it is not your turn. If you expend martial focus, you may use this talent as an immediate action.
So expending martial focus would do nothing here.
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2017-11-12, 11:13 AM (ISO 8601)
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- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Generally, no. You are actually swapping the feats for a progression, not an additional progression. Besides, there's an explicit "Characters who already have the combat training class feature cannot exchange their feats for an additional progression."
Now, where it gets a little weird is when a character who swaps for progression multiclasses into a practitioner. I can't spot a ruling for this, but I'd wager the feat-for-talent swap stops at that point.
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2017-11-12, 01:28 PM (ISO 8601)
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- Nov 2017
Re: [Drop Dead Studios] Spheres of Might Open Playtest
You have to look at the entire Talent, not just those two sentences.
Originally Posted by Flexible Cover
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2017-11-12, 01:39 PM (ISO 8601)
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- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
If if i play a charakter that takes level 1 3 5 7 9 11 13 15 17 19. as blacksmith or something and normal fighter on the rest of the level.
Then trayd out all my normal feats for tallants. But becouse i tak blacksmith at udd levels i lose no feats and gain tallants for free on eaven levels.
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2017-11-12, 08:01 PM (ISO 8601)
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- Aug 2011
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- Ellensburg, WA
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
We played with disallowing multiple integrated improved items, but I believe we stopped that and allow all integrated items to be improved things. And yeah; guantlets could be a weapon or gloves.
You would have to become proficient with pistol on its own if you went the custom training route.
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2017-11-12, 08:34 PM (ISO 8601)
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- Dec 2014
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- USA
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Regarding the Technician's Integrated Weapon/Gun/Shield: Would these count as double weapons, for the purpose of the Dual Wielding sphere?
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2017-11-12, 08:46 PM (ISO 8601)
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- Apr 2014
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Further question. Is that an either/or on the gauntlets or can they be improved gloves at the same time as improved weapons?
Additional: Can a battlefield tinker incorporate unarmed or natural attacks into their improbable weapon? Also, unless I'm reading it poorly, their Improbable Weapon still grants talents right?Last edited by torrasque666; 2017-11-12 at 10:31 PM.
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2017-11-12, 10:50 PM (ISO 8601)
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- Dec 2014
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- USA
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Another, thornier, technician question:
Suppose I'm a Technician with a Mechanical Arm Independent Invention, with the Suit improvement. Furthermore, I'm wearing it right now. If I use a talent that grants temp HP (for example, the base ability of the Berserker Sphere), do I gain the temp HP or does the invention?
The section that gives me hope it's the suit is:
Originally Posted by Suit
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2017-11-12, 11:38 PM (ISO 8601)
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- Sep 2014
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
I have a question about Champions of the Spheres.
Are the more martial-leaning SoP classes (Shifter, Armorist) getting full updates to work with Spheres of Might or just archetypes that make them practitioners in addition to casters?DMs only roll dice for the sound they make
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2017-11-13, 02:53 AM (ISO 8601)
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- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
It is extremely unlikely that there any updates planned for the martial-ly SoP classes, which aren't archetypes, for the simple reason that both systems are supposed to be able to be used separately.
Avatar made by Mehangel - "Neigh?"
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2017-11-13, 07:37 AM (ISO 8601)
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- Jun 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
No to unarmed strikes and natural weapons, yes it still grants talents.
No, just archetypes. i suppose you could treat the archetypes as an 'alternate base class', but actually printing them that way would take more space for limited benefit.
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2017-11-13, 08:44 AM (ISO 8601)
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- Sep 2014
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Can I stack sphere effects that key off of the same action (say, Attack Action for Fencing/Duelist), or do I have to pick and choose?
What about spheres which say "as a special attack action?" Can I stack one of those with abilities that activate from Attack Actions?DMs only roll dice for the sound they make
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2017-11-13, 09:02 AM (ISO 8601)
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- Jun 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2017-11-13, 02:43 PM (ISO 8601)
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- May 2010
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Might I suggest a minor change to the Alchemy sphere?
This is for both Formulae and Poison.
Instead of 15 min for each item (which would total up to 6 hours), maybe make it 15 min per type made. Example: I am level 10 with 2 formulae, letting me have up to 7 total formulae created at a time. I want to make 5 Salve and 2 Pancea. The current rule takes 1 hour and 45 min to make 7 formulae. My suggestion would mean this would take 30 min. At level 20, I could make 12. I want to make 9 Salve and 3 Pancea would take 3 hours. My suggestion would mean it still takes 30 min.
Think of it as simply doubling a recipe.
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2017-11-13, 04:02 PM (ISO 8601)
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- Sep 2017
Re: [Drop Dead Studios] Spheres of Might Open Playtest
The crafting times for the Alchemy sphere make it non viable to specialize in. It can take over 40 hours to craft all your items. They will fall apart before you're finished. It should never take more than 1 hour to craft everything under any circumstance.
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2017-11-13, 09:08 PM (ISO 8601)
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- May 2010
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2017-11-13, 09:52 PM (ISO 8601)
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- Sep 2017
Re: [Drop Dead Studios] Spheres of Might Open Playtest
The Alchemy Conscript gets double items.
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2017-11-13, 11:08 PM (ISO 8601)
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- Sep 2011
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- Charlotte, NC
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
This was something spoken of quite a bit when playtest was still open, and Ssalarn stated that they were looking at scaling up production based on the HD of the crafter to 1 + 1/4 HD per creation time, which he calculated at about 2 hours for a Conscript. I'm not sure what happened.
Last edited by Ilorin Lorati; 2017-11-13 at 11:16 PM.
There was something here and in the avatar box, and there will eventually be again. I just need to figure out what I want...