Results 1,141 to 1,170 of 1336
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2018-02-22, 01:29 AM (ISO 8601)
- Join Date
- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Not in the book, but I happened to ask Adam this question, too. He likes the following Trap talent:
Device Expert
You gain 5 ranks in the Disable Device skill, plus 5 ranks per additional talent spent in the Trap sphere (maximum ranks equal to your total Hit Dice). If you already have ranks in the Disable Device skill you may immediately retrain them, but you do not get to retrain when only temporarily gaining talents, such as through the armiger’s customized weapons class feature.
In addition you may disable magical traps like a rogue.Avatar made by Mehangel - "Neigh?"
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2018-02-22, 02:52 AM (ISO 8601)
- Join Date
- Feb 2007
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Is there any news on a talent or something to utilize haste effects with Spheres of Might?
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2018-02-22, 12:02 PM (ISO 8601)
- Join Date
- Jan 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
does spheres have anything for being able to move around in heavier armor?
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2018-02-22, 12:05 PM (ISO 8601)
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- Apr 2007
- Gender
Re: [Drop Dead Studios] Spheres of Might Open Playtest
"And if you don't, the consequences will be dire!"
"What? They'll have three extra hit dice and a rend attack?"
Factotum Variants!
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2018-02-22, 12:39 PM (ISO 8601)
- Join Date
- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
I suppose the correct formulation would be: "There is no class independent way to gain trapfinding in the book." I don't think that someone would dip into a class to get rogue's trapfinding since you lose out the class dependent bonus.
Avatar made by Mehangel - "Neigh?"
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2018-02-22, 01:04 PM (ISO 8601)
- Join Date
- Jan 2016
- Location
- SCP-1912-J
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Avatar by Coronalwave
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2018-02-23, 12:48 AM (ISO 8601)
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- Nov 2017
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- PA, USA
- Gender
Re: [Drop Dead Studios] Spheres of Might Open Playtest
The Prodigy ability "Destructive Edge" mentions it does not stack with "the corrosive, flaming, frost, or shock special abilities or similar abilities that add damage of the same type."
Is the intent that it only not stack with the same kind of energy damage, or any effects that add energy damage? Or is 'similar abilities' meant to denote something more specific?
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2018-02-23, 02:57 AM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Avatar by Coronalwave
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2018-02-23, 02:09 PM (ISO 8601)
- Join Date
- Jul 2017
Re: [Drop Dead Studios] Spheres of Might Open Playtest
For the Technician's Mad Scientist archetype, what are Unethical Inventions treated as for purposes of applying improvements on? What Improvements can you apply to them?
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2018-02-27, 10:51 PM (ISO 8601)
- Join Date
- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Bumping this. Concerning the earlier point on Flashbangs, it seems as though the penalty for firing into melee only applies to ranged weapons. For Flashbangs and Traps, if they don't count as weapons, they theoretically wouldn't take the penalty either.
Oh the perils of linguistic legalese.Last edited by Kaouse; 2018-02-27 at 11:50 PM.
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2018-02-27, 11:03 PM (ISO 8601)
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- Sep 2014
- Gender
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Still waiting for an official guide on converting Spellcasters to practitioners when said Spellcasters has a class feature that affects Spellcasting such as Skald's Spell Kenning.
Or just, well, a Skald Archetype for SoM.DMs only roll dice for the sound they make
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2018-02-28, 12:09 AM (ISO 8601)
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- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2018-02-28, 05:53 AM (ISO 8601)
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- Jan 2016
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- SCP-1912-J
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Re: [Drop Dead Studios] Spheres of Might Open Playtest
Well, and this is just me spitballing, I'd say that a Sphere Skald would likely me a Midcaster/Adept class with the Berserker and War spheres, and if I had make a ruling on Spell Kenning, I'd let them have a free talent that they can reallocate 1-3/day.
But I'm not a dev and I'm just throwing ideas out.Avatar by Coronalwave
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2018-02-28, 09:06 AM (ISO 8601)
- Join Date
- Jun 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
1. Do traps take a penalty for firing into melee? If so, do they benefit from stuff like Precise Shot, Point Blank Shot, Deadly Shot, Barrage, et al?
2. If somebody takes the Expert Eye talent, and are able to use their skill in Craft (traps) in place of Perception against traps and Disable Device against traps, do they need to use Thieves Tools, or would a Trap Bag suffice? If they had Masterwork Thieves Tools, would they receive the +2 bonus?
If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll.
As for tools, I would say that thieves tools would grant their bonus to craft (trap) when used in place of disable device. I would probably allow the trap bag to substitute since ultimately mundane equipment like that is a trivial cost so I can't see the difference mattering after the lowest levels.
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2018-02-28, 04:19 PM (ISO 8601)
- Join Date
- Dec 2015
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2018-03-02, 03:34 PM (ISO 8601)
- Join Date
- Jul 2013
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2018-03-02, 03:51 PM (ISO 8601)
- Join Date
- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
A400?: This assumes that gaining a feat is happening before you can choose a martial tradition.
Some classes grant a martial tradition as part of their proficiencies, but characters who do not may choose to trade their starting proficiencies (other than simple weapons, light armor, and bucklers, if applicable) for a martial tradition at 1st level, as long as their normal starting proficiencies include proficiency with all martial weapons or at least one exotic weapon (this does not include clerics whose deity’s favored weapon is an exotic weapon or similar features that modify starting proficiencies based on other character choices). Some classes who do not gain proficiency with all martial weapons but whose class description implies a strong martial background may trade their starting proficiencies for a martial tradition with GM approval.Avatar made by Mehangel - "Neigh?"
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2018-03-02, 03:53 PM (ISO 8601)
- Join Date
- Jun 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
From the text on trading in traditions:
Some classes grant a martial tradition as part of their proficiencies, but characters who do not may choose to trade their starting proficiencies (other than simple weapons, light armor, and bucklers, if applicable) for a martial tradition at 1st level, as long as their normal starting proficiencies include proficiency with all martial weapons or at least one exotic weapon (this does not include clerics whose deity’s favored weapon is an exotic weapon or similar features that modify starting proficiencies based on other character choices). Some classes who do not gain proficiency with all martial weapons but whose class description implies a strong martial background may trade their starting proficiencies for a martial tradition with GM approval.
Edit - beat me to it.Last edited by stack; 2018-03-02 at 03:53 PM.
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2018-03-03, 09:18 PM (ISO 8601)
- Join Date
- Sep 2014
- Location
- Alabama
- Gender
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Q401: Since the dart trap from the Trap Sphere requires you to make ranged attack rolls when it's triggered, would a Rogue get sneak attack damage on that attack if applicable (such as if the target hit is flat-footed)?
Q402: Is there any way to apply two (Trick) talents to a single Steal or Dirty Trick maneuver? I'm trying to figure out a way to combine Broke and Broken with Ranged Trickery to Steal from a distance.Last edited by Dr_Dinosaur; 2018-03-07 at 02:56 PM.
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2018-03-05, 10:08 AM (ISO 8601)
- Join Date
- May 2012
Re: [Drop Dead Studios] Spheres of Might Open Playtest
A Wrestling sphere question and a bunch of Sage questions; I apologize if these have come up before. I couldn't find anything when searching.
Q 402: For the Wrestling sphere talent Ground Game and similar abilities, am I missing something? You can't take attacks of opportunities with the grappled condition, and nothing I can see in the Wrestling sphere changes that.
Q 403: Is there any way to apply an enhancement bonus to the Sage's chi gong attack? It kind of gets murdered by DR otherwise.
Q 404: Chi gong counts as a light weapon, which means it's eligible for use with the energy blade talent; is that intentional?
Q 405: Does an Enhancer Sage get any bonus if they take the lingering enhancement talent?
Q 406: Do the bonus dice provided by the meditation ability have an action cost?
Q 407: Can the Sage manipulate items in any way within the reach of the Rubber Ki ability?
Q 408: For the infuser combat maneuver replacement thingy, should any penalties carried by the combat maneuver attempt carry over to the reflex save dc? e.g. the open hand sphere allows an unarmed trip attempt as a move action, but at a -2 penalty. If the Sage replaces that trip attempt with the infuser ability, should the reflex save DC be reduced by two?
Q 409: Do Sage magic talents count as ki abilities for the purposes of the ring of ki mastery?
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2018-03-05, 03:31 PM (ISO 8601)
- Join Date
- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Is it intended for SOM archtypes that change proficiency to be incompatible with existing archtypes that also change proficiency? I remember the issue being raised before, but I don't see any wording that would allow them to be compatible.
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2018-03-08, 05:13 PM (ISO 8601)
- Join Date
- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
While I wait for this minefield to be navigated, I had another question about the Trap Sphere. Specifically the Razor wire snare talent, which says:
Originally Posted by Trap Sphere
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2018-03-08, 05:18 PM (ISO 8601)
- Join Date
- Jun 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2018-03-09, 12:01 AM (ISO 8601)
- Join Date
- Dec 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Thanks for the quick answer, here are some more questions while I wait for information regarding proficiencies and archetypes.
Can you take 10 on Craft Alchemy checks to craft an alchemical Formulae talent from the Alchemy Sphere? Can the Scholar take 10 on Heal checks using their Medical Training class features?
As you can see, I'm a little bit iffy on the take 10 rules. When can and can't you take 10?
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2018-03-09, 07:08 AM (ISO 8601)
- Join Date
- Jan 2015
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Strictly speaking not in combat. Which is a bit of a problem for the Heal stuff. If you don't optimize at low levels, you have a chance to fail the DC and then lose also a chance to apply a heal. IMO, it would have been better to allow take 10. Especially since it reduces the healing variance. Basically you could have said "I always take 10" and you would know how much hp you heal automatically.
Avatar made by Mehangel - "Neigh?"
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2018-03-09, 05:12 PM (ISO 8601)
- Join Date
- Sep 2014
- Location
- Alabama
- Gender
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2018-03-09, 06:11 PM (ISO 8601)
- Join Date
- May 2012
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Another question:
Q 412: As written, if a creature is affected by the Bind Weapon talent from the Duelist sphere, they cannot move, but can still use their weapon or natural attack. Is that intentional?
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2018-03-10, 03:36 PM (ISO 8601)
- Join Date
- Jan 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
Q 413: Barroom Sphere - is this suppose to count as Throw Anything/Catch off Guard for the purposes of feats?
Cause there is the Grenade Expert feat that requires Throw Anything, but Throw anything is redundant with Barroom Sphere
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2018-03-10, 03:51 PM (ISO 8601)
- Join Date
- Jun 2011
Re: [Drop Dead Studios] Spheres of Might Open Playtest
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2018-03-10, 03:53 PM (ISO 8601)
- Join Date
- May 2012