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2018-08-13, 08:28 PM (ISO 8601)
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- May 2008
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2018-08-14, 12:06 AM (ISO 8601)
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- May 2012
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2018-08-14, 01:59 PM (ISO 8601)
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Re: Drop Dead Studios Ask Me Anything #3
Q166
Bonus Feat
At 1st, 2nd, and every 2 levels thereafter, an incanter gains a bonus feat. This may be spent to gain an extra magic talent, or any feat which has casting as a prerequisite (Craft Item feats, metamagic feats, sphere focus, Circle Casting, etc.).
Wiki Note: Incanters may also select Drawback and Proxy feats as bonus feats, per the Handbooks they came out in. See the Feats page for more information about these options. Note that you must still meet the prerequisites for these feats, when applicable.
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2018-08-14, 07:53 PM (ISO 8601)
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- Mar 2017
Re: Drop Dead Studios Ask Me Anything #3
Q167: When a troubador removes a persona from his list and creates a new persona, as per spheresofpower.wikidot.com/troubadour#toc6, can the new persona be the same persona but with different abilities? Or does it have to be "completely different"?
Referring to "It is possible for a troubadour to permanently change one of his personas into a completely different persona, but doing so requires 5 days of work."Last edited by RedWyvern; 2018-08-14 at 08:00 PM.
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2018-08-14, 10:32 PM (ISO 8601)
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- Jan 2010
Re: Drop Dead Studios Ask Me Anything #3
No idea how I missed these. Anyways:
A87: Nope. The lattice is doing the bull rushing.
A88: Nope. The lattice is doing the bull rushing. It doesn't get size bonuses (since it's size isn't really static), but gets a +10 to represent it's more massive than a person.
A89: The crystals of the lattice move around failed targets - placing them on the other side of the barrier. This can be done on purpose as well.
A90: I would probably allow it, since you can completely reshape the thing as a standard already.
I'm glad someone read it!
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2018-08-14, 10:44 PM (ISO 8601)
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- Apr 2010
- Location
- Hell's Heart
Re: Drop Dead Studios Ask Me Anything #3
Q168
The Minor Shapeshift imbuement for the Prodigy reads as the following.
Minor Shapeshift (imbue): The prodigy gains one trait that she may apply to the blank form option of shapeshift. This is in addition to any traits otherwise granted by shapeshift. This is a polymorph effect.
- When you start a sequence, you may immediately grant yourself one trait, as long as that trait can be applied to Blank Form. If a shapeshift is already in place, they gain that trait in addition to the existing ones.
- When you start a sequence while in a shapeshift that uses the Blank Form, you may immediately grant yourself one trait in addition to the traits already on your shapeshift. This additional trait must also be applicable to Blank Form.
- Something else.
I thiiiink it's that first one, but the phrasing's awkward enough that I'm not entirely sure.
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2018-08-15, 02:37 PM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
A156: I don't see why not.
A162: Anytime you would qualify for both a martial and a casting tradition, you can take a unified tradition instead. If you don't qualify for a martial tradition, you don't get to take the unified tradition. Martial shifter is the easy way to go here, or talk to your DM about retraining.
A163: A unified tradition gets you six talent equivalents. Standard is 4 combat, 2 casting, though they can be 3/3 or a feat could replace one of the talents. This is accounted for separately from general casting drawbacks, which grant extra spell points or can be used to offset a boon. Note that only general casting drawbacks pay for boons and only sphere-specific drawbacks grant extra talents. Sphere specific drawbacks never pay for boons.
If there are more than 6 talents/feats, it is because a sphere-specific drawback was applied to one of the talents granted as part of the tradition, so the bonus talent from the drawback was included.
As noted, you can't have Hybrid Transformation in the tradition since it requires Transformation.
A164: If you used both drawbacks, you would only be able to cast destructive blast with the energy blade shape delivered via a melee weapon. If you only had shape focus for energy blade, you could use it with ranged and melee attacks. If you only had destructive touch, you could use other shapes, as detailed in that drawback. That said, as DM I may be reluctant to allow a tradition that stacks the two, depending on the situation.
A168: #1. You start the imbuement, you get the trait. A new/additional/any casting of shapeshift is not required.Last edited by stack; 2018-08-15 at 02:39 PM.
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2018-08-15, 05:11 PM (ISO 8601)
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- Aug 2018
Re: Drop Dead Studios Ask Me Anything #3
Ah, thank you. Still figuring things out and mostly skimming since I have a couple books to read :P
Q169 so the talent equivalents count as bonus talents and you still get to spend your 2 starting talents from being a caster when you take a unified tradition?
I expect several more visits here with other questions as I keep going ^^
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2018-08-15, 05:18 PM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
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2018-08-15, 08:20 PM (ISO 8601)
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- Aug 2018
Re: Drop Dead Studios Ask Me Anything #3
Okay, that makes more sense then. One last question for the day of I may.
Q170 since martial shifter does not remove quick transformation and only moves it to 2nd level, is it still possible to take protean shifter and not gain the Breadth of Form ability until 2nd when you have Quick Transformation? Then every upgrade would be shifted to be one required level higher.
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2018-08-15, 09:02 PM (ISO 8601)
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- Jun 2011
Re: Drop Dead Studios Ask Me Anything #3
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2018-08-15, 11:20 PM (ISO 8601)
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- May 2015
Re: Drop Dead Studios Ask Me Anything #3
Q171: Bob and Weave allows you to gain soft cover from an adjacent ally as a swift action, and you can use this soft cover to make a Stealth check. Does this allow you to hide from a creature who was previously aware of you? Do you have to end your turn adjacent to the ally providing cover or only be adjacent to it at some point during your turn?
Q172: Dizzying Tumble can be activated as long as your move no more than your base speed, with an upgraded effect if you move no more than half your base speed. Does this refer to your current movement, or your total movement that turn?
Example: Yin the assassin has Dizzying Tumble from the Athletics sphere, the Brute sphere, and both Bob and Weave and Cut and Run from the Scoundrel sphere. Yin uses Shove to approach and batter an enemy, performs a Dirty Trick (other than blind), and then Cut and Run to retreat behind an ally before finally activating Bob and Weave to hide. Can Yin A: use Dizzying Tumble nauseate the target when retreating with Cut and Run (since that movement equals half her base speed)? Can Yin B: use Bob and Weave to hide behind her ally even though she attacked the target (and it is thus aware of Yin)? Could Yin C: use Bob and Weave if she was adjacent to an ally at some point during Yin's turn instead of at the end of the turn?
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2018-08-16, 06:52 AM (ISO 8601)
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- May 2012
Re: Drop Dead Studios Ask Me Anything #3
Thanks for the answers! Though A88 confuses me a bit; as written, the CMB of the barrier is equal to 10+incanter level+CAM. Was that supposed to be 1d20+10+incanter level+CAM? CMB scaling is tricky unfortunately; +10 is too much at level 1, but at end game levels might only serve to keep the lattice barrier bullrush relevant.
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2018-08-16, 09:54 AM (ISO 8601)
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- Oct 2015
Re: Drop Dead Studios Ask Me Anything #3
Q 173: When a Soul Weaver summons spirits, do they summon their maximum amount of spirits or one at a time? If it's one at at a time, is it intentional that they can't summon their maximum amount of spirits in one day?
A soul weaver’s greatest strength is the souls she collects. A soul weaver may possess a number of souls at once equal to 3 + her Charisma modifier (minimum: 1). These souls may be turned visible or invisible as a free action (if visible, they appear as wisps of energy that glow dimly). Summoning spirits takes 1 minute, and a soul weaver cannot summon more spirits in a day than 1 + her Charisma modifier (minimum: 1).
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2018-08-16, 10:09 AM (ISO 8601)
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- Nov 2009
- Location
- Legendary Games
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Re: Drop Dead Studios Ask Me Anything #3
My Pathfinder class guides
Alchemist
Barbarian
Warpriest
Investigator (Guide Addendum)
Gunslinger
Kineticist
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2018-08-16, 03:04 PM (ISO 8601)
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- Mar 2015
Re: Drop Dead Studios Ask Me Anything #3
Q174: From the rules regarding Light talents for the Light Sphere it seems like these talents are only active when the Glow actively sheds Bright Light. Is this correct?
Last edited by EdinoiZ; 2018-08-16 at 03:57 PM.
I'm able to post ICly at least once every other day, depending on my current schedule, if not more.
Extended Signature (doubles as a memorial over characters from games long since passed).
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2018-08-16, 10:46 PM (ISO 8601)
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- Jan 2010
Re: Drop Dead Studios Ask Me Anything #3
Your bonus is added to a 1d20. When using the barrier, class level effectively replaces BAB while CAM replaces Strength. The +10 is there to replace size bonuses (since the size of the barrier can vary) and because the barrier is supposed to be slower but harder to resist. Note that it can't push as far as a creature usually can. It's true the numbers might lag a bit as you level, but you can also make the barrier bigger to hit more enemies :)
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2018-08-17, 07:49 AM (ISO 8601)
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- Aug 2018
Re: Drop Dead Studios Ask Me Anything #3
Q175 with the drawback Draining Casting it says the nonlethal damage cannot be healed except by rest. Does that actually mean you recover all of the damage when you perform your 8hrs of rest and recover spellpoints, does it restore one nights rest worth of the damage dealt (character level per night) or is that suppose to be like only natural healing recovers it (the character level per hour nonlethal recovery)?
Q176 Are there no other ways to mix and match sphere effects than how star-spawn transformation works? It's the only ability I found between shapeshifters handbook, champions of the sphere and spheres of power book that mix spheres. But its only an expanded use of the alteration talent. I was hoping for something similar to mage the ascension game where spheres could be more freely combined. Can that be done?Last edited by Oulana; 2018-08-17 at 09:58 AM.
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2018-08-17, 10:30 AM (ISO 8601)
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- Jan 2015
Re: Drop Dead Studios Ask Me Anything #3
A175 I'm not Adam, but since the second option leads to days of healing until you can fully use your magic again, I would rule that all Draining Casting damage is healed at once.
A176 Some advanced talents actually have more than one sphere in their prereqs. There are Dual Sphere feats. Otherwise, you need Spellcrafting.Avatar made by Mehangel - "Neigh?"
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2018-08-17, 11:15 AM (ISO 8601)
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- May 2015
Re: Drop Dead Studios Ask Me Anything #3
Originally Posted by EldritchWeaver
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2018-08-17, 12:56 PM (ISO 8601)
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- Apr 2006
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Re: Drop Dead Studios Ask Me Anything #3
A174 No. Talents like Beacon of Hope and Blinding Light have effects on their targets even without shedding bright light, for example. That said, all existing [Light] talents have some kind of extra function in bright light. It's not a hard rule though: in theory, a talent could exist that just keys off any glow, regardless of light level.
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2018-08-17, 05:07 PM (ISO 8601)
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- Aug 2018
Re: Drop Dead Studios Ask Me Anything #3
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2018-08-18, 01:40 AM (ISO 8601)
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- Mar 2015
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Re: Drop Dead Studios Ask Me Anything #3
Q177: can a swarm form Summon take the martial companion archetype and use combat spheres? Or is that a no go since they use swarm attacks rather then normal attacks?
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2018-08-18, 09:34 AM (ISO 8601)
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- May 2008
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2018-08-18, 01:09 PM (ISO 8601)
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- Jan 2012
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Re: Drop Dead Studios Ask Me Anything #3
If you see me talking about Shaper Psions, assume that anything not poison immune within 100 feet will be dead.
My Homebrew Signature such as it is.
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2018-08-18, 01:24 PM (ISO 8601)
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- Apr 2006
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Re: Drop Dead Studios Ask Me Anything #3
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2018-08-18, 08:21 PM (ISO 8601)
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- Mar 2013
Re: Drop Dead Studios Ask Me Anything #3
Q 179: So how does Inspired Surge work? To quote the text:
Originally Posted by Inspired Surge
While certainly reasonable and interesting, I'm confused as to exactly what classifies as a Sphere Effect.
An example would be whether the sphere effect for the Mind sphere are the individual Charm talents, or rather the Charm ability itself. So could you use Inspired Surge to obtain the Cerebral Strike talent? Could you use it to gain Cloud talents?
Another sphere to talk about is the War sphere- How does it interact with Momentum, Mandates, and other similar abilities?
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2018-08-19, 11:20 AM (ISO 8601)
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- Jan 2015
Re: Drop Dead Studios Ask Me Anything #3
A179: I'm not where your problem lies. Basically, Inspired Surge gives you one or more talents from a sphere you know. You can select any talent, even if it doesn't change the base effect, but provides a new one (like Open from Fate).
Q180: Looking over Unarmored Training, it becomes less clear to me, what this line actually affects:
This bonus depends on an intricate awareness of the practicioner’s body and balance, and as such is lost when the target is under any shapeshift other than blank form, or is polymorphed into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type.
This bonus depends on an intricate awareness of the practitioner’s body and balance, and as such is lost when the target is under any shapeshift not merely providing traits and the chosen form is different from the target's own type or is polymorphed into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type.Last edited by EldritchWeaver; 2018-08-19 at 11:21 AM.
Avatar made by Mehangel - "Neigh?"
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2018-08-20, 12:11 AM (ISO 8601)
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- Aug 2018
Re: Drop Dead Studios Ask Me Anything #3
If I understood correctly, blank form is just you with traits stacked on. Its essentially your default body slightly augmented. Any trait that you know from other talents can be applied to any form as long as it doesn't say otherwise (like the divided self trait from the Swarm Form talent). So should be as follows;
Casting the blank form (default alteration sphere ability) as a lvl 10 human caster that knows the additional limbs, aquan form and dragon transformation could add use the extra arms, swim speed and breath weapon traits, would result in the human caster looking like himself but with 4 arms, some webbed fingers and toes and the ability to breath a blast of cold. He would still be eligible for unarmored training benefits.
But if the same caster used aquan form to change into the shape of a bass, no matter what traits he uses, he loses the benefit of the unarmored training until he returned to his normal form or shifted to augmented base form. Unarmored Mastery feat negates that penalty and lets you gain its benefit no matter what you do.
But I could be totally wrong too.Last edited by Oulana; 2018-08-20 at 12:51 AM.
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2018-08-20, 12:37 AM (ISO 8601)
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- Aug 2018
Re: Drop Dead Studios Ask Me Anything #3
Q181:
Hedgewitch has the option of using either Intelligence, Wisdom, or Charisma for their spellcasting ability modifier. The Triple Goddess archetype has several abilities that have DC's that are modified by Wisdom only. Is this an intended design choice for this archetype or is this a mere oversight, as it says nowhere for the Triple Goddess that they use Wisdom as their spellcasting ability modifier?