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  1. - Top - End - #61
    Barbarian in the Playground
    Join Date
    Nov 2016

    Default Re: Opposites Attract IC

    Arkanox, Lord of the Final Temptation- The Fiddler and the Giant


    The Gilded Fiddler looked up at the giant, hardly blinking despite his massive size, "Come, follow the sound of my music." With that, the Fiddler began to play, dancing off into the distance. He danced through the forests, over the mountains and across the desert.


    Jorgemund found himself at a large extravagent city, made from the most precious materials of the First World. All over the city was a cacophony of music, drinking, revelry and every vice the giant god had ever known. Walking up the main street from an extravagent palace, Arkanox looked up at Jorgemund, "My friend! Welcome to Gildscar, greatest city in the First World.
    Come! We can find a goblet large enough for you somewhere!"

  2. - Top - End - #62
    Orc in the Playground
     
    Chimera

    Join Date
    Aug 2017
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    Male

    Default Re: Opposites Attract IC

    A Surge from beyond the void

    A power stirred from an age long since passed, an energy that slumbered beyond the void. Ancient forces poured into the new worlds tendrils of light energy reaching out to any who could receive their power. It was force that could be seen across the sky and would last some time. Like an aurora staining the sky the tendrils reached into any and all gods available filling them with a surge of the ancient power

    Spoiler: OOC
    Show
    All gods have a boost of 20ap. This Ap is above your capstone and can remain above your cap for a total of 3 rollovers. Please use it to create a more full world.

  3. - Top - End - #63
    Ettin in the Playground
     
    Zhentarim's Avatar

    Join Date
    Dec 2012
    Location
    Shreveport, Louisiana, US
    Gender
    Male

    Default Re: Opposites Attract IC

    Wolfschlegelhausenbergerdorff mentioned to Arkanox ”Myself and my 4 daughters have enjoyed partying with you all these eons, but my daughters must be going. My daughters have really become different people over the years, and I think its time for each of them to have followers of their own. That’s why I’m giving each of them wands so they can bestow greatness upon mortals each in their special way. I’m probably going to travel the multiverse a while, but if you need to speak to me, I can hear and see what my daughters hear and see. Seek one of them out.”

    After gifting his daughters wands, Wolschlegelhausenbergerdorff faded away, no longer able to exist on the first world.

    Spoiler: AP
    Show

    Starting AP: 20

    Create Major Artifact, Form Society (5 AP): Dutiful’s Wand — This wand allows Dutiful to create societies who follow her philosophy at a discount, seeing how her father is the god of heroes and villains.

    Create Major Artifact, Raise Hero (5 AP): Ascendant’s Wand — This wand allows Ascendant to create heroes/villains who follow her philosophy at a discount, seeing how her father is the god of heroes and villains.

    Create Major Artifact, Create Organization (5 AP): Reformed’s Wand — This wand allows Reformed to create Organizations who follow her philosophy at a discount, seeing how her father is the god of heroes and villains.

    Create Major Artifact, Create Sapient Life (5 AP): Liberated’s Wand — This wand allows Liberated to create Sapient races who follow her philosophy at a discount, seeing how her father is the god of heroes and villains.

    Domain Progress:

    Avatar (Dutiful) 10/10

    Avatar (Ascendant) 10/10

    Avatar (Reformed) 10/10

    Avatar (Liberated) 10/10

    I just gained all 4 domains at once!

    Ending AP: 0
    Last edited by Zhentarim; 2018-06-15 at 02:55 PM.

  4. - Top - End - #64
    Orc in the Playground
     
    Chimera

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    Aug 2017
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    Male

    Default Re: Opposites Attract IC

    Vindacaas - A surge to the moon.

    Power drifted into the moon and filled Vindacaas very suddenly. The power was overwhelming and he found it too much. He let out a mighty roar that would have been heard across the first world and a wave of power was loosed from him and into the first world. The god of judgement took in a few short breaths to steady himself then looked out across the world. First to see where that loosed power went when he saw it arrive in Ios he was rather content that it wasnt going to go somewhere unwanted. His gaze then fixated on a large red beast. It was wielding not one but four weapons, Vindacaas was pleased, a worthy opponent.

    Vindacaas turned his back on the first world and returned through the bridge to Vindicium. He approached his statue and smiled up at it or at least , the figure with his mighty glaive, and a shield to defend himself with. Vindacaas raised his hand up toward the shield and ripped it off the statue with divine will alone. Part of the shield faded into rust while the top half gleamed and shone like a mirror. He tapped his Glaive against the shield proud. Then the god sent out a call

    "All who are worthy, all who think themselves strong. I call on you to come to Vindicium and face my judgement."

    With the challenge issued Vindacaas infused his Glaive with more power and began work on his palace to be a more defensible position.

    Ios - Volnasects

    The divine power hit Ios crashing right into the spawning pool of the Movellia. The pool bubbled and frothed and out crawled something slightly different. This creature had a hardened carapace and longer legs so it could walk faster and a tail that contained a paralytic stinger. Finally it had something the Movellia did not. Sentience. Its mind called out to others like it but the creature found for now that it was alone. It crawled into the rust and found a vulture like bird perched on a the skeleton of a long dead beast. Unaware of the Volnasect the bird idly pecked at the bones trying desperately to fish out any remaining sinew. The creature whipped its tail out and stung the bird to stop it from flying away. Helpless and paralyzed the bird twitched and spasmed while the Volnasect burrowed into the body of the bird. Suddenly the bird sprung upright. now controlled by the volnasect within The vulture flew to the spawning pool where the volnasect had spawned and scooped up some of the Movellia, A few of the Volnasects that had spawned also hitched a ride on the beast. The Volnasect was going to move them somewhere with vast life. And build a society with its new found intelligence. it soon came to call itself the overmind of the Volnasects chosen by divine right

    Spoiler: AP
    Show
    Starting AP 25

    Symbol (Create Major Artifact combat -5) The divine shield of Vindacaas taken from his own statue and imbued with divine power the shield is not only the symbol of Vindacaas but a symbol of his own power when rivaled by other gods. - War 5/10 (Divine Right and Challenge)

    Merciful Glaive infused (Divine Infusion -3) Infused with Vindacaas' essence to sure up his strength and help him guarantee victory over any god that may accept his challenge. It also now fits his legend the Glaive need only touch a mortal (with the creators permission in the case of heroes) to pass judgement on them. - War 8/10 (Divine right and challenge)

    Volnasects (Create Mythical race/divine infusion -7) Volnasects are an advanced version of the Movellia a fabled race of strange origin. They communicate telepathically and like the Movellia are parasites. Unlike the Movellia the Volnasects dont change their host bodies, just alter them slightly to be faster or stronger, They also control the host body through use of Telepathy. Volnasects possess a hive mind and will often work together to take possession of another creature. If the creature is big enough Volnasects are known to share the body. They reproduce on death three Volnasects are born on death and often join the hive of their parent. - 8/10 Nature (Envy)

    The Overmind. (Create Society/raise hero -2/-2) The Society of the first Volnasect link into the first hive mind a creature they perceive as having much wisdom it calls itself the overmind or Hive Prime. The society work closely together to use their hosts to build their future cities and guard the new spawning pool they will likely create. - 10/10 Nature (Envy) 10/10 War (Divine Right and Challenge)

    Claim domains
    Nature (Envy)
    War (Divine Right and Challenge.)

    Divine Ascension.

    Ending AP = 6

    OOC: Planning to finsih up judgement in a later post
    Last edited by danelb121; 2018-06-13 at 07:20 PM.

  5. - Top - End - #65
    Barbarian in the Playground
    Join Date
    Nov 2016

    Default Re: Opposites Attract IC

    Araton, Emperor of Blood- A Foundation in Dusk


    Araton hardly noticed the power surge that rocked the universe itself, for he had begun an Empire. It started with the fealty of small Thrall villages in the Winding Forest. Those tiny villages banded together in awe and fear of the EMperor of Blood, and appeased him with regular sacrifices to his eternal hunger. Those Thrall who showed extreme loyalty to Araton were allowed to 'ascend', to become vampires and live as nobility in this new Empire.

    One day, Araton was in his throne room, studying the still figure of a Thrall 'Tribute' that had taken his own life. The Emperor of Blood watched as his blood pooled in the floor, and he felt a supernatural 'tug' on his soul. Araton pulled an energy from the spilled blood, feeling it collect in his hand. And with a sudden jerk outward, Araton sent a bolt of red energy flying across the room, turning a decorative statue into rubble. Araton looked at his hand, the corpse and what remained of the statue, smiling as excess red energy crackled across his fingertips. This would change the stakes indeed.


    Spoiler: AP Spending
    Show
    20 AP to start thanks to the Power Surge

    4 AP to Create Mythical Race: Vampires- The first and most 'familiar' of the Princes of Sin's offspring, the first Vampires were 'ascended' from the Thrall, the sentient livestock of the Emperor of Blood. Upon recieving the Prince's Gift, a potential vampire's appearance changes. Their skin turns an unearthly pale (common practice among some vampires is to decorate their pale skin with tattoos of melted gold and silver), their ears elongate and develop points, their canines develop into pointed fangs and their eyes take on a yellow catlike appearance. They also gain supernatural abilities, such as heightened senses and the ability to travel through long distances as though flying. It is also rumored that as a vampire's eternal life goes on, they will develop other abilities...

    2 AP to Create Society: The Empire of Dusk: A theocratic monarchy that (currently) takes up a great chunk of the Winding Forest. The lowest members of the Empire are the Emperor's Cattle, the Thrall who make up the working class of the Empire. Each village or town within the Empire consists of numerous Thrall who work as serfs for their local nobles, and occasionally as sustainance. Still the Thrall work themselves nearly to death, out of fear of their lords and in hope of being blessed with 'ascension'. If a Thrall is deemed worthy, they are blessed with eternal life and become Vampires themselves. The Vampires of the Empire are well above the Thrall and serve as the aristocracy of their Empire. Above all of them is Araton himself, who is seen as both a god and monster to the Thralls in the shadow of his throne.

    4 AP to Create Mythical Concept: Blood Magic: In his bloodlust, Araton discovered a way to manipulate the fabric of the First World to his dark will. Practitioners of blood magic have the ability to cause great and terrible feats of magic at the cost of a simple blood sacrifice. A mere cut to the palm can do the works of a common sorcerer, but greater feats would require the bloody sacrifice of mortal lives. Vampires have a natural affinity towards blood magic, as their hunger for mortal blood makes them a 'conduit' for these sinister powers.

    20 AP- 4-2-4=10 AP


    Domain Distribution:

    Magic (Blood Magic): 10/10 AP (2 AP for Create Hero: Araton the Emperor of Blood, 4 AP for Create Mythical Race: Vampires, 4 AP for Create Mythical Concept: Blood Magic)

    Earth (Cities): 8/10 2AP for Create Society (Eternal Revelry), 2 AP for Create Land (Gildscar) 1 AP for Blessing (You Can Check Out Any Time You Like....), 2 AP for For Create Society (the Chained Shades) and 1 AP for Blessing (Wrath of the Guilded Lich)

    Nature (Alcohol): 6/10 (1 AP for Create Mundane Concept (Winemaking), 5 AP for Create Major Artifact (The Fountain of the Black Vinyard))

    Nature (Narcotics): 1/10 (1 AP for Alter Land (Poppies)

    Music (Festival Music): 4/10 (4 AP for Create Avatar: The Gilded Fiddler)

    Corruption (Enslavement): 4/10 (2 AP to Create Sentient Life: The Thrall, 2 AP to Create Society: Empire of Dusk)

    Domain Claimed: Magic (Blood Magic)

  6. - Top - End - #66
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Jun 2010

    Default Re: Opposites Attract IC

    The Tall Ones and the Sky

    A Watcher on the Rocks descended from his spire most hastily one day. Sky people, he declared! Tan-skinned and bipedal, with hair all the hues of Havenlund’s multi-colored sky! They stood atop the clouds as though they were solid ground… and a great curiosity was inspired amongst his people.

    For the Tall Ones had never ventured outside the safety of Havenlund
    And their god had shown them value in seeking knowledge of the outside world.
    The matter was hotly contested, and for six nights, the elders of the tribes had met
    Some speaking of adventure and new grounds, others rebuking great skepticism and caution
    Eventually the matter was settled, to stay within the land which the Might-God guarded safely,
    For all of the tribes except- the Watchers on the Rocks.

    Their thinkers looked to the winged things that ascended the air easily. They meditated on the matter and reasoned amidst themselves, and eventually thought a way to make their long limbs work for them. Weaves and webbings were fashioned in prototypes, until they finally made a gliding-garment between one’s forelimbs and his hinds. It was fixed to the Watcher who first found the Sky Men, and he ascended his spire once again.

    His people watched with great anticipation. The glider would not reach the clouds on their own, but with enough momentum from a fall at great heights, they may have been able to pull up and reach a low-hanging cloud.

    With the utmost bravery, he looked out amidst the sky
    And up to its strange inhabitants that he would so desperately reach
    He felt the breeze for one more time about his hair…
    And took the plunge.
    Faster and faster, the wind blew fast his face
    Speeding towards the ground at a breakneck speed
    He blazed towards the ground as though a meteor
    And with all his might, he pulled up…!!
    Spoiler
    Show
    The Tall One woke up amidst the bloodstains of Vindicum.

    This would be a difficult endeavor.


    ~ * * * ~

    Jorgemund- To Tempt Temptation

    The sights of Gildscar and all its elaborateness flooded in from every direction. Every mundanity had been made intricate, every inch and speck of the place curated since the first age to specifically pander to the grandest of moral tastes. Jorgemund looked down at the city, watching its inhabitants revel and celebrate and dance amidst the vices endlessly… though from his height, they looked like scurrying, writhing things. He took a deep, deep heave from his pipe, evaluating what he thought of this…

    Until a skeleton in a bespoke tuxedo climbed all the way atop his shoulder, and graciously offered him a light; behind him, a crane was loading a sizable black opal into Jorgemund’s pipe, which blew deep black clouds that then glittered with color across the sky.

    Jorgemund thusly decided to lighten up for a little while.

    Disguising himself, the giant red god shrunk down to the humble size of a seven foot skeleton- obsidian helm still about his head, and his four iron kanabo hanging from his belt loops. (It was important to never let these away from him, for their weight would collapse whatever building they rested upon were he not holding them!) He gambled away in the Final Temptation’s great betting houses, smoking and drinking all manners of delights. Finally, Jorgemund bid the casino’s hostess and Maitre D’ farewell (they are scheduled for an evening cruise with him next Tuesday), and made his way back to Arkanox.

    “You know,” he rumbled, “I have thought much about the dead things here, and the mortals they used to be. How their ambitions have gone… and in their pursuits for amusement, they scramble about like…”

    He lifted a finger to take a deep inhale
    As his eyes lazily glanced about the familiar imagery in this room

    I N S E C T S”

    The smoke cloud he exhaled filled the entire throne chamber; but the gemstone within it was a creation of Arkanox’s, who could easily will away its smoke in an instant.

    “You must grow bored, watching them mill about,” he leaned in intently. “What do you say about a gamble with me to liven things up a bit?

    ~ * * * ~

    Spoiler: That night, at the edge of the Havenlunds
    Show

    Four dozen Tall Ones congregated in secret, when the moon was black in the dead of night. They waited a long while, before their elder finally reached them. A long silence was exchanged between them all, when the elder finally spoke.

    Why are you doing this? he asked. The land which Jorgemung promised them was safe, and no thing alive dared challenge his protection. The Elder had heard of the things beyond the woods. Things which could hunt you like cattle and suck your soul away with but their bite. Things which could tear them to bits and swallow their very being; things which were made of earth and fire, things that were living tempests, and deadly and nigh unkillable- every single one of them.

    His chittering went on pleadingly, before the leader of the band stepped out. The first footsteps he had ever taken outside the tall grass of Havenlund.

    <”Sometimes fate must take you where the world is not so safe.”>

    He turned to the others around him, assuring them none of them had to come with him.
    (But of course their minds were made, and no one turned back home.)

    <”You can’t save him from that place!”> the elder shouted after him one last time.

    Spoiler: ...
    Show
    But the leader pretended not to hear it.
    As he led his band south, towards Ios.


    Spoiler: AP Actions
    Show
    Don’t have the energy to write it up at the moment, but I will be forming a society for the Tall Ones (2AP), and may or may not be raising a hero.

    More big spending awaits
    Last edited by Devilfish; 2018-06-15 at 01:02 PM.

  7. - Top - End - #67
    Barbarian in the Playground
    Join Date
    Nov 2016

    Default Re: Opposites Attract IC

    Arkanox, Lord of the Final Temptation

    Arkanox was curious. He could hardly imagine being bored by every vice in the First World. After all, why would he put it in Guildscar if someone could possibly find it boring. On the other hand, Jorgemund had brought up gambling, and Arkanox loved to gamble.


    "I'm listening. What did you have in mind?"

  8. - Top - End - #68
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Jun 2010

    Default Re: Opposites Attract IC

    "Hrrrrn..." Jorgemund thought aloud, with a voice like the grinding of gravel. "The Arena was one of my favorite stops on my visit of your city. Perhaps if we announced a competition in your honor, and each bet on an unknown champion..."

    Just then, a voice was heard across the entirety of the First World. It did not boom with force, or shake the foundation of the world like Jorgemund's did- but it was powerful indisputably. The gods felt it, every one of them; and though it carried no weight or volume to it, it bared an impact that superseded physical means.

    Quote Originally Posted by danelb121 View Post
    Vindacaas - A surge to the moon."All who are worthy, all who think themselves strong. I call on you to come to Vindicium and face my judgement."
    Jorgemund's brow furrowed forward like a landslide... and one could see the seven foot skeleton's marrow grow heated, glowing gently from the inside with smoke beginning to sizzle out the thorax and jaw.

    "Who is that?" The god asked, hiding his contempt quite poorly in his voice.

    "You know, I was approached by a strange Being before I met your fiddler. Fifty paces high, cloaked in seafoam and magma. The mortals asked her for refuge, but she did not heed them with her answer.

    "Nobody seems to to care for them. The mortals," Jorgemund sunk back into his seat.
    "Except you," he motioned to the city of revel around them.
    "Except me," he glowed, holding forward an open hand.

    Out sprung the gold grass of Havenlund- and above it a vision of all his creations within it.

    "My ambitions are much like yours, I suspect; only I mean to create a land for the living, before they join your celebrants."

    The Red God's heat finally overcame him, and the skeleton erupted in a wreath of flames. Jorgemund swelled inside and smiled for a moment, quite proud of his works and all his intents. It was the first time to date that he had done so.

    It did not last long.

    "But before I can do that, back to our bet," he leaned in, snuffing the fire out and leaving his bones black as obsidian,

    "I wager I can make a mortal terrify a god."
    Last edited by Devilfish; 2018-06-17 at 01:15 PM.

  9. - Top - End - #69
    Orc in the Playground
     
    Chimera

    Join Date
    Aug 2017
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    Male

    Default Re: Opposites Attract IC

    Justice and the thralls.

    Justice flew across the skies searching to silence the voice in her head calling out for judgement and justice. The sense got stronger when she neared a forest somewhere on the gilded scar. Under sheer compulsion she swept down below and wandered through the woodlands. The call landed her in a tribal village where she found herself watching strange and bizarre critters that were sort of like the elves but more mundane.

    one walked past justice and a driving need flooded her she grabbed the thrall and her eyes blazed the words "Unworthy" slipped from her mouth but a voice crept into her mind.

    "Show mercy to this poor creature... just because you are cursed with his wrath does not mean you have to follow through, temper yourself... and guide this poor creature to a new life.

    Justice let go of the human and backed away shocked at her own actions. In fear the human retreated and was talking to several others of it's kind and pointing in her direction. There was then a sudden shuffle and the thralls began gathering themselves together. Justice looked up where they were staring and spotted creatures flying through the sky. One swooped in grabbed a thrall and bled him dry drinking its fill and then leaving again. The survivors were oddly placid and Justice refused to let this stand.

    "Mercy, lend me your power... Im going to save these people"

    Mercy filled Justice with the divine power of a god so that she may act and Justice began conjuring up metals and magics. She raised the scythe and and a bolt of lightning shot up into the skies and clouds were pulled down in a cyclone like vortex. She slowly and meticulously crafted a great sky vessel an Ark. It spanned several miles and was about the size of a large city. if anyone was looking at sky above the scar they would see it, the Ark was hard to miss. Once she had the basic shape of the massive ship she began detailing. She conjured soil with which those who lived upon this vessel could grow food and placed them on decks that would see the sun. she designed internally a great city that could house over a million lives. She left great and large rooms that could be filled with future ideas perhaps concert halls or an arena. She then cut out her left eye and felt the fire that coursed through her fill the hole. With that eye she created the core of the ship a power supply like no other a divinely charged device that burned bright like the sun and would allow the civilization of the ark create and forge their own destiny. By the time she was finished Justice had created an artifact for the ages a skyship with vast decks that were miles long and miles wide that would soar the slave stock away from this wretched place.

    Justice then walked to the core and activated it, Ark was now functional. She landed it and stepped off. "If you do not want this land to be your fate then come with me. Let this Ark be your salvation."

    Those who followed her would find comfortable lives aboard the Ark and under the guidance of Justice and Mercy a new civilization flourished. They came to be known as the Sovereignty of the Ark. Using the power of the core they developed smithing and with divine aid it quickly developed into Engineering. With the ability to craft and work metals they moved on to more scholarly pursuits. The people of Ark went to Justice and asked her to teach them and she was more than happy to oblige. First the hero showed them how to write and read and as time passed a great library filled one of those empty spaces she had left scattered about the vessel.

    One day while she was in the library with one of the first houses of the Sovereignty she noticed something strange within them in a bid to quell her desire to pass judgement on the human she once again asked mercy for her power and mercy happily lent it to her. Using that divine strength she awakened something within the boy and he found he was now able to lift things with his mind and graze the thoughts of others for their emotions. Justice was pleased and the desire fell quiet again, she was at peace aboard this ship helping mortals.

    Many secrets lay in wait for those aboard Ark as it developed into a shining metropolis

    Spoiler: AP
    Show
    Starting AP = 12

    Ark (Create Minor Artifact -3)(Mundace Concepts) Ark is a great vessel forged by Justice to save many thralls who did not get to enjoy city life underneath the vampires. The sky vessel is approximately 6000 square miles (ooc For reference New York, the largest city in the world is estimated at about 4500) and contains multiple levels and domiciles. The ship itself is powered by a great core that was once the eye of justice now it has expanded in size and burns eternally keeping the vessel powered. The city of Ark is mobile but slow. - 3/10 Civilization (The Ark)

    The Sovereignty of the Ark (Create Society -2) The sovereignty is the leading houses of Ark it is made up of six members, one member from each of the first houses elected by those houses and then the reigning sovereign elected by the house elects. The sovereignty as a culture are curious folk interested in pushing the laws of nature to the extreme as they have developed over time their society became accustomed to Ark and no longer see themselves as they once were. Many of the people in Ark possess untapped psionic capabilities another center piece of their culture as they believe those with Psionics are fit to higher society. - 8/10 Law (Judgement)
    Spoiler: The Houses
    Show
    The houses of the Sovereingty:
    House Farradin: The house of Farradin currently rules as the Sovereign house the elected rulers are cunning but also violent some have even suggested they are vampric and use their evil magic to trick people into believing they are a new generation when in fact they are not.

    House Terra: All the good graces and charisma of a true leader and ruler were poured into this house. The house is consistently curbed back by house Farradin leaving usually on one heir to elect themselves and giving them almost little to no political power. House Terra is also the first house to have their psionics awoken.

    House Merathandial: The elves of Science. A bit of an oxymoron but the Merathandial elves left their cloud homes to learn more the ways of steel and iron. they united under the house name and became outcasts to their own people but geniuses among the people of Ark

    House Gaa'Nomra: Wise and crafty this house doesnt really concern itself with political affairs except for when they have to. most of their time is spent with engineering inventions and ideas.

    House Lazarus: This house is perhaps among the worst. They were a first house and at one point the first Sovereigns little is known about a brief stint the house did below Ark while it hovered over Ios but no good could come from entering those wastelands. In truth the house has long been possessed by Volnasects they have been used as vessels since their stint there and the Great Hive prime forseees great things from them.


    Smithing (Mundane concept Charge used) the ability to work metals.

    Engineering (Advanced Concept -2) the branch of science and technology concerned with the design, building, and use of engines, machines, and structures (OOC wanted to go broad on this so I could later smooth it out with subconcepts) 5/10 Civilization (The Ark)

    Writing (Mundane concept -1) The ability to read and write 6/10 Civ (The Ark)

    Psionics (Mythical Concept -4) There now exists psychic abilities beyond the low grade possessed by the Volnasects the people of Ark are capable of doing great things with their minds. They can move objects, send messages psychically short distance, and manifest great and terrorfying mental prowess. (OOC I dont think I need to explain beyond that. I think its covered. If im missing something let me know) 10/10 Civ (The Ark)

    Ending AP = 12 -3 -2 -2 -1 -4 = 0

  10. - Top - End - #70
    Barbarian in the Playground
    Join Date
    Nov 2016

    Default Re: Opposites Attract IC

    Arkanox, Lord of the Final Temptation


    The Gilded Lich stares for a moment at Jorgemund and begins to laugh. "That is an easy win for me, friend! I'll take it!!" He sits back in his throne, raising his goblet as wine flows out of the mouth of a skeleton that makes up the throne. "Let's see....If I win this bet...." He takes a look around the courtyard, then up at the sky, noticing the sun in the sky. So bright and beautiful....such a perfect prize it would make, perhaps as something to adorn atop his palace. "If I win....you must go and bring me the sun!!"

  11. - Top - End - #71
    Ettin in the Playground
     
    Zhentarim's Avatar

    Join Date
    Dec 2012
    Location
    Shreveport, Louisiana, US
    Gender
    Male

    Default Re: Opposites Attract IC

    The 4 avatars of Wolfschlegelsteinhausenbergerdorff each parted and went their separate ways. Reformed, with her ability to form organizations of mortals across the normal bounds of society, formed the first league of heroes—The Reformers. The Reformers operated across civilizations, trying to promote freedom and weal throughout the world. Obviously, this lead to rebellion and terrorism in some places, as while the ideals of the reformers were good, many were overzealous in their beliefs and resorted to extreme methods. That said, the Reformers sometimes do good as well, like ending slavery or getting children out of forced labor so they can go to school. Depending on your point of view, the Reformers are either a society of antivillains or antiheroes. The Reformers have a number of secret signs and rituals for identifying each other and they regularly hold secret meetings to highlight what they should be fighting next. The leader of the group, who is elected every year, has a right glove and a left glove, each of which inspire that elected leader to see ways in which the world could be improved. Expect many new changes in the world from the reformers!

    Spoiler: AP spending
    Show

    Starting AP 10/25

    Free Action from Reformer’s Wand: Create Organization (The Reformers)

    -5 AP Create Major Artifact (Right Glove of The Reformers) — -1 weekly discount on creating mundane concepts.

    -5 AP Create Major Artifact (Left Glove of the Reformers) -1 weekly discount on creating advanced concepts.

    Free Action from Right Glove of the Reformers— Create Mundane Concept (Terrorism)

    Domain Progress

    Organizations (The Reformers) 10/10

    Wolfschlegelsteinhausenbergerdorff is now an intermediate diety.

    Remaining AP: 5/30

  12. - Top - End - #72
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Jun 2010

    Default Re: Opposites Attract IC

    ~ * * * ~
    The Tall Ones- Risen

    For a long while, the Tall Ones had been spooks in the woods. Unnerving, elongated, huge-eyed vanguards which haunted Havenlund's outer borders. They had the capacity for preparation and comprehension, but most of their intelligence went towards one simple mantra.

    Confound the intruder. Keep this land safe.

    They cooperated with eachother in groups to guard their own sanctums; until the group conglomerated together, to protect Havenlund as a whole.

    Spoiler: Create Society (2AP): The Vigilant Coven
    Show

    The Tall Ones' society is tribal, with many tribes specialized in their own regard. In general, they regard the outside world with curiosity and caution- and are united by this stern protectiveness of their land. The tribes each have their own customs and opinions, but there are some common themes among them:
    *Strengthen the Weakened One: A loose interperataion which each takes unto their own, but one of the most pervasive values among them. Tall Ones look out for the feeblest in their group, empowering them and bettering them to the best of their capacities. A "weakened" one might lack food, and be given charity. A "weakened" one might be sick, and be given medicine. In each tribe, the strongest individual is valued- for in time he will impart this strength to all his kinsmen.
    *One's Own Might: Most commonly, the "weakened" one refers to an aspect of oneself, and self-growth and ambition are valued especially high amongst the tall ones.
    *Superstition: As spooks in the woods, the Tall Ones are extremely superstitious, and are mindful not to disturb wandering gods or spirits. The Tall Ones dabble in the esoteric rather than the scientific, and are prone to witchcraft and shamanism. Ritual and ceremony are common among them... and with it, the strong are made stronger through unnatural means. Accursed is he who uses the esoteric against another Tall One. Trying to hex a god is (impossible) and forbidden.
    *Refuge: The Tall Ones understand that Havenlund is a land of plenty, and any who seek to live peacefully here are generally allowed to pass. This value may vary from clan to clan... with some being more exclusionary than others.
    These axioms guide their sense of morality... and aside from them they may not think like you and I. They are a society, in their own rites... but one of Behemoths, and are not too far out of the monster manual.


    Spoiler: AP spending
    Show

    25 start
    Putting the 8 point of Desperation towards Protection (Empowerment)
    Create Society: the Vigilant Coven- 2 towards Protection: (Empowerment)

    Domain Claimed: Protection (Empowerment)


    ~ * * * ~

    Gildscar:

    "The sun?" Jorgemund stroked his chin curiously. The red god grinned widely, letting the smoke rise between his pointed teeth, and a glint flashed in one of his eyes. "I was born in fire- and there is nothing too heavy for me to snatch."

    "Done!" he threw forward his hand delightedly (and in his confidence in his own might, was completely unfocused on the repercussions of the deal). "And if I win, make truce with me over Havenlund. Let none of your creations or your dealings or your acts bring harm to it, or the things within that call my home Safe Haven."

    "I like these games with you!" Jordemung laughed heartily, clapping Arkanox on the shoulder. "You'll have to excuse me. I'm off to be terrifying."

    ~ * * * ~

    Ios:

    They were running.

    The Tall Ones were blessed with long limbs with which to stride on, and each one of them was pushing these blessings to their limits. Their numbers were down to two dozen now, for Ios was a wasteland that did not support life; and if exposure and starvation did not do you in, then the monsters that prowled here surely would. They beat at the rust flats with their feet, pulling one another forward if one of them slowed- for Belligerence's zeal coursed through them, and the horrors behind promised an agonizing death by rows and rows of sword-like teeth. The wind pulled the moisture from their eyes as they raced forward...

    But they were fleeing aimlessly. All around them was nothing but rust.
    They tired hopelessly... And they called out in desperation.

    Spoiler
    Show
    And Desperation answered back.

    A great pair of gnashing teeth broke through the earth
    Erupting with it an enormous face like the enraged moon of Terminia
    The skies grew black by the fumes of its mouth
    And swirled around the giant god, looking down on the scene in anger.
    Thunder cracked as it extended its four arms...
    And used one to reach down to gently scoop up the Tall Ones.
    Jorgemund looked towards the moon.
    And vanished with the fumeclouds in an instant.


    ~ * * * ~

    The bridge to Vindicum:

    A thunderbolt struck in the distance, and a long shadow rose. So far away one could see the god's colossal outline; and with it a burning gaze that shone within its helm. It stepped closer, and its footsteps unsettled the ground, and as the thing stomped forward it held out its weapons brandished. Already one could sense the terrible godly destructiveness infused into two of them- but such was not enough for the god whose name was Obliterating One.

    Jorgemund raised his back left hand, and poured his divine wrath into another,
    And dragged it across the sky, leaving a Vast Nothing in its wake...

    Spoiler: Create Major Artifact (5AP): Vengeance <ASCENDED>
    Show

    Create Major Artifact (5AP): Vengeance

    For those who fought and lost, or have been wronged unforgivably.

    Each of Jordemung's kanabo grow more terrible and terrible with each one.

    Vengenace's teaching is of an unbridled truth- that some things must be outright destroyed. With its influence, there is both the threat and the reassurance in the world that no foul deed goes unpunished- for Vengeance now empowers the victims of the universe most devastatingly, to take revenge on those who wronged them.

    Like all of Jordemung's weapons, it dabbles in a gray area of morality... though Vengeance is shades darker than Belligerence, for its power does not screw around.


    Create mythical concept (4AP): True Obliteration

    Anything which has been intentionally obliterated by Vengeance is destroyed and undone utterly. Its soul does not go on to the afterlife. It is completely irreparable and unrecoverable in any way. Obliteration reduces its targets to nonexistance, and removes it from our reality.

    It is among the harshest domains of destruction. It cannot be undone.

    Currently, Vengeance is the only object/entity to call upon True Obliteration. May it never be used.


    Alter Land (1AP): The Scar in the World

    This scar is hardly Guilded.

    As a small demonstration of Vengeance's power, Jorgemund obliterated a small hole in the universe. It is approximately 200 feet long and 20 feet wide, and hangs roughly 150 over the air. This spot cannot be correlated to any other realms or planes. Consider it a black hole, if one did not expand or pull. Anything inside it risks True Obliteration, for nothing inside it can exist.


    ((OOC: Left this in for the flavor, but I am holding off on this as not to ascend from Demi-godhood just yet)

    Spoiler: Truly, this is an overkill
    Show

    Spoiler: And STILL, this is not enough.
    Show
    Divine energy hums and swirls around "Jorgemund"- the fourth kanabo and True Aspect of its god's namesake. (OOC: I am "readying an action" for 8AP to be used, in the event that Vindicaas attacks.)



    * * *

    Domain progress: Destruction (True Obliteration)(9/10)
    AP: 25 - 2 - 9, -8 "readied" AP = 6 AP remaining


    Jorgemund came to a stop. Unbeknownst to him, the Law of Vindicum compelled him from coming any closer... but even at his distance, he had made his might known enough. One! Two! Three! Four! he rested his weapons on the ground, which cracked the great areas beneath them. The great red god relaxed his stance, and took out his pipe to give a light puff.

    "Evenin'."
    Last edited by Devilfish; 2018-06-20 at 04:37 PM.

  13. - Top - End - #73
    Ettin in the Playground
     
    Zhentarim's Avatar

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    Shreveport, Louisiana, US
    Gender
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    Default Re: Opposites Attract IC

    The world’s first terror attack was in Gildscar. The use of drugs by children caught the ire of a segment of The Reformers, and a few of the poppy farms were attacked with guns and are being held hostage. In the grand scheme of things, this does nothing, but it does grab the attention of some powerful entities.

    Spoiler: AP
    Show

    Starting AP: 5/30

    Not using artifact this time....

    2 AP — Advanced Concept: Guns

    Domain:

    Terrorism (Killing) 2/10

    3 AP remaining
    Last edited by Zhentarim; 2018-06-20 at 09:40 PM.

  14. - Top - End - #74
    Orc in the Playground
     
    Chimera

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    Aug 2017
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    Male

    Default Re: Opposites Attract IC

    Vindacaas - A worthy opponent

    Vindacaas observed the giant red god arrive, he smiled or at least he would have if he could. From his throne Vindacaas met eyes with the god of had just created itself a new weapon. Judgement incarnate wondered if this god felt as he did about mortals in search of an answer he gathered up some power and shed his armour. The armour turned to rust and spread across the hoards of souls rusted plates imprisoned the souls that vindacaas knew was unworthy and he left them to roam.

    The god then climbed down the stairs maintaining eye contact a rare moment for Vindacaas he was naked a being of pure energy without armour. He attempted to reach out with his divine senses to see what this other was. Was it stronger than him? No that was impossible. Was it a threat? Perhaps it wielded many weapons but lacked defense possibly lacked tactical strategy. Vindacaas could relate in a way he too believed a strong offense was a good defense. There was of course no substitute for well crafted armour.

    So Vindacaas expended his divine will and forged a new suit of armour. The plates connected to his form as he strides toward the bridge. The helmet like a crown his eyes burned behind it's full mask. Rust encroached and burned away and intricate sigils glowed as they marked the armour for its divine prowess. He then called his shield to him it flew from the throne to his side and with shield in hand he filled with divine power. His glaive was next to be called already filled with power the god of judgement stood on the edge between his realm and the bridge to the first world

    Pleasure coated his voice as he spoke. "I hoped YOU would come you who has created many blades. I would test my metal against yours. Do you accept my challenge?"

    Spoiler: ap
    Show
    Starting Ap = 10

    The rusted prisoners (monstrous life) souls judged unworthy by vindacaas are cursed to a life as rusted suits of armour forced to wander aimlessly through vindicium - 7/10 law (judgement)

    Infused shield (divine infusion) the shield of vindacaas is infused with his power to sure up his strength. It can be used by Vindacaas to show a mortal their failings in life. 10/10 law judgement

    Vindacaas ascends to greater deity.

    perfected armour of judgement (create major artifact combat -5) redesigned and reformed Vindacaas has created armour worthy of combat much like his old armour it still reflects a rusted and under pristine side but this armour mixes the two as rust both consumes him and is burned away - 5/10 war (strategy)

    Ending ap = 6

  15. - Top - End - #75
    Barbarian in the Playground
    Join Date
    Nov 2016

    Default Re: Opposites Attract IC

    Gildscar- The Night of Sanguine Petals

    The Reformers occupied the poppy fields for a few days. Aside from the fleeing ghosts, no one in the city seemed to notice their actions. The spirits, ghosts, even the Gilded Lich himself hardly even broke from their revelry.

    Or so they thought.


    On the third night, the Reformers were sitting around their campfires, some keeping watch, others destroying the flowers Arkanox had created all that time ago. Suddenly shadow passed over them, and they noticed one of their guards were gone. They heard the cry of the guard suddenly silenced as scarlet blood rained down from the night sky. Suddenly panicked, the Reformers take off in all directions, their screams silenced one by one as the Prince of Sin known as Kordula descends on them.

    The immortal creature dived from the shadows and vanished again and again, picking apart these terrorists like a child might pick apart the legs of a bug. Screams of terror and pain echoed throughout the night, almost drowning out the sounds of celebration in Gildscar. Soon there was one Reformer left, wounded and crawling away from Kordula through the bloodstained flowers. Wearing a colorful silk robe and an opium pipe tied at his belt, he picked up the remaining Reformer.

    "Pardon, but you were limiting my supply," the Prince said before sinking his fangs into his neck.

    Spoiler: AP Spending
    Show
    10 AP+ 4 AP rollover = 14 AP

    2 AP to Create Hero: Kordula, Lord of the Venomous Pleasures- After Kordula was smashed back to Gildscar by Jorgemund, he sunk deep into the countless taverns, opium dens and wretched hives the city had. He quickly took over the drug business in the Land of the Dead, and became an opium lord of the many many narcotics that move through the city. His corrupting tendrils may soon reach the societies of the First World.

    Kordula is a bit leaner than his Princely brothers and sisters. He wears his black hair long and desheveled, his claws grown to a sickly length. He is most often wearing a colorful silk robe of the finest make.


    As the blood of the Reformers sank into the earth, it was soaked up by the roots of the poppy plants throughout where the massacre took place. The magic within the blood transformed the plants, Changing their bright orange color to a deep rich red color, more petals sprouting to create a type of rose. The rose had blood magic coursing through it's petals, and as the Princes know...blood is power.

    Spoiler
    Show
    4 AP to Create Mythical Concept: Sanguis Surrexerunt (The Blood Rose): A very rare plant, only growing on one field near the City of Gildscar. The plant's petals course with a blood magic blessing that greatly heightens the senses and focus of those who injest or smoke them. It is often used by hedonistic warriors, able to achieve a 'battle focus' after using the drug.


    Spoiler: AP Spending
    Show
    Nature (Narcotics) 7/10 : 1 AP to Create Land: Poppy Fields, 2 AP to Create Hero: Kordula, the Lord of the Venomous Pleasures, 4 AP to Create Mytical Concept: Blood Roses

    14 AP- 2-4= 8 AP
    Last edited by dreamking; 2018-06-22 at 02:10 AM.

  16. - Top - End - #76
    Orc in the Playground
     
    Chimera

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    Aug 2017
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    Male

    Default Re: Opposites Attract IC

    Ark - The Sovereigns of the sky.

    The young Pavillion Terra sat alone in the grand library filled with annals of history that dates all the way back to the Ark's creation he read book after book looking for a way to solve the problem that was the culling of his family line. He had a few years worth of practice with his newfound psionic abilities and was progressing rapidly beyond expectation. He was gifted and he imagined his whole family would likely be gifted as well. That was when a thought struck him, there had to be a way to amplify his abilities to far surpass the power of House Farradin and seize control of the sovereignty that would be the only way to ensure the safety of the future line.

    Pavillion withdrew a number of tomes from the grand library some empty, he was going to need a lot of blank paper for what he was about to do. Then the young highborn set to work. It was his life's work that culminated in a small spherical device that collected Psionic energies. By this time a great deal of many people had begun showing signs of Psionic powers and as the greatest Psion upon Ark Pavillion was more than happy to teach them what he knew. With that device he created an inferior version one that could be placed into other devices powering them up and running them, Psicrafting became quickly popular and soon others were inventing new things.

    On his 45th year upon Ark, Pavillion Terra, a popular man among the highborn was the oldest living Terra since the third Sovereign of House Farradin declared them a threat to the throne of Salvation. Too afraid of repercussions for killing High Lord Pavillion, the Sovereign Bartos Farradin attempted to negotiate peace with the house of Terra believing that such an alliance would allow Ark to continue to flourish under their joint guidance. With a dark smirk and a hatred for Bartos burning in his eyes Pavillion agreed knowing that such an agreement would cause the Sovereign to lower his guard. Three months of further planning and the stage was set. Pavillion entered the council chambers along side his fellow lords and knelt before the sovereign as was tradition. Pavillion had positioned himself at the center and was flanked by his greatest allies Arch Duchess Kaliira Lazarus and Count Molvar Merathandial. He arose Psionisphere in hand and smiled at the sovereign

    "Sovereign Bartos Farradin, the time of house Farradin is over, the age of oppression is coming to an end. Your family or at least those who are guilty will pay for their crimes." Pavillion opened up his Psionisphere as the others brought up their barriers it unleashed a torrent of saved up psionic power leaving Bartos bleeding from his eyes nose and ears. His mind had been completely crippled to the point that his body shut down. Sovereign guards rushed in to see the commotion they were too late. The royal warriors who acted as the direct body guards of the sovereign lay dead as did Bartos. There was a brief moment of confusion before a voice piped up from the Arch Duchess.

    "Hail to Pavillion Terra Sovereign of Ark. Long may he reign." Her voice was careful not jovial or demanding or even empirical. She was matter of fact in her statement and waited for any to disagree.

    "Hail!" Called the high lord of house Gaa'Nomra.

    "Hail!" Echoed Count Molvar.

    finally a reluctant. "Hail," came from the council representative for house Farradin.

    Pavillion smiled then snapped his fingers at the guards. "Clear away this mess... We have an ushering of a new age to get started." The guards obeyed and Pavillion walked out of the council chamber. Confused the other highborn followed. He lead them back to his home on one of the main decks where he revealed something that they remained unsure about. All but "No longer are we House Terra, but as we move into this Psi mechanical age I take on the name Terramech, and with this act we shall carve our way as the sovereigns of the sky. Let the land be dominated by tall insects and thirst driven vampires. Let them war amongst themselves as colossal deities misguide them into grand wars. But let the sky be our dominion. Let Ark be our weapon against the nations that would harm us. Let us work on a brighter tomorrow under the Terramech Sovereignty."

    His speech must have been inspiring, very quickly were people siding with him he had the first unanimous vote the sovereignty ever had. He took the sphere and placed it into a device that he had been working on. It powered up and the purpose of such a device was revealed a show of true power as a mighty cannon went on light and annihilated one of the great elven clouds.

    Spoiler: AP
    Show
    Starting AP = 6

    Psicraft (Subconcept Psionics -2) Psi craft is the process of creating mechanical devices capable of great psionic feats Notable crafts include
    Psionispheres: devices that store psionic energy and are used to power other Psionic devices. Though not recommended they can be opened to unleash stored power as a weapon.
    The Psi Cannon of Ark: The Psi cannon is a device that is powered by the first sphere and was used to destroy one of the clouds of the elves as a show of power on behalf of the Sovereignty. (OOC: dont worry folks this will be reflected in an alter land use see below)

    The Hollow Cloud (Alter Land -1) The cannon powered by Psionic energy was used to utterly destroy one of the elven clouds many lives were likely lost and anyone who was looking up at the sky as the shadow of ark moved into position definitely saw.

    Remaining AP = 6 -2 -1 = 3

  17. - Top - End - #77
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Jun 2010

    Default Re: Opposites Attract IC

    Jorgemund narrowed his eyes, and inhaled deeply upon his pipe. He knew this land and everything in the gate behind it was the work of this crowned challenger, and even in his naievety the red god sensed the sovereignty of the many domains the armored one held. He watched as the elder god plotted tactics against him. Baited him with his challenge. Developed strategum and weaponry and stripped his very self away to form an armor anew. Specifically for him. Specifically for this fight.

    He even did Jorgemund the courtesty to show cruelty to the mortals, and exponentiate his ire.

    In another place, at another time, they might have exchanged names... but this was battle. Armor and Glaive met by Hammer and Bludgeons; this was all they needed to know of one another. A long moment passed between the two warrior gods.

    The Lord of the Afterlife was powerful indeed.
    Spoiler
    Show
    But what is powerful to the God of Power itself?


    "HRRRRR...!" Jorgemund thundered, and the air around him grew thick with divinity
    His hair lashed wildly by the force of it, and creations sprung from him like meteors towards the First World.
    Enormous beams of the Red God's escense surged and descended,

    Spoiler: And where they landed, they made:
    Show

    1AP Create monstrous Life: Spirit Beasts
    Spirit beasts (or Auroras,) are specters of moonlight that dance brillantly across the night sky. They are incorporeal, spectral things, and vaguely resemble recognizable "animal" shapes. They are curious creatures that follow the physical world inquisitively, and nearly every visitor of Havenlund is followed by one. Spirit beasts are made of light, which they can either color fantastically or blend in with the starlit sky.

    Spirit beasts are said not to exist during the day; or if they do, simply no one can find them.

    1AP Create monstrous Life: Murmillons
    Murmillons are bipedal, four armed, lean and muscular beasts that stand over fiteen feet tall. Their heads are largely proportioned compared to the rest of their bodies, and their huge mouths hang open to reveal a "smile" with rows and rows of plate-like teeth. Their large, bulging eyes are at the sides of their heads, which they shake from side to side if they attempt to charge forward in a straight line.

    Murmillons can hold their breath for unprecedented lengths of time. On land, they crouch down to hide in patches of high grass, but just as often live in the water and sprint from the banks to snatch something up. They love shiny objects, and will often steal them to take downstream or to the deeps.

    Murmillons are herbavors, but are testy and territorial creatures. If one observes you destroying the environement (eliminating their food source,) they will run up, catch you, and shove you into their gaping mouths to gobble you to bits.

    1AP Create monstrous Life: Placeholder
    (As soon as I can think of one more)

    * * *

    * * *

    Once every hundred years, something monstrous comes from the earth.
    It is enormous, godlike, and could lay waste to an entire city.
    These are the true namesakes of the Behemoths
    And each one is legendary within the realm.

    * * *

    * * *

    4AP Create mythical life: Behemoths (KAIJU)

    Spoiler: I'll go first.
    Show

    CODENAME: Odin
    CLASS: B
    HEIGHT: 85 meters
    DESCRIPTION: "Odin" resembles the peak of a mountain that had sprouted limbs like an enormous rock tortoise. The rocky back of it which makes up its "shell" is infused with copper, gold, and other conductive precious metals. Odin eats at the earth in great heavings you see, and grinds up its ores to metabolize into its back. The purpose of this is to draw out its true source of energy,

    By acting as a giant lightning rod and absorbing the electricity that strikes it.

    Stormclouds constantly follow Odin around, and flicker and peck at him from overhead- all the while keeping him nourished, as he eats the world's mountains away.

    There are massive ports on the sides of Odin's shell, and from them he can blow out thousands of "spores", resembling giant dandelion seeds made of conductive metal threads. These float in the air and fill the surrounding area...

    Allowing him to release an electrical discharge, which can electrify everything for over a mile radius.

    (He can also use thunderbolts as a breath weapon, but this are far less impressive)

    (Other:
    -Murmillons hate Odin, but are far too terrified of him to attack
    -Odin can absorb most kinds of energy, but lightning is the most common to occur naturally


    Domain claimed: Creatures (Behemoths)

    5 domains claimed: Jorgemund ascends to a lesser Diety


    Spoiler: Domain claimed: Destruction (True Obliteration)
    Show
    Jorgemund inflicts the Scar of the World as previously described in my last post for 1AP: 10/10 towards Destruction (True Obliteration), 6 domains claimed


    Creations continued to spring from him and the torrents of his energy kept spewing. It oppressed the moon and all its occupants, and even gravity had warped around the giant red god, lifting boulders and rubble from the ground. Jorgemund raised his back right hand, and all his power swirled into the last of his weapons. His True Aspect
    Spoiler: Create the Final Weapon: jorgemund.
    Show
    4AP: Create Avatar
    3AP: Infuse Herald

    jorgemund (lowercase) is a kanabo that appears just like any other. You might find it in a flea market, or propped against a fence, or left in some forgotten baracks of an age long-passed. It hides itself very well you see, and it has a will of its own. It is a truly mundane metal stick... until someone grasps it.

    -The wielder of jorgemund springs additional spectral arms, and with them, he summons Belligerance, Desperation, and Vengeance themselves
    -The wielder fights with the full strength of the Obliterating God, and can change their size up to 100 feet tall.
    -3AP Bless: The wielder of jorgemund is invulnerable in battle.
    -jorgemund can only be wielded by a moral. And this mortal knows power.

    This is the true aspect of Jorgemund:
    “My might is for the mortals!”

    Domain claimed: War (Indomitability)
    Jorgemund ascends to an intermediate deity.


    "I hoped YOU would come you who has created many blades. I would test my metal against yours. Do you accept my challenge?"
    “Not me.”

    “HA! HA! HA! HA! HA!!”the red god roared, as he leapt back from the bridge, and transcended the first world to the void, never to be seen again.

    All that was left of him was a single metal stick.

    Spoiler: Which four mortal footsteps crept up upon.
    Show
    <”GIVE ME BACK MY BROTHER, VINDICAAS!!”>, the Tall One charged forward, a divine purpose behind him.

    (1AP: Fight Vindicaas)

    Spoiler: AP Spending
    Show
    14 AP start
    -1 (Spirit Beasts)
    -1 (Murmillons)
    -1 (TBD Monstrous life)
    -4 (Kaiju)
    (+5: Lesser deity)
    -1 (Scar of the World)
    -4: Avatar
    -3: Infusion
    -3: Bless: Indomitability
    (+5: Intermediate deity)
    -1: Initiate the throw-down
    5 AP Remain.

    For my final act, I'd like to create a final weapon for Jordemung in the form of 5 orbs of pure force, which hover and encircle behind him. In place of armor, these are representations of ones perfected self, and in combat can strike, block, or empower their charge. This would put 5AP towards my voodoo/shamanism/witchcraft domain.

    This post was largely rushed after the creation bit (much to my dismay,) and I apologize for not having the energy to write it into the story; I am growing short on time IRL, I'm afraid.

    THAT BEING SAID
    LET'S DOOO THIS!
    Last edited by Devilfish; 2018-06-22 at 09:25 AM.

  18. - Top - End - #78
    Barbarian in the Playground
    Join Date
    Nov 2016

    Default Re: Opposites Attract IC

    Kordula, Lord of the Venomous Pleasures

    As the other gods met outside of the First World, Kordula's work began to spread. His servants brought the wonders of Gildscar's opium dens across the world, offering pleasure and relief from their worries for a price. Soon more and more dens of debauchery started to sprout up across all civilizations, even among the strange denezins of the Ark. And all of these dens were controlled from Gildscar by Kordula, who quickly grew even more rich peddling his wondrous poisons.


    Spoiler: AP Spending
    Show
    8 AP +4 AP for rollover= 12 AP

    1 AP for Create Organization: Church of the Venomous Pleasures:One part religion, three parts thieves guild, the Church of the Venomous Pleasures stretches across the underworld of the civilized First World like some sort of corrupting root system. They are all loosely connected, able to trade strange new plants and drugs from all corners of the world, making sure that truly everything is available to sate one's mortal desires (For a price, of course). All of this comes to head at Gildscar, where Kordula runs all of these businesses with an iron fist.

    12 AP- 1 AP= 11 AP

    Domain points:

    Nature (Narcotics) 8/10 : 1 AP to Create Land: Poppy Fields, 2 AP to Create Hero: Kordula, the Lord of the Venomous Pleasures, 4 AP to Create Mytical Concept: Blood Roses, 1 AP to Create Organization: The Church of the Venomous Pleasures

  19. - Top - End - #79
    Ettin in the Playground
     
    Zhentarim's Avatar

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    Dec 2012
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    Shreveport, Louisiana, US
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    Default Re: Opposites Attract IC

    The spread of opium dens across the lands further angered the cells of reformers which dwelt in cities. The staunchly anti-drug warriors made bombs with long fuses to put under and alongside the dens to greatly damage or even destroy them.

    Spoiler: AP
    Show

    Starting 9/30

    Make advanced concept: Bombs

    Ending AP 7/30

    Domains:

    Terrorism (Killing) 4/10
    Last edited by Zhentarim; 2018-06-23 at 01:56 PM.

  20. - Top - End - #80
    Barbarian in the Playground
    Join Date
    Nov 2016

    Default Re: Opposites Attract IC

    Arkanox, Lord of the Final Temptation

    Gildscar had grown. It had been growing constantly over the centuries, but Arkanox was starting to feel it. Once wide spacious plazas were becoming tightly packed by the dead and living alike. It's not that Arkanox really wanted to change too much, but when he looked out from his palace and saw a literal ocean of shades flooding the streets, it got him thinking. "Maybe I should do something about this...."

    Reaching out with all his divine might, Arkanox grabbed hold of the threads of reality around Gildscar and he pulled. He pulled the city further and further from the desert in the First World, seemingly staying in the same spot, yet unthreading itself from the material plane. The spirits seemed to see their Lord's plight, swirling around the desert just outside the gates of Gildscar. They managed to form a stretch of road, stretching for miles and miles and miles across the fabric of reality and bridging the First World to where Gildscar was now.

    Arkanox sat back on his throne with a grin, looking as dozens of new buildings began to spread out across Gildscar and the rest of this new plane. "Finally, some elbow room."

    Spoiler: AP Spending
    Show
    11 AP to start with.

    4 to Weave Plane: The Final Temptation- Most say that Gildscar resides far far West, at the canyon at the very edge of reality itself. This is only half true, for the Gilded Lich had stretched a path to his city of hedonistic delights across the Void and into the desert of the First World.
    Some might say they see the lights of Gildscar at night in the desert, on the very tip of the Western horizon. And they very well might, but few a mortal can now reach it.

    2 to Bridge Plane: The Road of Vices- Now in the desert of the First World is a long stretch of road, stretching west as far as the eye can see. It is said that if you travel this road for long enough, you will one day reach the gates of Gildscar. However, this is easier said than done, for the road is long and the mortal form can only take so much. The road is dotted with dens of vice and sin, populated by undead travelers too exausted to walk any further, some having forgotten why they started walking in the first place.

    11-4-2= 5 AP left

    Domain Spending:

    Earth (Cities): 10/10 2AP for Create Society (Eternal Revelry), 2 AP for Create Land (Gildscar) 1 AP for Blessing (You Can Check Out Any Time You Like....), 2 AP for For Create Society (the Chained Shades) and 1 AP for Blessing (Wrath of the Guilded Lich), 2 AP for Bridge Plane (The Road of Vices)

    Domain claimed: Earth (Cities)

  21. - Top - End - #81
    Orc in the Playground
     
    Chimera

    Join Date
    Aug 2017
    Gender
    Male

    Default Re: Opposites Attract IC

    Vindacaas - Judgement and the Giant

    Vindacaas flooded his armour with divine energy and leapt into the bridging path. He fought with ferocity and a great deal of joy, the only other god he had met on the battlefield he had dispatched with ease but this red giant was presenting a significant counter attack. Vindacaas moved and struck but was consistently blocked and every blow cost an exchange of a blow to himself. No one could know how long they had fought for it could have been many ages but soon it was coming to a close. As their battle raged their power colliding had begun to weaken the bridge and Vindacaas noticed it was near to collapse. A strike was landed on his abdomen and the armour cracked and chipped.

    "ENOUGH!" Vindacaas stepped back into Vindicium beyond the bridge where he knew the giant could not pass. "You have fought well red one our battle will be spoken in legends as the first great battle of the gods. Know this, I foresee a day when we would battle once more, Neither god would have an advantage as the battlefield would be even, when the world falls dark and the mortals have long faded from world our war would be to decide which is supreme and Victor would declare it so. The loser will kneel and acknowledge them so.... On this day however, I, Vindacaas, Judgement incarnate declare you WORTHY. I declare you a worthy opponent, worthy of your divine artifice and power, worthy of your mortals and whatever other vices you may hold as a deity. I declare you worthy of my allegiance as well worthy of my opposition. So it shall be declared if anyone is to fell the red giant in battle it shall be me. And so red one... as the first of our kind to earn my respect I offer you a boon, you may request anything of me and should it be in my power I shall grant it.

    Spoiler: AP
    Show
    AP = 3 (+7 but not being applicable yet)

    Infused armour (Divine infusion -3) Not much to be said here just made stronger and almost completely impenetrable.

    Ending AP = 0

    OOC= Vindacaas possesses no actual divination or ability for prophecy so his quip about the future battle between the two is just talk not an actual like this will happen (but of course should this game end and I am the last player I know exactly what the final post will be)

  22. - Top - End - #82
    Barbarian in the Playground
     
    BlueKnightGuy

    Join Date
    Jun 2010

    Default Re: Opposites Attract IC

    The Will of the World:

    In the deepest of woods under the darkest of nights, the Elders of the Vigilant Tribes met regularly to discuss the strange and unnatural. There were always elements at play that danced throughout the Havenlunds, great aspects of the universe beyond mortal comprehension; unexplainable, mystifying, that they nonetheless acknowledged and respected. The Tall Ones do not think like you or I. They often perceive the world in sentiments, rather than absolute concepts; truths, rather than facts. It is this abstraction with reality that perhaps allowed a select few of them to mingle with the weird and otherworldly... and grasp the meaning of the unknown unknowns.

    With these endeavors, the very fabric of Havenlund began to change.

    The land shifted and altered itself as it pleased. Rivers would move as easily as strings, rock spires would be there one day and gone overnight. It was if the land was acting by some strangeness of its own- as if willfully giving bounty to its inhabitants, and changing evermore. These changes were usually gradual; crops springing into the hands of those who reached for it, or the terrain shifting into shelter around those in need.

    But there was one place whose change was not gradual. It fluxed and expanded and converged into such kaleidoscopes of shapes, and its instability was marked as an unnaturalness upon the land. In time, this area sank deep beneath the earth… and a solitary monument- the first solid structure of its kind in Havelund, had suddenly sprung up to mark its place.

    Spoiler: AP Spending:
    Show


    Starting AP: 7

    Create mythical concept:(4AP) The Otherworldly Arts

    The Otherworldly Arts are akin to voodoo, shamanism, and witchcraft. “Black magic” is an inaccurate label to give it, but it is often misunderstood as such. Each domain within the Arts can be used in benevolence, or maleficence. Some of these domains are:
    *Sands: The act of tossing up colored sands and seeing where they lay. The sands are not interpreted based on chance, but because they are tied to the arts which influence their orientation. Sands might tell you where groups of creatures are in the Havenlunds. They might fall into an abstract symbol, or portray a flash of an image by a trick of the eye. Benevolent examples include divination, and warding. Malevolent examples include conjuring sandstorms, which may turn to pestilence, ignite, or cause blindness.
    *Change: Gathering particular material focuses (usually vegetation, or… other organics,) to be used during rituals. Change evokes a difference in the world similar to other magics, although this generally regards people rather than things. Benevolent examples include healing diseases, reshaping warriors into more powerful bodies, or replacing cowardice with determination. Malevolent examples include baleful polymorphing, the withering of bodies, or compulsion.
    *Spirits: Knowing how to interact with the dead and the unseen. Spirits are a huge element of Superstition and the supernatural, and are well-respected by the Coven. Benevolent calls upon the spirits include interaction (or influence) with the creatures and Kaiju that live in the world, as well as prayers to Jordemung himself. Malevolent calls may pester and harrow a man… and maybe, not yet but one day, drag an enemy into Oblivion.

    (But such an art is grossly frowned upon, forbidden, and highly unlikely)

    Create Organization(1A): The Coven. The secretive group of Tall Ones who explore the Otherwordly Arts

    Panopoly Claimed: Otherworldliness (for lack of a better word)

    Effect: Static 1 discount towards Alter Land.
    Use: The Will of the World- our universe’s first dungeon! It is a terrarium of ever-shifting lands and terrains and structures and halls, which is accessed by a spire that leads deep into the earth. The actual depth of it is irrelevant, as once it is reached, one might easily find themselves walking upon land with a sun and an atmosphere of its own, or along the surface of an ocean that they can’t sink into, or space with a pocket of air around those who occupy it, or buildings from the mind of M.C. Escher.

    The purpose of this interdimensional labyrinth is for one explicit purpose: to hide and house jorgemund, and use its will as the Herald of the Red God to safekeep Havenlund.

    (I am also using this panopoly to empower the wielder of jordemung to smash open the land in great lengths with each terrifying strike)

    Ending AP: 2
    Last edited by Devilfish; 2018-06-26 at 07:55 PM.

  23. - Top - End - #83
    Barbarian in the Playground
    Join Date
    Nov 2016

    Default Re: Opposites Attract IC

    Arkanox, Lord of the Final Temptation- The Start of the Long Night

    The day had begun like most others, the sun rose and everyone got up and went about their normal day. However, the day did not end like any other day. A great shadow fell across the First World, darkening all things as a massive hand suddenly rose up and eclipsed the sun. There was a brief moment where all the world saw the sun one last time, before the hand clasped around it. And all was like night.

    In the Final Temptation, Arkanox clapped gleefully as his prize arrived. The Chained Shades suddenly swirled around the sun, carrying it into Akranox's palace. They placed it atop the tallest tower in the palace, and suddenly the palace lit up with multiple beautiful colors. Suddenly all of Gildscar was lit with a strange artificial neon colored light, seeming to change colors at random. All of this Akranox watched with a smile on his face. The sun now illuminated the very masonry of Gildscar itself, just another reason to come and join the party.

    Spoiler: AP Spending
    Show
    5 AP +2 Rollovers= 15 AP

    3 AP to Take Artifact (The Sun)

    1 AP to Alter Land- The masonry of Gildscar now shines with an unnatural but beautiful neon light, allowing it to be seen for leagues around.

    1 AP for Bless/Curse- The Joy of the Gilded Lich- The lack of sunlight in the First World pleases Arkanox, and that passes on to his favored children. The Eternal Night caused by Arkanox's taking of the Sun gives great strength to the Princes of Sin and their descendants. Vampiric beings will have their supernatural abliities enhanced as long as the Sun remains in Gildscar.

    15 AP-5= 10 AP

    Progress to Domains- To come later

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